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  • PazuzuAxelf
    replied to Life magic and brain damage
    M20 pg. 508 - under the Body Works chart

    Heal/ Harm Fae - Life 3/ Mind 3
    Heal/ Harm Vampire - Life 3/ Matter 2
    Heal/ Harm Werecreature - Life 3/ Spirit 2

    M20 pg. 516 - under the entry for Life

    As a whole, this Sphere embraces everything that has living cells within itself, even if that object is technically dead. As a general rule, assume that anything that’s still alive enough to transplant, preserve, or cultivate is governed by Life Arts. If it’s inert enough to be irrevocably dead, then it’s governed by Matter. Thus, preserved blood...
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  • PazuzuAxelf
    replied to Life magic and brain damage
    Depending on the state of decay you also need Matter to revive a corpse, along with Mind and Spirit to restore the soul and a sound Mind. It's never simply Life 5.

    Vampires are trapped in a perpetual state of undeath. Neither living or dead. That's why it takes Matter and Life to effect their Pattern directly. Just like how Werewolves are half spirit, and need Spirit 2 to effect their Pattern directly. Supernatural monsters are more complex than normal living things....
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  • PazuzuAxelf
    replied to Life magic and brain damage
    Guys, the Hypthetical Average Observer rule dictates vulgarity. If the average observer sees this happen and believes it's possible it is coincidental. If not, it's vulgar. The average observer might believe different things depending on where you're located. In modern America it's perfectly possible that people just fall over dead with no observable reasons other than expressions of pain from the individual dying. Most folks would even call for help from passerby or emergency responders. The effect is coincidental.
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  • PazuzuAxelf
    replied to Life magic and brain damage
    Yeah you're over thinking it. Life 3 to deal aggravated damage. Since it heals very slowly, and only with the proper medical care, they might not survive at all if you don't finish them off instantly.
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  • PazuzuAxelf
    replied to Combat ideas
    There's not really a lot of combat specific options for this type of Sphere set up. Most of your abilities are going to be perceptual/investigative type effects, which is useful for before the fight but not really in the middle of one.
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  • As someone with multiple friends and family members who are either currently active duty army servicemen, or were in the past, I think you guys are grossly overestimating what they're capable of. The descriptions I've seen here are closer to the Army Rangers, or some equivalent military special ops, than a standard infantryman. Sure, they have rigorous personal training in boot camp and have to maintain a similar physical health level, but they're not nearly as exceptional as some of you have made it seem.
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  • PazuzuAxelf
    replied to Combat ideas
    Use Corr 2 to create spacial ripples around yourself that make you harder to hit. M20 lists that each success gives a +1 to the difficulty on attacks made against you. Call on the element of Wind to protect and guide enemies away from you.

    Use Matter 2 to reinforce the pattern of clothing, granting you an armor rating equal to successes. Call upon the power of the earth for strength and resilience.

    Use Corr 2 and Life 2 to create minor wards against living things that give penalties to dice rolls equal to successes scored. Actually you can combine Corr 2 with any of...
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  • I just want to address that American soldiers carry around about 60 lbs of gear (Google), and probably weigh around 160-170lbs on average. Their lifestyle and diet makes for a lean physique. The description of a soldier carrying his ally plus both of their gear fits within what's reasonably possible with strength 3. The stats in the book are probably over shooting it....
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PazuzuAxelf
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Last Activity: Today, 11:09 AM
Joined: 12-02-2016
Location: Texas
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