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  • In Nominee's take on Lilith doesn't make her nice. However, she's for Freedom and that makes her more likely for RPG gamers to want to play her than some of the other demons. And some of the angels in In Nominee are pretty nasty.

    With any religious material, it's good to know who is writing it and why and the level of the writer's erudition and research effort before incorporating it into the game.
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  • Short answer is yes that Lilith could be a patron and guide for characters.

    There are many takes on her. Maybe check out Infernalism: The Book of Screams for some ideas. Page 129 of M20 Book of the Fallen has about a paragraph on Lillianism.

    Outside of Mage, Lilith is a superior for the concept of Freedom in the In Nomine game where you play angels or demons. You can find her book on Warehouse 23 (Steve Jackson Games did the English translations of In Nomine) or on Drivethrurpg.com

    Ken Hite also had a couple versions of Lilith in one of his 'Ken Writes About...
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  • baakyocalder
    replied to Mages and the Penumbra(s)
    The Astral Penumbra is the High Umbra, or realm of ideals. So, it would be very much driven by thought. Think of concepts--and I doubt they would see a ghost that showed up the same way.

    I would recommend Beyond The Barrier: The Book of Worlds over Infinite Tapestry which I would recommend over having 3 different Penumbras for 3 different mages.

    Beyond The Barrier: The Book of Worlds is pre-Avatar Storm, but you get a lot of evocative locations and the High Umbra, Middle Umbra and Low Umbra are all clearer. Plus, you get all the shade realms for the spheres. Infinite...
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  • baakyocalder
    replied to The Demographics of Mage
    Isn't Ancient Order of the Aeon Rites from Sorceror? If they aren't mages with Arete, so they wouldn't be classified as Awakened.
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  • baakyocalder
    replied to WoD Podcasts
    Walking Away from Arcadia is for Changeling, IIRC.
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  • baakyocalder
    replied to WoD Podcasts
    Mage: the Podcast is one I've been listening to a lot this year. Adam and Terry are truly fans of the game in all editions, take the time to deeply dive into some of the topics and bring on some interesting guests. While fans of the game, Adam and Terry are also willing to criticize some of the design choices and strangeness. They often have suggestions for a few ideas using the book being discussed, or give you enough on a special topic to help you understand it for Mage.

    Podcasts seem to drop about every other Saturday. I've also appreciated a Werewolf: the Podcast episodes I've...
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  • We could call them the 'Domestic Sensualists,' since Kraftwerks is taken by the night-club kids. This group has connections to House Jerbiton and House Veriditus in the Order of Hermes and the Society (Sons if you prefer) of Ether. They aren't into the perfection of crafts for the sake of power or making crazy magic like the Order of Hermes, or to so many of the crazy theories of the Society of Ether, though they respect the attention to individual excellence in crafting. House Jerbiton, now a diminished house in the Order of Hermes, was about creating art and beauty.

    So, while the...
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  • I also looked at the text for the Correspondence sphere. M20 is brief--but Correspondence 2 has Sense Space and Touch Space. It's much clearer in Mage 2e (see pages 188-189) that Rank 1 Correspondence is immediate vicinity and Rank 2 extends the five senses outward. Landscape of the Mind in Mage 2e, the level 1 sensing effect, is limited to a city block. Open/Close Window, which is scrying, allows remote viewing at a remote location.

    You could definitely find some physical item that is non-living with just Correspondence 1 and Matter 1. Based on how Correspondence is written up, using...
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  • No to worldwide tracing of things using Correspondence 1.

    With Correspondence 2, you can see things that aren't immediately around you. I call this 'viewing window,' based on Mage 1st edition. So, with Correspondence 2, you can see things anywhere potentially (need Spirit to see into the Umbra and other spheres for other patterns). It's not a global search--that's Correspondence 3 'Filter All Space,' but something you know intimately is going to be pretty easy to find looking around the world one area at a time.

    I think the confusion comes down to the fact that Correspondence...
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  • Are their mages in the Chronicle? With Mardi Gras,if this is New Orleans, there will be other attendees. I could expect mages who didn't like vampires to come in with the mass of regular humans and cause trouble once they get into the city. That would be especially true if you have any voodoo-themed events in the area, because most of the voodoo-practicing mages have some strong anti-vampire factions.

    Be sure to have mortal security that isn't clearly connected to you tied in to your network. That way, the mortal security can handle the regular revelers and if something goes nuts,...
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  • baakyocalder
    replied to Primi
    I don't think it really matters so much who the Primi are as that many of them have changed. What matters for each group's game are: 1. How important the Primi are to the Chronicle 2. If Primi are important to the Chronicle, what their roles are in the chronicle.

    The New Horizon Council Primi are listed here:

    https://whitewolf.fandom.com/wiki/New_Horizon_Council

    For my campaign, which is set in 2040 (being in the future lets me avoid any of the current issues of politics and pandemic), I took the New Horizon Council and an old Council of 9 (after the Avatar...
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    Last edited by baakyocalder; 07-11-2020, 01:47 AM. Reason: Prematurely pressed button while finding New Horizon Council and campaign stuff

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  • Sugar and Slaves by Richard Dunn would be a good book for historical context for the Jamaica By Night. The book is on Barbados and Jamaica and will connect to U.S. and Latin America history and the Atlantic Slave Trade. It also talks about how sugar was made in the area....
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  • There is a Miami By Night book on the Storyteller's Vault. I believe that for the smaller cities, fans with some writing skill who know the area well (locals or lived there for a while) could fill in a lot of interesting areas by adding in historical research.

    https://www.storytellersvault.com/pr...ami-Food-Chain
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  • Werewolf Joke From My Mage Game

    So, the mages in my Mage: the Ascension game had the Glass Walker Supernatural Ally of one of the PCs join them for a trip to the High Umbra, where they needed to visit the River of Language and the Bibliotecha Iskandria (basically the Library of Alexandria writ large). To get help from the boatman spirits, each character had to tell a story, a new word, or a joke. The Glass Walker Werewolf, being an Ahroun who isn't too bright, said this:

    'A werewolf walks into a bar and asks for a beer. The barkeep asks, do you want a bottled beer or beer in a glass. The werewolf says, just pour...
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  • Well, if it's a Tremere that got whacked, the mage threat level is up. Blood Treachery begins with the Tremere getting hit and they bring in the Camarilla.

    That being said, Act 4 of Blood Treachery has a lot of good stuff to get the fight going (the overall structure of the book is like a play).

    Frankly though, any vampire who has a mage who can take out a Tremere inside their haven from a distance with magic might be best working out a deal. Or roll up a new character and stay out of the pool of wizards, for they are not to be trifled with.
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  • Blood Treachery doesn't start as a war. A few Order of Hermes mages decide to start taking out Tremere vampires to gain magical power. Everything snowballs from there, but this is Mage Revised where the Order of Hermes and other mages have to work hard for power.

    So, the question is better answered with more details on the mages. Who are their allies? Who are their servants? Who are their enemies? Mages, unless you're in a zone of reality which they control, want to keep from being noticed just like vampires following the Masquerade.

    As for mages casting spells into the...
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baakyocalder
baakyocalder
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