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  • Further to Tessie's comments, the Invictus arose out of the scrambled mess of the Roman Empire. The Camarilla itself was an institution of Rome. Rome--not the Empire. The Empire was a human institution that facilitated Camarilla reach in the form of the emissaries of the Senex and its members. The Senex itself apparently didn't care to plant little subsidiaries around the Empire, only to tax the locals in the form of blood-slaves and other currency.

    Thus when the Senex vanished and the Camarilla fell it fell into the hands (fangs?) of organizational components that were represented...
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  • I don't have the book yet (but will soon). Just tell me: is there reference to Luna as Theia?

    --Khanwulf...
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  • Back to the OP's matter.

    First: great character concept. Quite evocative. Now there have been a variety of points as to how to reduce your character's dodge pool: Celerity, lots of mooks, environment, all of these could easily do the trick. If your character is known for a certain style then there will be someone who will come along to counter it.

    However. Were I your ST I'd put effort into lining up one or several antagonists hired in to deal with you. You know: thrown weapon masters, a sword artist with arrow deflection, etc. You're playing Hawkeye and instead of taking...
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  • Khanwulf
    replied to Cloak of Night changes
    And while it can complicate another Kindred's night somewhat, it *really* ruins a mortal's fun.

    Like many powers, the first use case is for hunting.

    --Khanwulf...
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  • Malkavian bloodline?

    --Khanwulf
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  • All sounds fair. AAR does == AP. I suppose it could be a more general recounting if you wanted to split hairs, however. Might you link the previous run? I'm curious even if I really don't have time to read right now.

    --Khanwulf...
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  • First, as a storyteller and player rather fond of the sweeping Transylvania Chronicle you receive the golf clap of appreciation.

    I might borrow your road translations. The thing is, I'm not entirely sure the mechanics for how they are applied needs to be quite complicated. Vamps may (Thousand Years of Nights, IIRC) take locations as touchstones, and may (Secrets of the Covenants) take Covenant/city positions as touchstones, using those to stave off Humanity loss. You could, similarly, take a "vampiric philosophical road" as a touchstone (at Humanity 1 or 2, perhaps), and...
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  • Khanwulf
    replied to Deathtraps usable on vampires?
    Deathtraps for vampires are a bit harder to do unless you want to poke their banes--on purpose. Vampires are all about surviving.

    However: they are all about running out of their resources while surviving. If you want to use a "deathtrap" all you need to do is run it as an attrition scenario until the characters are down on blood, vibrating with contained frenzy (and Conditions that make resisting harder), and at risk of falling into torpor. Torpor is the little death, that disengages the vamp from the world. Too long and his "life" will pass him by, age and fade...
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  • Fixed that for you. And then there are supernatural Merits either as a collection or a tree. These show up in particular in bloodline powersets. How do you draw the balance line around these distinctions?

    Or is that a great concern given comments made in other places about Disciplines and supernatural power for vampires being intentionally "easy" to acquire and use for their Humanity-eroding effects?

    --Khanwulf...
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  • There are several good points here, but one way of handling the OP situation is to simply take an NPC who the PCs have reason to trust and/or no obvious motivation to lie, and use him/her to introduce the concept that others in the story may not be playing them straight. That is: either directly lying to the PCs or hiding their true motives behind a facade.

    Let them decide how to react to that. And if asked, point out that their characters can use their own skills to discern if subterfuge is going on--or at least clues to that. Then the players can make a judgement how they want to...
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Khanwulf
Khanwulf
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