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  • "In Chronicles of Darkness games,aggravated damage is a catch-all representing extremely serious injuries: the crushed bones, deep cuts, and other nasty things that toss characters at death’s door."

    What comes to my mind first are explosives. If you are at ground zero of an explosive, it does aggravated instead of lethal. Pretty much stuff that you could rule do permanent damage to a mortal, like for example if your hand gets crushed to bits by a crusher, it might not be the best idea to have that damage represented by doing so much damage as to roll over, but for mortals...
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    Last edited by Cainite; Yesterday, 10:02 AM.

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  • Cainite
    replied to Dark Eras 2 Discussion Thread
    Currently, 18 days to go on the campaign. Ends on August 5th.
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  • Cainite
    replied to Vampires vs. Werewolves!
    Oh damn, I actually thought ravens were still size 1. I guess I portrayed that power wrong in my game, I had the Gangrel turn into a flock of ravens . It's a good thing that my players don't read any of the rules, much less the forums .

    Strangely I've been enjoying this bout of rule-interpreting, so don't worry I'm not offended or anything. Been interesting thinking about this actually.

    I was remembering one more thing about the Swarm Form that had me wondering and it's this passage:


    Depends on how you look at it, it might support you arguments...
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  • Cainite
    replied to Vampires vs. Werewolves!
    The Distracted condition is not that big of a deal:


    It's kinda catch-all with the whole precision thing, but I read it so that basically it means you have a hard time trying to study for your next exam or pick a lock or do brain surgery WHILE YOU ARE COVERED IN AN SWARM OF CLAWS AND BEAKS RIPPING AT YOUR FLESH AND PECKING OUT YOUR EYES, OMG MY EYES!

    But yeah, I guess I just lack imagination and think too much like "stand there and hit stuff" to see the utility of it outside of straight up combat....
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  • Cainite
    replied to Vampires vs. Werewolves!
    So turning into 1 rat would be almost as powerful as 100 rats? Surprise attack as a rat has the same damage potential as a swarm of them? If you ask me, I would rather take on the 1 rat. It is true that changing it to aggravated is pretty powerful, but why bother since most of the time you'd still do more damage in Vampire form, no need to spend merit points. Bear in mind that the Swarm has no "weapon bonus". I've found that most damage by far come from that +1 to +4 that weapons/claws/teeth give....
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  • Cainite
    replied to Vampires vs. Werewolves!
    Also, different than Beast Skin: Whereas that uses the creatures speed, in Swarm Form "The swarm moves at the vampire’s Speed, modified for the creatures’ Size, in any logical direction."
    And this passage would have no reason to exist if it was always 1 or chance die:
    Why even ignore Def or divide damage if it's going to be only 1 damage at most, with reinforced clothing negating even that?

    EDIT: I would say the laws of Physics are pretty mutable in a world where there's magic, humans turning into huge half-wolf-monsters and vampires changing into anything....
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    Last edited by Cainite; 07-17-2017, 10:26 AM.

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  • Cainite
    replied to Vampires vs. Werewolves!
    That is true, but then again it's pretty dumb that when using any creature with a size of 0, and most size 1, you would have 0 Strength or Brawl. You would be using a chance die pretty much always. Seems too weak to me.

    I tried the Swarm Form with the Vampires stats in a game I ran and it wasn't that powerful actually. I tried a BP 3 Gangrel with Strength 4, Brawl 4 so I was rolling 11 dice with Willpower against one starting stats Werewolf that had only 1 Essence and no Gifts at all. Granted, I had horrible luck with the dice, but still only managed to force it to change to Gauru...
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  • Am I understanding it correctly that it's pretty much impossible to notice something hidden by Obfuscate unless you have Auspex?

    Obfuscate 2: Touch of Shadow:


    But then it says:


    So, does that mean that when forced to come into contact with a hidden object you can roll to notice it, or can you try to notice it even without bumping into it?

    Obfuscate 3: Cloak of Night:


    So wait a minute. It basically says that you are impossible to detect by others, only the person you attack. But then it says you can be tracked...
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    Last edited by Cainite; 07-17-2017, 01:41 AM.

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  • Cainite
    replied to [2E] Totems questions
    On p.108 in the WtF 2E core for Totem merit it starts: "Your character has a relationship to a totem spirit, either personally or a pack totem." So yes, you can have a personal totem.

    But it continues: "Note that any character can only have five points of this merit." So that would be the limitation. Basically by RAW it can only grant a 1 experience cost benefit....
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    Last edited by Cainite; 07-14-2017, 04:15 PM.

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  • Since we are on the topic of injuries:
    A character needs to make a Stamina roll each turn. If a character fails they falls down unconscious.

    So, do they keep making these rolls at the start of each of their turns until they are either healed enough to not be full of damage, or until they die? Also, if a character has previously failed and fallen to the ground unconscious and then the next round they succeed, they can do their turn as usual for that round at least? After a successful roll they basically wake up with the knocked down tilt?
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  • Cainite
    replied to Vampires vs. Werewolves!
    Or since it's called Primal Fear, maybe rather than just fast, it's more like the sight of a 3 meters tall 600 kg hulking creature of muscle, claws, teeth and fur charging at you and towering over you strips an intelligent creature of all they had learned and they react on pure instinct alone.
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  • A Daeva uses Majesty 2: Confidant on a person, and gets an exceptional success, so the Charmed condition lasts for several nights. That same night the Daeva is possessed by a Strix. Does the Charmed condition end, or is it "transferred"?

    Also, would the answer be the same if the Daeva went into "temporary" Torpor, full lethal damage for a few hours?

    Would the charmed person seeing either of these events happen have any effect on your answer?
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  • That reminded me of a question I had been pondering. Does encountering a trigger and going to Wasu-Im immediately trigger a possible Basu-Im in a packmate? I had interpreted that passage to mean that a packmate entering Basu-Im triggers that in packmates as well. Otherwise it would be possible that the packmates go into Basu-Im before the person that was "triggered", which seems wrong to me. I think they should have time enough to react and get away before they too are sucked in the vortex of death.

    EDIT: Also as a side note, these "ask a simple question" threads...
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    Last edited by Cainite; 07-13-2017, 12:12 PM.

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  • How does a Werewolf in full on Kuruth act? What is it motivated by? Does it want to absolutely try to hunt and kill something/anything as fast as it can, or does it only run and kill everything that happens on its path? How intelligent is it?

    A Vampire's Frenzy seems easier to grasp, since it's usually motivated by a clear reason. Anger, hunger, fear.

    But a Werewolf trigger can be any number of things. Like seeing the moon. No clear motivation for the rage, not like you can attack the moon.

    Example scenario from a session:
    A Werewolf is driven to Wasu-Im...
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  • That show was really good IMO. Great voice actors and cool animation style. And some hilarious dialogue at the start of episode 2.

    Too bad it was only 4 episodes long, but apparently they are making a second season with 8 episodes. Season 2 is supposed to follow the story of Castelvania 3, with this season 1 being like the prequel to that story.
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  • "Luckily" the two PC's that plan on attacking a powerful Elder Vampire are newly changed, so only Primal Urge 1 and also don't have that Gift currently. Will have to see next session if they come up with a better plan that "charge in head on" or if they manage to make it through all the mortal security without "using up" their Gauru.

    A -3 with stamina amount of damage seems pretty reasonable if/when they go Big Wolfy (-4 for normal wolf size) and reveal what they are. Now all I need to do is manage to roll 1-2 successes, which I've so far been struggling...
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    Last edited by Cainite; 07-12-2017, 07:21 AM.

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  • Cainite
    replied to Vampires vs. Werewolves!
    From my own very very limited experience with Werewolf players fighting Vampire NPC's in 2E (basically only one fight so far) Vampires have no chance in a "fair" fight, as in going toe-to-toe against even a newly changed Werewolf in melee. The only chance they seem to have is if the Werewolf has already done their 1-Gauru-change-per-scene and they don't go into Death Rage and you have a very powerful Elder Vampire full of blood.

    Or you do enough damage in 1 hit to pretty much insta-kill. I recommend being an expert marksman with an anti-material sniper rifle, firing at a...
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  • Scenario: A Vampire-With-a-Strix-Inside is in a fight with some Werewolves and Vampires. It's been around the block enough to know that Werewolf teeth are a real pain against its host body. He would like to disable said teeth.

    There are rules for targeting limbs (for a wrack) and the head itself (for stunning). If one would target the muzzle of a wolf with a sword to cause a "muzzle wrack", would you make it a -2 that needs damage more-than-stamina to disable, a -3 with the same, or -4 to cause an instant wrack just like with targeting a hand to break fingers? So the goal...
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  • Thanks all for the great answers!

    Tomorrow is the first time ever that I'm ST:ing a Werewolf session (done some Vampire and Mortal before) where the players get introduced to the Hisil, so I'm really gathering all the info I can get. The spirits are a difficult thing to wrap my head around, even after reading sections about them over and over again. Influence for some reason is difficult for me to understand, also Bans and Banes are hard to come up with.

    My players started regular Mortal and I always gave them a choice if they wanted to go the Hunter, Vampire, Mage or...
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  • Questions about equipment and the Hisil/Reaching:
    When a werewolf reaches over from the material world into the Hisil, what happens to all of their possessions? Do they get all the gear they were carrying with them, clothes, weapons, backpacks etc. or do they drop down on the ground where the disappeared from and they arrive naked through the gauntlet?

    If they do take their equipment, to what extent? Guns, backpacks, duffel bags, corpses you are carrying, vehicles they are in/on? Also, does the equipment still work? I think it would be safe to assume melee weapons work just...
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Cainite
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