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  • TheVarulfen
    replied to Question about Tass
    Basically, this. Yeah.



    Prime 1 is used to fill your Quintessence-wheel beyond your avatar rating, when meditating on Nodes and Junctures. Tass is a more stable, not free flowing form of Quintessence and can be carried around seperatly, as I understand HDYDT. However, it can be absorbed the same way than normal Quintessence, as long as you have it on you. Prime 2 can be used to absorb Tass, that is in your vicinity, but not touching your body (and employ Correspondence 2/Prime 2 for a spell, that basically teleports the Quintessence of the Tass to you, from a far away...
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  • TheVarulfen
    replied to Question about Tass
    This is right, but as pointed out Tass has Resonance and shines like a beacon, if stocked up. There should be some work put into it to rack up such amounts of Tass savely. Like purifying, transmuting and whatever. This also means, the Resonance will change in some way related to the process, so your mages can actually try to change the Resonances that way AND make it more stable....
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  • To build an investigation setup, you have to be carefully seeding clues, even if the characters and the players are not ready to decipher them, yet. Little steps, like a peculiar grafitti on the wall, just where some "random" thugs did hang out. Later, as it turns out, they remember having seen the secret code or identification symbol of the antagonists minions everywhere in the city.

    Also, play a bit with the characters concepts. Two Lupus who don't know much about the city? A Fianna, who doesn't like to party and a calm Stargazer? Sure, no simple party, but what if they...
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  • TheVarulfen
    replied to Question about Tass
    I'd probably would rule it not to stock up, but it could depend on what you think the tass is made of. Is it the crystal clear water of a mountain spring, only flowing in moonlit nights? It would flow away and even if you try to block the tass from flowing away, it would get dirty or whatever in some way. Or losing it's "pure-ness" by being held in a non-natural environment.
    The fruits of a mystical tree? Become rotten over time.
    On the other side, certain Tass could stock up. The destilled special fuel, your etherite character made? Could be stable enough to last for a while....
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  • Werespiders are awesome and the ananasi are a very good aproach.
    I personally don't get why there even is a sexy spider person trope... sure, there can be a sexy/seductive trope for anything these days, but it's not like spiders itself were especially romantic.
    I like the cold way of the ananasi. I like how they manipulate, stay in the background and strike when you don't expect it. Exactly like this little creature in the video.
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  • TheVarulfen
    replied to Complete newbie in Rpg
    Good for you, I'm playing WoD a while now, GMing for my girlfriend. But first of all, this is the Classic World of Darkness forum, not Chronicles. Look a spot higher in the list.

    That being said, I think it's a lot of fun, doing some 1on1 RP with your girlfriend or really any one person you know well and who's interested. I found, the choice of game system is really important. Now, I mostly played DnD and CWoD games, so that's what I can talk about.
    Games like DnD have a really strong emphasis on party and teamwork, being more of a war game with mostly quite the epic stories,...
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  • TheVarulfen
    replied to Life magic and brain damage
    A targeted attack on the head or extra successes for using correspondence to deliver the spell. Damage as per spell damage chart, aggravated. If a player has life 3, I assume (or demand) decent knowledge of medicin, in one way or the other, but maybe make him/her roll int+medicine to achive the effect. Vulgar? I'd like it to be, but it isn't, as long as you keep it clean and simple. Maybe, if you just touch the target instead of giving him a solid smack on the back of his head, then it's vulgar. (Touching someone and he dies? Seems vulgar to me.)
    The "from a distance" version,...
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  • TheVarulfen
    replied to Combat ideas
    Your standart issue verbena kitchen knife may never go dull. Also, you may exel at hitting weak spots of your targets by scanning them for previous injuries or bodily anomalies.
    You could also build a decent defensive by enhancing your pagan clothing with matter.
    Never run out of kitchen knifes to throw at your enemies, because you can teleport them into your big pockets. Maybe also throw kittens at them... Corr 2, Life 2 makes it possible.
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  • However you want them to look, basically. Most might be gruesome mutants with different sized arms and legs. Take a look at what fomor powers they have and extrapolate. A fomor with the Strength +5 power is a bulky mess of muscles. While a fomor with "wyrms eyes" might look perfectly normal, exept for that monstrous eyes. Not all have to be terribly alien or anything. A fomor that looks kind of like a normal human can be an exeptionally difficult target, because he can always have some people around him and doesn't have to hide from society.
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  • TheVarulfen
    replied to Thunder Punch.
    In my games, there is a lower difficulty limit of 3 and a maximum of 9 (using thresholds, if difficulty goes higher). Also -3 and +3 are the maximum modifiers when it comes to how a character can modify difficulty. The difficulty to attack from behind, however is described as beeing 4 in the rulebook, so modified with a spell it would be 3 instead.
    I feel this is a good enough system, it'd be kind of redundant rolling on difficulty 2 or 1, you could say they're basically automatic sucesses.

    For the spell effects: Yeah, totally do that. Mage rotes and spell descriptions are just...
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  • This is classic world of darkness, not chronicles. You're in the wrong forum.
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  • TheVarulfen
    replied to Using Lillith in game
    I'm currently using her as a plot point, but it's not resolved yet. She hasn't even shown up in person and since a player of mine is reading this forum, I won't tell anything, yet.
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TheVarulfen
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