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  • I'm not sure what your point is here.

    I see it differently. I never saw the Spring Court as slaves to their desires, but masters of their own desires.

    Spring is not the Court where you drink to excess and wake up with a roaring hangover. Spring is the court where you drink just the right amount and wake up full of fond memories. Spring is not the Court where you jump into bed with the nearest pretty face and feel lonely in her arms. Spring is the Court where you know exactly what you want and who you want it with and if he requires investment you use that desire to drive...
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  • So long as there's a damsel in distress kith I'm happy.
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  • Rose Bailey Might I make a small suggestion. For the Spring Court's Give and Take; rather than requiring the Keeper or it's minion to desire the Changeling, make it so that the Changeling must desire the Keeper or it's minion.

    As it stands there's nothing that forces the antagonists to play to Spring's strengths, the Keeper either cannot attack, or it can and is free to do so in any way. This reversal will force the antagonists to use social combat as they disguise themselves as someone harmless and try to stoke the Changeling's desires. If Spring uses their social-fu to see through...
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  • A while when the old court creation preview was posted we all started posting courts. I thought I'd adapt the one I wrote, the Flower Courts, to the new Give and Take mechanics. They're a Freehold deeply focused on being a part of mundane society.


    The Flower Courts.

    The Freehold claim that their fonders were born in the iron age, and they lived well and prospered for every generation the village would come togeather and choose the greatest of their number to be a king. They would obey their monarch in all things, and so each became as great as the village's best....
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  • It looks like they're separate.
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  • I've only skimmed here and there but overall I like what I'm seeing. While I liked the concept of your Seeming being how you escaped rather than what your Keeper did to you, I have to admit the new write ups feel more flexible. The previous set felt like a specific charachter rather than a foundation. I think the physical decscriptions of Wizened fit much better than the old cyborg ones. I'm still hopeful that one day there will be a damsel in distress kith who's blessing helps convince others that they are innocnent, harmless, and should be rescued (truthfully or to trick them). The Notary Kith...
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  • The Kings Raven
    replied to Fan Group PDF
    I'd go so far as to avoid mentioning DID entirely. I think anyone reading it will have no trouble recognising it's based on Mr Hyde and as far as I know there's been no controversy over the Hulk. But drawing attention to it directly like this could come off as patronising.

    I know that's how I feel if anyone added a Sidebar to the Genius Undertaking saying that Intolerance for Chaos isn't meant to be linked to ASD....
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  • The Kings Raven
    replied to Hunter 2ED: The Code
    And I think that in order to tell that story Hunter will need more flexibility in it's mechanics and it will definitely need more flexibility in it's fluff (the Spade Sidebar). Werewolves are fictional, so you can say "the wolf must hunt" and players' suspension of disbelief will accept the idea that hunting is a universal psychological need for Werewolves.

    But Hunter's are human, and in the real world we know that humans have extremely diverse reactions to being put in identical situations. The game needs to be able to support all those different reactions if it's to tell...
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    Last edited by The Kings Raven; 11-10-2017, 07:24 AM.

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  • The Kings Raven
    replied to Fan Group PDF
    Did we decide what's happening with their Mechanics then? I still believe that if we're to do the concept justice their Talent/Frailty will have to resemble some form of Jekyll/Hyde or Banner/Hulk like dual personalities but I recall some people were nervous about that.
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  • The Kings Raven
    replied to Hunter 2ED: The Code
    To me that sounds like a character who's arc is supposed to result in them leaving Net0 (or becomes a reformer) because of moral differences. A perfectly good character, but I think anyone talking about Net0 characters in this thread had something very different in mind: A character who believes in and agrees with the Net0 ideology.

    Certainly, when I said it's a matter of principal that a Net0 character changes that breaking point I was doing so in the context of an Army of Truth hardliner, so someone who's already deep into Net0 and has already made up their mind about the ideology....
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    Last edited by The Kings Raven; 11-07-2017, 09:41 PM.

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  • The Kings Raven
    replied to Hunter 2ED: The Code
    Well, I would say any character who's got the sheer grit to survive 6+ combats with the supernatural would have to have the resolve to become a hunter. But rather than critiquing the example, lets work with it.

    I would say that yes, they should all be a significant point in his charachter development. You could play it as a gradual build up of the lack of sleep, the paranoia, just wearing him down day by day and treat the actual attacks as a convinient point to roll the dice on Integrity or you could just treat each attack as a signular Breaking Point. If I were playing that charachter...
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  • The Kings Raven
    replied to Hunter 2ED: The Code
    As a matter of fact I would (but if all three happened at once it's only a single BP). A mortal investigator will be expecting his case to involve mortals, if he discovered it's actually pointing to the supernatural he'd have to choose between pressing on or quitting: a significant character development moment.

    Even if that's the last scene of the case and the game you could still have an epilogue about how he was affected by the discovery.

    yes. In my opinion a character who does something that they know is likely to put them into conflict with the supernatural, like...
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    Last edited by The Kings Raven; 11-06-2017, 05:30 PM.

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  • The Kings Raven
    replied to Hunter 2ED: The Code
    I think seeing a bloody corpse would be a significant point in your characters development. Remember that Breaking Points in the corebook are customised to your characters' psychology, at least to an extent.

    Seeing your 100th corpse wouldn't be a Breaking Point. Seeing your first would be the moment you realise you're not in Kansas anymore, that the situation you're in is more dangerous than anything you've been in before and you have to make a decision: Press on or run away from this situation with your tail between your legs.

    That is a significant moment in your character...
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    Last edited by The Kings Raven; 11-06-2017, 04:19 PM.

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  • The Kings Raven
    replied to Hunter 2ED: The Code
    No worries, later books count of course. You were right on this point.
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  • The Kings Raven
    replied to Hunter 2ED: The Code
    Doh, your right. My understanding of the Union is kinda frozen in the core book. The supplements had a different author who changed direction a little and I stuck with the original for the most part.

    I suspect though we'd see more kneecapping and less killing in 2E if they keep the criminal hunting at all.
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  • The Kings Raven
    replied to Hunter 2ED: The Code
    I did Net0 a while back. I give them two certainlys and no maybe's

    * exposing the supernatural is replaced.
    * refusing to help other Hunters is modified to exclude VALKARIE or better yet: all government/big corporate spooks.

    As for The Union. I think they're just one maybe: Putting a monster above a human. I could see them doing that if said monster is part of their community and the human is an outsider. But that requires a monster whose in good standing in their community so most Union Hunters won't do it.

    All in all though it looks like one code...
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    Last edited by The Kings Raven; 11-06-2017, 12:09 PM.

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  • The Kings Raven
    replied to Hunter 2ED: The Code
    You mean aside from the fact that it's already in the rules that Hunter organisations modify the code to prevent their goals and modus operandi directly causing breaking points and all anyone's asking for is a small tweak to the rules that increases the maximum number of shifts that would bring the number of Integrity protections in line with other gamelines such as Vampire's Banes?

    The answer is simple. I believe that a Breaking Point should be a significant moment in your character's character development. If Breaking Points turn up regularly as you go through your character's normal...
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  • The Kings Raven
    replied to Hunter 2ED: The Code
    Then the 2E Army of Truth should be updated to use strategies that trigger Breaking Points.

    If you're going to have militant Hunters dedicated to tearing down the Masquerade you should give them a strategy that works, at lest well enough to win some victories, those strategies will trigger Breaking Points. From what you say later in your post I think we agree on this.

    And if your core concept revolves directly around breaking a clause of the code you should modify it as a matter of principal regardless of how mechanically optimal it is.

    (Also, why did you...
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    Last edited by The Kings Raven; 11-05-2017, 09:49 AM.

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  • The Kings Raven
    replied to Hunter 2ED: The Code
    Thinking a little more, maybe modifying high integrity breaking points should have less drawbacks
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  • The Kings Raven
    replied to Hunter 2ED: The Code
    I'm not sure what you are saying. Are you saying that:

    * The Army of Truth's mission to force people to look at evidence of the supernatural won't trigger the exposure breaking point?
    * That it will trigger the exposure breaking point but you don't think the Army of Truth need to modify that part of the code?
    * That they have a reason to modify that part of the code but other issues take priority?
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The Kings Raven
The Kings Raven
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