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  • Quick question:

    For CtL 2e, to what extent does it invalidate material from the 1e sourcebooks? Sure--there may be mechanics changes, but I'm specifically thinking about the fluff and tone materials in things like Equinox Road and the like.

    What should I be worried about investing in, for compatibility purposes?

    --Khanwulf
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  • Can't really fault that. Thousand Years' fluff text is pretty good, and it's decently organized, but the mechanics are thin. Half-damned is not well organized, and I found that very important parts of mechanics were left out, scattered, or reduced to fluff. The mechanics that are there are good, by and large--just incomplete. Eight-ten pages more mechanics and less fluff (through editing for conciseness and reduced repetition) would have made it shine.

    For Spilled Blood and Guide to the Night I can only hope they are keeping things like this in mind, making the hook density high and...
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  • Happy to see the material.

    Worried, frankly, about the editing/organization after Thousand Years and Half-Damned.

    --Khanwulf...
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  • Khanwulf
    commented on a Visitor Message From milanwow123
    That's an interesting supposition: that I'm an expert on the World of Darkness. Not sure how you arrived at that, however I can suggest a few strategies for this situation.

    The first is simple: determine collaboratively with your storyteller what would be an entertaining tale for everyone. What are your objectives and what are the objectives of your ST? This is a meta-question of great importance, as without it you may arrive at the answer ("42", by the way) but find it useless. The question of "what do you want to do" is different from "what...
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  • milanwow123
    milanwow123 posted a Visitor Message for Khanwulf
    I assume you are an expert on World of Darkness, so I would like to ask you something.
    If your character, an elder vampire (VtR2e), had a chance to save Camarilla, what would be the first thing you would try to do to save it?
    My ST transferred my char back to the Rome, and I would really like to save it, or just some parts of it, but I do not know where to start from.

    thank you
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    Last edited by milanwow123; Yesterday, 12:43 PM.

  • Timeliness being at least in the same zip code as cleanliness, which as we know is next to Godliness, I'll just toss this here and see if it helps your Mortuum ideas.

    I wanted to tie them explicitly forward to the Gallows Post, and fill some of the gaps in-between.

    ---
    The Cursus Mortuis, or “running dead” was the system of way-stations and routes maintained to service the rapid transmission of kindred across the Camarilla’s domain. As such, it fell under the care of the Legio Mortuum.​ https://en.wikipedia.org/wiki/Cursus_publicus

    By agreement, the...
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    Last edited by Khanwulf; Today, 12:00 PM. Reason: Grammar, italics

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  • You deserve a comment, even though my game (now) is over in the CofD area. My table is running a long-term effort that is very similar to this, and the way it's structured is: time travel (parallel world), followed by an interlude (alternate time/world), then more of the main timestream, repeat. The interludes serve to display linkages between NPCs and PC that otherwise would not come out in regular play, and permit genres and styles that are not compatible with the "main" stream (dark medieval fantasy).

    In the main stream the PCs encounter history and behind the scenes...
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  • "Just as quickly, she rushes back into the cafe: 'sorry!' she smiles weakly, 'forgot my bag!' before scurrying after her companions.
    You swear, that girl would forget her head if it wasn't attached.
    The coffee could use a bit more cream, and while rummaging through the bin the idle thought lingers: why does she always pick up that old thing by the sides--it has a handle after all...."...
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    Last edited by Khanwulf; 02-19-2018, 02:49 PM.

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  • There were, unfortunately, may "meh" moments in Thousand Years. I'm particularly annoyed that you cannot purchase a package as an elder with the experience you get from a century, or even two!

    Ehem.

    For... reasons... I react strongly to "no-no you may not combine x and y, or do z->aa conversion! Horrors!" There's a thread in which I "fix" dhampyr via merits to get around their off-handed restrictions, as a result. Obviously, using homebrew (or even published material) is an exercise in adaptation; the benefit of published material is it...
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    Last edited by Khanwulf; 02-19-2018, 05:45 PM. Reason: Grammar is a dancer...

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  • LostLight this is easily 10x better than the Inamorata in Thousand Years. It's also far easier to use by an ST, as it gives a clear, story progression for how you got there, rather than just plopping an antagonist in kinda like 1e dhampyr were.

    (You need an editing pass.)

    What about the effect (IIRC) of Inamorata that causes vamps to lose track of time? You reference it in fluff, but should there not be something that enables the Lover to stay awake after dawn (and not even notice the sun rising) while with their Loved--even while it grants no protection versus such?...
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  • That gives me a line to follow up on. Thanks! I'll be curious to see if the idea gets used in Changeling, which is probably the closest line in certain themes. Obviously the recent Vampire books (even Thousand Years) didn't find it necessary to take that step in Merit "power".

    Khanwulf...
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  • Apologies if this question has been addressed already:

    "Advanced Merits" (and epic/legendary) -- conceptually these are great, but I'm wondering where the idea originated from for CofD? Did it appear in a released book, or are all such Merits forum/home brew?

    (I also realize that several published Onyx Path authors have contributed material with advanced/legendary Merits--that's not what I'm looking for; I'm searching for a book occurrence.)

    Thanks,
    --Khanwulf
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  • You're right: I was conflating the time-periods. You could prep the ghouls far in advance and that greatly simplifies the WP expenditure.

    Basically the point is that the ritual takes work, invokes risk, and most vamps who find the whole thing useful will want to grow out of that risk. It's as complicated as you can imagine their opposition to be.

    --Khanwulf...
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  • Not at all, actually. It depends on social context.

    Let me elaborate: in the modern era, since the 1800s at least the main social objective has been to hammer realism into the minds of citizenry worldwide. Mandatory schooling is a pillar of this (see quotes, V.I. Lenin). We--as I assume no one reading was born before 1900--are products of the "Modern Age" and have a healthy skepticism for the supernatural.

    This is abnormal for human history. And in many cultures today that are less "modernized" the supernatural is very real, very present and a matter...
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  • And what happens if someone comes along after the Dragon finishes exsanguinating himself, and digs up the ghoul either before it asphyxiates or afterwards, for embrace? Your ritual does what?

    And the point is not "5 BP and 5 WP once per year" but "5 BP and 5 WP (plus extra spent coercing ghouls into shape) + full vitae pool" all within a short period of time... one night, probably. You're now down 5 WP while you go find a vice or virtue to callously indulge in, and the assumption is that you can maintain operational secrecy and/or have no enemies in the city after...
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  • Khanwulf
    replied to Hybrid
    Great idea Mad_Maudlin - I like the mechanic of "pay to keep your Mask". Might that apply to other hybrids as well? I mean you're basically feeding magic into a powerful illusion all the time....


    --Khanwulf
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  • Yeah keep in mind that making ghouls is an investment of vitae (hunting time) and willpower. Willpower that for vampires is not a straightforward thing to replenish. The Scale costs 5 of each, therefore. Plus, while crushing the will of your ghouls such that they submit to being buried alive is not particularly hard, there is the potential for resistance (you are killing them, after all), AND you'll need to do the burying quickly in order to avoid having one die and muck it all up for you! (Maybe. GM call if they have to be still alive while you distribute the vitae).

    And then there's...
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  • Khanwulf
    replied to Wyrd evolution
    Sure! Increase healing rate outside of combat, plus downgrade (except, of course, for iron or cold iron, as you prefer). That means if you're fighting one and it runs away for a few minutes, it'll probably come back fully healed if you haven't succeeded in wrapping the scale to lethal.

    Very iconic to horror films.

    --Khanwulf...
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  • Khanwulf
    replied to Wyrd evolution
    HelmsDerp has an excellent suggestion, in increased healing rates. You could also, at 6+ or something, downgrade certain types of damage to Bashing similar to how vampires handle it. That would make the lovecraftian changelings "feel" inhuman and unstoppable, sans application of either considerable firepower or repeated rounds of combat.

    Downgrading environment damage would let them more or less ignore such effects below certain severity, as well, so they could for example walk out of a burning house apparently unharmed (at least, no lethal).

    Just ideas. From...
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  • Khanwulf
    replied to Animalism Devotions
    We'll Tessie saved a shot of it so once civilization needs Devotion ideas it's there. Thanks for shooting the post, and apologies....
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Khanwulf
Khanwulf
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