Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Penelope Yes. However, the OP was primarily concerned if couplings of 'possibly' Garou might produce Metis. So, I'd say if we're exploring other Garou sexual views, that's better in another thread.
    See more | Go to post

    Leave a comment:


  • Thank you, fellow posters. I'd looked at Werewolf earlier in its cycle, but I primarily run Mage. I missed most of Revised for the whole WoD and never saw Werewolf Revised.

    Just sounds like all the 20th Anniversary editions, there is material in there which may simplify matters but leaves more ambiguity. Since my Mage game is now Mage/Werewolf (better since one of the players enjoys Werewolf from prior play and completely fumbled with his Mage character), I'm trying to get my details more right. The player has ancient knowledge, I have mostly the modern books (except for specific...
    See more | Go to post

    Leave a comment:


  • Heavy Arms Do you have a citation for where the difference between Kinfolk and Garou is clearly delineated? I know the Gift Scent of the True Form identifies something as Garou, Kinfolk or another kind of supernatural or human. Trying to figure some of this out for my Mage game, which has morphed into one mage and two werewolves game (lost players and the one player playing a Mage badly went to playing a Werewolf but hasn't played tabletop Werewolf in at least 20 years).

    Also, the sex being discussed here is all breeding sex, which is not the only kind. Garou should not mate with...
    See more | Go to post

    Leave a comment:


  • Indeed, Crowley is not mentioned as a mage in the revised versions of the Cult of Ecstasy or Order of Hermes books. So, indeed, Crowley being claimed by multiple supernatural factions in early books is part of the 'Everyone important in WoD is a supernatural' meme that was common in earlier works....
    See more | Go to post

    Leave a comment:


  • Well, Thelema is Aleister Crowley's invention, so where he is in WoD might work. Crowley is mentioned in the 1e Cult of Ecstasy and Order of Hermes Tradition books and he's also a Malkavian vampire. However, Sons of Ether is another good Tradition for Parsons on the basis of Strange Angel, because he seems to be a mad scientist in the sense of doing things his own way and then there's all the mysticism.

    As for the TV show Strange Angel, it's not overly graphic about body fluids. You are going to get a lot on sex and whatever the showrunners interpret Thelema as, plus Parsons trying...
    See more | Go to post

    Leave a comment:


  • baakyocalder
    replied to Optimal Sphere selection
    I'm going with Prime 2 because then I can thrown Fireballs if I go with Forces, make stuff with Matter, create simple Life with Prime and so forth. If I go Life 3 Prime 2, I can make healing potions and better body potions. Charms in a batch could be quite useful, even for low levels. Just being able to see Forces or Life or Spirit can allow a lot of detection possibilities. Entropy 2/Prime 2 you can make luck items and hand them out. . .

    However, the utility of Prime varies greatly on how much Quintessence is available in the chronicle. If Quintessence is rare, then making a Wonder...
    See more | Go to post

    Leave a comment:


  • baakyocalder
    replied to Optimal Sphere selection
    How useful 3/3 would be depends on the character's Focus per M20 terms and how much the Storyteller will allow. Entropy 3 and Mind 3 will give a lot of options, but Mind will be limited against any supernatural since it's at Willpower+3 and they can probably resist with one of their Nightfolk power. Entropy 3 might move probability and allow destruction of material objects, but then you're depending on skills for other uses.

    It's hard to know how high the spheres need to be, so for comparison, let's consider getting 4 spheres to three.
    3/1/1/1 would require a minimum of 69 XP...
    See more | Go to post

    Leave a comment:


  • We are using the Dicemaiden dicebot on Discord for our dice-rolling.

    By entering a string, '!roll xd10 ty f1,' where x is the number of dice and y is the difficulty, we can easily roll dice for Mage or other World of Darkness games. Discord lets you share character sheets and other items as attachments within a file size limit and so if you have interactive PDF character sheets such as Mr. Gone's Mage Sheets. Then you'd just need to do something for maps as a whiteboard for synchronous play or you could share your screen in a video chat.
    See more | Go to post

    Leave a comment:


  • baakyocalder
    replied to Dynamic Mages and Rituals
    It might be better to not reify the Essences. Dynamic mages seek change, but that does not mean they must do magic without structure. Dynamic mages create, innovate and pursue novelty.

    For example, in Cult of Ecstasy Revised, you have the Modern Dionysian, the Dance Instructor and Extreme Athlete as Dynamic. All of those fields and concepts require some structure.

    While the rules do allow shedding of required foci, it might be best to look at Arete as realizing, 'I know reality better and don't need to do that to make it work.'...
    See more | Go to post

    Leave a comment:


  • As it is around Xmas and levity is needed, you could have Sanctacaris arrive from Canada. That's 'Santa Claws,' a fossil crab named by some scientists who were being silly. I have a crab necklace I got as a gift one Xmas and always remind everyone based on the famous Xmas letter, 'Yes, Virginia, There is a Santa Claus,' that there is a Santa Claws and that Santa Claws comes down from Canada (site of the North Pole). Maybe Santa Claws is there to help everyone open presents?

    https://burgess-shale.rom.on.ca/en/f...hp?id=109&m=1&

    While 2020...
    See more | Go to post

    Leave a comment:


  • baakyocalder
    replied to How to: Spider Climb
    For Forces, probably rank 2 or 3. With rank 2, you can TK (telekinesis) up to 150 lbs and can amplify or reduce a force such as gravity. With rank 3 Forces, you can negate a force or can create a force when combining with Prime 2. I'd probably allow Forces 2 in my game for a player with a sufficiently thoughtful paradigmatic explanation.

    For Matter, its a bit trickier. Matter 2/Prime 2 could create simple substances such as glue. Glue on the shoes that moves could give you wall crawling. Matter 2 also allows minor transformations of form--so you could make the wall a little more indented...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
baakyocalder
baakyocalder
Member
Last Activity: 01-04-2021, 08:59 PM
Joined: 07-10-2017
Location:
Working...
X