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  • Sakii
    replied to How would a sorcerer-king protect his palace?
    A little tip about the time it takes to make a working. The book says that the sorcerer takes that long while working about 4 hours a day. Im not saying that you could go full time to make one working in half the time, but you can probably do two or three at the same time.
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  • Sakii
    replied to Ask the Devs
    If i want to use lore prophetic charms for fortune telling, what would be a good specialty?
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  • Sakii
    replied to Ask a question, get an answer
    I want to make an artifact that can impose the effect of binding a demon (Defining tie of loyalty, resolve of 0, etc). The artifact cant be removed without killing the target, but it only works on a specific person person chosen before making the artifact. Im hoping to lower the requirements with that severe restriction.
    What would be the rating of that artifact?
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    Last edited by Sakii; 04-19-2017, 10:59 AM.

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  • Sakii
    replied to Ask the Devs
    Now im really exited to play a FIrst Age artificer.
    Is it possible to have Craft(Painting), Craft(Sculpture), Craft(Artifacts), Craft(First Age) and be able to create the wonders of the First Age. (The caracter may be inspired in Da Vinci).
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  • Sakii
    replied to Ask the Devs
    So, my crafter can just build a cave that produces music, and he uses the resonance of the notes to shape the wood to make an airship?...
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  • Sakii
    replied to Ask the Devs
    I have problem imagining how things related to FIrst Age Artifacts should look (i dont want to imagine it as magic science. I had enough of Stargate: Atlantis like ruins).
    What would be an example of the infrastructure needed to make a First Age Artefact.

    I have 0 points in engineering. When you said that a character needs special tools to maintain a Warstrider, i just though in a jade spanner or a soulsteel screwdriver.



    On a side not, would there be a difference in the rating of First Age Artifacts. I understand that there are also 3 dot FA Artifacts....
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    Last edited by Sakii; 04-12-2017, 10:44 AM.

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  • Sakii
    replied to Ask the Devs
    Thanks.
    I forgot to ask, what about resonant or dissonant? Are they all neutral?...
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  • Sakii
    replied to Ask the Devs
    For the purpose of evocations, what is the artefact level of things like: wooden claws, Incomparable Body Arsenal, the tattoo from the mara initiation, artefacts created with charms, etc.
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  • Sakii
    replied to Tomb of Dreams is out to Backers
    Is it ok to ask who are the characters stated in the book?
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  • Sakii
    replied to Ask the Devs
    So you need at least a minimun of dots in combat abilities to be able to use the warstriders then.

    What about charms, can i use Iron Whirlwind Attack with a 900 foot murder machine?...
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  • Sakii
    replied to Ask the Devs
    Does the pilot of a warstrider need skill in combat to figth, or can the twiligth who put all his points in craft and sorcery still use his own machine.
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  • Sakii
    replied to Ask the Devs
    It wasnt clear, my question about handling the MM with a craft that doesnt handle metals was just for normal craft, not for First Age. Can you create a varnish with a piece of metal (without sorcery)?

    So in the end, you can make a warstrider and other things with Carpentery. I never said it had to be made of metal....
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    Last edited by Sakii; 04-07-2017, 12:28 PM.

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  • Sakii
    replied to Ask the Devs
    Just to be clear, a solar with craft(carpentery), craft(artifact) and craft (First age) can make a warstrider. And it wouldnt be gaming the system?


    Bonus question: How can, for example, a solar carpentert create and artifact with a Magical Material if he doesnt have knowlodge on how to handle metals?...
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  • Sakii
    replied to Ask the Devs
    A have some question about this:
    Artifacts requiring Craft (First Age Artifice) include such things as warstriders, airships, powered armor, miraculous infrastructure, sophisticated siege weaponry, automata with human-level intelligence, and anything else the Storyteller feels is incompatible with the setting of the Time of Tumult.

    1. What is miraculous infrastructure?

    2. Is Craft (First Age Artifice) enough to make this things, or do we need Craft(Automata), Craft(Warstrider), Craft(Doomday weapon), etc?
    ...
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  • Sakii
    replied to Ask the Devs
    How do we diferentiate if an effect should be First Age Artifice or Workings?
    For example, I had the idea of a series of workings, that would allow teleportation by having people move through the Lay Lines. But with First Age Artifice i can build teleportation temples, that can take me from one temple from the other. Both things need maintenance or they will break down, but Workings are cheaper.
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  • Sakii
    started a topic About First Age Artifice

    About First Age Artifice

    I think this deserves its own thread instead of hidden in the back of another....
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    Last edited by Sakii; 04-06-2017, 01:35 PM.

  • Sakii
    replied to Ask the Devs
    So, given that we can go to crazy highs stacking soak. Do you know what is the sweet spot where it becomes to much soak?...
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  • Sakii
    replied to Ask the Devs
    Can you tell us more about the demon inside stormcaller?
    Is it a 2nd circle or 3rd circle?
    What are the intimacies that the solar gave it to convince him to be sealed in a blade?
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  • Sakii
    replied to Ask a question, get an answer
    If i use stormcaller with the scabbard on, would it have the same stats but with the bashing tag?
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  • Sakii
    replied to Ask the Devs
    Did you decide on what is a sorcerous artifact and what kind of things it can do?...
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Sakii
Sakii
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Last Activity: 04-22-2017, 05:03 PM
Joined: 11-26-2013
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