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  • Suppose each Moirae represents a particular attempt to manipulate time and/or fate. They're born with the initiation of the attempt, perish if it fails, and exist eternally in Arcadia if it succeeds. The Moirae "works" to make the attempt come true insofar as it personifies the attempt. They have a vested interest in seeing the attempt succeed because they want to exist, but success is up to the mage(s) who initiated the attempt.

    That matches what you wrote (from a certain point of view) while leaving the onus on the players to bear out the prediction. I think it adds a...
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  • Do locations and goetia in the temenos have sympathetic connections to the real-world locations and people they reflect?...
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  • How could a mage roll a dramatic failure when summoning a supernal entity, aside from voluntarily (to gain a beat)? Assuming of course no other mage is interfering with e.g. Miracle or similar.
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  • Oh, that makes a ton of sense - a mage can't turn supernal truth against itself. Supernal truth drives mages toward Madness, not away from it. That Truth won't betray itself by working to bolster Wisdom -- those two forces oppose one another. May as well try to use magic to strengthen the Lie.

    That's a very succinct and straight-forward in-universe explanation.
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  • Thanks very much to both of you; I think that covers everything.
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  • Can you folks please help me remember how to correctly apply the rules for legacy attainment dice pools? I'm getting back into Mage and having to reparse these rules.

    I guess please just check and correct my examples; hopefully these are comprehensive.

    Example 1: Telekinetic Strike (Forces) as a third-tier attainment requiring Forces 3
    1. Assume the casting mage has Forces 4.
    2. The free reach goes to instant casting.
    3. Range
      1. Casting the spell at touch range uses the normal Dexterity + Brawl or Weaponry; no special alternative roll just because it's a legacy attainment.
      2. It's
    ...
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  • That's what I aimed for with the bird ashes yantra. Was it unclear?



    We don't really have 2E rules for archmastery. I just exclude them from my games except to the extent that it's needed to justify otherwise unexplainable phenomenon. I'm not going to have archmage members of this legacy as NPCs in any situation where dice rolls come into play, if at all. "Find out what happens to Kalachakra archmages" might be a decent obsession for a Kalachakra who somehow has an otherwise solid grasp of archmage lore.



    Thanks, this is great stuff...
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    Last edited by galivet; 08-11-2018, 11:46 PM.

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  • Thanks, great catch. I'll have to think about this. It might be more fun to leave this gap as fodder for spawning Mysteries that make the threat of discovery by mages a more credible and persistent threat. Or, perhaps it's not that unusual to see via Time Sight that a mage known to be skilled with Time magic has moved through time. Making this effect inapplicable to the Kalachakra rebirth may be a better conceptual fit though as not all of the Kalachakra traveled back through time for the rebirth. I'll think more on this....
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    Last edited by galivet; 08-11-2018, 11:40 PM.

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  • Homebrew Legacy: The Kalachakra (feedback wanted)

    I'm looking for feedback and constructive criticism on this legacy. I'm fleshing out some stories that leverage it for a few NPCs and I'd like to make it available for my players later on. I'm particularly interested in hearing about ways this is going to conflict with game rules and the normal assumptions of the setting that might cause difficult issues during gameplay. I really don't want to get surprised by some thorny conflict with the rest of Mage in the middle of a session; I want this legacy to operate smoothly. Thanks for any help.

    Legacy: The Kalachakra
    This legacy is...
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  • I'm afraid if I used this explanation then I'd next have to explain why stealing another's soul doesn't steal their Wisdom rating. I'm trying to close a can of worms rather than open more. Thanks though....
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  • Maybe I can state it as, "What is Wise depends on context, my friend. It's reactive, mutable -- there are no absolute rules. It's not like throwing a punch or giving a speech, something you can refine through practicing known techniques. You only know what is Wise in a situation when you experience the situation, and what is Wise for you might not be Wise for another. Only an Archmage could magically enhance that kind of personal, dynamic understanding."...
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  • Spells that affect Wisdom, in-game explanation of why they're impossible

    Would you tolerate a spell that modifies a character's Wisdom score for its duration?

    If no, can you provide the outline of an in-game explanation about why it's not possible, i.e. how one mage might explain to another mage why it's not possible to use magic to improve her judgement regarding the proper use of magic?

    Also if you have thoughts or experiences regarding how mages discuss Wisdom with one another in general I'll welcome those too. The rules for Wisdom are pretty simple; do mages in your games understand these rules explicitly or is the reason why some mages...
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galivet
galivet
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Last Activity: Today, 03:27 AM
Joined: 03-11-2017
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