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  • Samudra
    replied to World Endings Other Than Ragnarok
    We are in a Kali Yuga... for, you see, there are multiple nested Endings actually!

    There is a continuous cycle through the Four Ages... the Satya Yuga which lasts 1.728 million years, the Treta Yuga that lasts 1.296 million years, the Dvapara Yuga that lasts 864,000 years, and the Kali Yuga (written and pronounced differently to the Goddess Kali) which lasts for 432,000 years. These ages see the gradual deterioration of Humanity from noble righteous beings to wicked sinful ones, and ends with the destruction of the Earth and the rebirth of the human race.

    71 of these...
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    Last edited by Samudra; 05-21-2019, 03:29 PM.

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  • Samudra
    replied to How does the Virtue track work?
    The track starts in the middle and moves towards the Virtue that you act in accordance with... if you dedicatedly act in line with only one, it moves towards that end faster... if you uphold both Virtues equally you tend to oscillate between them.



    I'm not sure why you're assuming this, that's not how it works at all... if an action is in line with a Virtue, you may spend a point of momentum to add two dice to it, as opposed to the one die you get on standard actions... if you have a Virtue maxxed out, then you get three dice when you spend momentum on it. You never gain...
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  • Samudra
    replied to Scion Fatebinding - I dont get it....
    Belief has no effect on the Gods... Legend and Notoriety on the other hand, do. A million mortals could believe that Zeus loves shrimp and this would not matter in the slightest... but if Zeus ever eats a single shrimp and someone caught it on tape and uploaded it to Youtube (or even spread the story around by word of mouth), now there's a problem... every single restaurant he visits will start to have shrimp night, every friendly neighbor in the vicinity of his Incarnations will start bringing over their famous shrimp casserole etc... Fatebinding for Gods works by placing expectations on them,...
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    Last edited by Samudra; 05-12-2019, 01:58 AM.

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  • That is slightly poor word choice on the part of the book yes... Lethal damage can inflict -1 (Bruised) Injury conditions, it would just be a Condition like 'bleeding lip' or something instead of a literal bruise.

    A tie does favour the attacker... if you match the Defence with your attack roll you my choose to automatically deal 1 Injury, and then use extra successes to add more Stunts on top of that (this is all assuming no Soft Armor, which increases the difficulty of inflicting Injury)...
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  • Bashing and Lethal damage can both apply to any of the injury boxes... What differs is the kinds of conditions they can inflict... Bashing damage can inflict things like Nasty Bruise, Concussed Head and Broken Arm, while Lethal can inflict things like Shallow Cut, Deep Wound and Cut to Ribbons depending on the severity of the Injury Condition box being filled in... The associated penalty of -1, -2 etc then applies to actions that could conceivably be affected by that injury condition... For example, Crushed Hand would penalize an attempt to shoot a gun, but not to run away.
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    Last edited by Samudra; 05-07-2019, 12:09 PM.

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Samudra
Samudra
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Last Activity: Today, 07:26 AM
Joined: 11-26-2013
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