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  • My house rules on this are as follows:

    RETAINERS:
    The Retainers background provides for having servants, but does little to explain who they are or how powerful and skilled they might be. These rules are designed to allow players to answer those questions. Everything in these Rules is explicitly subject to GM discretion: GMs are cautioned that over-powerful retainers can quickly derail a Chronicle.

    Every rank of the Retainers background now gives a player Retainer Points (“RPs”). These retainer points can be used at the outset of play to acquire additional retainers,...
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    Last edited by Legendre; 03-21-2019, 12:58 PM.

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  • I just want to say three things:

    1) This is very cool. And useful. (Though it strikes me as at least possible that there may be multiple versions of the same paths out there... how are you handling that?)

    2) This sounds very hard and a little overwhelming, but it also sounds like you have most of the legwork done.

    3) Good luck!

    If, at the end of the day, you need help with final formatting/assembly/PDF monkeying, drop me a line. I can definitely help with that.

    If you want to see an example of my work, check out my homebrew document:...
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  • Completely agree, Natsymir. It's bizarre. Which is why you gotta homebrew the rules to make the fights you and/or your players want (indeed, to make the game you want). Players are, as a rule, VERY SMART and they will respond to rules just like any intelligent creature responds to incentives and deterrents.

    For instance, I take it as true that in a straight up fight with no strategic considerations, a 1000-year old vampire should be able to wipe the floor with even eight or nine neonates (unless the neonates get VERY lucky). So I changed the rules to make it thus. It involved...
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  • Legendre
    replied to Nerfing Aggravated ([V20]
    I completely agree that not being able to soak a Potence-Gangrel's claws is ridiculous. As some have suggested, I don't play that only Fortitude can soak aggravated damage -- stamina is added to the soak rolls vs. claws, bites, etc. It is NOT added to fire or sunlight, though.

    As to NoSimpleHighway's (entirely valid) concerns, I avoided nerfing Fortitude by making Fortitude automatically reduce damage by 1 point per rank for every attack. You have Fortitude 4 and get hit for 7 points of damage? You just take 3. Autosuccess, like Potence.

    (That's not quite as crazy...
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  • Legendre
    replied to Chicago Docks and Marina
    Let me start by saying it's your game... you da boss and if you want to have the city/game run a certain way, that's the way it's going to run. And that's the way it SHOULD run. But reading your post, I can't help feeling how this would be negotiated in my games given that Chicago is a mega-city and that there are literally dozens of places all up and down the shore where you can rent boats.

    ST: "Daylight passes quickly for those who slumber in darkness. The sun sets. Did you still want to go to the island tonight?"

    Player 1: "Yep."
    ...
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  • Legendre
    replied to Building better politics
    I agree with RedEye... not sure that "Politics" equates to detailed background reports on people.

    That's where (at least in my game) Lores come into play. Vampire Lore, Sect Lores, Clan Lores, local Domain Lores... each new level of each new lore gives you a more detailed set of background information on all the various players in the city....
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Legendre
Legendre
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Last Activity: 03-21-2019, 12:58 PM
Joined: 03-16-2017
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