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  • White Tiger, maybe? The Tiger God could be the same Geist, making the Bargain with three different members of the same family (Hector, Angela and Ava) and with the jade amulet as its Touchstone.
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  • Exactly. It's a system where you can afford to ignore the NPCs of the krewe for a time, so the players can get up to Underworld hijnks or whatever. But you can't ignore them indefinitely or soon you won't have a krewe....
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  • A point of Bashing damage goes away in two days, but if the source is an ongoing problem (say, one of your celebrants is having trouble making her rent) then the situation may well keep dealing damage until you address it. And if more than one celebrant is dealing with stuff, or your krewe just asks a lot of them without every giving back, that could full up your damage track real fast.
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  • Taking the Geist creation rules from the KS preview for a quick spin...

    Private Doughboy
    This Geist's Corpus appears covered with enormous yellow blisters that continually burst and re-form. His face resembles a deformed gas mask. He represents death by chemical weapons, simultaneously intimately torturous and industrially impersonal.

    Key: Disease.

    Remembrance. The Private remembers the sound of shells and the screaming of horses, heat and sweat, and the weight of a rifle in his hands. His Bound could try to narrow down the date and location of this...
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    Last edited by Mad_Maudlin; 07-20-2018, 02:06 AM.

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  • Counterpoint: Vampires are corpses, which the Underworld doesn't seem to have any use for. It's only interested in the ephemeral dead, not the debris left behind when they form. A Reaper might be mildly confused by this particular piece of debris walking around, but they would likely view them the same as the living counterpart to a Doppelganger....
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  • Mad_Maudlin
    replied to Kicking the tires of 2E
    Sorry I'm late, had something else I needed to do. Guess I'll hit two steps in one post.

    Name: Dolores Waverly
    Concept: The Iron Lady of the society pages

    Asperations:
    • Put a ghost in her debt
    • Acquire a necromancer's journals (A specific necromancer, she hasn't just got a craving.)
    • Found her own Krewe
    Geist: The Devil Dog (though she is known to call him "Pooky.")

    Attributes
    Int●● Strength ● Presence ●●●
    ...
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  • I'm pretty sure somewhere it's been said that the God-Machine doesn't fuss much with the Underworld, and when It does, the action doesn't extend past the Upper Reaches. A Dead Dominion might already be the idea place to hide from It, except for the lack of convenient sources of Aether....
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  • Mad_Maudlin
    replied to Kicking the tires of 2E
    I'm game. Been wanting to try out the character creation rules.
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  • I mean, werewolf packs are united by their totem and territory, and coteries by the politics of whatever court they're active in. Travis Stout has said that he went with Krewe-level archetypes because he was afraid the Bound were too atomistic, and it provided more built-in structure to keep people from focusing exclusively on their own/their Geist's goals. Which, incidentally, is something the OP of this thread has liberally complained about when he runs other CofD games, so it's not a vacuous concern.

    Personally I can see both sides of the argument, and I'd welcome a rules hack...
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  • Mad_Maudlin
    replied to Lady Lovelace
    I really like this idea!

    It might be helpful to use some Innocents rules on animal Avowed; their anchors are Asset and Fault, they have fewer skill points to throw around and there are some custom Merits that adult human characters don't have access to.
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  • Re: Ectophagia on Barghests. Yes, those animals became ghosts because someone cared enough about them that their death was a Breaking Point. But unless somehow it was the specific Sin-Eater whose care created the Barghest, I can see ectophagia not being a breaking point. No, I don't wanna eat the ghost of my cat, no matter how dire the situation -- but eating any random ghost-cat I came across, especially if I'm hard up for Plasm, is not the same thing.
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  • "...and this is my Geist, Boaty McBoatface."

    (Foghorn noises in the distance)...
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  • Now I'm imagining a dentist somewhere in Minnesota being haunted by his much-publicized big-game trophies....
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  • Mad_Maudlin
    replied to Geist Stretch Goals
    Having gone through the second manuscript preview (and the bonus appendix preview) I think condition cards would be a very, very helpful stretch goal.
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  • Fair point! I suppose I need to think of these Key resonances more like Lair Traits in Beast, something the characters will be actually trying to engineer in their favor. (Speaking of which, Sin-Eaters with elemental Keys and Beasts with corresponding Lair Traits would work well together...)...
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  • Is it just me, or do some of the Keys as written have a lot more utility than others? For instance, the Grave-Dirt Key doesn't apply just to literal dirt/underground things, but the Pyre-Flame Key is only resonant when something is literally on fire.
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  • Mad_Maudlin
    started a topic Advice on designing Bans/Banes

    Advice on designing Bans/Banes

    I was originally going to post this in the Changeling forum, but 2e Frailties are similar enough to Ephemeral bans/banes (and some Demon Glitches) that I think the question applies generally. Also, with the Geist KS we're getting another set of PCs with bans and banes, which makes this timely.

    I have trouble coming up with these, partly for lack of general inspiration (especially for bans) but also because I have a hard time judging how "strong" they are. There are some obvious rules of thumb, such as "the more common the bane, the more of a hindrance it is." But...
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  • Mad_Maudlin
    replied to Charlatans in 2e
    Aha! I came away with the impression that an exiled Title automatically became a Charlatan, hence my confusion. Thanks!
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  • Mad_Maudlin
    replied to NWOD as a Musical
    Mages always sing or rap in high-speed patter that makes Daveed Diggs look slow. At least one character breaks the fourth wall a little to ask them to slow down, for the audience's sake.

    Prometheans all start out with very simple melodies/motifs that gradually get more sophisticated as they make progress on their Pilgrimage.

    All the Demon songs are metal and electronica.

    Individual vampires and mummies get themes that reflect the popular music of the place/time in which they were Embraced or last active.
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  • Mad_Maudlin
    replied to Charlatans in 2e
    Thanks, Sean! Good to know that the discontinuity between AN and ER isn't all in my head.

    Is there any hard-and-fast rule for distinguishing between Exiles and exiled Charlatans? I supposed the former are usually down to Names while the latter could be Titles, and of course Charlatans have the amnesia thing...
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Mad_Maudlin
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