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  • Whybover
    replied to Thinking up specialties
    My Solar who holds the Sun Brush has:
    Linguistics (onto flesh)
    Melee (Delicate Strokes)
    And Lore (Lost Treasure).

    War (Gateway) is the most common specialty in my games; it had been held by three PCs I’ve played with.

    One of my friends took Dodge (unblockable) and Melee (blocking undodgeable); this prompted the Dawn to take Melee (blocking the unblockable). That’s the woman who was also allowed to take Integrity (in Battle)

    In terms of general ones:
    Presence (Gaining Loyalty), (Encouragement)
    Bureaucracy (Mining), (Logistics),...
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  • Whybover
    replied to [Homebrew] Sorcery charms
    I really like the basis for Uncanny Ivory Tower and Obsession-Driven Studies Methodology. I think that they're brilliant ideas.

    Mechanically speaking, I think that they act as "Instant" Charms, not Permanent ones. They're not a constant benefit for the Solar, they can create a constant benefit.
    Uncanny Ivory Tower has a small spelling mistake (costs are "waived", not "weaved") but is otherwise completely functional. I think it might come off a little powerful as written, as it gives a fairly good benefit and has a low cost for completion. I would...
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  • Pixel:
    In terms of reading people, in general that’s a function of Socialize or Investgation, as you’ve said. Awareness/Stealth Charms already give a benefit because character should you are observing from afar take penalties to their guile when reading intentions. There is one Charm that breaks these rules, genius palate summation, and you could possibly come up with a custom version of that Charm if you were married to the idea.

    Mobility-related artefact:
    The belt of shadow walking from the core book definitely counts.
    Unfortunately, wings of flying are 4-dot...
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  • Whybover
    replied to [Homebrew] Sorcery charms
    Are you wanting feedback on your Charms?
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  • Kelly has given a really good answer here; covering everything I would have said and more. The only stuff I'd add:

    For the Custom Charm, you can always focus on looking for stuff that synergises with your other Abilities. Multi-Ability Charms are a rarity in Exalted, in part because they're quite niche, in part because they buck the trend of being strongly in a theme for a single Ability. That means you can get some leeway to integrate some other cool stuff your character can already do. The other advantage you can get from Custom Charms is having uses that wouldn't make sense for...
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Whybover
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Last Activity: 06-17-2019, 05:57 PM
Joined: 11-24-2016
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