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  • Calagines and Umbrae are supposed to be super flexible within the thematic confines of the Darkness, so there's really no reason you can't have an immortal antagonist.
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  • Practical Experience is the most generous 1E secondary experience source.
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  • And the teenagers might remember political experience from their past life, or have applicable magic powers like super intelligence or magic oration. It's not all magic lasers. Though arguably the most useful thing is that the Light is a very good judge of charachter, while a Princess' life and experience can push her down dark paths Nobles are predisposed to good, as represented by the fact that you cannot Blossom without the Virtuous merit.
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    Last edited by The Kings Raven; 05-08-2017, 04:27 AM.

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  • Alhambra does have this weird idea that one day they'll conquer the world to share the perfection of their city with everyone. There's a lot of double think involved, even the highest levels of Alhambra believe their own propaganda but they also have hard evidence that one small city cannot conquer an entire plant. The logistics are impossible. While Alhambra has magic, their front line soldiers are in the same ballpark as a first world soldier.

    However the return of Princesses has caused meant that the part of their psyche that wants to conquer is tempoarally ahead of the part that...
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  • Click the link in my sig.
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  • Adult man transforms into a teenage girl?

    That happens....
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  • Leviathan: The leviathan's biology would detect the foreign implant and assimilate it, resulting in a Lahmasu xenomorph that's the biological child of the Leviathan. With the right Adaptation a Leviathan could easily purge the egg from their body.

    Among Leviathans it is considered low-brow to implant your own chest bursting eggs into xenomorphs for bragging rights.
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  • Ummmm. How is it "all-bonus/no-downside" if you're paying health levels?

    If you look at The Mandate of Hell, an effect that provides a variable number of bonus dice is +5 and I'm Doing Science has two of them. It's at least +11

    But I didn't say you can't do it, I said it's not supported. Which is to say the system isn't designed to make this sort of thing easy. Every time you want to add a unique effect for a particular splat you need to add another effect and another -5 limiter (if not a vampire).

    Having one unique effect can be hard to balance...
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    Last edited by The Kings Raven; 05-03-2017, 04:48 AM.

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  • Some of the flaws I hit are limits of the rules themselves and cannot be solved with just more clarity. The inability to have a Limiter that's personalised to the hunter like "when you're working to follow your oath", or the lack of support for a general effect that does a bit extra in certain situations "monsters cannot enter the affected church, but Vampires also take Damage for trying". And you cannot have an Endowment like the 1E Compact Endowments because they're all bonus and no downside. These are real flaws that need a more substantial fix than clarification.
    ...
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    Last edited by The Kings Raven; 05-03-2017, 02:32 AM.

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  • Sons of CuChulain
    Concept: Iron Gesa

    The Hound's power comes from their Honour and brotherhood; to represent this they may buy a special Merit called Honour that is rated one to five and can be enhanced through victory in battle, dedication on the training field, and by always adhering to the proper behaviour expected of a noble warrior. The first dot of Honour comes free when purchasing this Endowment. To activate this Endowment requires swearing an oath upon iron and binding an unbound Dots of Honor.

    If the oath is fulfilled the dots of Honour are unbound to the Hunter
    ...
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  • The solution is separate out rank from "experienced and competent". A member of the Navy Seals is almost certainly going to be better in a fight than a five star general, but you'd want to give the Navy Seal the best guns because he'd use them better.

    Some possible ways of doing so:
    • Make Status a prerequisite for adminstration/strategy themed Enodwments but not for the big guns. If it's useful when you're 10 foot away from a Vampire it's Status 2 at most. However things like access to the NSA's big brother systems (TF:V), praying for divine prophecies (MM), a globe of
    ...
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  • Actually I don't see the same issues with the Ascending Ones. If you treat the AO as three different groups with a really strong alliance between them then a strong core identity emerges.

    The Southern Temple: A network of alchemical scholars.
    The Knife of Paradise: The Assassins from Assassins Creed (I really hope they get an Elixir to make AC style parkour possible)
    The Jagged Cresent: An international drug syndicate. The top ranks are Pablo Escobar, the lower ranks are Avon Barksdale.

    One of the books mentioned that the AKD's higher up have a top secret...
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    Last edited by The Kings Raven; 05-01-2017, 02:55 AM.

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  • I wouldn't say the AKD are forgettable, but they always struck me as the hardest to get a clear picture off. None of the Hunter organisation write ups go into that much detail about how a group is organised, but usually it's not a problem. The Compacts are mostly bottom up networks anyway. TF:V is a secret government division, I can fill in the blanks from Hollywood. Cheiron is an evil corporation, the MM are catholic sponsored inquisitors. Again I can fill in the blanks.

    But the AKD. Are they a freemason like society that operates publicly but has deeper secrets than the rumour mill...
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  • Not exactly. I didn't intend Area of Expertise to always be tied to a limiter.

    You mentioned The Ascending Ones so lets use them as an example for an Endowment that benefits from Area of Expertise without a limiter. I'd say their expertise is Diplomacy OO, Assassins OO.

    So you might have an Elixir that lets you speak in the language from before the Tower of Babel:

    Permission +2 : Speak any human language
    Permission +1 : Speak to creatures of the Inferno
    Permission +1 : Speak to creatures of the Empyerian
    Limitation -2 : Regents
    Area...
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  • I think one thing this system desperately needs is an "area of expertise" modifier in which different Conspiracies get free dots if an Endowment fits a certain theme. So the Malleus Maleficarum might have Area of Expertise: Vampires OO, Witches OO, Demons OO, Clerical Duties OO. (I am fully on board with some Conspiracies flat out having more Area of Expertise dots than others. The Canites for example might just have Vampires OOO)

    Thus, a Benediction that only affects vampires (e.g. it allows a Stake through the heart to bypass Resiliance) would have it's cost reduced by...
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    Last edited by The Kings Raven; 04-28-2017, 03:23 PM.

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  • It's not that being a Princess means that you feel a need to do good. It's that if you don't feel a need to do good you'll never become a Princess. Sensitivity only builds on what's already there, a pre-Blossoming Princess responds to seeing suffering by trying to help, Sensitivity just makes her much more aware of suffering.

    Same for Wisps. Wisps are literally a measure of the Princess' emotional batteries (for lack of a better word). They're pretty much the same as us real world humans' emotional batteries, except that Princesses' have bigger batteries and can use them to fuel magic....
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  • While I agree that things get a little weird thematically if Beasts and Princesses are Kin* my policy for other interacting with gamelines is to take a strict "what do the rules say" approach, IMO it's not my place to tinker with other gamelines; that role belongs to the respective authors or individual storytellers. That said, we don't need to have rules for Beasts in a Princess/Hunter book, so the easiest solution here is to sweep the question under the rug.

    * Unique mechanics for some kind of antagonistic kinship on the other hand...

    Fun fact. One of my...
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  • Is that a rule? Still, the wingman example should still qualify....
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    Last edited by The Kings Raven; 04-24-2017, 01:30 PM.

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  • I think it's probably because once you've taken away both the reveiling and the lessons; there's not much left that's distinctly Beast.

    To use Princess as a counter example. If you take away their hope and their striving to make the world better (the closest equiviliants to hunger & lessons) then you'd probably get the Court of Tears (or maybe a Courtless Princess who aligns with Lacrima but stays away from Alhambra) that's a clear attention grabbing archetype for a Princess who's rejected the core premise of the game, and one that you could easily play or use as an antagonist....
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  • Honestly, her brother is a Beast in name only, at least by what's written there. He doesn't feed upon human fears, he doesn't teach lessons. Maybe you just didn't get to that, but I'm guessing he uses Family Dinner to feed. (A mechanic I feel makes it way to easy for Beasts to just avoid Hunger)

    Incidently that's probably half the reason Princesses and Beasts usually don't get along. A Beast can't exactly justify their feeding as necessity if assisting a Princess with good works is a viable alternative. The other half is that Princesses would agree that lessons and emotions are super...
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The Kings Raven
The Kings Raven
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