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  • I'm kind of tired of you being always this antagonistic. It wouldn't hurt to be a little more respectful.

    And no, the spells definitely enroach and blur the lines on what Mage Sight is supposed to do. Even Moinen agrees with that, he just doesn't tthink that's a bad thing. You don't have to like or agree with my opinions and feedback, but make an actual argument or propose different interpretetions or ideas if you want to discuss them. You can't simply say they are invalid and be done with it....
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  • The actual overlap between MS and published spells is minimal (Life Sight telling you someone's general health, the attainments that let you see and interact with Spirits and Ghosts). Most Knowing spells give you information MS doesn't and most unveiling spells expand your senses to complement it.

    I'm not saying no spell could ever give you the same info, what I'm saying is that making spells specifically to circumbent the mechanic would be bad design if you care at all for the game as is presented. Wanting to house rule mage sight away is a different matter. Still a terrible idea...
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  • It seems like they missed in the arrow entry that you need to take an action to nock the next arrow. But if you assume that's the case, Rapid Nock does exactly what it says it does.

    The ammo mechanics determine when you run out of arrows.
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  • If Safe Place never comes up it's because by it's mere presence most NPCs never show up at your door. But actually with a just a one-dot Safe Place, your Sanctum is pretty easy to breach. You may compensate with a couple of spells, but then that's either a lot of maintenance or 1 XP per spell. It might be worth it if that kind of spell comes naturally to you, but for example in my current game my cabal can't do very much about it so when Seers inevitably come knocking, I think our Safe Place will be useful.

    And the reason I don't have a problem with characters using Status like that...
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  • But Sense Magic does EXACTLY that, but it's also better.

    And again, that's a very narrow and not at all official view of what Mage Sight is for. I don't need to tell you that you can do whatever you want with your game, but I personally wouldn't recommend it to anyone else.
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  • That's what Scry and Oath's Fulfilled are for. As I said, I don't think you should be able to mimic and even improve on what Mage Sight does with spells. Like, why would I even spend willpower and mana on Mage Sight if I can just cast a Praxis or Rote version of these spells?...
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  • General "Alarm" type spells I belive to be covered by Oaths Fulfilled. To sense the general presence of ephemeral beings there's the Death and Spirit 2nd dot attainment.

    Sense Vibrations should be an Unveiling spell.

    Sense thoughts is literally Mind Sight and I wouldn't make a spell out of it. Similarly, Sense Bending wouldn't even be worth it: abything it would detect would also activate PMS and be visible with AMS. Sense Magic is Prime Sight but better.

    I don't think you should be able to mimic Mage Sight with spells. That's why there is even...
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  • I have to admit, that paragraph is pretty confusing.
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  • Ok, that makes sense....
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  • Oh, and dispelling it is not?...
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  • The subject of shifting sands arrives at the past in whatever state it was when you sent it back. The only exception are spells. Spells afecting the subject cast by the caster remain, while spells actively effecting the subject not cast by the caster disappear. You'd have to be a Disciple of Time to rationalize why it works like that aside from meta reasons like playability, book keeping and game balance.
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  • EW-Matias
    replied to Social Combat discussion.
    Most social interactions aren't Social Manouvering....
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  • Life Force Assault messes with bodily functions enough to cause varied forms of tissue damage. It may simultaneously briefly stop air or blood flow, make muscles pull each other apart until they tear, make your kindneys and liver stop working or make your blood preasure so high your arteries burst. When all those eefects end and your body resumes normal functioning, you find it's pretty wrecked.
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  • I think that if prolonging your lifespan was as easy as a Death Shielding spell, people wouldn't eat souls or become ghost mages or morpheans or whatever. And I don't mean that there are no evil ways to avoid Death, but they have to be a bit more advanced and onerous.
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  • Now I get it, thanks. But I do belive it's stretch, though. Runes have to be inscribed into the subject, If the subject is an area, it is a specific area. If you cast the spell on the area inside a ring's circunference, when you move the ring the spell would end because that altered the arrangement of the runes around the area. At least that's my interpretation.
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  • EW-Matias
    replied to Using Influence on itself
    I will assume you don't -really- mean that. Because that's the mentality of a psychopath. And yes, the game encourages Mages to act and think like psychopaths, but you as a player shouldn't be cheering them on......
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  • I don't understand. Could you give an actual example? I don't get what's the utility of doing that....
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  • EW-Matias
    replied to Temporal Sympathy: Post-Errata
    I think it's pretty clear.



    The part about combined spells seems to be the source of the confusion, but to me that only means that you can combine Time Spells that requieres Temporal Sympathy (most of the spell that can use it are essentially useless without it) with other spells. It's not supposed to expand what spells may use the attainment. For example, you could Rewrite History to give someone a skill dot in a skill he doesn't have, and then use a Perfecting Mind spell to augment it. You are not augmenting the skill in the past, but in the present. Rewrite History...
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  • EW-Matias
    replied to Temporal Sympathy: Post-Errata
    I'm not sure what would be the intent of casting Exceptional Luck into the past when you can flat out Rewrite History.
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  • Spell effect are by default not Lasting EXCEPT 1) They are explicitly said to be 2) It would defeat the purpose of the spell (meaning that the spell would be completely useless and not merely inconvinient or resource intensive to use) if the effect would revert after Duration ends. Couple that with differentiating effect and consequences. The consequences of spells are all Lasting. What reverts back if the specific and explicit effect of a spell....
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EW-Matias
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Last Activity: 03-13-2017, 10:12 AM
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