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  • Temporal Tether (Time ••••)
    Practice: Patterning
    Primary Factor: Duration

    The purpose of this spell is to pursue someone who seeks to escape using Time magic or similar supernatural effects. It functions according to the ancient Atlantean principle of "monkey see, monkey do."

    For the Duration of the spell, the caster remains synchronized in time with the spell's subject -- the caster likewise experiences any time travel, dilation, or contraction effects experienced by the spell's subject. When Temporal Tether's Duration expires, all such effects...
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    Last edited by galivet; 11-25-2020, 12:04 PM.

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  • Oh, another work-around: As a player I have used time travel to Scrutinize a mystery several times in the same Turn (Scrutinize, travel back, Scrutinize, travel back, etc...). This would mitigate nimbus contamination as the Mystery is "fresh" for each Scrutiny role but the character retains the knowledge of the Mystery represented by its reduced Opacity. There's a natural limit to this enforced by Potency spell factors and then Reach limits; the character has to spend at least a turn casting Shifting Sands and so each successive attempt requires traveling back one turn further to arrive...
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    Last edited by galivet; 11-21-2020, 10:35 PM.

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  • I would not permit any magic specifically to prevent Nimbus contamination of a Mystery; it just doesn't make sense to me based on what the mechanics are trying to model. That said,

    The boon may also affect spellcasting rolls and other powers at the cost of +2 Reach.
    I have historically taken "and other powers" to include occasions where no spell is cast per se but Gnosis or Arcanum rating appears in a dice pool.

    I don't immediately see how Mind or Prime could help with Clash of Wills. I'd also be nervous about allowing any spells that directly influence Clash of Wills...
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    Last edited by galivet; 11-21-2020, 10:18 PM.

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  • I suppose a Master could accept a Warped Exceptional Rote as the outcome of a Dramatic Failure in the action of creating the Rote. The Hitch would substantially degrade its value but it would still be useful. Repairing a Warped Rote is probably easier and faster than starting the prerequisite research effort over from scratch. I suppose I would make the effort to repair a Warped Exceptional Rote more difficult and complicated than with a standard Rote.

    Mostly I see Exceptional Rotes as products of genius, Mysteries that can yield insights into Supernal Truth. Actually casting them...
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  • New System: Exceptional Rotes (research and experimentation in devising spells)

    Here I define a system for experimentation and research in creating exceptional spells that defy the normal restrictions of the Practices. I made this because I wanted a means of incorporating spells into a story that are rare and special in the same way some Imbued Items and Artifacts are rare and special. I also wanted a way to systematize the idea that some Masters are engaged in research to push the boundaries of spellcasting beyond the dictates of the Practices.

    Any mage can use the Creative Thaumaturgy system to devise novel spells -- so long as those spells color within the...
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    Last edited by galivet; 11-21-2020, 12:00 PM.

  • Yeah that's basically a mess.

    Unchanged is initially described as "has not changed" and "a person who has not spoken to anyone or been anywhere."

    Then later in Temporal Summoning it states "Without the Temporal Sympathy Attainment, only Unchanged pasts may be brought to the present, but this is still sufficient to remove most Conditions and heal injuries." Okay, the new injury or Condition didn't change the person? Getting stabbed is less significant than speaking to someone?

    The apologia I've seen is that changes require at...
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  • I have a hard time wrapping my head around manipulating Temporal Sympathy. Agreed, the book explicitly mentions that manipulating the sympathy something has with its own past can affect people's memories. I wish the book had detailed its impact more generally. With Banish the Sun, suppose that during the Veiled time the subject used the vase to crack someone over the head. If the victim's mind doesn't remember being cracked over the head with the vase, why would his body "remember" that event in the form of an injury? Why would the vase "remember" being moved so as to exist...
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    Last edited by galivet; 11-20-2020, 03:35 PM.

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  • If I did this in a story, the Mastigos would have done it to himself and the mystery would be about what he was trying to achieve in doing so (probably an attempt at drastic mental self-reinvention).

    "Natural" goetia outside of the Astral are extremely uncommon and largely impotent. Mind Twilight is basically there for symmetry.
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  • My opinion is that Time is the most tightly constrained Arcana, with very few options for Creative Thaumaturgy. I think it's very hard to devise a new Time spell that does not overlap so heavily with one of the published spells that you really ought to just use the published spell. And those spells tend to be tightly locked down with explicit restrictions and much of the functionality consigned to expensive Reach options. I think that the developers wanted making significant changes to the past to be difficult and prone to paradox in comparison to directly changing the present.

    EDIT:...
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    Last edited by galivet; 11-18-2020, 09:26 PM.

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  • Yeah, although I'd consider it an Act of Hubris to kill someone even temporarily using magic and I also rule that this spell is "obvious magic" from the perspective of a Sleeper subject.
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  • Spell Rot (Death •••)
    Practice: Perfecting
    Purview: Decay
    Primary Factor: Potency
    Withstand: Highest Arcanum rating of the subject spell’s caster used in casting the subject spell

    Reduces the Primary Spell Factor of the subject spell by a number of steps equal to Potency (after accounting for Withstand, of course). No archmaster spells. No effect on Imbued Items. The caster must perceive the subject spell in Active Mage Sight. Ineffective against Duration for Indefinite Duration spells, but see the last Reach option below.

    Stating the obvious,...
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  • galivet
    replied to Theory on Ascended Beings
    I think that being inexorably drawn to Ascension is a necessary trait for a mage who manages to build a Golden Road to achieve archmastery.

    The fact that ascended mages do send ochemata to carry out their will in the Fallen World demonstrates that they continue to have agency, agendas, and passions.

    The supernal symbol of an ascended mage encompasses her complete body, mind, and soul, including her capacity for growth and change.

    I don't believe that it's explicitly stated, but based on how ochemata are described in Imperial Mysteries I believe that they...
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    Last edited by galivet; 11-16-2020, 10:54 AM.

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  • Yeah, as I noted, neither spell I posted is effective against archmasters' spells.

    Thanks for the alternative suggestions! I started out trying to work with Death's purview over Endings to end spells. I see Endings as is a binary, narrative concept: something ends, or it doesn't. "Ending" is not equatable to "pausing," "shortening," or "weakening," although those may covered by other distinct purviews of Death such as Decay or Enervation. I believe there may be some viable options like you describe that operate by reducing the spell factors...
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  • I need to pin down one or more Death versions of dispel. Here are two options I'm considering:


    End Spell (Death •••)
    Practice: Weaving (causes something that would end eventually to instead end immediately)
    Purview: Endings
    Primary Factor: Potency
    Withstand: Highest Arcanum rating of the subject spell’s caster used in casting the subject spell
    Cost: 1 point of Mana

    Immediately ends the subject spell. If the spell’s original caster is still alive and has not relinquished the spell, she knows that one of her spells ended. Caveats:
    • The
    ...
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  • galivet
    replied to How to: Burning Bones
    The stuff about the bones is flavor. It's a straight Forces 4 damage spell with Fate as Kaiser described to make it trigger some time in the future.
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  • The Oneiros is only a location in a metaphorical sense, so I'd say no.
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  • I'm looking in the 1e Seers source book where there are many mentions of the Seer's desiring to widen the Abyss:

    "Regardless of the reasons, the Seers developed two closely entwined mandates. They first and foremost dedicated themselves to widening the Abyss and attempting to eliminate or convert Awakened mages who opposed the Exarchs."

    " Most hope that by helping to increase mortal disbelief in all forms of supernatural activity, they will help widen the Abyss and limit the power of all other supernatural beings"

    "Although many Seers believe that
    ...
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  • What happens if a spell that reduces an object's Durability reduces to or below zero? It suffers extra Structure loss when attacked?
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  • galivet
    replied to Is this a Risk of Wisdom?
    Related question: from an etiological, root cause standpoint, why is creating a soul stone an offense against Enlightened and Understanding Wisdom? The immediate justification provided by the text is that it's self-mutilation (due I suppose to the reduction in potential Gnosis that isn't going to materially impact any normal character unless they make like 5 of them). I can't clearly relate this to concept of Wisdom as discussed above.
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  • Do 2e Seers have the same relationship with the Abyss as in 1e? They want to widen it to reduce the number of awakenings and the overall availability of magical power in the Fallen World to prevent anyone from being able to challenge the Exarchs?
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galivet
galivet
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Last Activity: Yesterday, 11:59 AM
Joined: 03-11-2017
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