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  • Schwartzung
    commented on a Visitor Message From Legendre
    Sure!
    You can email it or put it up on google drive.
    Whatever is easiest for you!

    troy.hilton242@gmail.com
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  • Legendre
    Legendre posted a Visitor Message for Schwartzung
    Regarding Los Angeles....

    I am in the midst of putting together an LA Sourcebook for my own version of the World of Darkness... I've got QUITE a bit of non-game-setting material in there if you'd like me to send it to you. The only conditions would be that you not recirculate what I'd be sending (as it in draft form) and that you think kindly of me.

    Let me know if you'd like to get a copy and how you'd like to receive it....
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  • Over the weekend I took another read and PMárk you are absolutely correct in your analysis. I found the V5 book to be next to useless, the revised book to be "ok" and the V20 version to be very helpful in cultivating ideas.

    Now I'm moving on to LA by Night, which as I recall (and via the wiki) is a bloody mess with Bloodlines and the Kuei Jin muddying the waters. Any thoughts in what you'd change?

    CTPhipps yeah I agree. They were trying to do too much back then and had no direction....
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  • Me either but I think LA by Night (stream) has kind of changed my view on the possibilities which could be interesting.

    So you don't think it's a waste of time reading them both. Good to know!...
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  • Anarch Books and California Summaries

    Hey all!
    So I've been asked to run another game - an anarch game based in California/LA.

    This is all fine and good, but I'm curious as to the communities view on the best Anarch guide since there are several. I have them all and have read them but to be honest, I never really cared for Anarchs all that much though since I have been asked to run it I figured I'd give them another chance. (My recent replay of Bloodlines and watching LA by Night has NOTHING to do with this...lol). So which one do you guys think is best?

    And moving into California - I have LA by Night...
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  • The game picked up without Suzi who's player is away on vacation.

    We picked up right where we left off with Piggie in the SUV with Tripp, Johnny and Pete and roughly an hour to kill before the meeting with Schroeder, so the players decided to ask some questions. They took Piggie to an abandoned factory and made use of an office for an interrogation. They tried to intimidate Piggie heavily threatening him with fire and liberal use of Daunt and Awe to get him to admit to the murders and he did not. The poor pathetic Malkavian cried and begged leaving our coterie rather unsettled with...
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  • Yeah I agree with a lot of this. Its true. However what I'm seeing now on Roll20, Reddit, Facebook and Discord is brand new players and brand new storytellers picking up V5 (remember this is the first time a WW product has been in stores in over 10 years) so any advice or tools/mechanics that can help them should be encouraged. I hope the new generation of players gets the same enjoyment we all did. I hope they get just as addicted and play for 25 years like I have! Its weird to think that I have been playing VTM longer than some of these kids have been alive! Fuck I'm old! LOL! But all joking...
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  • It's not that simple though. Context is important. I generally don't feel anything about my years in the military. We did what we needed to do. There's no joy nor guilt. It just was. I have spoken to a handful of other retired soldiers who play VTM and weirdly we all feel the same. It just was. This has, of course, lead to many long discussions about the Humanity system. The conclusion was that it wasn't very good. We see what they were trying to do but it missed the mark. V5 has it a bit closer but the human condition is far too complex to put it on a scale like this....
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  • Good way of looking at it. However I'd still argue that conscience or not, it was still a violation....
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  • Wow, a lot of posts have happened! LOL

    To sum them up, allies, contacts etc do not have to be exclusive to touchstones. You can have a touchstone that is a reporter if you want. Just make them important to you somehow. Maybe it was your mentor in highschool or something. Then you don't have to spend a contact point! BUT the drawback becomes as previously mentioned - do you really want to use that person knowing yyou live in the world of the undead? Tough choice but your choice to make....
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  • Being unsociable has nothing to do with it. I too am unsociable. But I can recognize people that have had an effect on my life. Parents, teachers, mentors etc. Keep in mind that not all these influences have to be positive. They just have to be important. Maybe you could use the example of the hardworking father that slaved all day came home, and drank whiskey and beat your mother. You can't bear to kill him because he taught you his work ethic but god damned he was a vile human. We ALL have these people in our lives. Even orphans have them. To not have them means you lived in utter isolation...
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  • Ok this is gonna get a bit messy but I'll try to respond point to point and hopefully we don't get lost.




    Sure. I can agree with that, but let's also keep in mind that it was the first incarnation of the game and a lot of simplicity was there. We weren't at the point yet to have nightly drunken conversations about what it means to be a vampire...that came in the mid 90s lol[/SIZE][/FONT][/COLOR]



    Again, evolution. The game got more complex as we played it and really thought about it. I remember the games we used to play that were fun...
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  • Dracula (Bram Stokers) had several important human relationships...
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  • I disagree completely. "Monsters we are lest monsters we become" has been the tagline since day 1. Yes some things have changed and evolved over time but the core concepts remain the same. We are playing vampires of mortal descent struggling with the beast to retain a level of humanity. It's up to the individual game to decide how much or if to use it at all. There were a number of essays in the old players guide about it. It evolved into more political things in 2nd ed and revised. Thing is, by the time revised came out, the game had become heavily political and pretty complex, so they...
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  • Not at all. It was an either/or scenario. The concept of morality in some form was never optional and always based on some level as humanity (though I may have worded it poorly. It was late)...
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  • V5 is indeed a natural progression from the previous editions. I think we can all agree that every edition has had its...issues. Even V20 had a number of issues. And WW has never been clear on their ruleset. It's a running joke at a number of tables "another white wolf rule we have to fix". But thematically they have always been very clear.

    But keeping to the thread, again I reiterate: the complaint with touchstones amounts to: "I don't like in depth npcs connected to the characters" which to me blows my mind. Again, we all play the game differently and...
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  • I have demonstrated several times why and how touchstones work. The only response I have gotten unless I'm misunderstanding is "I don't like it" so the only other solution is to remove it which is perfectly viable as well.

    Hating on a game line who's number one rule is to not use what you don't like is silly in my eyes. Totally hypocritical if you look at the fact that we as a community have been cherry picking the rules we use since day one.

    V5 does have a few issues to be sure, but its not the flaming dung heap people are claiming. Again, as a 20+ yr veteran...
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  • Nothing. Use them if you want. Don't if you don't. Many storytellers don't use them. Others do. Listen, you can nitpick any rule and the golden rule applies.
    Right now I'm not using paths. Simply because I want to see what they do with them so I'm not allowing them. I don't allow them for new players. I generally don't allow them for neonate games or camarilla games. And there's no problem. I use them when appropriate for the game or story I'm working on.
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  • Your argument also applies to Humanity which many storytellers don't use. And that has NEVER been presented as optional. Same with bloodlines. We tell people all the time "if you don't the generation background, don't use it". How is this any different? It's not. Not at all. In fact the side bar rules vs the actual rules in previous editions measure at 1-100. We cut stuff all the time and use the rules to suit our games. So why does "this ruin VTM"? Why is this rule concrete but we can just claim that "the Sabbat doesn't exist in my game!". Quite simply, the golden...
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  • It totally is an optional rule. Just like some STs don't use thin bloods. Others don't use humanity. Others RP combat instead of rolling for it. The golden rule still applies. Why could we indiscriminately use it in previous editions but we can't on V5?...
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Schwartzung
Schwartzung
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Last Activity: 05-21-2019, 12:56 PM
Joined: 11-21-2013
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