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  • Creating Conditions from inherent weaknesses sounds like a good second Attainment (Compelling, with reach into Instant Cast and Advanced Duration).

    Synergises well with the first, detecting, Attainment.
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  • Well, I guess I churned out this update rather quickly.

    Here it is, Boston Lights all the way up to our last kind-of session that ended yesterday.
    I hope you enjoy it, things have been getting really real for the Cabal, as they dig deeper and deeper into (my verison of) Boston's past.

    Rather than post several PDF documents of the various chapters, I thought I'd just post the complete AP document, with all recent Chapters included.

    If you haven't read 2.5 or 3.1 posted above, then this update totals about 50,000 words, which is roughly an additional...
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  • Patience, is a virtue.
    And whoever's reading this, has been exceedingly virtuous.
    I think 7 months of waiting deserves a bit of content, don't you?

    I present to you, the first instalment in the backlog of Boston Lights as I desperately try to catch up with the current sessions, Chapters 2.5 and 3.1
    https://drive.google.com/open?id=1CR...1E01vvv5BeASrv

    This is the end of Becoming Foolish, and marks the beginning of the next Chapter in the Arc of Fallen Stones: "Forgotten Lies"

    There is much more to come as I have another 34,000...
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  • HerbertIsBestBert
    replied to Beats from paradox
    Kind of?
    You should try and avoid completely undermining the purpose of the spell, but tainting their goal with compromise and unintended side effects for more than just Joe Bloggs: Professional Bystander is a good idea.

    It's unclear whether Paradox is purposefully malicious or even aware. Or whether it's aware that it can convince people to release more if releasing isn't completely counter-intuitive.
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  • HerbertIsBestBert
    replied to Beats from paradox
    I mean... If releasing your Paradox is an Act of Hubris, then you get an Arcane Beat.
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  • Actually looking back over the Seer book, and assuming that it is unchanged in 2e, the Father is always Patriarchal regardless of whether the native culture is Matriarchal.
    Which is what you were referring to.
    Which I find weirdly sexist.
    Though I guess a little weirdness can work with the Exarchs.

    Unless it's changed in 2e, disregard my previous statement about it being mere interpretation.
    The Father seems to have always had a penchant for the Patriarchy.
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  • Because that's simply how they decided to name the tyrannical God-Symbol/Exarch of Prime, who supports the Greater Ministry of the Paternoster.

    The Exarchs are beyond genders/sex, having ascended to become essentially part of the matrix-code of reality.

    But seeing as how systems of religious oppression and control are largely perceived as being orchestrated by male figures, perhaps calling that symbol "The Father" seemed appropriate.

    Or perhaps that's just the High Speech name that the Exarch's Ochemata told "his" Seer servants/slaves...
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  • No, where are you getting that from?

    2e core states the Tamers are perhaps some of the oldest Legacies in the world, but don't state their origins, while the Dreamspeakers are an amalgamation Legacy. Which while yes, could involve some kind of Morpheus Cult somewhere, involves a Smörgåsbord of other sources.
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  • HerbertIsBestBert
    replied to Entitlements Preview
    I hope there's still some way to represent participation in larger Changeling groups.

    Though at the worst, you can always just make them through the Mystery Cults system.
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  • The books are largely quite coy with whether things are objectively true (especially when there isn't really an 'objective truth'), because there are so many circumstances which can determine the truth of the matter, and because being so explicit could limit interesting plot hooks.

    For example, if you'd frequently told your Sleepwalker retainer that Magic is real, and that meant they couldn't Awaken, then you'd completely miss out on a potential "picking up the mantle" plot if you wanted to Mage-ify that retainer as a new PC should your Mage die.
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  • The primary difference is that relinquished spells are substantially more efficient than merits.
    Would you buy a 1-dot merit that increased both your Dexterity and Stamina by 4? I would, in a heartbeat.
    Also when you're guaranteed a refund, you can skimp on the duration for increased Potency and other factors.
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  • The biggest problem with Relinquished spells, beyond the system constraints, is that as a non - refundable resource, there has to be a judgement call by the ST as to how much pressure and risk is to be placed on their possible disruption /dispellation.

    Much like issues with retainers before Sanctity of Merits, the investment has an inherent risk which can be difficult for an ST to manage without either overlooking its flaws, or pushing them too hard.

    And unlike a retainer, you can't "heal" a dissonanced/dispelled spell. Well, not normally.
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    Last edited by HerbertIsBestBert; 11-25-2018, 06:59 PM. Reason: Clarity

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  • HerbertIsBestBert
    replied to Food, Life and Matter
    I mean you can't exactly 'take back' the energy expended that you generated from the digestion of food, that's a side effect of the spell's operation. But upon the spell ending, your remaining stored glucose should revert to whatever you transformed it from, much like all the digested food that is yet to be excreted.

    Which will leave you proportionally hungry to the non-used glucose from the food, and quite possibly a stomach/digestive tract full of rocks, or otherwise indigestible materials.

    Making food out of other matter, or expanding food to feed more people isn't...
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    Last edited by HerbertIsBestBert; 11-24-2018, 09:44 PM.

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  • Yeah, it's they don't realise what it is then then you should be fine.
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  • The Sleeper will face a Breaking Point if the experience is sufficiently foreign to their world view (much like committing a murder, or seeing a cannibal at play), but it isn't forced upon them due to the harsh reality of Quiescence.

    Regardless, it still won't be an Act of Hubris for the Mage to expose them to it, as their Attainments are wholly in tune with their soul.
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  • While it is reminiscent, Atonment introduces a termination clause into Destiny-enforced phenomena which didn't previously have one, which is why it needs to be Patterned to create one. If the effect already had a way to get out of it, you could change that with Weaving.

    Similarly, a Ghost's unfinished business is already a part of it, and changing it is thus only Weaving, because you're editing something that already exists, rather than having to reinvent the subject to introduce it.
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  • Except for the Unmaking of Spirits.
    And given this is essentially the same thing, I thought it prudent....
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  • Finish Business (Death •​•​•​)
    Practice: Weaving
    Primary Factor: Duration
    Withstand: Rank
    Suggested Rote Skills: Empathy, Occult, Persuasion
    The unquiet Dead are bound to existence by more than just Anchors, their unfinished business tying them to the world long after their Anchors have faded to dust. Through this spell, a Mage may alter a Ghost's unfinished business, providing them with another means by which they may escape their tortured existence.

    For each point of Potency, the Mage may alter one part of the Ghost's unfinished business in any way...
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    Last edited by HerbertIsBestBert; 11-23-2018, 12:30 AM. Reason: Clarity of what is involved in the Clash of Wills

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  • Unfortunately not.

    We have been venturing forth regardless, and we've had some juicy sessions which we just haven't had the opportunity to convert to a PDF format and post here.

    Actually probably about 2 whole updates worth. We'll post them when we're able.
    2-player games are interesting, and almost always fall into the Buddy Cop dynamic. Which is fantastic.
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  • What kinds of spells are you actually needing to relinquish for them?
    Most of what Spirits want could be achieved in a lasting manner through more mundane means, perhaps assisted by Magic.
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HerbertIsBestBert
HerbertIsBestBert
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Last Activity: Today, 07:22 AM
Joined: 11-06-2016
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