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  • It is important to understand that not every action that causes a Breaking Point is necessarily "wrong" by either human or werewolf standards. There's nothing inherently immoral about staying out of the Hisil for a week, for example.

    It's also important to understand that werewolf, like most WoD games, deliberately makes you choose between your sense of self and what's socially acceptable. Just as a vampire has to face situations where she must either uphold her Humanity but appears weak and unreliable to her fellows or reap social credit and other temporal rewards but fall...
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  • Influences and Lunacy are just the quick and dirty ways to hijack a body. The more typical way is to gently massage the subject until it becomes sufficiently aligned with the entity:



    So a Soul Slave can use its Manifestations and Numina to do things the hard (but more permanent) way. Though I guess what exactly constitutes being "Resonant" or "Open" to a Soul Slave remains an exercise for the reader....
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  • Most people do not like bestiality in their roleplaying games....
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  • Hey, you know what isn't a human or a werewolf? A wolf. It's not explicitly called out like it is in 1e, but it's still the case....
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  • it does still ban mating with wolves, but also has extra language about how "werewolves cannot forsake their human sides".

    Imru Nu Fir Imru has not changed, but it didn't really need to. Just as in 1e, the phrase "the people do not murder the people" is intentionally vague, and there is in-universe disagreement over what exactly counts as "murder" and "the people." By the broadest reading, you may never cause the death of any werewolf, wolf-blooded or human member of a pack. By the narrowest reading, you are only forbidden from sneakily assassinating...
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  • It goes even further than that. Angels always feel like they have the situation under control. They don't call for help from other angels because they are incapable of envisioning failure. They literally do not comprehend that a demon (or any other factor) could be anything other than a speedbump on the way to completing the mission, and so they never feel the need to request assistance. The only time an angel actually sends out a distress call is just before it is destroyed, and even that is to preserve the mission, not the angel. This is from the ST guide.

    The exact nature of their...
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  • Failing a Compromise roll explicitly attracts the attention of the God-Machine:



    Also I'm pretty sure angels can't "report" demons, or at least that what they do report isn't spread around much. There are plenty of examples in the literature of demons getting sniffed out by angels and not being immediately outed to every hunter angel in the world. The God-Machine might be immeasurably vast and privy to staggering amounts of data, but it doesn't share much (if anything) with the ground-level grunts except the exact thing it needs them to do....
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  • It also doesn't really need to. The Machine can detect Compromise just fine, and its minions can ferret out demons in all the usual ways - turning allies, uncovering inconsistent personal information, setting traps, infiltrating Agencies, cutting deals, broadcasting threats, following rumors about that one guy whose gun spewed blood and fired blasts of hellfire etc.
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  • Souls can't be created with magic because the developers want them to be a limited and morally complicated resource. Whether or not there's precedent for that is irrelevant, because it is a deliberate and explicit departure from usual way of things. It is a decision made on mechanical and storytelling grounds, where the worldbuilding justification basically amounts to "it is a mystery".

    Asking why you can't make souls with Death 5 is like asking why you can't alter existing spells - the answer is "because that's how magic works in this setting".
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  • If we go with your intepretation (which I agree with) then... yes. The power has no stipulation that says the item has to be unguarded.

    Though I would probably rule that blatantly teleporting a gun out of a mortal's hand constitutes an additional Compromise on top of the normal one for the Exploit....
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  • There's also this:...
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Terrorforge
Terrorforge
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