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  • Spacecat
    replied to Thinking about M5
    I'd rather see changes in the Council than a focus on Orphans... And I don't mean name changes. I mean drastic changes with lasting consequences, like a true attempt at a proper unified system of awakened magick with players as the first results of these; or actual mixed tradition groups with solid ascension war projects and goals, like disembodiment cure avatar storm weapinization and protection from it or vaccination, local paradigm shifting, magical transhumanist projects, or their very own magic future pogrom; fun crazy stuff like that
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  • Spacecat
    replied to Homebrew & Headcanons
    Dataweaver My impression is that just meant they controlled the key government offices and groups and key businesses, (as opposed to all offices and every science and tech business) and that they sometimes didn't bother with infiltrating lesser organizations when they held more powerful ones that could influence those lesser ones. Not that they settled for having operatives in the lesser companies as mentioned above. That was my thinking.
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  • Spacecat
    replied to Homebrew & Headcanons
    Why wouldn't they? Or rather, where does the idea they don't come from?...
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  • Spacecat
    replied to Thinking about M5
    Also, with regards to the Euthanatos comment above, Hebrew "avrahami" seems an appropriate term, which would be "abrahamic" in English and "aliibrahimia" in Arabic, and probably similar in other languages. It's possible the various euthanatos groups see no real problem with the "people of the wheel term" chakravanti much the same way "euthanatos" didn't used to bother them. Heck, maybe it's even mostly just a brand name change.
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  • Spacecat
    replied to Thinking about M5
    While I get your sentiment, since the names are there, I'd like to think of them as a result of magical thinking, with the new tradition leaders coming together saying something like "We can't seem to get our act together. Euthanatos keeps getting into dark and deadly crap, Dreamspeakers have almost walked out on the conventions... Let's fix this. Let's start from the ground up. Let's change what we call each other too. It will help ease relations, help us be what we want to be, and when the technocracy did their convention name changes, they got shit done. "...
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  • Now that In on the topic:

    The euthanatos in my setting who prefer "euthanatos" are not vocal about it because of the whole voormas thing.

    The cult of ecstasy have other terms for themselves that caught on in different parts of the world, with cult of ecstacy only being the most well known and popular.

    Most mages, even the verbena mages, aren't sure what their representative was thinking with verbenae, the most popular theory being that the adjustment may help direct the tradition to gaining more numbers.

    Even the chorus is actually...
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  • Me. I use all of them. But, I make sure the name changes are part of the game and also that NPC mages have differing opinions of them.

    For example, some of the younger khavadi only know of the dreamspeakers as khavadi and think dreamspeakers is some sort of a mystic title. And then there's like a part of the world where the term khavadi never caught on, because of the spirit mages in the area only having a loose alliance with the traditions (and in many cases still distinguishing between themselves as spirit talkers and the tradition Mages as dreamspeakers). The sudden name change...
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  • Spacecat
    replied to Thinking about M5
    Why does this strike me as their way of trying to annoy some of the Hermetics?
    Also, it'd be hilarious if they updated their name again to something even more random in M20...
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  • Spacecat
    replied to Presenting a Unified Council
    Oh. Also... I'm now a bit troubled as to what I should do for the adventure I am writing with regards to the new names...
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  • Spacecat
    replied to Presenting a Unified Council
    Holy cow, that looks painful and appropriate....
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  • Spacecat
    replied to Presenting a Unified Council
    In the version of the setting I'm writing the new council is trying to establish an understanding of magick that will allow students to flexibly to use the tools of any tradition, and a school to teach that approach. The treatise they are writing to this end is likely to end up as some sort of powerful Wonder. They are also setting up multiple cross tradition chantries around the world as sites for this sort of school.
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  • Weirdest thing you've done while playing a mage character

    It was a crossover dark ages game and I was playing an old faith witch who had, over the course of several game sessions, created a second body for herself so she could be in two places at once... And over the course of giving it the ability to act independently of my character, I gave it so much of a mind that I decided it was a different person. So I ended up wanting to separate it from myself and sort of treat it as my child. I eventually did but realized that the thing, while very human like, was more of a living automaton that had no soul. So I decided to try and give it one. Essentially,...
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    Last edited by Spacecat; 06-16-2020, 07:10 PM.

  • In my games, the Technocracy tends to find organizations most suited to their plans and quietly infiltrate them. This has been going on for a while such that truly important organizations will have technocrats as part of the groups topmost leadership and sometimes pretty much having all the most important positions filled by technocrats, especially if the organization leadership is a relatively small group.

    This puts a fair number of NWO agents in key positions in government, media, and law enforcement. Enough to give the impression of having eyes everywhere even though they really...
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  • Well, much of Horizon as a setting book won't be of use except maybe if players want to try and find the remains of horizon and you are running a game about something like finding the old council or what remains of them.

    What it does contain is a good simple set of rules for archmages and a clear idea of what archmages might have been like. So if your game is nearing the Arete 6 level, that little section in the back of the book might be good for you.


    Masters of the art is really all about archmages, immortality rotes, and crazy high level mage games
    stuff...
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  • I'd consider creating lightning from nothing, pulling it from ambient electromagnetic energies, and crafting it from one's imagination 3 different effects (likely with different sphere requirements) with almost identical outcomes
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  • That makes sense...
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  • Ah. That makes more sense now.
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  • It could be attributed to the kneejerk reaction of seeing something that scary. Werewolves have this innate fear effect after all and a lot of tech operatives are not enlightened. At least vampires can sometimes be reasoned with or maybe some vampires bribed some low level techies skewing the reports and recommendations to favor them.
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  • Not sure what to say. Nice writing.
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  • I think the idea was more like block a Forces firebolt with Matter by putting a wall in the way. But There's no real way to do that without preparing to cast a spell as someone casts a spell at you.

    Also, I really don't see that as countermagick in the normal sense. The successes vs success comparison might be irrelevant when say, a Lazer blast is cast and a mirror is shaped that provides full cover or say a mind illusion is used to redirect an attack by changing the perceived location if the target.
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Spacecat
Spacecat
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Last Activity: Yesterday, 08:10 PM
Joined: 09-27-2016
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