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  • HerbertIsBestBert
    replied to MtAw: Mage Assassins
    Legacy attainment use can't be an Acts of Hubris.
    So a Legacy of assassins who only used their legacy attainments would have disturbingly high Wisdom for a cult of killers.
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  • Unless you can define every aspect of the tutor/research program you're creating? You're going to need to add Mind 5 to make it an A.I.
    Otherwise you're essentially just using Magic to code, which while efficient, doesn't let you do anything you couldn't already do.
    I don't think.
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  • It's mentioned that Artifacts can cast spells by themselves, without the assistance of a Mage.
    Does that mean that an Artifact has its own spell control?

    For example, I want my next character to have an Artifact called the Reliquary of Animation, which animates Golems, and potentially binds Ghosts into them, as well as related powers.
    If for example, its Golemn animating ability functions if left "inside" the Golem for long enough (such as a carved mouth, eye socket, or simple socket designed for that purpose, for one hour given ritual speed and Gnosis 3) and...
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  • Soul Stones really to me don't seem like they're made of Soul at all.
    They decrease Gnosis potential, and you can't stick a bunch of them together to make a new soul.

    Instead they're Gnosis-fragments.
    Bits of your soul-container that you haven't figured out how to use yet to better channel your soul's power, so you break them off for other powers.
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  • HerbertIsBestBert
    replied to Airbending Practices?
    Practice of Ruling (2 dots) is enough to perform most tricks by simply commanding the Wind to do what you desire, using Forces.
    Though you might find it a bit difficult to use if the winds are low and there's little energy to work with.
    Practice of Weaving (3 dots) however can enhance the strength of the airflow, allowing you to perform most of the tricks you'll see in the show.

    In comparison to this, the Shaping spell of Matter 2 can control the movement of air (as well as water, and earth if you use Reach) entirely in keeping with the abilitie of the show, regardless...
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  • My Mage is so paranoid he just changed his Shadow Name, because it was getting too commonly know, is going to avoid saying his new one as much as possible, and is desperately studying Prime as fast as he can so that in addition to being able to teleport, establish SEP fields, and mind-fuck people, we can also hide all of his Magic from detection.
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  • It's not forbidden, so I let it work.
    When you're garbage with an Arcanum, have low Gnosis, and no readily accessible Yantras, it can be a life saver.
    In other situations, it's that little extra help that people want.
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  • It wasn't implied, it was actually quite explicit.

    "The lethal damage from Scouring is resistant. You can't heal it with Knit. "
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  • Is there any room or precedent in the CofD combat system for making split attacks, hitting multiple targets at once?
    I primarily ask because I've been wanting for a while for a Fate legacy of mine to be able to "fan the hammer" and take a few people out of the fight (assuming Beaten Down is in effect).
    Would it be something like a negative dice penalty equal to the number of targets, then having to divide any successes as equally as possible between them?

    So say for instance you wanted to cause some painful but not life-threatening wounds to take 3 goons out...
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  • I'd initially think you'd need to Pattern their mind into having a subconscious, re-writing its nature.
    However, depending on how you view the Conscious and the Subconscious and their interaction, that might actually only require Weaving...

    It suddenly just occurs to me that a Mage with Patterning 4 could temporarily suspend someone's subconscious capacity.
    Or (and this is a LOT more interesting) rewrite someone's mind into having NEW levels of consciousness, or create bridges between them.

    Consider for instance, a bridge between the Conscious and the Subconscious,...
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  • That's not entirely true.
    Acting in concert with your Virtue decreases chances of Wisdom loss....
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  • Given that resolving mental Conditions already has a spell, Clear Thoughts (Mind 3), I don't think so....
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  • I get the feeling that stopping gravity wholesale might be a bit more than shielding can do.
    I mean, can using the Practice of Shielding on someone stop them from receiving heat from the environment while still radiating it, causing them to rapidly freeze to death?
    Changing the way in which fundamental forces operate with regards to physical objects seems to me to be more in keeping with the Practice of Patterning.
    A simple Gravity Ward though I feel should fall under Shielding...
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  • Gravitic Ward (Forces ••)

    Practice: Shielding
    Primary Factor: Duration

    Gravity is just another Force, and while a proficient Mage may seek to redirect it as he desires, there may come times when you will simply want protection from any harm it might occasion.
    For the duration of the spell, the subject is immune to all Bashing damage suffered from gravitic forces and decreases all Lethal damage from these sources by the spell's Potency.
    This is primarily falling damage and the damage from objects falling on you, and does not include non-gravitic damage,
    ...
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    Last edited by HerbertIsBestBert; 03-18-2017, 08:43 PM.

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  • HerbertIsBestBert
    replied to Oneiros questions
    Well I'd mostly assume in all of those cases, for the duration in which the Goetia (or other entity mimicing the abilities of a Goetia) is present, the person's mind would be influenced as a result of this.

    I had your third example as a plot hook in my last game. An Acamoth invaded a Mage's Oneiros and corrupted his Daimon.
    He was something of a recluse, so he didn't notice and nobody else noticed the changes, and his interests in Spirits slowly shifted into more morbid territories.
    Resulting in him vivisecting Werewolves.
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    Last edited by HerbertIsBestBert; 03-18-2017, 07:48 PM.

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  • Right, that makes more sense.

    So up until the point at which you're using Unmaking to unmake everything that's already happened and "force" your way back into the Past, every spell which uses Temporal Sympathy really isn't messing with the past, more summoning a verison of it, or affecting the present by overlaying an alternate version of history over it (a la Rewrite History).

    So until you use Corridors of Time (or perhaps Shifting Sands to a much lesser extent) you don't have to worry about the Butterfly effect.
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  • Do Postcognition spells also exist in the past you're perceiving?
    So for example, say you utilise Postcognition to perceive a scene where there's a Mage present. Will they (in the past) detect its formation in Peripheral Mage Sight?
    As a continuiation from this, can that past version of the Mage with the use of the correct Arcana dispel your Postcognition spell? Or utilise Focused Mage Sight to determine when you're casting from?
    Furthermore, as the future is unwritten, if that Mage understands that element of temporal physics, they'll likely understand at that point they're...
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    Last edited by HerbertIsBestBert; 03-17-2017, 10:29 PM. Reason: Me no am spell gud

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  • HerbertIsBestBert
    replied to Mage Boons/Gifts
    ... A Vampire who saves the life of an Adept of Time could perhaps not unreasonably ask for them to save them from their condition with a persistent Rewrite History spell to retcon their Vampirism.

    In terms of other, less world-shaking favors... Well if an indefinite spell is too much to ask for, then the Mage might be willing to perform a few short-term boons in keeping with their skillset....
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  • HerbertIsBestBert
    replied to Homebrew Mage Merits
    The point of releasing it that it affects your spell and the world, so having it affect your nimbus is counterintuitive.
    And releasing your Paradox through your sympathetic connections? That's even worse than just releasing randomly, you're actively buying a merit which can send Gulmoths off at family members....
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  • HerbertIsBestBert
    replied to Homebrew Mage Merits
    How about the Drawback is that your released Paradoxes last one step longer on the duration table?
    So an Understanding character's Paradoxes would last for One Story/Month, while a Falling character would release like a Mad One, with durations of One Chronicle/Year....
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HerbertIsBestBert
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Last Activity: Today, 05:11 AM
Joined: 11-06-2016
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