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  • baakyocalder
    replied to Mage 5 and a new vision
    I'd be looking for something which makes Mage less daunting to new players. The general mechanics aren't too difficult, but there need to be less byzantine systems than in M20 How Do You Do That? and more information for the player who isn't going for heavy lore immersion into how to make a character.

    While there is a conversion guide, you really need both Awakening and Ascension to use the conversion guide. I've found other system conversion guides that flow well without having both books.

    Perhaps rather than looking for a Mage 5th edition, White Wolf could carefully...
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  • baakyocalder
    replied to 1000 Mage Plots
    (91) The Second Massasa War Continues. The PCs are visited by a member of the Order of Hermes whose chantry was devastated in the Second Massasa War. This mage has vengeance on the Tremere and other vampires (not knowledge enough to tell the difference nor does he or she care) on his or her mind. The mage is lobbying for destruction of the local vampires at one of their feeding haunts. This could be a local night club, a church, a city park, or so forth. The Order of Hermes mage is really pushy and is likely on a suicide mission.

    How do the PCs react?
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  • baakyocalder
    replied to 1000 Mage Plots
    (90). Technocracy mission against vampire slavers to find out more about a Tradition chantry. The Technocracy has found out the identity of one of the members of a Tradition chantry because they were really stupid, or had a Flaw such as Sleeping With the Enemy. Now, fed up with the local vampires and their slavery ring, the Technocracy has decided that slavery against Union policy. However, Union resources are thin and this vampire slavery ring is both subtle and well-protected. So, call on the Traditions, especially if there are Euthanatos and Verbena in the chantry, and have Miss J. give them...
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  • baakyocalder
    replied to 1000 Mage Plots
    Two low-level Syndicate Expenditures Analysts, Al and Billie start looking at the data of missing persons in their daily city status report and determining which spends are important to the Bottom Line:

    Al: 'Billie, looks like a politician's son is missing.' Billie: 'I'm more concerned with the reports of ghost sightings and our Enforcer's efficiencies at stomping out ghosts' Al: 'It's City Council Member Johnson's son.' Billie: 'The Johnson from the Second District?' Al: 'Yes, the one we are using to promote the new sports stadium.' Billie: 'Al, we'll be going to Room 101 if that...
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  • baakyocalder
    replied to 1000 Mage Plots
    And if you want to get this to work, the Progenitor has cashed in some favors to have Ms. J from the Syndicate Revised book hire out some Traditions or Crafts mages to find the flower.

    I think I'll borrow this and adapt to my game--I have a Progenitor as a 'Sleeping With the Enemy' flaw for a Verbena and the other players might freak out....
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  • Mages have tons of capabilities to impact elections.

    Correspondence or Data --spy on the voters. When combined with other spheres, you can impact voters at a distance, either directly by summoning them 'Everyone go and vote for candidate X' or indirectly by using Entropy (manipulate probability so bad stuff or good stuff happens to the voters you want to control) Forces (electronic voting machine manipulation) Matter (chads are hanging or not) and I'll leave the rest for your thoughts.

    Forces will alter all sorts of electronic things, light and sound. The right illusions...
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  • No wonder they were unplayable. 700 points in GURPS 3e was pretty much demigod level, as 300 was low-level supers.
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  • GURPS also has range band options if you prefer to use abstracted ranges. You don't really need hex maps to play. Basically, you just need range to figure out the attack modifiers for ranged attacks. Yards are close enough to meters if you are a metric person to use metric maps unless you really want to crunch the difference.

    As for the clunkiness of Werewolf, it was more how the port felt. WoD games have fairly simple mechanics and a WTA werewolf in GURPS was a big list of abilities. Also, some of the mechanics didn't translate into easy explanations and because this was GURPS 3e...
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  • As for the GURPS ports of WoD books, I had all three back in the day. Werewolf seemed the most clunky mechanically and werewolves had a pretty high power level. Vampires weren't too hard to do, but the book added little to WoD other than the option to use GURPS mechanics. Mage worked ok and the skill options were so much better and there were actual rules for technology so that if you wanted a crazy future weapon, you just grabbed Ultra-Tech and had stats. I liked Mage best, but then Mage is my favorite White Wolf game by a large margin....
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  • GURPS Werewolf The Apocalypse and the other GURPS WOD ports, Mage and Vampire, were for GURPS 3e, maybe GURPS 3e revised or the compendium era GURPS 3rd edition (where Compendium I and II cleaned up the accumulated rules of many sourcebooks). The current edition of GURPS is GURPS 4e. There were substantial changes between GURPS 3e and GURPS 4e, including which switching hit points from Health to Strength as the base and revising many advantages. Fortunately, there are good conversion guides on the SJ Games websites.

    The more unusual material in Werewolf is going to convert less well,...
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  • One effect is free per CoX first edition tradition book, page 65. Of course, since they are on, the sensory effects of loud senses are doubled. So, if someone has Forces on, they are going to notice that bright light flash or booming sound more and might have to use Willpower to not be overwhelmed.

    As for being broken, Cultists are kinda of weird at seeing things and other perceptions may be altered by focusing on using sphere perceptions. I doubt it breaks the game to limit perceptions. If it does, then consider whether the game is right by being broken.

    I say the...
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  • baakyocalder
    replied to Demon: Storytellers Vault?
    It's a fan-written marketplace, this Storyteller's Vault, so I imagine White Wolf will open up parts of the vault as they think they can make money off of it.

    I prefer Mage: the Ascension, but I doubt most Mage material would sell as well as well-written Werewolf and Vampire material because most people I know that played WoD liked Mage least.
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  • baakyocalder
    replied to Question about Tass
    Tass has Resonance, so you have to purify it or work with the Resonance. Also, whatever form the Tass is in, it's in some kind of pattern. All patterns decay eventually, so stocking would not be indefinite.

    Also, a big enough pile of Tass stacking up is going to be a beacon for those with Prime or those with senses like Prime such as Garou. They might come collecting if there's a large pile. . .
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  • Virtual Adepts have the Digital Web and Trinary computers. . .
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  • See pages 295 and 296 of Mage 20 for skill descriptions. Hypertech is more clear on this than Biotech and using other people's Devices would require understanding them.

    As for casting speed, it really depends on the nature of the effect. Science or mysticism can be quick or long, depending on the desired effect and how much success is needed. My point is that even the highly ritualistic Celestial Chorus and Order of Hermes have some rotes for quicker casting.
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baakyocalder
baakyocalder
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