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  • Adventure, because I like the genre and its general sense of optimism, as well as the fact that it's a historical setting that I find interesting.
    However, Æon/Trinity was one of the first sci fi settings I remember liking a lot, primarily because it didn't fall into the trope of every planet - or in this case Earth - not having this single monoculture that Star Wars, Star Trek, and the like have tended to rely on. Each region of Earth had a very different feel to it, and it's something I wish I saw more of in scifi.
    Aberrant was a very interesting idea, but I think it suffered heavily...
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  • Not together, but as several post-Week of Nightmares books in the revised era (Vampire Storytellers Handbook, Mage Guide to the Traditions, and at least one Werewolf book I'm blanking on) mentioned, it is simply in Everyone's interest to keep things covered up. If humanity was forced to confront the truth that monsters dwell among them, it would derail everyone's plans, from the Kindred's desire to simply exist and feed in relative ease to the Technocracy's goal of controlling and shaping society in its desired form. Even some humans in positions of power who know a small amount of truth maintain...
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  • I rather like the idea. Pop culture especially is filled with these sort of weird, invented (via misunderstanding or other causes) additions to various mythologies, and IMO at least this sort of thing seems to fit the game's cosmology. It also gives a GM the opportunity to surprise players with an antagonist or other important NPC they weren't expecting....
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  • No One of Consequence
    replied to Mikaboshi
    IIRC, the name was used in Kindred of the East as the demon lord of the modern hell known as the Wicked City, which I think makes for an interesting idea for a Kami Titan scion who took the name upon reaching demigod status sometime in the late 19th or 20th century, and whose personal terra incognita connects with most Japanese cities.
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  • Hmm.

    personal preference: Adventure!, Æon, Aberrant, in that order. Then one of the new settings.

    For Æon, a world guide, an orders guide, a tech guide, a space guide, and an antagonists guide.
    For Aberrant, a big collection of factions/npcs that you can mix and match as needed to create the sort of setting you want; maybe a series of them, themed after science/tech research &exploration, social politics & celebrity, physical conflict & stryfe, crime & conspiracy, and so forth.
    For Adventure!, a world guide that includes lost worlds and...
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  • If there was a 1950s sci fi thing with giant ants, Godzilla, the Fly, 50 foot womeen, creatures from the Black Lagoon, cat women from the Moon, teenaged werewolves, alien body snatchers, and robots fighting Aztec mummies, I think it should be titled ATOMICS! (Yes, all caps plus exclamation mark.)

    Action!, the 1970s setting of cyborgs, martial artists, streetwise detectives, and psychics.
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    Last edited by No One of Consequence; 11-05-2019, 11:30 PM.

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  • The games all have their own cosmologies that are each primary in their own game line. One of the better descriptions of Vampire's cosmology I remember from back in the day was "Dark Christian"; Which is to say that G-d exists and He tends to be a rather grim and judgmental G-d, but that the possibility for mercy and redemption, while slim, do exist. As Milton said, "Long is the way and hard, that out of Hell leads up to light." Werewolf, in contrast, is more "Dark Animism", a world were all things have a spiritual reflection, and they are not necessarily friendly...
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  • Regarding Yin and Yang Chi, it is a part of the culture/metaphysics of chi. But I think I would've liked to see something of a divide between those that prefer the hot/active chi of living blood and dwell among the living and those that prefer the cold/still chi of ghostly emotions and dwell among the dead (with a small group who try to balance the two).

    As for the expansion thing, I've long wished there had been a WoD: Chinatown book that looked at Chinese and other Asian ethnic enclaves in the West and how they worked in the WoD, including a focus on the Asian supernaturals that...
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  • As far as 5 goes, I think Requiem's Blood Potency system is a decent starting place for an alternative power level/cap system. The Dharmas can then be used as stand alone paths of enlightenment/morality designed to keep the Po in check.
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  • Also in the realm of Dark Ages: Mage, perhaps a book about religion in Dark Medieval Europe, primarily concerning 12th and 13th century Christianity and the Roman Catholic Church, its doctrines and various heresies (gnostic and otherwise), especially those concerning natural philosophy, metaphysics and theurgy which would apply to Mages, and the systems of monasteries, religious orders and the universities and how Mages fit into them; how and why the various Eastern Orthodox faiths differ from the Church of Rome; some discussion of Medieval Jews; and several of the Fellowships as seen through...
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  • Yeah, the inherent slavery of the soul that is ghouldom is anathema to the avatar's role of crafting one's own destiny. One must eventually choose one at the expense of the other.

    And as the revised Vampire Storytellers Companion pointed out, "No reasonable amount of Potence allows a character to slug it out with a tank ... No realistic amount of Celerity makes a character fast enough to outrun an artillery barrage ... No obtainable amount of Fortitude gives a character enough extra soak to survive a 2000 pound laser guided bomb." The only real exception to this is Caine...
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  • The Union has always known that "reality devients" - a term that includes vampires, werebeasts, fey, bygones, various spirits, and other things - exist, but there tends to be a scale of priority, with vampires usually being mid to low level unless they are actively conflicting with (usually local) Union interests or are doing something that makes them stand out (terrorism, cult activities). They generally understand vampires' weakness to fire and sunlight, their need for blood, and that there are variations amongst the species. But they don't know much if anything about Caine, the Clans,...
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  • No One of Consequence
    replied to Wan Xian?
    Regarding the original question, when Exalted was originally conceived, the idea was that it would effectively be the historical line for both KotE and Hunter the Reckoning. This obviously changed, but does offer a few avenues of insight. Rob Hatch was the original Exalted developer before it changed into a stand alone epic fantasy thing, and going by his track record with KotE and Aberrant, the wan xian would have likely been more powerful than anything else in the setting. As a personal guess, they'd have vbeen able to command the five basic elements, control both flavors of chi (and with that...
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  • No One of Consequence
    replied to Rivals to Pentex
    Not many have been named, but yes, a number of Union cabals and chantries work as or under the auspices of some sort of front company that advances Union interests. Biotech, advertising, engineering, etc. I think the original Technocracy sourcebooks included a sample business front for each....
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  • I figure at Arete 10 I'm mainly focused on Ascending.
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  • A book entirely about the Order of Hermes, its Houses, various strongholds and important persons, and how to run the entire thing with the Tremere's fall would have been pretty cool. Though it may have tread too much on Ars Magica territory.

    Something about the Mediterranean area and its proto-Ecstatic and Thanatoic fellowships would be nice.

    Maybe something about medieval science and philosophy that goes into more detail about Craftmasons, Byzantine Artificers, and the like?
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  • Psychological impact on those involved.
    Political fallout of the conflict.
    War treasures and combat applications of the various Arts.
    The difference between tactics, strategy, and logistics.
    Why changeling conflicts probably need to be settled quickly as the glamour of glory rapidly faids into the banality of war.
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  • High society and politics.


    Bodybuilding.

    Civil engineering.

    Stage magic.

    Computer programming.

    Seduction.

    Etiquette.
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  • Well, as far as Mage goes, one aspect (which was somewhat more of a thing in the early material than later) is that the members of the Traditions are essentially part of an underground resistance movement against the totalitarian secret masters of the Western world, and as such frequently have to live off the grid and under the radar of modern society. People like Jack Frost and Tom O'Bedlam in The Invisibles, John Constantine in the early Hellblazer books, and the title character from Meghan Lindholm's Wizard of the Pigeons. I think it mostly depends on what sort of game you're aiming for....
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  • Not sure if it really qualifies as a house rule, but I use the nWoD/CoD attributes instead of the classic WoD ones.

    I also start characters at Arete 2 automatically. I only start at 1 if I'm doing Initiate level games....
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No One of Consequence
No One of Consequence
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Last Activity: Yesterday, 09:56 PM
Joined: 01-16-2017
Location: Beyond Thunder River
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