Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Multiple attacks are generally only possible with multiple weapons, which have their own penalties to difficulty, or with celerity, time magic or some other supernatural ability that has some kind of draw (like Rage)....
    See more | Go to post

    Leave a comment:


  • There are thoughts behind all of these rules.
    Revised/V20: You take your normal action, but for every further action you have to speed up, making things more difficult as you can't keep up with everything you want to do.
    2nd Ed/all other 20s: While you plan your time so you can do all those things, there's only a very limited time frame to actually do it. You try to do everything equaly good or prioritize one action, while the other one only gets limited attention. When trying to do something you're not quite sure about (low dice pool), that's a real limiter.

    Both of these...
    See more | Go to post

    Leave a comment:


  • TheVarulfen
    replied to Mystery/Meta Spheres.
    I'd use minor spheres only in a game, where the mages would have a rather limited paradigm. You could replace the old sphere system to allow players to actually build their own spheres. This could either be in an orphan game, where other mages, like the Traditions, still use normal spheres and are very powerfull in comparison. Or everyone would use just a few minor spheres, gaining quick mastery over their chosen aspect, but never mastering the whole of magic. The latter would very much limit the power of mages to a degree, where they wouldn't overpower other supernaturals easily, making the power...
    See more | Go to post

    Leave a comment:


  • TheVarulfen
    replied to Mystery/Meta Spheres.
    Spells in DnD are prepared, something a mage in Mage can and should also do. So preparing a spell with meta-magic effects (stronger, last longer etc) is just preparing a spell with more successes. It's just that easy. Difference in the systems: Mages in Mage can spontaniously cast simpler spells and preparing a more complex spell means you can just prepare less spells in general....
    See more | Go to post

    Leave a comment:


  • Most types of crafting and also all fields of science have some cross-refrences to other crafts/sciences. As a biologist, you have to have knowledge about chemicals and physics, but also might need some knowledge about psychology of animals and you might want to know some latin and greek, some things about medicine and so on. What are your points against or for any 'system' you want to use?
    See more | Go to post

    Leave a comment:


  • Nice try, but said vampire's lair would probably have defenses a mortal or a gouhl can't overcome. At least any lair, where you'd need that kind of trick to defeat it's resident. Examples like this are easy to make, but it's rarely so simple unless you have a really lame storyteller.

    However I tend to agree that it's not that overpowered. It is annoying though, to wait for multiple actions from several PCs or NPCs. I have played with a Celerity abuser once and it was only this one who nearly hogged all fighting sequences for himself. It just get's old very soon. Celerity is good enough...
    See more | Go to post

    Leave a comment:


  • TheVarulfen
    replied to Mystery/Meta Spheres.
    So, my first thought was "This is a terrible idea." but then I got thinking. Why should'nt there be mages with different paradigms that are based on an entirely different sphere system? This would be an excelent way of making your PCs and players wonder what is actually happening. Though it might be hard to make an alternative system work. Then again, maybe that paradigm is flawed in it's own ways and while it is more potent in some ways, as the Transferrance spere, it is utterly impossible to do other things, regular sphere magic can easily acomplish.

    Thinking further about...
    See more | Go to post

    Leave a comment:


  • You soak each individual attack. There is no actual limit on how many attacks you might actually soak per turn. However, remember most hunters can only soak bashing damage and armor breaks down, if the damage of the attack is more than twice its armor rating.
    See more | Go to post

    Leave a comment:


  • In my games, the Fey, Chimera and everything related to the Dreaming are effected by the Mind-Sphere instead of Spirit. I use the same rules as for spirits, just swap the spheres. Effectively this also means Glamour is just a form of Quintessence, modyfied by the Dreaming, so you would need both Prime and Mind to manipulate it. Since the Dreaming is thought-stuff, it makes just much more sense this way.
    So to modify a Kinain or Kithain soul... that's another thing. For the soul you'll definetly need Spirit at Level 5, also Prime, but to affect a Kinain, you also need the hight levels of...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
TheVarulfen
Member
Last Activity: Yesterday, 12:46 PM
Joined: 04-03-2017
Location:
Working...
X