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  • My own take is that the Gehenna War is less of a deal than many think. I really like the BJD bit that the ancients aren’t nearly as powerful as they pretend to be (the Ravnos incident was mostly Chimerstry 8-9 fueled by continual feeding on other supernaturals) or, if you want the Ravnos incident to be full strength, the full “plot device” aspect is only accessible in wassail.*

    What this means in practice is that many Methuselahs are just as big, if not bigger, players of the Jyhad as the Antediluvians are… and because there is a cap on potency (basically at 4th Gen as I play...
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  • I think it also makes Revenants and Dhampirs work a bit more smoothly too as you don’t need the “they still age but slowly” or “they age normally until their vampire heritage kicks in then it slows.”

    Instead it’s just “they develop at a normal rate until physical maturity then age at whatever rate you want for your setting.”

    That said too, creepy Revenant children who look 6, but have the mind of a 30 year old and ones frozen as an infant because an insane parent feeds them their blood are really creepy so I can see that angle… however I sometimes wonder...
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  • Metaplot is about as useful as trying to run a campaign with two GMs who aren’t actually on the page.

    GM1 (Home table): I’ve spent an entire campaign building up a conflict involving Ravnos elders trying supplant the Camarilla in the city.

    GM2 (Metaplot): I just had the Ravnos Antediluvian wake up, go on a rampage, get nuked by science wizards and in a final act of spite induce all Ravnos across the globe to commit murder-suicide. All the Ravnos in your city except the two neonates are now dead and only a hundred or so are left in the world. We also included in our...
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  • Lore is lore and the lore says they stay physically children, but I will point out that you are incorrect here. The biological processes for child development are NOT the same as for senescence. The former is constructive (adding cells, increasing neural pathways) the latter is destructive (cells failing to replicate properly leading to atrophy, organ failure and cancers, degenerating neural pathways).

    As such, its entirely possible to have a process that halts senescence, but would not halt development and normal cellular reproduction. In fact, given what we know of ghoul biology;...
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  • Chris24601
    replied to Abilities limit in V20
    If we’re playing by Mage cosmology then Vampires are Thaumivores who pull the quintessence needed to avoid pattern burn/disbelief from the life blood of their victims (which is why humans give so much more than animals… volume is irrelevant, it’s relative quintessence in the pattern and sapients always have more)… and even more quintessence for the more blatant and less mythic thread-y powers they employ....
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  • Not at all; Boston having a Malk prince who thinks he’s King Arthur is and the only other established NPC being an Anarch leader riffing on the Sons of Liberty is the sort of unimaginative drivel you’d expect from a setting book called “Dark Colony” (singular) that actually covers the entire New England region (i.e. colonies, plural).

    There’s just so much actual history that can be mined there, from its early position on the British trade triangle, to notable Boston Brahmin (the elite families of Boston) who would certainly have been Embraced over the years (my Prince is...
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  • Chris24601
    replied to Abilities limit in V20
    Antediluvians are basically plot devices… they don’t actually need stats and I think establishing their traits at 10 is a mistake in the same way that trying to give Godzilla a Strength score in the V20 scale is futile.

    That said, the theory behind the allowing abilities as well as attributes to go above five for the low generation vampires is that 5 is the best you can get in one human lifetime; but vampires are immortal and do not grow decrepit with age and so can achieve truly superhuman levels of skill.

    Which, yes, in theory, means a 4th Gen with 9 Dex, 9 Firearms...
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Chris24601
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