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  • BvBPL
    replied to Tag, You're It
    I'm not sure I see what you're getting at. It seems to me that it takes a very little energy to move something through the air, and much more to move it throw a solid body, like armor or, well, a body. So I'm not sure what you're getting at because air resistance generally isn't much a energy sap....
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  • BvBPL
    replied to Tag, You're It
    ​An implication is literally not "read as written."


    ​A thrower does put her body weight behind a thrown, at least for a spear. Come to think of it, there are relatively few occasions where one would put her weight behind a spear when fighting hand-to-hand.


    --

    ​While I appreciate the argument about verisimilitude of the physics, I'm a bit more interested in the game mechanics as it would be casually easy to describe a stunt that makes a thrown weapon chop, pierce, or smash. Is there any mechanical or balance reason a thrown ax,...
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    Last edited by BvBPL; 04-23-2017, 12:20 PM.

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  • BvBPL
    started a topic Tag, You're It

    Tag, You're It

    Thinking about weapon tags, and kind of scratching my head.

    Can a thrown ax making a chopping attack? Can a thrown short spear make a piercing one?

    ​And is there any reason no hand-to-hand weapon has the concealable tag? Seems knives would be a clear example of an easily concealed weapon.
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  • I see it, thank you.
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  • I’ve found that the base craft system offers an excellent workaround for its problems. If you ignore the craft system as written and develop your own, sensible system then that seems to fix most of the craft problems.
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  • BvBPL
    replied to Yu-Shan (and Sidereal) was a mistake
    I can understand your frustration, Jen. My best advice is that if something in the setting is un-fun for your table then just ignore it. Life is too short to deal with a bunch of abstract nonsense that takes away your enjoyment because some sidebar in some splatbook says it is so. Particularly when it is something abstract and mythical like the Loom of Fate.

    I think if you want to build a game around the Loom of Fate then it can be an interesting backdrop, but for most games it is a pretty irrelevant piece of the setting.
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  • Looks good. Thank you.

    Please consider including reference page numbers for charms.
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  • BvBPL
    started a topic Exalted Wiki

    Exalted Wiki

    Is the Exalted wiki back? Anyone have the URL?
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  • BvBPL
    replied to Night Vision Merit : Cost ?
    I'd just include it as part of Enhanced Sense: Vision. No need to buy again....
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  • BvBPL
    replied to Ask the Devs
    Mod edit. Post quoted a moderated post. Darksider...
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    Last edited by Darksider; 04-08-2017, 02:53 AM.

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  • BvBPL
    replied to Ask the Devs
    When I look at the Third Edition charms, I see an awful lot of bloat that doesn’t seem likely to increase fun at the table. As an example, I am looking at the charm Foe-Cleaving Focus (pg. 350). That charm is duller than dishwater, which really should be a sin for a charm that requires 5 melee and 3 essence.

    What is the philosophy of the present design team about charms like Foe-Cleaving Focus (of which there are many in the Third Edition rules)? In future books, should we expect to see more charms that provide marginal benefits to prerequisite charms or will you be taking...
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BvBPL
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Last Activity: 04-23-2017, 12:25 PM
Joined: 11-25-2013
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