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  • I didn't say it's how the game "should" work. If someone wants to house rule, they can certainly house rule. In a conversation where people are discussing their preferences in doing so, I figured it's worth pointing out that precedent exists out there for house rules, and there are examples you can look to for how/why this mechanic could work differently. Whether you care for them or not, the novels exist and deal with these topics. There's nothing wrong with mentioning it.
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  • V20 says one thing about how kindred can only heal their own bite wounds, but if you get into some of the VtM novels, there's a lot of kindred-ghoul sexual play around feeding, where the ghouls make small cuts and punctures in themselves to draw blood as a "temptation" gesture. The implication is that even though those small injuries are self-inflicted, being fed on (and thus exposed to kindred saliva) heals them. So if you're going strictly by the rulebooks, there's more of a restriction here, but if you're going by the broader meta-story of VtM, the suggestion is that kindred saliva...
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  • Chesh
    replied to How do vampire fly?
    https://mythresults.com/dumpster-diving
    https://www.youtube.com/watch?v=LEY3fN4N3D8

    Mythbusters did an episode confirming it. I'm not sure if they cited a particular instance, since the whole idea was that this was a "commonly known" rumor and their purpose is to test if it's possible. But you gotta think that since it is very possible, it became a rumor once it happened to the first person to try.

    Edit: According to the comments on the video, "This has actually happened to a living person. The Byford Dolphin accident of 1983. Don't look it up if...
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    Last edited by Chesh; 07-11-2017, 02:07 PM.

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  • Chesh
    replied to How do vampire fly?
    Basic water is not nearly enough to make up for pressure that high. The first man who tried to go too deep in a loose, flexible dive suit with an air tube came back up with all his internal organs squeezed into his globe helmet. Scientists can't study deep-sea fish because they're so adapted to the high pressures that they literally explode when brought to the surface. Kindred might be able to take a little more than the average human, but not by much given those conditions....
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    Last edited by Chesh; 07-11-2017, 11:38 AM.

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  • Chesh
    replied to How do vampire fly?
    Unless Cthulu is a Methuselah...
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  • Chesh
    started a topic Best Dice Rolls

    Best Dice Rolls

    With all the heavier topics lately, I thought it might be nice for a lighthearted nostalgia thread. There have been plenty about RP moments, but some of the most fun in tabletop games are the unexpected results of the dice rolls. So what are your best memories of awesome successful rolls in your VtM games?

    Or awesome failed rolls. Those can have spectacular results, too.

    My Gangrel girl had to sit perfectly still while an evil spirit was exorcised out of her at the same time that a Sabbat fight was going on literally a few yards behind her and her exorcist, who was in...
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  • Chesh
    replied to How do vampire fly?
    Truly, any Kindred traveling with contemporary technology is going to be WAY safer than those suicidal pioneers who sailed to the New World on galleons and trading ships.
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  • Chesh
    replied to How do vampire fly?
    If you happen to be a Gangrel, and you happen to want to cause some shniz with a Tzimisce or frame one for something, you could fly/ship around with a container of earth and meld into it each day.
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  • Chesh
    replied to How do vampire fly?
    I think probably most Kindred who travel by plane either use very short flight routes with a good cushion of time before dawn, or they have a ghoul check them in as cargo inside a light-tight box/coffin/duffel bag. A Kindred could conceivably drink from someone who's hopped up on sleep medication and konk themselves out, to not go crazy from being folded up in a large duffel bag for several hours. It's not practical, but it is possible. The question is whether any airline personnel will notice the distinctly heavy and person/shaped object they feel through the bag as they move it around. Kindred...
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  • Chesh
    replied to Question on Keys
    Manifestations are like locked magic doors. One door will lead to Marionettes. One will lead to a Shroud. One will lead to a Boneyard. But depending on which Key you use to unlock each door, the Manifestations will look different. You can close a door again to unlock it with another Key and get a different-looking result, but you can't stick two Keys in one lock at the same time.
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  • Chesh
    replied to Question on Keys
    The Sin-Eater has two Keys, one given by their geist who has two Keys of its own, so at least one Key will match between them.

    They Keystone gives bonuses to Manifestations unlocked with the geist's Keys, so the Sin-Eater will get a bonus from at least one, but if the S-E's personal Key (the one they get from their own death circumstance) doesn't match the geist's second Key, then the Keystone's second bonus will just sit there unless/until the S-E decides to buy that Key as well.
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  • That's true, but I think this is a case of "all squares are rectangles, but not all rectangles are squares." VtR's Humanity is specifically geared towards how well a vampire can mimic the appearance of being mortal and relate to humanity from their alien, undead mindset. Like sociopaths, they make conscious decisions all the time about what they need to do to seem normal to the mortals around them.

    VtM Humanity is geared towards not being an alien by default, but rather still having that spark of true Humanity left, which I think can be argued as a mortal sense of empathy...
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  • "Taking all of the WtF"

    My brain stopped for a second before it realized you meant Werewolf. Got a giggle out of me....
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  • Let's leave personal politics out of the conversation and stick to talking about VtM, twiggins?

    In any case, it'll be interesting to see what changes they make for the actual alpha. If the game turns out to head in a generally unpleasant direction, then I agree we can always wait for the version after that. It seems tabletops have a good track record of coming out with one terrible version followed by a return to what players all loved before it.
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  • "Last month we shared our Vampire The Masquerade fifth edition (V5) pre-alpha playtest...The reaction was overwhelmingly positive and did not raise any red flags about content or core systems."

    ...Look. I'm not saying they didn't raise good points in the article. I'm just saying this opening statement made me side-eye it.
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    Last edited by Chesh; 06-28-2017, 11:09 AM.

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  • Chesh
    replied to GtS 2e is in Development phase
    Where do you find the dev posts?
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  • Chesh
    replied to A "unified" basic system
    You're definitely not the only one who concerns yourself with it. Part of what Onyx wanted to do with CoD was make all the nWoD gamelines around a base set of rules, so each game could be mixed and matched as players wished. One of the things that can be frustrating about WoD is how isolated each game is from the others, in both mechanics and metaplot.

    I think if you want to make vampire-centered chronicle, it might serve you best to go with those rules and adapt the other game lines to it. It'll be easiest that way to keep track of what to do with your vampire characters, and the...
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  • To take a slightly different turn on this question, and just to open up some possibilities, I'd like to offer two things CoD 2e does well that I believe could be translated over to a VtM game with some tweaks. At the end of each I'll talk about why I think they're important for the feel of the game.

    The Attributes. CoD has some great changes, notably Resolve, Presence, and Composure. It gets rid of Appearance, the bane of all WoD Attribute traits, and some changes to the existing dice roll mechanics could make Resolve+Composure a good replacement for Self-Control rolls to avoid frenzy....
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Chesh
Chesh
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"Enjoying old WoD Vampire and new CoD Geist most of all."
Last Activity: Today, 03:59 PM
Joined: 11-30-2016
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