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  • An aesthetic note since I haven't noticed it mentioned:

    p 239: "The Laibon in Modern Nights" first entry page, Beckett's writing is slightly offset from the page lines, which cuts through the bottoms of the words.

    p 240: The first paragraph (beginning with "Sensibly enough") seems to have tighter spacing between the words than the rest of the page. This might just be me? But glancing it over, that paragraph in particular looks more crowded.
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    Last edited by Chesh; 11-14-2017, 11:32 PM.

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  • I'm not surprised at all! The best parts of the books are the ones where the writers were clearly having a blast with the material.

    "[INTERIOR SCENE. NIGHT. The protagonist BECKETT is angrily pulling his pants up after being subjected to a strip search between scenes. He continues getting dressed through the first part of the scene. The room is set up like a communications center, with a bank of TV screens. All are dark except the main screen which shows JAN PIETERZOON. BECKETT and PIETERZOON clearly have a history, and are antagonistic to one another in this scene, although...
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  • Whoops. Given post below and that I have no time for more posting, will just take this down.
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    Last edited by Chesh; 11-05-2017, 03:05 PM.

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  • After discussing with a friend, I fleshed out my distaste for the Burdens a bit more.

    I understand it's too early to really judge, and this has been a bare-bones preview for the splat. I will reel myself in after this and wait until we get more info before writing Burdens off. Taken in isolation with the language used, however, they make it sound like Burdens are a quest or an agenda, not a character aspect. For other splats, the starting points (clan, auspice, path, etc) are background aspects that influence a character's life just like any mortal background aspect, but it's not...
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  • For me, it's more this than anything:



    CoD already has an Aspirations system. Making Burdens the place where the splat starts seems to suggest that Sin-Eaters don't have much depth beyond whatever drives them to stay on this side of the grave. In 1e, the character determined the Threshold, but here it sounds like the Burden will determine the character.

    As for additional Burdens, I understand the concept of forcing Bound to have specific reasons for wanting to come back rather than an open-ended "just don't want to die yet," but really that is a...
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    Last edited by Chesh; 11-01-2017, 08:55 PM.

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  • All personal opinion ahead.

    I'm...trying to be open to the new Burdens, but they feel rather more limiting for creating a character concept than the Thresholds were. The Thresholds were very easy to tailor to any given situation, and they were highly archetypal and elemental, covering all the different ways a person could die. Burdens, from their descriptions, seem like you have to figure out how to stick your character in one of 5 somewhat rigid categories. They feel to Thresholds how oWoD Natures/Demeanors feel to CoD 2e Virtues/Vices. That being said, this was a tiny preview and...
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  • Chesh
    replied to A question of Thresholds
    The surprise of coming face to face with something that seemingly doesn't exist could lead to Forgotten. If you want one of those two Thresholds in particular, I'd go with that one.

    On the other hand, it also sounds like it could lead to Prey. In the rulebook's words: "Their deaths open the Prey to a more primal and (they would say) more true view of the world, where man is the hunted and death is the apex predator." Finding out your death came at the hand of a monster that's not only powerful but insidious enough to hide its presence could very well count for that. Your...
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Chesh
Chesh
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"Enjoying old WoD Vampire and new CoD Geist most of all."
Last Activity: Yesterday, 02:18 AM
Joined: 11-30-2016
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