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  • Ooh, then could they be a mortal sub-splat of sorts to Beasts?...
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  • 21C Hermit
    replied to Understanding Sympathy
    True, but with all this semiotic clutter and confusion, one can't help but doubt....
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  • 21C Hermit
    replied to Using Fate on Spirits
    Yep, feel free to hex away and exploit sympathies. Keep in mind though that the spirit's ban and bane probably trump any curse on it telling it to act contrary against it. No official rules on it AFAIK, but I'd say that either the curse flat-out fails, or the spirit goes overloaded on lowercase-p paradox and goes berserk.
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  • 21C Hermit
    replied to Understanding Sympathy
    Seriously, I wonder if this whole issue (along with one in the Ask a simple questions thread) could have been avoided by not similarly naming what are three similar yet different concepts.

    Spatial sympathy, the one "sympathy" and "sympathetic connections" refer to by default in most context, is the emotional relationship between two subjects.

    Temporal sympathy is the emotional investment a given subject has to its past selves. Call it nostalgia or something.

    Sympathy Yantras are based on how much the object resembles another subject. Call...
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  • We can always say that the two Legacy write-ups are two different branches, whose different interpretations of the Legacy's ethos lead to developing different sets of Attainments, since developing novel Attainments are a canon thing
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  • 21C Hermit
    replied to Awakening Spriits
    How important is the house, spiritually speaking? How much emotional investment does the house's tenants and bystanders give to the house? Generally speaking, a spiritually "charged" house would be Rank 2. A rather unremarkable and thus less spiritual house might be Rank 1. A house where entire generations lived, and is known by the entire neighborhood might be Rank 3. From there you can pick any number you fancy from the Attribute and trait ranges for that Rank. (It's in the section handling ephemeral entities)...
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  • 21C Hermit
    replied to Awakening Spriits
    Also, a Master can always create one.
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  • Yes, but the Essence economy trick has uses other than cannibalism. The idea is that it's the Hound's choice to use that ability for Gluttony, and there is the true Sin in it.



    The Lust/rape angle is in how the Hound decides to use the ability, like the Gluttony angle above.

    To be honest, making Infernal powers (be they Merits, Gifts, Rites, Investments, etc) blatantly evil kinda dilutes Inferno's themes. It looks as if the Hound is being railroaded into doing evil. This is how normal spirits work. To be truly of the Inferno, the act has to be done with your...
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  • Not everything that the developers went with is a gospel, especially in these forums where people flat-out express their dislike of some content to the developers themselves if they can, and often come up with homebrew to amend that in whatever ways they fancy. Just look at what happened with Changing Breeds.

    And hey, this is a Merit we're talking about, right? As in, something the players spend Experiences to buy. "It turns out that I rape people instead of killing them in my inhuman rage, as a bastardization of our race's urge to Hunt" sounds like a narrative description...
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    Last edited by 21C Hermit; 04-22-2017, 08:02 PM. Reason: oops, messed up with quotation marks

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  • Overall, I see that you're doing fine converting the stuff on an one-on-one basis.
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  • Ah, so that's what it does. Nice.



    Rape is called the murdering of the victim's personality, you know. Are you sure you want to go down this route?



    So how about something that interacts with Forcing Doors? Forcing Doors is described as burning bridges with that person for something you gain from them.

    I keep suggesting the seduction angle over the rape angle, because 1) the former is already heavily associated with Lust, and 2) the latter can be... troublesome, in more than one ways.



    Nice.

    ...
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  • Temporal sympathy Yantra? What are you referring to? Both the Sympathetic Range and Temporal Sympathy Attainments requires a sympathy Yantra, which is a subst of Tool Yantras. There is no separate class of sympathy Yantras specific for Temporal Sympathy. You only need an object that represents the subject, which the subject itself never counts as. Thankfully, something simple like a photograph or a lock of hair counts as sympathy Yantra, so you can use that.

    Also, you no longer exactly cast spells "at" the subject in the past, thanks to the errata. In other words, no fireballs...
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  • I admit, I know nothing about the Bale Hounds' original 1e version, so I can't comment on how accurate the translation is, but still...



    I'm confused by this one. So the Bale Hound can go over his Essence-per-turn spending capacity? And what does it mean by digesting at once any amount of Essence the werewolf is absorbing?



    Umm... so why would a character/player spend Experiences on this? This sounds like a good narrative quality of Lust-driven Bae Hounds, but a Merit? How about something related to seduction?



    Aww,...
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  • Ex nihilo. I think there was a character somewhere who ended up erasing his past like that. He took something that meant "Nobody" as his new Shadow Name.
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  • 21C Hermit
    replied to A Walk in the Hedge
    Risk, Bargains, and Adventures.

    Already I'm liking Changeling more than I did a few days ago.
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  • 21C Hermit
    replied to A Walk in the Hedge
    So, the context of Pain from the previous version is still here. Except that it's been widened and softened to Risk.

    Now I finally get it. Risk. It all clicks in.

    Ironside is Reality, and Faerie is Fantasy. The Hedge is what separates Ironside from Faerie. Risk is what separates Reality from Fantasy. The Hedge is what connects Ironside and Faerie. Risk is what connects Reality and Fantasy....
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  • 21C Hermit
    replied to A Walk in the Hedge
    Everyone, even Rose herself, is giving out all these beautiful prose as answers to what the Hedge is... and here I am, completely clueless as to what it is supposed to be. At least the older versions had something, even if some people hated it for one reason or another.

    ... Unless that's exactly the point, and the Hedge is some sort of Wonderland-like world of daydreams? That I can conceptualize.
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  • Speaking of priorities, my current queue line is:
    • Fangs of Mara
    • Tamers of Rivers
    • Bokor
    • Tamers of Stone
    • Tamers of the Cave
    • Thrice Great
    • Eyes of Ain Soph
    • Cloud Infinite
    As always, Legacies that people displayed an interest in are given priority....
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  • ... Strange, I don't even remember writing that...

    I guess I really should go back and check my previous Legacies. The Tamers of Fire were where I started to get a hang of this Legacy-translating stuff, so Legacies before it are considerably messier (in my POV).

    And note taken on Cloud Infinite. Now that my midterms are over, I can pick up my hobbies again, mainly this one. I have a lot to cover, especially when counting the Legacy edits, but I promise I'll get to the Users!...
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  • Maybe something like this for Archetypes and how they do sin-eating?
    Advocates; resolve ghosts' Anchors
    Bonepickers; perform something for ghosts and get paid
    Celebrants; provide joys of the living world to ghosts
    Gatekeepers; maintain Avernian Gates so that troublemakers on either side don't pass by
    Mourners; help the ghost accept that it's dead, and it's time to move on
    Necromancers; dive into the Underworld directly
    Pilgrims; mark and study sites of mass death, or particularly important deaths
    Reapers; kill both living people who mess with ghosts,...
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    Last edited by 21C Hermit; 04-14-2017, 10:33 PM.

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21C Hermit
21C Hermit
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Last Activity: 04-24-2017, 03:05 AM
Joined: 10-31-2016
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