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  • Willpower has the problem that, if that is the only stat that unlock charms, it is a no-choice: you just raise Willpower as soon as you can, probably putting it at 10 at character creation, and that is. You are right, mono-stat is bad. Derived stats... Eh, not a bad idea, but it has the problem you usually need to raise an Ability and an Atribute to raise them. So, if the Solar "I´m awesome at lying" charm only needs you to raise Socialize, asking you to raise both Socialize and Manipulation to have a greater Guile is a bit dickish. Not a bad idea, but I see it a bit clumsy.
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  • That was my problem when I was theorycrafting Fair Folk this Summer: I wanted to do them Virtue based, but, as in my model Virtues were only a prerequisite to buying charms, they were a EXP-tax, which is incredibly lame.

    A similar problem is the one I have right now, with Getimians. I don´t think either Ability or Attribute-based fit them, as I don´t see them supernaturally strong or good at melee, but owners of a... unknowable power, which bends reality and Fate. I was thinking to do them Infernal-style, in the Second Edition or Sandact´s homebrew version, with no requirements...
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  • It means that just because the Benediction of Archgenesis has been translated to this edition, it doesn´t mean the Ritual of Elemental Empowerment will...
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  • I like what I have seen. Back in May, one of my players and me were talking about something like this, so, this catched my interest. Tales sound like a cool idea, and although you didn´t specify it (or did, and I was the one who didn´t see it), I guess they cost experience, like the sorcerous workings? Or are they suppossed to be "for free"? I guess they have the same botches rules that sorcerous workings have?

    Also, "It´s Only a Model" sounds like a fun fun charm to use...
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  • Clophiroth
    replied to Infernal 3e Beta Conversion
    This is fucking awesome. I read your original document, and found it awesome, although I haven´t tried it yet (the Infernal player in one of my games is using Lenaya´s version, and the Dragon Blooded game is too low powered, for now, to start using Infernal antagonists XD). And mostly, the reason the infernal player didn´t use your version is because he wanted to focus on the Ebon Dragon, and was impossible to do it. We use your excellences, for example.

    Gonna read both Metagaos and Infernal Monster, and give my opinion
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  • Clophiroth
    replied to Boosting a Mortals Essence Rating
    And why couldn´t I do this as my Solar Sorceress, raising her to Essence 5 right at the start of the game, as a Celestial Working is a lot easier to her to do than to a mortal? As she has an Excellency, and such.

    In my opinion, you can´t directly raise Essence, less so while remaining a mortal human. Explain what you are doing, and what makes you no longer human (did you fuse with a spirit? did you become capable of transpiring Essence in some areas, and so you count as higher Essence while in a Manse? Did you build a Essence Capacitator just in your damn skull, and removing or...
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  • In the pdf, the Chimerical Ascension charm, in the Quicksilver Hands of Dreams Style, read like this
    Chimerical Ascension
    Cost: 10m, 1wp; Mins: Martial Arts 5, Essence 4
    Type: Simple
    Keywords: Sutra
    Duration: Scene
    Prerequisite Charms: Quicksilver Hand of Dreams Form
    The Martial artist strikes the air and it shatters letting the formless chaos beyond Creation flow in. All present save the practitioner must make a



    And... That is. The charm is incomplete. You should look into that if you are not aware n.n...
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  • Clophiroth
    replied to Micro-preview of Infernals
    Latin. "Almost shadow", literally...
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Clophiroth
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