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  • Highly unlikely. Don't confuse volume for bandwidth. Per the post and thread counts, Werewolf is a distant third behind Mage in terms of number of people talking about it while Vampire almost has more than all four of the rest of the splat types put together.

    Vampire has ALWAYS been the money-maker for the World of Darkness (and I say this as someone who is first and foremost a Mage fan). You'd be far more likely to see Werewolves retconned into a Vampire clan than any sort of Werewolves are now the king of the splats.

    Frankly, how viable the Masquerade would be in the...
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  • My first introduction to the Baali was through the Chaos Factor as part of my collection for Mage. As such, it’s always been my canon for the Baali, particularly since I didn’t start really picking up non-Mage material until about 5 years ago.

    Leaving their origin as The Chaos Factor one also made sense in light of my Vampire campaign being expressly Catholic-themed and Vampire exclusive (to the point of Lupines not even being Garou, but the descendants of Lycaon who were cursed by angels mistaken for Greek Gods by those unfamiliar with that insignificant monotheistic religion...
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  • I’ll definitely be dropping the Ravnos bane for something a little closer to the Toreador one (only vice instead of beauty-related) if I convert my existing campaign to V5 at some point. The nightly move-or-die is just too disruptive to my campaign world to be useful.
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  • Well, the thing about Clan emnity is that clans are made up of vampires; many of whom are not old enough to have even been involved with the events that you’re citing. Why would a Gangel sired in the 1980s give two flips about a Gangrel who got turned into a gargoyle by some Tremere he’s never met nearly a millennium ago?

    Meanwhile there’s the Tremere he personally knows who hooked his RV up with a ritual keeps all sunlight out, even if some moron busts open the door during the day. Why would he hate that guy?

    As to Tremere’s return, per the lore he’s probably...
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  • It’s right in the rules; virtue dots bought at creation add to willpower or humanity (its one of the reasons why they cost more).
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  • Keeping it to 5 is pretty easy even in V20; just keep the PCs/NPCs to 8th Gen or higher.

    That actually was my solution for my Boston campaign; there's literally only one NPC that's lower than that, and he's a 7th Gen Ventrue who was Prince, but turned that duty over to his childe for day to day matters while he's turned recluse and pursues his own interests. Most of the Camarilla elite are 8th and 9th Generation (with a few 10th Gen subordinates) and are more than dangerous for the PCs due to their resources and influence.

    This also means that the PCs ultimately have...
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  • Chris24601
    replied to V5 Vampire Companion
    “It’s exactly the same except for X” is basically the textbook definition for a parallel universe story.

    Likewise, as I’ve stated before I don’t consider BJD to be a part of the natural V20 canon. It was the last V20 book published barely six-months (Jan 2018) ahead of V5 (Aug 2018) when the changes Paradox had made for V5 were already well known. It was a patch product akin to many of the last products released by D&D ahead of an edition change that are more about pitching a “new normal” than actually following the previous edition’s lore with any great accuracy...
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  • I've been doing some things with my own version of Boston (I thought the official version was lame so its all original characters; though in classic VtM style a number of them were real people) involving a goodwill ambassador from the Banu Haqim who arrived at court because negotiations with the Camarilla after the Assamite schism were nearing completion and Setites making inroads with the local Anarchs.

    That said, the Brujah are still a major force in the Camarilla in my setting (only the Gangrel peaced-out and are now independent rather than joining the Anarchs in large numbers)...
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  • Chris24601
    replied to V5 Vampire Companion
    Not from my end. I happen to think that makes more sense than the alternative.

    One of the biggest issues with Forgotten Realms has been trying to keep it "the same universe" even as the rules have shifted quite extensively between editions of D&D. That's why FR has had a "Trouble" event coinciding with virtually every new edition that throws the whole nature of reality into chaos and ends with things settling down into the new status quo.

    But at least they're acknowledging that some force altered the cosmos from what was previously known.
    ...
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  • Chris24601
    replied to V5 Vampire Companion
    As an author you know stories without structure (i.e. rules) are shit. This goes double for fantasy (and VtM is urban fantasy) where consistent rules for the supernatural are key to maintaining suspension of disbelief.

    Even soft magic systems have rules that keep them from being the resolution to the story’s climax (ex. Captain Marvel’s powers are pretty much pure soft magic; the climax was her overcoming the conditioning/inhibitor; her kicking everyone’s ass and blowing the crap out of the Kree fleet was pure catharsis... conversely, Aladdin doesn’t beat Jafar by wielding...
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  • Chris24601
    replied to V5 Vampire Companion
    None of which requires V5 to be in the precise identical universe as V20... any more than Revised V, W and M all having the Red Star and a shared destruction in the unworld causing the Wraith maelstrom and the Mage avatar storm require them to all be in the precise same universe with each other vs. being in neighboring universes that are very close to each other.

    Events play out almost identically in each parallel universe, but there are minor differences where mechanics and/or canon conflicts (ex. in the V5 universe Chimerstry has always been an Obfuscate power that required Presence)....
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  • Chris24601
    replied to V5 Vampire Companion
    You're mistaking my examples for my argument. My argument is that the claim that V5 is happening in the same universe as V20 (and prior editions) is nonsense because the changes between editions don't allow for any sort of easy conversion.

    CTPhipps is the one saying all these differences and retcons still exist in the precise same universe as V20... I bring up all the conversion problems specifically to show how, if his claim was true, then these things should have been easy to bring over instead of resulting in a multitude of headaches because of the numerous differences in setting...
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  • Chris24601
    replied to V5 Vampire Companion
    BJD always felt more like trying to shoehorn V5 concepts they knew were coming into V20 the same way the tail-end 3.5e D&D books were basically testbeds for 4E mechanics.

    As to being basically the same teams;

    V20 Core Authors: Justin Achilli, Rose Bailey, Matthew McFarland, Eddy Webb

    V5 Core Authors: Kenneth Hite, Mark Rein•Hagen, Matthew Dawkins, Juhanna Peterson, Martin Ericsson, Karim Muammar, Karl Bergström, Jennifer Smith, Jason Andrew, Jason Carl

    I don’t see a single author in common there. Now I’ll admit that this has changed...
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  • Chris24601
    replied to V5 Vampire Companion
    Sometimes I feel like CTPhipps spends more time trying to spin the lore to make the retcons make sense than the people writing the actual books do.

    The thing that makes the most sense to me is that V5 is basically happening in a parallel universe (some of the Mage books covered the idea of each line happening in parallel realities where many things were the same, but others different, in order to explain some of the variances between the game line canons). V5 is the reality right next door to the V20 universe and while its close, there are differences (Thinbloods having alchemy instead...
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  • I think its a general tendency towards risk aversion that can be amplified by either or both of bad GMing and/or system whose character building mechanics aren't a good fit for its lethality.

    For examples, here are two extremes where system risk aversion isn't very common.

    First, old-school D&D didn't have it because character creation was literally roll dice seven times (six for attributes, once for hit points), slap a race/class onto it, grab some basic equipment and go. When I was in middle school and ran games I could throw together AD&D characters for players...
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  • Two other types I think worth noting are what I call the “Punisher” and “Security Blanket” power gamers.

    Punishers is the label I apply to people who use the game a pressure release valve. They have some stressful situation in their life they’re unable to do anything about (ex. a crappy boss at a job you need to make ends meet). So they build combat monsters in games to take out those frustrations on what amount to proxies in a safe way that harms no one real. Not only is this good, it’s healthy and shows a strong conscience and awareness that they can use a game as a...
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  • As has long been gospel around my neck of the woods, “A good GM can make even the worst system sing and even the best system can’t save a bad GM.”

    Also, for some people, “bare bones” is a feature, not a bug. It means there’s more room for improv on both sides in terms of setting up and playing out scenarios....
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  • The inbuilt restrictions on disciplines and inability to use rouse checks pretty heavily caps the power of ghouls as it is. One could argue too that because they’re still mortal, they grow and adapt more quickly such that a ghoul of 30 years might grow as much as a vamp does in 60-100 (so in a neonate game they’d get the same starting +15 xp as a neonate embraced c. 1920 if they became a ghoul in the 90s.
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  • On a completely different topic from Dhampirs, is there any advice on balancing Ghouls and Mortals relative to the different starting ages (childer vs. neonate vs. ancillae)?

    V5 seems to be focused on making sure the PCs are about the same level of strength in terms of its generation rules (i.e. every PC should be a childer or neonate, not one playing a neonate and another an ancillae), but ghouls and mortals seem balanced about childer level.

    Now I fully admit it could be that with JA's return to Vampire that concerns about balancing things are no longer as important,...
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  • And I’d prefer they be different because I find the thematic elements of Dhampirs as essentially the Anti-Caine (and the end of/deliverance from Caine’s curse) far more compelling than them just being yet another corruption of life by the undead.

    Then again, I’m also apparently rather alone in finding the Wormwood ending in Gehenna to be the most compelling of the provided endings and in preferring the game as a straight up Christian morality tale rather than diluting it with “every vampire myth from every culture in the world is true.”

    Dhampirs fit that mythology...
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Chris24601
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