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  • Staredown works exactly as it says. You can negate it's effects on you by spending Willpower points. That said, I was under the impression that frenzied garou are immune to mind control effects (other than calming the frenzy) and are far too out of control to spend willpower on anything.
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  • TheVarulfen
    replied to Kumo Spiders
    The Kumo are used by Ananasa to make the Wyrm believe it still holds a major influence among the Werespiders. The Kumo follow a triad of wyrmish Spider-Spirits (? - their nature is never really clarified) and of course, they don't know anything about Ananasas plans, so they actually believe they are following the Wyrm. In this scenario it totally makes sense that some Kumo try to break with the Wyrm, which may actually be part of Ananasas plans, too, to distract wyrmish forces from other, more pressing issues.

    The Antara instead, as the W20 Book of the Wyrm states, are Werespiders...
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  • Fire also holds the metaphysical force of purification and consuming corruption, which is a major factor why vampires fear it that much. It's not about the mages paradigm in this case, it's about what vampires believe they are. Also, the fact alone that vampires can not deal with fire any more than mortals makes it such a good weapon against blood suckers (this is the same reason why shotguns are so useful against vampires, too).
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  • TheVarulfen
    replied to Pardigm Wording
    Those things in the books are just guidelines and paradigms evolve during play.
    One of my players begann with "Everything is an Illusion/Prison" using some Witchcraft, and Yoga. The premise was, that the world was limiting her in many ways and believing that there should be more, maybe on another plane of existence. Being a Mind-oriented witch, she chose to establish the concept of an "ego barrier" in play, after a while. The concept describes a fiel created by a consciousness that forms and influences her surroundings. Now this concept is the very center of her believe,...
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  • TheVarulfen
    replied to Hungarian Mirror Trap
    To trap someone in a pocket realm, I'd say Correspondence 4, Life 3 (transfer the living pattern through a mirror into the "mirror world", not the same as the mirror realm). It's probably a good idea to ward that space before you trap someone in there (depending on their potential power).
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  • TheVarulfen
    replied to Questions on Nodes
    The Verbena rote you're talking about was a ritual to flood the land with the Quintessence of said sacrifice to heal the life on it. It wasn't designed to upgrade Nodes. Also yes, it had to be a willing sacrifice or the violent resonances of unwillingly given Quintessence would have tainted the land....
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  • TheVarulfen
    replied to Questions on Nodes
    In Demon Lore, the Lower Umbra was sealed in a way so it wouldn't be found and can't be entered by living beings.
    The reason in a pure mage setting would be, that mages are alive. There are the Soujourn-Spells to enter the Lower Umbra as a spirit while leaving your living body behind.



    The Dreaming would most likely be accessed via the Higher Umbra, when traveling through the umbra. However there are also connections to the shenti (like the Malfeas). There are ways to travel into the Umbra physically and thus, it should be possible to go into the Dreaming from there....
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  • TheVarulfen
    replied to Questions on Nodes
    The mage residing in his/her demesne would have to use not only Correspondence but also Spirit, because he/she casts spells from outside the borders of physical reality. Sleeping people could be affected more directly, but with the downside that finding a sleeping mind in the Dreaming is pretty hard and probably not worth the effort.
    A Sanctum has an Arcane rating, yes. If the Demesne was also the Sanctum, it would profit from the Arcane.
    That beeing said, it wouldn't be worth it to make a Demesne your Sanctum as most probably it would already work in your paradigm, so all effects...
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  • TheVarulfen
    replied to Questions on Nodes
    Nodes are used as anchors to make realms accessible. The downside is, the quintessence is most likely used up by that particular Node. It may be possible to find other sources of Quintessence, though. (Think of Matter, Epherma, Gnosis and Glamour as different forms of Quintessence and how it would be possible to access these. Glamour, as a free source of energy should be very easy to channel.)
    I don't think there are Nodes in the Umbra, as there are different ways for Quintessence to flow through these realms.



    Actually, that's how I would do it. The only reason...
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  • TheVarulfen
    replied to Revenant Mage
    I'd probably allow Revenant Mages when they buy it as a very expensice Merit, forcing the player to also buy some very nice Flaws to make their characters life hell (also, their Resonances might not be nice). Also, the character would need a very good backstory (not one hastily crafted like: Yeah, he's from a Giovanni Revenant family but he really likes the Traditions more.). You will get into politics and arguments with vampires, a lot! They will be a major theme in a chronicle with such a vampire. (As a player, this is what I would expect, anyways.)
    Raising Arete wouldn't be much harder,...
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  • TheVarulfen
    replied to Backing up yourself.
    Mage20 actually describes similar effects in the Wonders section. "The Rebooter Self-Retrieval Bio-Printer" pretty much makes a save-state of your current form and reprints you as you were when you used to be then, whenever you die. This one actually recreates you as you were on a very specific point of time. You will lose everything you gained afterwards (memories, experience, stats, etc).

    To "simply" move your body, I'd rule Spirit 5/Life 5 to take permanent possession of a body. Every lesser effect would be non-permanent and subjects your mage to pattern bleeding...
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  • Not quite the down to earth folks actually. Many Sorcerers (or Hedge Magicians, in game talk) are even more fanatic about their art than the Awakened. Also, there's still the catch I described earlier.

    The ghoul thing would have worked, if the toreador wife knew about it. The whole "shout the name of my attack"-thing is nice, but even with access to Hunter.net most Edges would have very different names in every corner of the world, because all the names in the source books are game terms, for the players to use not for the characters.
    In the World of Darkness, there...
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  • Normally, a hunter wouldn't have this problem as either he or the monsters would be dead at the end of the night.

    First of, he could pretend to be some kind of mage. All splats have distinctive auras, but he may just be some normal human being who learned some magic. Hedge Magic that is, in game terms. With a vampire wife and a deep connection to supernaturals this is quite plausible, actually. But beware, if you claim to be some kind of wizard some cainites may become very, very interested in you.
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TheVarulfen
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