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  • Assuming we're dealing purely with the application of a BP value, I'd be inclined to rule it like the werewolf Tell:Primal Instincts, which ONLY enables pack tactics and provides a resistance attribute.

    Now yes, a ghoul with BP1 could raise it through experience and/or time. And if embraced or falling into revenant-hood you could argue they then start > BP1/BP0. This is the stuff of interesting stories, is all.

    --Khanwulf...
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  • OTOH, a ghoul with BP > 0 would simply have better-performing Disciplines and a meaningful resistance attribute. (Oh, and a better chance of rising when killed as a revenant? Sure, why not!)

    There's some confusion between revenants and ghouls. The former are failed vampire embraces--the curse run amuck, so to speak. (Versus highly successful embraces that wreck the human side... i.e. draugr.) The latter are still fully human, but infected by the curse--they will (sometimes) transition to revenants once sufficiently "dead" enough for the curse to overwhelm the living human...
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  • Khanwulf
    replied to 1001 Vampire Story Hooks
    346: Your group was instructed to accomplish a task--one important enough to find them partnered with a gaggle of mortals working toward the same ends (escort/courier mission against odds, police investigation, corporate takeover consultancy group, etc.). Fortunately it looks like you'll succeed. Unfortunately your vampiric nature has come to the attention of one competent mortal: who seems to have been a ghoul or knows enough as such, says they do not have a master, and is quite pleased with that state. You'll definitely need the help to finish the job, and the mortal wants your word of nothing...
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  • Khanwulf
    replied to [2E] Ordo Dracul Titles
    Just to briefly weigh-in: these are excellent and worth using. In particular I'm fond of the idea of the ciphers being used to communicate in code... any other suggestions there?

    --Khanwulf
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  • [Note: this is pure homebrew from my own table, which mashes Masquerade characters and VtR, and is appended solely for someone interested in characters/backgrounds. Yes, officially (RfR) vampires didn't screw with the Roman Emperors until very late... this is not official.]

    The House of Aurelius
    Marcus began traveling back and forth to Rome after her legions visited in 43 AD, returning several times to Britain: in 71 AD bringing back the Ventrue god-kindred Mithras, and in 97 AD bearing the torporic body of his childe Verus and Verus’ living descendants. From 81 to 96 he exercised...
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  • Temporis Devotions

    Dynaton (Temporis 2, Vigor 1)
    A more active use of Kairos, expend 1 Vitae and check Whispers Between. Add two dice to any single action. This power may be repeated for a single action up to the limits of the Sage’s dots of Temporis, or Vitae Expenditure cap, but incurs only one check to Whispers Between per action. If an action taken under Dynaton fails, the Sage may choose to cancel her action—it never took place, and she is locked in contemplation, pursued in the Never Between and suffering 1 Lethal damage, but otherwise still able to utilize Defense...
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  • Temporis
    ·
    Chrono-ginṓskō
    The core of Temporis is the sensing of time’s flow, and the eddies and threads that objects and creatures create within the Never Between while moving through it. Chrono-ginṓskō provides both passive effects and, for the expenditure of 1 Vitae, an active benefit.

    As a passive benefit, add dots in Temporis to Wits + Composure rolls resisting surprise; a master of Temporis is nearly impossible to surprise and rarely denied Defense or Actions. Further the Elois always knows what time it is: add Temporis dots as dice to rolls for estimating time...
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  • Bloodline: Elois

    Parent Clan: Daeva

    Nicknames: Sages, “True Brujah” (after Middle Ages), Sticks (derogatory)

    Disciplines: Dominate, Majesty, Vigor, Temporis

    Bloodline Bane (The Stoic Curse): The Elois maintain their parent clan banes. Where the Zealots run hot, the Elois run calculatingly cold: when interacting with mortals, treat the Sage's Humanity as one dot lower than usual for determining Social penalties, and treat any failures on rolls using Empathy as dramatic failures. This bane applies to all mortals, including Touchstones and Ghouls....
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  • The Elois and Temporis

    Background
    Marcus Aurelius was a Roman patrician and inventor of the corvus device for boarding ships during the 1st Punic War. He was also commander of the left wing of the Roman army at Tunis under Consul Marcus Atilius Regulus, when the mercenary Spartan general Xanthippus destroyed them during the Battle of Tunis in 255 BC. Regulus had bested the Carthaginians before and driven them to the negotiating table, but his demands were so extreme Carthage determined to fight on and risk utter destruction or subjugation rather than pay.

    The Carthaginians...
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    Last edited by Khanwulf; 10-12-2017, 11:02 AM.

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  • [Bloodline conversion, homebrew] The Elois and Temporis

    Gentle reader: I'll throw some general notes up first to frame this posting. Your feedback, advice and corrections are very welcome.

    There are about a dozen conversions out there for the True Brujah and their time-muckery powers, along with scores of threads despising them for being wankers of the first order in Masquerade. These are all well-earned, as Masquerade's Temporis was and is broken, and the "Trujah" ridiculous and unfulfilling.

    My efforts are to fix all that, by connecting them more to the horror and weird of the setting foundation, and by recasting...
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    Last edited by Khanwulf; 10-12-2017, 11:12 AM.

  • Shucks, I was hoping for a perpetual motion solution (at least until blood runs out).

    Revision: a single, full-length mirror on one wall. No furniture or other details.

    (Answer is of course: camera failure. I suppose the beast could reflexively break things as well, as in a few vampire movies where Dracula or whatnot flinches and the mirror shatters.)

    --Khanwulf
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  • What happens if you place a staked vampire in a fully mirrored chamber, with video surveillance mounted in each corner of the room (including floors)? Remove stake.

    SCP wishes to understand the subject.

    --Khanwulf

    PS. Bonus to avoid an "obvious" out: vampire possesses no Celerity Discipline skill....
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  • I'm not going to be much good about the practicalities of werewolf combat because my practical experience is very low. That said, theoretically you're going to run into fewer and fewer things that can punch through that much armor as you rise above 4/0. Thematically my suggestion would be: pit the PCs versus a single spawn first, so they can get a taste for how tough it is; then as they scramble for armor-shredding gifts pit them against one that uses more clever approaches; and then only once they have said gifts in hand do you toss them against several spawn at once.

    Otherwise,...
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  • I don't think your own personal curse cares much about how it inconveniences others.

    The clan afflictions have always been game-able, and in fact are expected to bend your behavior and that of those around you in various ways. Now consider the fact that an elder Daeva may not be "reliable" through the blood bond. What does that mean for the way usual Kindred politics work? Are you now at risk of being put down as a deviant just because you're old and weird?

    Seems pretty legit issues material to me.

    --Khanwulf...
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  • Khanwulf
    replied to 1000 years of night, the game.
    Thanks Second Chances!



    I like timelines. I like timelines entirely too much, but that's my problem and I try to only selectively foist it on others. I like timelining the dead space between adventures, researching what my character is/was doing in that deadspace and weaving in NPCs and other PCs as appropriate. You can find the damnedest things in obscure corners of world history, and then define how they connect with the Darkness and get some really compelling story out of it--even if it's never played through at the table.

    It's also a bunch of work to...
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  • Khanwulf
    replied to 1000 years of night, the game.
    I'm not presently remembering the timeline project, but I'll PM you. My material of course is both customized and contains historical and supernatural elements, though for sanity I color-coded...

    --Khanwulf...
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  • Khanwulf
    replied to 1000 years of night, the game.
    Also awesome! Bonus points for taking the PCs through the tales themselves....

    --Khanwulf...
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  • Khanwulf
    replied to 1000 years of night, the game.
    Yep. And, at some point, you may just want to look at the table and say, "if this works at all like you're intending, history will be quite different, are you ready for that?" And then sail the ragged survivors of Hastings to Prussia.

    In many respects, if you're playing vampire Forrest Gump you're doing it right....

    Anyway, this is firmly YMMV territory, but my PCs are and will be working hard to keep the applecart of history on its rails, against the influences of individuals and forces that would very much like for it to be upset in a fashion of their choosing....
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  • Khanwulf
    replied to 1000 years of night, the game.
    Cool, ok. Mine starts in the mid-5th century so I get to call it a "Thousand Years of Knights" with a straight face, but the challenge is similar: what is a person doing with eternity, and how are they coping with the pressures of monstrosity?

    The interesting divergence between the Masquerade and Requiem is that as vampires age Masq assumes they get more and more staid and immobile. They become like ossified fixtures until the world moved around them in visible and invisible ways. This has... obvious problems, but for the Storyteller the biggest is that players are most...
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  • Khanwulf
    replied to Applied Storage LLC.
    So... Capsular Corp technology?...
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Khanwulf
Khanwulf
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