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  • I'm very similar to Pnizzle. Each character has a Hunt rating in three different methods: Prey, Don Juan, and Animal. A summary of the rules are set forth below. Note that I play with the Vampire: Degeneration rules set, so there are a lot of terms in here that only make sense within that rules set. But the basic concepts should be clear enough.

    The basic mechanism is simple: to hunt, the character makes a contest of:

    Hunt Total vs. Hunt Difficulty

    A character has three separate Hunt Totals – one for each of three methods. The Totals are calculated...
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  • Legendre
    replied to About Marcus Vitel
    At the risk of sounding boring... I did exactly what I did with everything else. I threw it out and changed it. I *love* Marcus Vitel... I've liked him in DC by Night, in the novels, in fan fiction. He's great. But Marcus Vitel in my games is an actual Ventrue, not a Lasombra pretender. (He couldn't be; the Lasombra didn't exist in Roman times in my games.) He was embraced in 241 AD and he's the inner circle member for his clan. He's not Sejanus at all. Problem solved.
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  • Why'd you take it down?...
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  • Legendre
    replied to V5 new preview is out!!!
    Can I assume that the same warning applies to people using terms like "alt-right" ? Or are we just warning people of one particular political persuasion?...
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  • Nothing gets me more excited than thinking about new ways to "bring back the mystery" that at least some of us felt as new players.

    For my part, I've significantly rewritten the backstory for the games I run precisely because I like it to be a mystery for my players (if they want... they're free to read the stuff I've written but most of them don't, preferring to rely on the lore sheets I've created over the last several decades). The way I've set it up, there are three "tablets" -- the word is in quotes because they sometimes show up as codexes or scrolls, too...
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  • Legendre
    replied to V5 new preview is out!!!
    I assume he is talking about this:

    This is another reason why the Brujah have joined the Camarilla — it gives them purpose. Without an authority against which to scheme, the Brujah are just agitated, meaningless vampires. We need the Camarilla, if only to use it and say we don’t. Thus, the Jyhad becomes a central facet of Brujah unlife. Even those who do not actively take part often wind up dragged into the schemes of another, often unwittingly. The rogue cell of anarchs that wants nothing to do with elder games becomes a weapon one Kindred uses against another. The neonate Brujah...
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  • Look, I don't know RAW from a hole in the ground as I haven't played RAW since 1995. But based on what I remember, it seems pretty clear:

    Power Level:

    1. Tremere - We've got fifteen disciplines, whattayou got?
    2. Ventrue - Fortitude for the win.
    2. Gangrel - Fortitude for the win, but with slashing instead of mind control.
    3. Malkavian - There's a benefit to not having any physical disciplines -- all your disciplines are focused on the same type of activity.
    4. Brujah - Celerity and potence can't really be underestimated.
    5. Lasombra - Obtenebration...
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  • I think what I'd do instead of breaking things up by Loyalty/Ambition/Knowledge (though that seems like a reasonable system) is break it up by political factions within the clan. I haven't played RAW Vampire since 1995, so I don't even know what the current take on Tremere factions are, but you could have something like six or seven competing factions. In my game, they include:

    Custodes Occultorum (Official group: Theoretical academicians, more outre practitioners)
    Custodes Bellicorum (Official group: The clan's front line soldiers)
    Custodes Domorum (Official group: Administrators,...
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    Last edited by Legendre; 06-28-2018, 12:30 PM.

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  • Some of them are pretty dumb, I agree. I particularly find the Toreador one to be insipidly stupid, but that's just me.

    I rewrote a lot of the clan flaws to better suit my thematic needs. The exact mechanics are bound up in the custom rulesset I play with, but the broad strokes are:

    * Brujah: Anger management issues. I've always liked this one, and kept it as a penalty on rolls to resist Frenzy.

    * Gangrel: Gangrel pay extra XP to buy down their "Beast" rating. (In my games, Humanity and Beast are separate scores.) Nothing physical -- it's...
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Legendre
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Last Activity: 07-18-2018, 04:43 AM
Joined: 03-16-2017
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