Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • That, right there, is the very issue! How many conceptual spirits would be here that don't belong? How many objects would be sufficiently divorced from themselves to be relevant? How many animals would reflect a relevant presence in the Shadow... and how many of them would seek to return across the Gauntlet, into Twilight?
    Granted: It is entirely within the purview of the Storyteller to answer these questions, and to then use those answers to inform their response to such a potent working of the Spirit Arcanum.

    But... where is the guidance to those Storytellers? There is literally...
    See more | Go to post
    Last edited by Eunomiac; 11-30-2017, 12:56 AM.

    Leave a comment:


  • Eunomiac
    replied to Two New Arcana: Schism and Void
    I appreciate everyone's comments, and I understand where you're coming from. I still maintain that the setting is unique enough to support their addition, though I understand your continued skepticism without the context of the setting I don't yet have.

    For those interested, I've started drawing up effects and descriptions for these two "Aberrant Spheres"; you can check them out (and comment on them, if you like) here: The Eye of God: Aberrant Spheres

    I should note that many of the effects reference setting changes I've made. For example, Paradox is much more...
    See more | Go to post
    Last edited by Eunomiac; 11-29-2017, 02:48 PM.

    Leave a comment:


  • That makes... absolutely perfect sense to me. Thank you! As far as I'm concerned, this is canon in my games. (The thing I was missing was a reasonable explanation of Spirit's interaction with Resonance being limited to Manifestation Conditions, rather than the ability to affect Keywords directly. Your explanation makes sense to me, and justifies what I'd come to intuitively thing: that no Arcanum can directly influence Resonance Keywords on the environment, without extenuating circumstances.)...
    See more | Go to post

    Leave a comment:


  • Eunomiac
    replied to Two New Arcana: Schism and Void
    Except, in my setting, the Abyss and Paradox are going to be very different things (Abyss is corruption, Paradox is madness). Very loosely, one could say the former would be affiliated with Ascension's Nephandi, while the latter is affiliated with Marauders.

    I've evolved in my thinking to limit Schism to Madness and Paradox. Both of these mechanics are getting a lot of emphasis in this setting: For madness, I'm lifting the four Madness Meters from Unknown Armies, giving lots of granularity to the characters' descent into insanity or psychopathy. Paradox, meanwhile, is going to...
    See more | Go to post

    Leave a comment:


  • Eunomiac
    replied to Two New Arcana: Schism and Void
    Yes, that's an excellent point and a reason I realized that I needed to provide context I hadn't quite devised yet before presenting this idea. I'm building a medley of the darker/more insane elements of Ascension and Awakening, with Paradox Spirits referring directly to the Ascension versions. I suspect that, in this setting, the Abyss will be distinct from Paradox (the former will be magical corruption, the latter will be magical madness). Again, I realize this is quite strange and requires more context, but I'm still at the "percolating ideas" stage right now.

    ...
    See more | Go to post

    Leave a comment:


  • Eunomiac
    replied to Two New Arcana: Schism and Void
    Hmm, I suppose I'd need to go into a lot more depth in describing the setting to explain why I sought to create two "darker" Arcana in the first place, but that's a bit outside the scope... suffice it to say that there is a great deal in the purviews of those Arcana that will make them important and attractive despite their darkness (particularly the heavy emphasis on Paradox that the setting will entail, the proximity of the Abyss and the central role of madness). There are major changes to Paradox, too, such that containing/not containing is a choice with a great deal more teeth to...
    See more | Go to post

    Leave a comment:


  • Eunomiac
    started a topic Two New Arcana: Schism and Void

    Two New Arcana: Schism and Void

    I'm working on a homebrew setting with a heavy emphasis on insanity and corruption (Lovecraftian influences, naturally), and for various reasons I've decided on supplementing the existing ten Arcana with two additional ones. (The Qlippothic Spheres of Ascension's Nephandi were an inspiration here, as well as the fact that both Paradox and insanity are going to be playing big roles in the setting).

    EDIT: I've started a Google Doc where I've begun listing out ideas for effects, details, attainments, etc. for these new Arcana. (From the responses I've been getting, it's very clear that...
    See more | Go to post
    Last edited by Eunomiac; 11-29-2017, 02:44 PM.

  • Although I agree with you in principle, this particular game I'm in is a homebrew setting with sweeping changes to mages and the way they relate to the world. So, while there may be werewolves or vampires out there, I kind of doubt it (and if there were, they'd be radically different from typical CoD creatures)...
    See more | Go to post

    Leave a comment:


  • Regarding the precautions or preparation taken by my character: No, none at all. This was an emergency situation that was very much desperate (and resulted in a huge Paradox roll and Wisdom loss).


    This seems to be in line with Johnny Awesome's formula. Absent places of power, the number of available Ranks is 5 - Gauntlet Strength, or 2 Ranks, total, in the area I cast the spell. And I'd consider that a maximum number, perhaps subject to another random roll to see what percentage of that maximum actually existed.

    Anyways, it does seem like there's a lack of...
    See more | Go to post

    Leave a comment:


  • This is exactly the sort of thing I'd be looking for.

    What does everyone else think of this as a general "metric" for a conventional World of Darkness setting?...
    See more | Go to post

    Leave a comment:


  • This is, in my opinion, "the answer" to the dilemma posed by OP: The PCs may well be able to thwart any obstacle you define in static terms, so instead, oppose them with obstacles that are as versatile as they are. Having problems with a Fate mage abusing the Arcanum? Sic a Time mage who knows the ins-and-outs of manipulating history on 'em, or a Prime mage with an expertise in reading and countering reality-unravelling effects, or a Space/Mind mage who can hit them from afar while manipulating the ability of their target to even perceive their imminent assault.

    After all,...
    See more | Go to post

    Leave a comment:


  • How Do You Determine the Local Spirit Community?

    As the player of a Spirit mage, I recently inflicted a rather hefty narrative dilemma upon my Storyteller, one that I (were I in her place) wouldn't have known how to handle: An emergency "no holds barred" casting of Spirit Summons with eight Reach, calling up to forty spirits of Rank 4 or lower, commanding them to protect an NPC, with a duration of one week and setting the Open Condition on an area the size of a shopping mall. The limitations, of course, being sensory range and the fact that I didn't spend a ninth Reach to summon across the Gauntlet (so only spirits in Twilight would...
    See more | Go to post

  • The problem is that this is only one relevant section in the rules, and it's contradicted in various other places in the book (I've listed them all in bullet points a few posts up). One of the most telling, in my opinion, is in the write-ups for Mage Sight: Prime does not reveal Resonance, while Spirit explicitly does. There's also the fact that the Spirit 5 Essence-creation spell gives much more flexibility in choosing multiple Resonance Keywords, while the equivalent Prime 5 spell for creating Hallows specifically prohibits the mage from choosing the Resonance at all (it's determined by the...
    See more | Go to post

    Leave a comment:


  • No, it doesn't. It lets you summon a spirit from the opposite side of the Gauntlet, but it doesn't let you bring the spirit through.


    The point I'm making is that, if Spirit Summons is limited to targets in "sensory range", then it seems to be almost entirely trumped by Command Spirit---which can target sensory range for a Reach, like any other spell, and allows you to issue multiple, complex commands to the target spirit. If one of those is "come to me", then you've "summoned" the spirit with a spell a full dot lower, and you have a bunch more...
    See more | Go to post

    Leave a comment:


  • I understand that "Resonance", as a concept, means the same thing whether it's being created by a convergence of ley lines at a Node or by the simple nature of an area, but that doesn't necessarily mean that the Arcana aren't able to distinguish between "Resonance as a result of Nodes, Hallows, ley lines and other sources of Mana" and more general sources of Resonance.

    In fact, there's a lot of evidence to suggest that the opposite is true:
    • The Resonant Manifestation Condition explicitly mentions Spirit as being able to "manipulate Resonance", but does
    ...
    See more | Go to post

    Leave a comment:


  • A "Build Your Own Monster" Frankenstein-based Legacy for a Wild West/Steampunk Game

    I was lucky enough to find myself playing a Mage 2E game in a Storyteller's absolutely spectacular Wild West/Steampunk homebrew setting, and I'm working on creating a thematic Legacy based on the Frankenstein mythos. I'd love any comments, insights, criticisms, etc. that you might have, and thank you very much in advance for your time!

    In brief, the Collegium Ex Mortis is a heavily scientific Legacy whose Attainments involve capturing and "infusing" multiple spirits into a corpse during a long surgical procedure involving a lab and (of course) an assistant (preferably named...
    See more | Go to post

  • Eunomiac
    started a topic Two Questions About the Spirit Arcanum

    Two Questions About the Spirit Arcanum

    Two (hopefully quick!) requests for clarification on MtAw 2nd Edition Spirit rules:

    1) Can the Spirit Arcanum directly affect Resonance Keywords?

    "Resonance" doesn't appear in the list of purviews for the Spirit Arcanum [p.179], and the only listed Spirit spells relating to Resonance target Manifestation Conditions in spite of Resonance, rather than affecting Resonance Keywords directly [see, e.g., "Opener of the Way" and "Erode Resonance", p. 181]. Resonance is explicitly within the purview of Prime [p. 165], but the only Prime spells that...
    See more | Go to post
No activity results to display
Show More

Profile Sidebar

Collapse
Eunomiac
Eunomiac
Member
Last Activity: 12-01-2017, 01:58 PM
Joined: 03-08-2017
Location: Toronto, Canada
Working...
X