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  • Anyway, just to get this down, that's 92 Tremere vs 1138 mages of the rest of the Order

    With regards to the mages, these would be mages of the 10 remaining founding houses with very roughly 114 per house with very roughly 1 Arch-mage, 4 Masters, 20 Disciples, & 89 Initiates
    In a hundred years, each house would have 1 Arch-mage, 8 Masters, 40 Disciples, & 178 Initiates for a total of 227 per house, and a total of 2270 mages. Each House would probably be supported by people around 4540 people, which would be probably 1 relatively big town (the towns of the era usually...
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  • Sounds like a plan.




    Well, my understanding of the Order knowing or not knowing about the Vampires was of the Order as a whole recognizing that Tremeres were becoming a Vampire group. So when I read that the house Tremere kept it hidden for 100+ years I don't read it as nothing ever went wrong. Just that not enough went wrong enough to alert anyone of enough not in the Order of Hermes to bring it to the attention of the Order as a whole. Maybe some people suspected such, but couldn't really convince others to check because they sounded like some weird entrapment...
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    Last edited by Spacecat; Today, 01:47 PM.

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  • Spacecat
    replied to Ideas for a Bata"a Street Bokor
    Hi. Sorry, I'm not too familiar with that style of Magick. This seems to have a lot of interesting information though, maybe it can help.

    http://witcheslore.com/bookofshadows...o-magick/3865/...
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  • True that....
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  • And the Nephandi shall be converted by the power of money into Moneyphandi!...
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  • It's a bit more complicated than that. To the Syndicate Agent, Money is still technically a tool, but not just any tool. It is the ultimate tool. From the book itself, Ascension "comes from controlling the flow of money, and from making the symbiotic connection between money and human happiness." "At its core, money is, in and of itself, an illusion. It is a medium of exchange, nothing more, nothing less. But the belief in that medium, the implicit trust in that a dollar is worth a dollar gives money and our Syndicate a short and easy road to the Ascension of our reality."...
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  • Sorry, you lost me. 500 what? (Did I screw up my math somewhere?)

    How many Tremere, Gargoyles, & Hermetics?


    Edit: I'm currently designing mages of varying levels of power and capability and vampires and gargoyles and such... and reading up on their capabilities. This may take a while. Th numbers on each side though will have great bearing on the tactics they can use....
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    Last edited by Spacecat; 04-22-2017, 03:52 AM.

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  • These are broad generalizations. I eventually actually plan to run and roll combat and less direct battles between mages and vampires as part of trying to figure this out, using specific rotes and thaumaturgical applications. I'm trying to establish a rough idea of numbers first.

    If you have any applications of thaumaturgy or awakened magic you think I'm overlooking, please point them out and I'll see how to add them.

    My comment about how the battle might go before we even started is just made because a mage with Vires 4+ who knows anything about vampires will probably...
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    Last edited by Spacecat; 04-21-2017, 05:59 PM.

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  • That does sound stupid. Sorry, could you tell me where that's from?



    With regards to perceptive, I've found that mages are pretty good at finding stuff they are looking for and only somewhat better than mortals at finding stuff they aren't looking for. So if mage "X" is looking for the secrets of the heavens and the vampires are running around in another country at night, how would the mage "X" actually find them?




    It would be nice to get a source for this. Even so, they don't feel this before it happens and the Vampire...
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  • By the story of it, I'm guessing some of the original (now dead) founders of Magadon were Enlightened, science-minded, will-workers who were independent from the technocracy and the guys who now run Magadon are pretty much working off these guys notes. Add in Wyrm magic to some stuff made using Awakened magic and you can get evil hypertech, I guess.

    The way I see the Pentex-Technocracy thing, I don't see how anyone in the Union would be looking too closely at these "mundane businesses" and any weirdness can be covered up by a few corrupt high-level individuals within the...
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  • Call it Syndicate propaganda but I'll put this out as something that would cause their financial behavior to deviate greatly from those of other organizations.

    Taken from the first Syndicate splat Mission Statement:
    The Syndicate is committed to establishing the perfect reality of value. We pledge ourselves to maximizing the worth of the Masses' labor, to securing that worth against all forms of devaluation, and to organizing that value structure in accordance with our Enlightened leadership and perception of the ultimate power of value among the masses.

    The Syndicate...
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  • It's not an App game but I'm glad you brought it to my attention. It's pretty cool. I really like the concept of this game.

    I'm hoping for more well known characters or ones from readily downloadable games though, mostly so I can show the players "this guy/girl" on my phone
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  • Spacecat
    replied to Rotes of Life 1-3
    That's kinda relative. I consider a lot of classical magickal practice hopelessly silly.

    Like the supposed "mounting" of a hallucinogen laden "flying broomstick" or Nostradamus' love potion....
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    Last edited by Spacecat; 04-21-2017, 12:17 PM.

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  • Well, mage mentions numbers like 1 in a million or 1 in 50,000 to 25,000 but I always assumed those to be modern estimates and not exactly relevant to the dark ages. I was under the assumption that there were considerably more of them relative to the population back then, especially since Europe's population was around 62 million at the time.

    As for my Tremere numbers, the 5% was based on numbers of the rough ruling class to commoner ratio at the time and I'm assuming that to be the point where it becomes blatantly obvious that vampires run the country. At that point or higher, there...
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  • Need a bit of help for pregenerated characters (based on characters from app games)

    So I want to make a few pregenerated characters for mage based off characters from popular app games.

    I was thinking Stella from Bubble Witch 3 and Dave from Plants Vs. Zombies.

    For Stella I was thinking she's be built as a hermetic with Forces 3 and Matter 3.
    She'd have a rote to fly using her broom using Forces 3
    She'd have a rote (need a name for it) which lets her use a magic wand and any bubble solution to do all manner of stuff you could do with control of matter or forces
    She'd also have a rote to transmute matter in a liquid into ideal bubble...
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  • Spacecat
    replied to Rotes of Life 1-3
    On that note


    You don't want your mage players to do weird stuff?



    Couldn't you use something other than prime if you want to make the mass out of something else and not create it from nothing? Say making it out of matter or forces?
    It is Life 5/ Forces 3 to change people into electricity after all (page 516 M20) so changing electricity into bug mass should just be Forces 3 Life 2



    Okay, but....


    There's a poison skill? What if your paradigm doesn't deal with chemistry? What if you just know all the...
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  • I actually can't see the majority of things in the spirit world really caring deeply for a realm they barely interact with and have no real stake in. Some spirits would be concerned, sure, but most of them? I doubt it. As far as they are concerned, the world could end and they'd still be more or less in the same situation as they were before the world ended. Maybe some of them would change if things changed in the world but not in a way they'd likely find unnatural. So, what motivation would most of these guys who never cross over into our realm have to do anything in our realm?
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  • Spacecat
    replied to Rotes of Life 1-3
    Lets still have fun with it:

    -No need to micromanage. Just make sure they don't eat me and kinda use me as home base. Phermones should do the trick
    -No change in size. I don't want them to be big targets
    -So let's see, a giant wasp already flies and is aggressive (or phermones could do that later), let's just make it super poisonous, fast healing, regenerating, with bullet shrimp claws, with tardigrade level resilience, and camouflage for a +3 and spend 3 quintessence to lower the difficulty per roll (You get what you pay for). Then do a long long ritual. Make sure you...
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    Last edited by Spacecat; 04-20-2017, 03:34 PM.

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  • Spacecat
    replied to Rotes of Life 1-3
    In terms of combat, using Life 2 to make a swarm of super poisonous/venomous, flying, amphibious, fast healing, regenerating, aggressive bugs with bullet shrimp claws, tardigrade level resilience, and camouflage should be fun.

    Then you could emit phermones so that you can direct the creatures as their queen.
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  • Okay. Well, I'll take a hint from the 100 survivors thing too and see how this works if the masters only promote one mage each to their number in a century.
    That would give us 1 head, 10 masters, 50 students, and 250 newbies per house at the end of this for a total of 311 per house of 3110 members of the Order

    As for Tremere, we use the same starting point and rationale to arrive at
    2 masters, 10 Students, & 50 newbies for a total of 62 mages.
    As for the 17450, that does assume that they did take over and were pretty much lording over the place. I'll address...
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Spacecat
Spacecat
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