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  • Ferryman
    replied to Urchin Quest
    Clothes and a bag (3/16): nice duds from Aunt Dwi are fine, but we need some stout working clothes.
    A proper knife (1/16): we were able to talk our way past the Leopard Gang, but that may not always be possible.
    Food (2/16): let's lay in a stock of some basics.

    With food, shelter, clothing, and some financial security we can focus on making the most of our good fortune. Speaking of which...

    As soon as we're done with the shopping our very next priority needs to be recovering the rest of the stuff we have at the chimney. Pickling supplies are a waste; we don't...
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  • Ferryman
    replied to Battle Groups - am I doing this right?
    Me too. OTOH I don't think I would let battle groups use Charms as freely as individual combatants either, since that implies a level of coordination that strains belief. I would probably rule that a combat Charm possessed by most (>75%) members could be used by a battle group, but only if the group receives an appropriate Command action from their leader on that round. That would make them truly scary but also mean that the unit would lose a big advantage if the commander gets targeted....
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  • Ferryman
    replied to Mandatory Charms for Starting Characters
    I'll add my voice to the chorus in favor of Ox Body Technique. While it's not strictly speaking mandatory, it is a hugely effective safety net and not demanding at all. It's so easy and so good that not picking it up at all seems like a deliberate choice.

    Sensory Acuity Prana is good, but I'd only call it a must-have if you don't already favor Awareness. If the Awareness Excellency isn't already unlocked for you then it is absolutely worth the pick, though.

    This one is more my opinion, but I think three dots in Stealth to pick up Easily Overlooked Presence Method is one...
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  • Ferryman
    replied to Ammunition Check survey
    Count me in the "we mostly don't bother" group. I'll call attention to ammunition scarcity if and when it's appropriate and would add some dramatic tension to do so, and will declare a character out if there's a good reason. Otherwise we ignore it. Tracking shots isn't something me or my players really want to do.

    If we were to use an ammo system, it would probably be similar to Gamma World.
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  • Ferryman
    replied to Exalted: Homonin Attack!
    With all due respect, your original post posits this question:



    "I would have some concerns about this and here's why" seems a pretty valid response to that question. If you don't want to hear those responses, perhaps you should have asked a different question....
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  • Ferryman
    replied to Kri, and the Trap of their Nature
    Do you mean the point of their existence in-universe, or the point of their existence in the game? In-universe I don't think they have a point, nor do they really need one. They are just there. In game terms they exist to be asshole elementals who demonstrate the weird, capricious nature of Creation and upend the usual assumptions we have surrounding the inherent moral value of free will. And also to be possible antagonists/opponents or weird color-characters that might be interesting if played against type.



    Yeah, first game I ever ran my players encountered a kri who...
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  • Ferryman
    replied to Dragon-Blooded Charm Previews
    Just to second what Irked said, please let no one (particularly the writers) take my criticisms as coming from anywhere but a place of furious love. The simple existence of the preview makes me happy, and I'm looking forward to seeing more.



    Nooooooooooooo. I cannot disagree more. No. Nonono. Uh uh. Nnnnnnnope....
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  • Ferryman
    replied to Dragon-Blooded Charm Previews
    If the fact introduced is immediately rendered unusable, how is this functionally different from declaring the Charm worthless in this situation? I don't know about you, but my players are bright enough to see through (and be irritated by) such a transparent bait-and-switch.



    I see where you are coming from, but I'm sure that you can appreciate there is a significant difference between anticipating a character's ability to fire an arrow a long distance and the ability to invent truths on the spot. I think you'll agree that it's a little disingenuous to suggest that the...
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  • Ferryman
    replied to Dragon-Blooded Charm Previews
    See, this is something that makes me inherently a bit uncomfortable. As an ST, if I declare that regardless of Survival rating or success on a roll there is absolutely none of that stuff, it's probably because the story I have in mind demands this. Case in point: The Wizard of Oz's example of the herb needed to cure his brother's illness. Okay, so that sounds great in theory but...in reality, if I intended to send my player to another forest far, far away to adventure in order to save his brother's life it's because that was a cool story to tell. If the player can then say "Nah I got a Charm...
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  • Ferryman
    replied to Dragon-Blooded Charm Previews
    Honestly? Being able to use one Ability for a narrow application of another Ability is a thin and unconvincing justification for the purchase of a Charm. I've seen the argument made before and find it just as unpersuasive now.

    To be clear, I'm not down on this preview as a whole. I'm excited for Terrestrial Charms (you have no idea). But a couple of these seem a little uninspiring.
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  • Ferryman
    replied to Dragon-Blooded Charm Previews
    I think whether you like the Charm will depend heavily on whether or not you think that this is the sort of thing that should demand a Charm purchase. A Charm purchase is a significant investment. It should be plainly obvious what the added value of that purchase is. If there's debate over what that added value is, IMO that's probably a good sign that either A) the Charm isn't written clearly enough or, B) it's not doing enough....
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  • Ferryman
    replied to Dragon-Blooded Charm Previews
    Kind of seems like it should be, though. I can't say I'm a big fan of requiring my players to spend XP on Charms before they're allowed to contribute collaboratively to the story....
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  • Ferryman
    replied to Dragon-Blooded Charm Previews
    Following the River's Course really puzzles me. Does it only apply to transactions made with hard currency? If not and it also applies to transfers of ledger-wealth...how the heck does the ST decide how they obtained "that" money, exactly? What money, precisely? Money is fungible, and ledger-wealth is even more abstract. If a merchant prince who buys goods from you pays with money he has obtained across a broad array of transactions in different markets, do you learn about all of those transactions, and therefore all of the Intimacies that were upheld while doing so? For that matter,...
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    Last edited by Ferryman; 04-25-2017, 11:01 AM.

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Ferryman
Ferryman
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Joined: 11-24-2013
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