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  • TheVarulfen
    replied to Mage Populations
    The Technocracy wouldn't even have half of that mage population. There's more to the Mage society than the Tecnocratic Union and the Traditions. Sure, Orphans are rare and the crafts are all nearly dead (at least that's what everyone else thinks), but then there's als Nephandi (who could be mixed into the other groups, partly), a hand full of Marauders and maybe some other unaffiliated. Even though most factions seem more or less dead, it's because there is this really low number of awakened in the first place.
    Mages are rare. While Sorcerers aren't. If you think about it, every sleeper...
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  • TheVarulfen
    replied to Fera Breeds: Pick Six
    Well...
    Basted for beeing quite diverse in terms of forms and tribes.
    Ananasi for beeing unique.
    Corax for beeing awesome.
    I like the Kitsune, but would rather have them not limited to just Japan.
    Also Nagah, because they are good for surprises and Ratkin for beeing the most badass of them all.

    All the others are kind of not my thing. Either too limited in terms of regions (playing mostly european centric games of WoD) or just plain useless (Rokea, srsly they're just seamonsters as described in the W20 rulebook).
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  • It's actually pretty awesome. It requires more effort from the ST, but I actually would like that style of play. It makes using blood and messages of how the beast makes my char tremble much more scary.

    The point of the 'normal' system is that players actually know the state of their char so they can roleplay it. You'd take a bit of this away, but it could open up an even deeper cave of dark, scary roleplay experience and be much more intense. Kind of like rolling perception rolls of your players chars in secrecy, so they don't know if they botched or aced that roll - but more ex...
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  • TheVarulfen
    replied to Correspondence
    Depends on your crafts and tools, really. Most healing spells are touch based, like acupuncture, bandaging, rubbing an ointment or creme on the subject or something. But you could try to brew a healing potion or make some kind of pill for the subject to take. In the last examples you wouldn't use Correspondence but Matter 2 to lock the healing effect on the pill/brew. Your ST might decide the effect doesn't work like that or only has a certain strength (say, you still can only roll Arete once to make the pill, no redos) to balance the whole thing. It also might be vulgar, as a pill shouldn't close...
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  • That's a very good question actually. I like to think that a character has no such measurement as 'I have 2 points of Willpower left.' or 'I still have 5 points of blood.'. Their sense of that is far more scary. You feel the beast getting stronger in yourself, while the hunger grows. You know that it is inside of you and you have to please it to a certain degree so it doesn't try to take over.
    Maybe, with enough of experience, a vampire might know how much hunger he can stand until the beast grows impatient, wants to hunt again. Thing is, the hunger is constantly there. Even having a full...
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  • Well, Dominate should work on ghosts as much as it should on other supernaturals - that is, not really that much (remember, supernaturals have their own powers and ways to deal with the powers of others... though this works on both ends, your initiate vampire might not have the tools to deal with ghosts yet). Dominating humans is easy and lesser vampires are no real problem, but stuff starts to get serious when you have summoned someone who is actually longer dead than you are. Thus the need of powers that control ghosts.
    My main argument would still be you need some initial power to establish...
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  • TheVarulfen
    replied to Online Communities For Roleplay?
    There's Roll20.com. It's a big platform with a lot of games to offer, actual sessions like sitting around a table that is. Just online, without the need to actually visit someones house (praised be ye lords of the internet). If you find an actual group depends on what you are searching, but you could also offer games yourself. It's a bit clunky though and the voice chat/ video chat options are still in development, so most players use Skype or whatever but it has character sheets for almost every system and a very alive community.
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  • Since low level Necromancy powers aren't that usefull in surviving (quite the opposite I'd think), I'd say some points in Dominate are a good start. Helps you get by without the need of a quiet place to perform your rituals. That stuff comes later, when you actually have a place to stay and a supply of blood.
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  • TheVarulfen
    replied to Correspondence
    You need Correspondence to cast an effect over a distance, that's right. But Corr is kind of a special case in this one.

    To lock an effect on a pattern, you need the appropriate sphere (say, life sphere to lock an effect on a living body). But that's only beeing used, if you want to cast an effect on someone/something that has a duration. You can cast fire on someone with simple Forces magic. But cursing somebody to have bad luck for the next two weeks needs to lock the effect with Life 2. It's Matter 2 for unliving matter and Forces 2 for, well, forces if you want to lock effects...
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  • TheVarulfen
    replied to Gifts and narration
    All WoD games are focused on story telling. You can really take the time to flesh out how a certain character uses it's powers, not just on werewolf, and it really very much improves the experience. Give some good, creative examples depending on the characters and let your players do the same. Make it so the gifts of a tribe have a theme (like all glasswalkers using some kind of tech devise to use their gifts or all fianna sing and so on) so your players know what to expect from certain NPCs. This could also be a nice way to 'reveal' a Character to be of a certain tribe (Of f***, so he really...
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  • TheVarulfen
    replied to Mage in the Real World
    I really love this article. It's just so absurd and likewise familiar when you are familiar with Mage in any way. And it's really an example of what I like the most in Mage. Finding a simple way to really f*** up your enemies plans....
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  • TheVarulfen
    replied to A Very Newbie Question
    It's how you deliver the attack. Simply throwing a fireball could be a single Arete throw. But you as a ST could rule this to be a Dex+Athletics roll as you have to use the fireball as a regular throwing weapon. It all depends on how complicated you want to make things. Whenever weapons are used (a gun with an enchanted bullet or an enchanted sword) the attack roll is required, but when using a magic only attack a hit-roll is usually not required unless you actually want the system to be that way.
    In terms of balancing, it's far easier to dodge an Arete-roll only fireball than a hit-roll...
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  • TheVarulfen
    replied to Paradox Rating per Spell
    I actually like a lot of HDYDT?. It's overly complicated at places but most things actually make sense, if you think about it for a few seconds. I was interested in it mostly because I wanted to know, how many successes of Arete the developers of Mage actually expect and how much that would do. Reading the forum, I think I'm really one of those few who actually liked the book.

    That beeing said, I want magic to be dangerous and unpredictable. I am the sort of ST, who let's his players do to much crazy stuff and who regrets this afterwards, because the power scaling went through the...
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  • My gaming troupe (actually just another player than me and our ST) did a game of Vampire where the Sabbat suddently went all out on the mortals at the beginning of Gehenna. Magical anomalies would appear as a sort of paradox backlash of mages trying to stand their ground vs an endless army of vampires. So our ST set up a chart for a d100 to roll random effects when our vampires had to cross through regions that were heavily tainted with paradox.
    This resulted in a few very crazy and epic events. The first time, besides turning the entire possessions of my malkavian vampire to gold (and making...
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  • I'd reccomend Roll20.com for online roll playing. It's a really great website, there's a bunch of groups looking for players for almost every ruleset. My girlfriend and I are using it almost exclusively to play our games. It's a bit clunky in terms of map design and you'd probably need Skype or else to host real sessions, as the implemented chat and video chat options are still in heavy development, but still, having online character sheets and the ST can controll everything you can (and can't) see is a pretty cool thing, not quite possible if just using skype or doing a forum play.
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  • TheVarulfen
    started a topic Paradox Rating per Spell

    Paradox Rating per Spell

    Sooo, first post on this forum.

    I read HDYDT? recently and realised, that this book recommends more than one point of paradox per effect, for certain great effects (such like using Corr5 to co-locate several locations on top of another, resulting in 5 points of paradox per location, per 10 min of effect).
    Now i'm asking, how do other STs deal with paradox in M20? I only attributed one single point of paradox to a vulgar effect up to this point, but I see how certain great effects could (and probably should) result in more points. How about rituals? I experiment in my mind, thinking...
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TheVarulfen
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Last Activity: 04-23-2017, 04:20 AM
Joined: 04-03-2017
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