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  • In-universe, I think it works for vampires more than other splats because there are actual vampires who were literally around when the Inquisition happened. For the Big Players, It's not a matter of passing down cautionary tales from their ancestors. It's a matter of etching it into their childer's brains that they too may live long enough to one day witness their allies, power bases, and accomplishments all fall at the hands of those they thought they ruled over. It helps that most candidates for the Embrace are ghouled beforehand, so they can be groomed and tested to the sire's approval....
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  • This isn't quite true, especially if you want to add BJD into the canon: pg127, "Like MacNeil, Rodriguez believes no man should lord over another, and that includes Barons. Unlike MacNeil, he acknowledges that the Free States will fall without leadership. Going against his own principles, Rodriguez reluctantly assumes the mantle of leadership for the duration of the war...Win or lose, Rodriguez is eager to lay down his crown once the war is over..."

    Going by the devs, the only Anarchs who believe in leadership are the ones who want to fundamentally alter what the Anarch...
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  • Ya know, I honestly think Nines would make a good Prince. Not boring, not power-hungry, genuinely cares about the people he looks after. If only he'd let go of the pretense that he's against power structures, I believe he could do a decent job of keeping the peace, making sure power players like Primogen don't take anything too far and the rules never become so rigid that people snap....
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  • I technically agree with all of this, but at the same time, it always seemed like an inherent, foundational weakness of the Anarch system that they need a great diplomatic leader with natural charisma and political accumen to rally everyone against politics and the politicians. Nines always got a side-eye from me because of that. If he had less of a chip on his shoulder, he'd have made a great Ventrue....
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  • The most difficult thing for me with Humanity discussions is this idea that if your character is trapped between two tough choices, you'll degen either way according to most STs. Like if your options when a hunter is trying to kill you is either kill/maim them to stop them, or scare them off knowing other Kindred/ghouls will likely die or get seriously hurt (assuming trapping/imprisoning the hunter isn't feasible in the fight), then you have no choice but to become more of a monster no matter what you do, because both those options are things only "bad" people would do.

    ...
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  • Dude, watching a Vampyr playthrough, I can't go 2 minutes without thinking, "Yep, there's VtM" or "Yep, there's VtR." I'm very impressed at how, despite being obviously inspired by the games, Vampyr still has its own unique world and feel to it. And I absolutely love how every single character is both good in some ways and bad in some ways - even the ones who are terrible can ultimately offer reasonable points for their actions. There are no easy scenarios in that game.

    Question about the Humanity: For higher levels, such as 8, what would you rule for scaring a...
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  • Chesh
    replied to Golconda
    Luckily I have an ST who lets chips fall where they may, and doesn't go quite so far to hardwire in tragedy :I She's even a good sport about it when I ruin her intended fun with the help of the dice gods...

    My gal has landed in a grand total of three combat situations over the course of our game. In the first one, boss lady's NPC Brute managed to land a single punch, which my gal fully absorbed, and she managed to stab him once with a fruit garnish knife. Since then, no one's managed to land a hit on her, and none of her hits have managed to do a nick of damage. To be fair, the second...
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  • Chesh
    replied to Golconda
    WELL. Good thing you're not running my character's game!...
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  • Chesh
    replied to Golconda
    I like your interpretation, Dapper Twiggins! In fact, I think I will steal those bullet points to store for later inspiration.

    (I might be biased. According to your rules, my gal would be working her way toward Golconda :P )
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  • Nvm, missed the second page. Since I don't know how to delete a post, ignore me~
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    Last edited by Chesh; 09-09-2018, 08:18 PM.

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  • I don't put too much stock in this in particular, just because Bloodlines overall didn't have a single non-stereotypical character besides Beckett. Everyone else in the game is a textbook representation of their clan's ideal mold. The Ventrue is an arrogant, power-hungry snob. The Toreador are all melodramatic and obsessed with their arts. The Nosferatu are all either good sources of information, tech geniuses, Cleopatras, or some combination thereof. The Brujah are all punkish, angry, loudmouth rebels fighting The Man.

    Granted, most of them are still fascinating in their own ways...
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  • Is that what the gorilla was?! I never did figure out what he was supposed to be.

    And this is why I like playing neonates XD Elder PCs get far too extravagant with their ambitions, and too wacky in carrying them out.
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  • Eh, I'm still skeptical. This was a man who tunnel-visioned himself into a conviction that the only possible way to maintain his position as Prince, and Camarilla dominion in LA, was to find and eat an Antediluvian. Now, yes, LA is a chaotic and stressful place for vampires trying to hold power, but his reasoning is like the Kindred equivalent of believing that the only way to remain rich after making money in a cutthroat industry is to find a unicorn and gain its blessing. Sure, if you have the resources and time, go have fun on your unicorn adventure, but it's probably not a wise idea to stick...
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  • I don't believe LaCroix would have made a good leader under any circumstance. He seems sensible enough at first, but the longer you go on looking for the sarcophagus, the more impatient and childish he becomes about it. He becomes more susceptible to flattery the more you wrack up successful missions for him. It gets to the point where multiple people, like you and Beckett, can manipulate him in minor ways with suggestions that sound like they'd be to his benefit, so long as you humor his tantrums. He stops weighing ideas on merit and starts impulsively sending you out to follow any lead or hunch...
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  • My favorite part of the game's characterizations are how you have choices in how to react to the NPCs, and they legit respond to you in different ways based on how you treat them. My very first playthrough, I tried to play nice with everyone because, IC, I was a tiny babby who needed to avoid pissing more powerful vampires off and wanted them to give me information about this crazy world, and OOC, games tend to reward civil behavior more than aggro behavior. It works so well, because the characters open up to you and you really get to see how they tick while using them to make opportunities for...
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  • I highly doubt that when the nuWW team sat around the table, they wrote up a question on the white board, "What is our mission?" and then answered it with, "Pack as many subliminal messages into our products as possible, to brainwash TTRPG players into adopting evil values!" presumably followed up with, "And then...conquer the world!" I'm pretty sure the real answer was more like, "Revamp a tabletop vampire game in a way that will hopefully appeal to our audience and sell well."

    Look, it sounds like highly politically-active people on both sides...
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  • Goddamn you I was drinking hot tea!...
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  • I actually agree. There are plenty of things I don't like about the book as a whole, but there were some new characters that totally grabbed my interest. Regardless of my opinion about the story, though, it seems like BJD should have been more relevant to V5....
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  • Not everything, of course, but some hint that BJD wasn't just a red herring. Like you said, there could be a vague letter from one of the big players to Beckett or each other, mentioning a city or some other character or something. The impression most of us got was that V5 would build on BJD directly, kind of the whole point of it being a bridge. But so far the entire metaplot has changed, vampires have changed. After so many major changes, a hint of something more familiar would be nice. Like, is there even a point to the Sabbat Civil War from BJD now, with most of the sect having disappeared...
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  • Dude, I was hoping so hard for at least hints of what happened with everyone after BJD I'm still super curious about Ameirin, Serenna, Hazimel...I hope they show back up at some point in the supplements, and not just all having a Beckoned slumber party in the Middle East or something....
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Chesh
Chesh
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"Enjoying old WoD Vampire and new CoD Geist most of all."
Last Activity: Yesterday, 11:06 PM
Joined: 11-30-2016
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