As an ST, I hate Quiets!
I have put a lot of thoughts into it and I invented a lot of possible Quiets for PCs and NPCs alike to implement into my games. They all could have worked and there were a lot of opportunities were they could have been used. But I think there have been way too little explanations on how to actually play out a quiet, only some texts to how they should feel. And I hate telling my players how their characters should act (especially in Morbidity and Denial), so most Quiets I thought of were heavily influenced by the description of Madness in M20.
Now I'm reading...