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  • You mean like the herd background? Yeah, sounds about right. Vampires forming specific tastes and cultivating a feeding stock. Ventrue especially have experience with this as it's required, but they're hardly the only ones who do. I don’t see a problem.
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  • The mechanics matter less than the story. Just pick the one most readily available to you and your group and use that.
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    Last edited by PazuzuAxelf; 01-14-2018, 10:30 AM.

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  • In addition to what others have said, you have to factor in the mental state of these animals. A large dog will definitely be able to overpower a wolf, but it's unlikely to be inclined do so in most circumstances. Dogs that are trained to hurt things are going to be healthier and stronger than a wild animal that only kills to eat. Wolves in captivity are usually much healthier physically than those in the wild.
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  • It seems that Jamal is also a likely candidate at the progenitor of this particular Assamite. Who spawned the Viziers I wonder? If Sorcerers come from Ur-Shulgi, and Warriors seem to be the most common, the Viziers are likely just like the Sorcerers and come from a single 4th gen.
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  • The cumulative penalty only applies to effects YOU are concentrating on. Multiple active effects that are lasting for their normal duration will not count as concentration (unless it's an effed like giving yourself telekinesis, which requires you to concentrate to move something with your mind).
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  • We ended up with the following characters;

    Court jester who's Lord has died and is looking for new work since the Lady kicked him out. She never liked him and suspected her husband of having a homosexual affair with him. He has bi-polar disorder, and upon his embrace into clan Malkavian it will intensify greatly.

    Daughter of a minor Egyptian noble/merchant in Cairo who was forced into an arranged marriage with her cousin. On the night it was to be consummated she murdered him and covered it up. She did such an excellent job covering her tracks and misleading everyone...
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  • "On the same vein. there was not a lot of thought on the origins of the Tremere at first, and nothing would be on the way for them being just another clan."

    This is just plain incorrect. Ars Magicka had a rich background for the Tremere and they were ported over directly.
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  • PazuzuAxelf
    replied to Russia:
    Rage Across Russia and Nights of Prophecy both have some information on the subject. As Alucard says Baba Yaga was behind it.
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  • Thanks for the correction! I must have missed that bit on my first reading. That or it is different in Mage 20 and I just assumed it was the same. Either way that's a detail I wouldn't want to get incorrect in my own story....
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  • Scenario: 2 ghouls attacking 1 player character

    Step 1 - determine order

    Ghoul 1 has initiative 11
    Ghoul 2 has initiative 13
    Player character has initiative 16

    Step 2 - declare actions

    Ghoul 1 declares they are attacking player character with knife.
    Ghoul 2 declares they will attempt to grab hold of player character to make it easier for Ghouls 1 to stab player character by preventing their movement
    Player character decides they will split their dice pool to dodge the grab and then parry the knife with theirs. If they...
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    Last edited by PazuzuAxelf; 01-01-2018, 02:50 PM.

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  • "First of all, let me start by saying that I know almost nothing about classic Mage..."

    I can tell. All your questions are simply answered by reading the book. Just pick up a copy, any edition will do, and give it a thorough read.
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  • PazuzuAxelf
    replied to Strength vs Potence
    You can house rule things to suit your needs. I'm only concerned that such things are identified and clarified as house rules. As is, lifting a dumbbell is simply determined by the total of your Strength and Potence dots to see if you have enough. If you do, you can lift it. If you do not, you will only be able to lift it with a successful Willpower roll.
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  • PazuzuAxelf
    replied to Strength vs Potence
    I feel it's important to remind once again that a feat of strength is not a strength roll, it's a Willpower roll. Automatic successes from Potence have the same effect as bonus dice. There is no difference when performing a feat of strength. Only when you're using an Attribute + Ability combination does it factor in, and those are usually constrained to combat.
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    Last edited by PazuzuAxelf; 12-29-2017, 10:22 AM.

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  • I've considered that. Maybe using the Harbingers of Skulls later down the line as some sort of antagonists or protagonists, depending on how the other 3 parts go. I won't know until we get that far, which could take a while.
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  • PazuzuAxelf
    replied to Strength vs Potence
    Typical feats of Strength (lifting, pushing, etc.) work differently than usual in the system. You either have enough dots to accomplish the task without rolling, or you don't. It doesn't matter if it's Potence or Strength making your total come to 4, you can do everything on the chart without necessitating a roll. If you want to accomplish something at a higher rating you roll Willpower at difficulty 9, and every success counts as an extra dot of Strength (for that task only). Effectively there's no difference between someone with Strength 3 and Potence 1 vs. Strength 4 when it comes to a feat...
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    Last edited by PazuzuAxelf; 12-28-2017, 05:27 PM.

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  • The answers to these questions depends highly on the type of story being told and the individual characters. Some chronicles might feature a ragtag group of Anarch neonates looking to subvert elder authority and take hold of their own destinies, whereas other chronicles might have the Camarilla neonates struggling to maintain some level of autonomy in the machine or Sabbat neonates looking to Diablerize their way into positions of respect and power. There's numerous methods of dealing with this, and none of them are the wrong way so long as you and your group has fun.
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PazuzuAxelf
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Joined: 12-02-2016
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