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  • galivet
    replied to Alternate rules for Wisdom
    I really like this because it parallels Humanity from Vampire. Vampires lose Humanity as the Beast takes control. Mages lose Wisdom as the Magic takes control. Mage is still a horror game; it's nice to see the magic itself as a source of horror (not just the misuse of magic, but the "malevolent will" of the magic itself).

    This also fits with the Mysterium's "magic is alive" ethos.
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    Last edited by galivet; 03-21-2017, 06:51 PM.

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  • It's weird to think about a mage being able to create a being with intrinsic powers that the mage could not grant to himself.
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  • When selecting a legacy, if the primary arcanum of the legacy is Common or Inferior for the mage, it elevates to Ruling. If it's already Ruling for the mage, when the mage buys a dot of that arcanum she gets an Arcane Experience.

    Is it just me or does that latter option really pale in comparison to the former in most cases?
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  • Is there a rule of thumb for "spells to prefer as a praxis" versus "spells to prefer as a rote"?
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  • Wow, thank you for the time you spent on that. I learned so much from that post.
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  • The word "demon" is a regrettably overloaded term in Mage. Frankly, every Mastigos is a "prince among demons" with respect to the goetia of her own Oneiros even without pursuing a dedicated legacy. But I'll concede that the idea of the legacy attainments affecting Pandemonic demons is sufficiently mechanically controversial that the legacy is better off without it. Thanks for the feedback; I'll edit the write-up.
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  • Thanks for the feedback. Thanks for reading all that!

    Regarding the Pandemonic demons: I'd like to have something about them in the legacy since the tagline of the legacy literally is "I am a prince amongst demons and a servant to men." My hope was that in limiting the attainments to affecting low-rank Pandemonic demons it would come out kosher, but I may need to lose those or at least add some additional restrictions. For example, perhaps the attainments only function on Pandemonic demons summoned by other mages.

    I don't like the vision of the Bene Ashmedai...
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    Last edited by galivet; 03-15-2017, 07:43 AM. Reason: Clarity

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  • Thank you, that makes a lot of sense. It also helps me understand where Satchel was going in emphasizing that the spell allows the mage to decrease impression levels as well as increase them.
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  • 2E Bene Ashmedai legacy port, looking for feedback

    I would appreciate your feedback on this legacy 2E port, in particular whether I have the mechanics for the legacy attainments correct according to the rules.

    This is inspired by the write-up of the Bene Ashmedia legacy from the old The Silver Ladder book. I really liked the write-up of the legacy founder's legend, but I didn't care for the implementation. I tried to create an implementation of the legacy that corresponds to the events and themes of the legend of its founding. If nothing else the attainments here can serve as novel attainments with ST approval.

    Themes...
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    Last edited by galivet; 03-15-2017, 08:13 AM.

  • Thanks for the response.

    Regarding Praxis, you mean if I land an exception success right?

    I guess my main irk here is that I can't design a legacy attainment around the spell without some arbitrary hand-waving (e.g. specifying that the attainment disregards the Withstand). Duration-primary powers that also have Withstand are annoying like that since your non-primary spell factors are capped so low. Without hand-waving you end up with an attainment that is useless except against uncommonly weak subjects.

    That, and that the spell seems more intuitive as Potency...
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    Last edited by galivet; 03-14-2017, 10:50 PM. Reason: Clarity

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  • galivet
    started a topic "First Impressions" primary factor

    "First Impressions" primary factor

    I don't understand why the Mind 2 spell "First Impressions" is Duration primary.

    I feel like this is one of those times when I write a thousand-word argument built on a fundamental misunderstanding. Please help correct me here.
    1. When I imagine a spell designed to make a good impression on someone, my intuition tells me that the spell grows in power by making a even better impression -- Potency.
    2. The spell is Withstood; typically Withstood spells are Potency primary.
    3. The saying goes, "You only get one chance to make a good first impression." It seems like the
    ...
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    Last edited by galivet; 03-14-2017, 10:40 PM. Reason: Apprentice, not Acolyte...
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galivet
galivet
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Last Activity: Today, 04:50 PM
Joined: 03-11-2017
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