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  • projectmoon
    replied to Clash of Wills Questions
    I think the spell functioning as cast by another mage is pretty clear. Your spells will clash against those cast by other mages....
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  • projectmoon
    replied to Tremere 2e Homebrew
    Out of curiosity, what was the question?...
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  • projectmoon
    replied to Tremere 2e Homebrew
    At the time I wrote that, it worked differently. But the feedback for the new ability is also useful. The intent for the Resolve + Composure roll was to disallow magical bonuses, although I didn't state that anywhere yet. I'm also considering increasing the time it lasts, on a sliding scale. The Hollowed Condition itself is dangerous (albeit powerful) because of the Wisdom violations and additional Rampant Condition. Perhaps shifting it to a different type of roll would work. Maybe even inverting it like a Paradox roll? If the Tremere has to roll Hollow, and a success triggers the Hollowed state,...
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  • projectmoon
    replied to Tremere 2e Homebrew
    Currently, there is a sort of magical "safe number" for Hollow around 6 or 7 where it's fairly powerful but also not very dangerous. At 8 and then again at 10 it becomes more dangerous, but only if the Call of the Void Yantra is used. The main driver for Call of the Void's danger is that you get beats when using it at high Hollow. I would like to resolve this safe area problem somehow. I'm thinking about detaching a lot of the scaling benefit from Call of the Void, so that it's just a regular +1 to +3 Yantra, and then shifting the benefits of high Hollow elsewhere. Problems: I don't...
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  • projectmoon
    replied to Tremere 2e Homebrew
    Well in this case it's more about the mystical relation between the soul's owner and the soul itself. If souls are the "vessel" for a mage's Gnosis, it's probably the same even for Sleepers. Their experiences and lives shape their souls. So in that case it'd be reasonable to assume that relevant dots in Skills or Attributes remain even if the soul's owner dies.
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  • projectmoon
    replied to Tremere 2e Homebrew
    House Khentamenti is completely homebrew, and I'm still working on it. It's meant to be a home for the other Tremere Legacy Attainment effects that were discarded. I guess those are actually in the 1st edition Core Book. The flurry of creativity and the rules for the Tremere being in two books seems to have scattered my brains a bit.



    These are good points, and are exactly what I'm looking for in feedback. The idea for the Thrax was inspired by the Cloud Infinite Legacy in Left-Hand Path, which is similar in a way, although probably with less bookkeeping. Ideally I'd...
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  • projectmoon
    replied to Clash of Wills
    Well I think there could be an argument made for a mage not knowing if a relinquished spell is clashing. Are mages still considered the owners of a relinquished spell? The Imbue Item Attainment, for example, allows the mage to retain control over the spell but only if they don't relinquish it.
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  • Most of those kind of effects are already in the pre-published spells. What kind of effects are you doing now vs what you want to be doing?

    General recommendations include:
    • Creating a demense (or getting a stranglehold grip on a permanent Verge). When you don't need to worry about Paradox, you can buff yourself a lot more.
    • Creating a soul stone. This gives you another Dedicated Magical Tool, for -4 to Paradox, although you do sacrifice Yantra dice bonuses then.
    • Get a Sanctum to go over spell control limits. This allows you to buff yourself more.
    • Maximize Yantras bonuses. This
    ...
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  • projectmoon
    replied to Tremere 2e Homebrew
    I've updated the document to include the House rules, along with a port of House Nagaraja and House Heo Sel. I will add Houes Thrax and House Vedmak soon.
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  • projectmoon
    replied to Tremere 2e Homebrew
    Currently I have this regarding losing Hollow: "If the lich would not have enough Hollow to access Hollow Attainments or Hollow Praxes, then they do not lose the abilities themselves; they just lose access until their Hollow increases enough again. When losing access to Praxes, the lich chooses which ones to lose." So they don't lose the Praxis itself, they just lose access to it, although they can pick which one(s) they lose access to when dropping Hollow.

    Don't see the "Iflosin" part in the koimaomai section. Might be a typo I fixed?

    The Hollow roll...
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  • projectmoon
    started a topic Tremere 2e Homebrew

    Tremere 2e Homebrew

    I am working on a 2e version of the Tremere, based on what's in the 1st edition core book, Left-Hand Path, and the scant few notes about the actual 2e rules that have been released.

    The document is here. I absolutely consider this a rough draft, nowhere near ready for playtesting yet. I am mostly looking for comments on the practicality and balance of the rules. I expect the idea to go through several revisions, potentially bordering on complete rewrites.

    In short: The Tremere harvest souls to fuel their immortality and strange powers. Instead of Gnosis, they have Hollow....
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    Last edited by projectmoon; 07-30-2017, 07:45 AM.
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projectmoon
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