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  • There isn't an experience point value for Merits or Flaws after character generation in Mage 20. The current ratingx3 cost is for Backgrounds. Mage 20 and Vampire 20 both have backgrounds, some of which are the same and some of which are specific to the gameline (Generation is a Vampire trait and Arete is a Mage trait, both of which determine maximum dice pools for several things).

    So, you'd have to rule how much a Merit or Flaw costs to adjust. In Mage, a Merit or Flaw is worth up to 1-7 freebie points (depending on value) and each Background dot after the free starting backgrounds...
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  • There's music in many a Mage book, but not much about the music industry. The Syndicate book would talk the most about how corporate music works in the World of Darkness. Pages 51 to 53 of the Revised Syndicate Convention book discuss the Media Control Methodology and there is a Crowdfunded Diva character on pages 84 and 85. It's pretty thin, but the Syndicate is about making money and exerting control over people.

    Page 348 of Mage 20 suggests music for various character types and for traditions such as the Celestial Chorus and Cult of Ecstasy, you'll find a brief mention of music...
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  • Mage 20's section on merits and flaws (see page 642) says you normally can't buy Merits or buy off Flaws after character generation. However, the Storyteller can award Merits instead of experience points and can allow Flaws to be bought off for experience points. In Mage 20, there is an option to allow Backgrounds to be raised with experience rather than through in-game activity. If the experience point option for Backgrounds is used, the cost is three times current rating.

    I did not see anything in Vampire 20 on raising backgrounds or buying or buying off Merits or Flaws after character...
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  • baakyocalder
    replied to New Storyteller
    Oh, and as for published resources, Mage 20 has a ton of suggestions and you have things such as Tales of Magick: Dark Adventure. Other RPGs may have scenarios you can use or maps you can use.

    You can also mine the various threads for how to do a particular fiction piece as a Mage game. Finally, do not be afraid to borrow bits of the real world and the fictional world that are interesting for your Mage game.

    For example, I lived in Portland at one point, so some of how the city works is based on my memories of it and there are events inspired by my time there. Other...
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  • baakyocalder
    replied to New Storyteller
    First off, if you want a campaign, you have to have some campaign management plan. I suggest books such as Odyssey by Engine Publishing which help you think about how to manage a

    campaign. Campaigns where you put thought into what the players want, how much time you have to prep, how you prep and where you get the prep done are going to last longer than those where you just 'wing it.'

    I don't know if there's some formal term for it, but every campaign of mine now that I'm not a teenage munchkin running the game uses a few basic premises:

    1. I figure out...
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  • baakyocalder
    replied to Storyteller Vault
    I have made good use of Rose City By Night for my Mage game set in Portland. The players are considering when to attack the Tremere chantry and start Massassa War III.
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  • Spirit 3 allows you to harm spirits. The Spirit being in a body, well you would also need Life 3 to harm the body. True Faith could drive out spirits in a religious ritual like in most movie exorcisms. Also, that character with Spirit 3 could cross over to the other side of the Umbra and find a Spirit with the ability to exorcise the bad spirit. Spirits have a whole hierarchy, so there's problem an opposite number to the evil spirit.

    M20 has a pretty short list of spirits in the main book. I'd look for something more demonic from say, Infernalism: the Path of Screams (Mage: The...
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  • First off, the Technocracy is a large organization. There's always red tape in a large organization, because managers aren't supposed to do what's best for just their responsibility area. So, there are constraints on any Technocrat's ability to get things done.

    The Technocracy has also been subverted by the Nephandi in multiple sites and at multiple levels in the hierarchy. A powerful cult with a lot of money that wants the authorities off its back will certainly have a few paid informants, problem solving experts (could be called fixers) and a few people paid off to look the other...
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  • Some Setite could have influenced the Nephandi. Not all Setite vampires are from Egypt, but there are quite a few.

    Another Egyptian Nephandi could be a Hermetic barabbi. The Order of Hermes is big into Thoth and has a lot of history in Ancient Egypt. Maybe the Hermetic barabbi just likes those Egyptian trappings.

    For the big bad group, be sure you have layers of minions so the PCs don't meet the big bad leader (the real one) until they've had a chance to explore the cult.
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  • Social pressure is going to be more effective overall than whacking people. Oh, and there's an episode of Millennium called Gehenna which has one of these make money cults as the bad guys.

    How much detail you need on the cult depends on how the players will interact with it. If it's not the big bad, just come up with some major beliefs and a few phrases and let the players imagine what's there.

    A larger cult is going to have to offer a lot more, especially if it is secret, than a small one. The bigger the pyramid, the more the followers need to feel they get somethi...
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  • If I'm a Progenitor, my Elvis clones need to start spreading that science is not against God's will and science makes it so you can enjoy music (this keeps you in Syndicate money and approvals for clones). Obviously, so I don't lose clones to paradox, I have a couple of different Elvis builds and that way I can call all of them Elvis tribute artists ala Legends in Concert and other venues. I'm not sure what to do with Marilyn Monroe clones, but they'd probably be easy to cast in the right type of movies.

    As a Progenitor who mastered Life and has the ability to make clones, I could...
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  • Mazes & Monsters with Tom Hanks is a (in)famous movie about D&D. The minotaur is tied to the Labyrinth. So, given that Black Dog is a parody of White Wolf, well, there's probably some game designer the writers were thinking of when creating Peter Clarkston.

    Security has changed since the book came out, so it should be even harder to cheat using mundane measures. As for magickal defenses, I would imagine efforts have been made to made Entropy and Forces and Matter effects which allow cheating more difficult. That is, being 'lucky' should be more difficult beyond a certain dollar...
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  • baakyocalder
    replied to Vulgar Effects
    For the Euthanatoi, being too lucky or having some destiny that seems implausible come true could be there. I'd think of horrible romantic movies like on Hallmark channel where the male and female protagonist are going to get together despite the fact they are horrible together and the plots are saccharine cliches. You could also have Horatios, that is stories of someone rising from weak and innocent to powerful be seen as implausible. The heroes do not always win.

    Of course, where you are has a great impact on whether something is vulgar or coincidental. Local reality matters,...
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  • baakyocalder
    replied to Vulgar Effects
    Also, most Time effects other than Rank 1 and Rank 2 sensory effects are vulgar. Making time slow down or speed up a lot would definitely flip some people out.

    For the Euthantoi, the lack of decay or rapid decay using their signature sphere of Entropy could be vulgar.

    Vulgar magick is best described as 'the people in the area do a double take because that's not possible.'...
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baakyocalder
baakyocalder
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