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  • * The Second Generation
    * The Third Generation
    * Minos
    * Altamira
    * Josua Cambridge
    * Sebastian Wolcott
    * Rachel Evans
    * Cohn Rose

    ... just for starters.

    UPDATE: And all the ones I'm working on for my own games; it would be great if someone ELSE would do all my work for me.
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  • Legendre
    replied to [v5] Humans regaining blood
    I'm pretty sure they do....
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  • Legendre
    replied to 7pt Boon vs Guardian Angel
    1) I didn't know Boons went to 7. I thought they only went to 6. I may be mis-remembering. But let's assume that a 7 point boon is 16% cooler than a 6 point boon.

    2) (Insert worn-out arguments about why Merits and Flaws are lame)

    3) Guardian Angel, totally. You can always finagle yourself a boon through game play.
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  • That's good to know... thanks!...
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  • The Death of Freebies, and perhaps Initial Distributions

    Looking to mine people's experience with changes to the Chargen system.... the way things are done under the last set of rules-as-writte that I can remember (2d Ed. or Revised), I recall that there was tremendous incentive to freebie things as high as you could in order to maximize the "virtual XP" value of your freebies. (After you bought five dots in Can't-Be-Bought-Any-Other-Time-Generation, of course.)

    Anybody here ever kill off freebies entirely and give XP instead? If so, how many points?

    Anybody ever kill the entire 7/5/3/13/9/5/3/5.... scheme and give...
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  • Bah... I'm the GM. And I have been since 1993. I don't get to play. The RPG or this BB game.
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  • I can only tell you how I do it -- and that's on a Regent by Regent basis. In my games, unless there's reason for Vienna to intervene, every Regent is basically God of his or her own little island. (There is an exception for cities with more than one chantry; in those cases, there is almost always one Regent who is more equal than others, as the clan usually only opens up second or third chantries for Regent-training purposes.)

    That means that if the Regent wants to bar all visitors, then all visitors are going to be barred. If the Regent wants to have a public area, then there...
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  • That's pretty solid -- I agree that 10-boosting would get annoying really quickly.

    I put the cap at 2x base -- so if you've Dexterity 4 you can boost to 8 max. It rewards spending XP on Physical Atts -- something a lot of my players USED TO ignore because they could just pump their stats as needed....
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  • This is pretty spectacular -- I *love* the idea of these covens. Thank you for sharing it....
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  • Sorry -- wasn't trying to be cryptic. I forget sometimes that not everyone has my rulebook open on their desk.

    Sharusin is a "predator" discipline focused on chasing down prey. VERY roughly, the powers are:

    * The Limitless Drop: Drop from any height and land without injury (think Underworld opening scene)
    ** Feral Tracking: Tracking by scent -- slightly better than Auspex2 and always on
    *** Wall Walking: Spider-climbing/wall-walking
    **** (A) The Yogi's Blessing: Extraordinary flexibility/contortions
    **** (B) Hunter's Focus: "Mark"...
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  • It's mostly a "bonus" added on to the existing three. There are a few exceptions -- e.g., my Setites don't have Obfuscate anymore.

    Brujah: Celerity, Necromancy, Potence, Presence
    Gangrel: Animalism, Fortitude, Protean, Sharusin
    Malkavian: Auspex, Dementation, Dominate, Obfuscate
    Nosferatu: Animalism, Obfuscate, Potence, Protean
    Toreador: Auspex, Celerity, Presence, Protean
    Tremere: Auspex, Dominate, Potence, Thaumaturgy
    Ventrue: Dominate, Fortitude, Obfuscate, Presence
    Setites: Dominate, Celerity, Presence, Serpentis
    Laso...
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  • The list is so extensive I had to basically rewrite the entire game. But the five biggies are probably:

    1. Fortitude simply prevents damage 1:1. (I don't think this is a big deal butmy players always comment on it so I include it here)
    2. Every clan gets 4 disciplines
    3. Every clan was created separately at a different point in time, ranging from ancient Sumeria [gangrel] and Egypt [setites] to dark ages Spain [Lasombra] and Medieval Carpathia [ Tzimisce]
    4. Most disciplines just work without a roll, and those that can be resisted are much harder to resist....
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    Last edited by Legendre; 07-07-2019, 12:20 PM.

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  • Legendre
    replied to Help wth derailed chronicle
    I'm just riffing here. There are dozens of ways you could take this. Here's just one:

    Give some NPC a reason to think it was the Malkavian who is behind the dead vampire's disappearance. Maybe a Nos saw her nosing around the area. Have the shit rain down on one of the characters who DIDN'T DO IT.

    If you turn up the heat on the Malk (or the Brujah for that matter) things will get very interesting really fast.

    If things get out of hand -- if the Ventrue doesn't help the Malk clear herself (a tricky thing to do without exposing himself) -- then maybe the...
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  • Legendre
    replied to How do you do your Ravnos?
    I do Ravnos like this:

    https://www.dropbox.com/s/zrroxk4xn8...pread.JPG?dl=0

    Basically, toss the clan. Then replace it with something sort of like Ravnos with a touch of Nagaraja, but geared specifically to be a Subcontinent clan, rework and rename Chimerstry and add a new discipline on top.
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  • Could not have put it better myself....
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  • Legendre
    replied to Vampires and Psychics
    I absolutely use psychics in my game -- which is definitely more of an "urban political fantasy" chronicle than a "personal horror" game.

    One of the narrative notes in the game is that the Tremere clan has (become) a bit of a running joke: they keep trying to identify mortals with psychic power and figure out how to turn them into vampires. It never works, though. The embrace destroys psychic ability utterly -- and even ghouling reduces it to near-uselessness as long as vampiric blood remains in the mortal's system. (I use a similar rule for Mages; the embrace...
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Legendre
Legendre
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