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  • Well, part of the idea of the Technocracy is that they are a foil for the Traditions. Technocrats are pursuing science that is so advanced and outside the norm that it is to normal people, the Sleepers, essentially magic. The Technocracy doesn't want to admit the supernatural exists, but their inspired inventions that exceed the bounds of current belief take time for people to accept. Think of people who are laggards on cell phones or won't use a computer and you see some of the trouble the Technocracy has in pushing science. For the Technocracy, properly controlled science leads to a better...
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  • Essentially, Iteration X wants to know how people 'tick' so they can make them as reliable as a clock. There will be a lot of data to crunch with Entropy and a lot trying to convince people to be regular. Think of trying to shift pre-Industrial societies with time based on natural happenings to factory time and you see how busy ItX soft scientists are. I also imagine quite a few are working to reduce people's fears of machines that some sci-fi movies promote.
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  • Well, the basic rules for each game line, once you get to the 20th anniversary editions are the same. Roll x dice against difficulty y for ability use and damage is similar. The combat capabilities of characters and how the special powers of each group interact are quite different.

    Mages, although very powerful if they can use Spheres effectively and have a strong Arete and Avatar so that they can pull off substantial effects, are normal humans for purposes of damage soaking. Mages need armor or magick to soak lethal damage and rarely have anything that works against aggravated...
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  • baakyocalder
    replied to Random Foci Generator
    I would suggest adding a note that amount will generate 'X' sets of paradigm, praxises and tools, where X is a number.

    Given how closely practices and instruments tie to some paradigms, there might be some odd results. However, sometimes you need quick inspiration, so this generator would help with that.
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  • baakyocalder
    replied to Time Magic/Paradox Question
    Wrinkle was a Paradox spirit for time and he will beat up those who abuse Time magick. . ..
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  • baakyocalder
    replied to Questions about Cabals
    Great posts by Bluecho!

    I'll add that cabal membership is going to be more likely for mages from factions that promote working together to accomplish goals. It's hard to see a Hermetic in good standing who's not part of a cabal. Even the Arch Master might want to talk to or work with other Arch Masters on projects, though they could spend just a bit of time with each other. Cultists of Ecstasy and Sons of Ether have very individualistic traditions and practices and tend to emphasize voluntary cooperation, so members of those Traditions might do a lot on their own if they haven't...
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  • baakyocalder
    replied to creating items
    There are also some item creation rules in M20 Book of Secrets, though those draw quite a bit on Forged By Dragons Fire in spots.
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  • baakyocalder
    replied to ArchPillars
    Have you seen Masters of the Arts?

    Pillars and foundations sounds like you're not dealing with the sphere magick system, but rather stuff from Sorcerer or even another White Wolf game line.
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  • V20, like all the other 20th anniversary edition books, is an omnibus. So, you have a ton of vampire material to use when you have V20.

    I'm more a Mage player, but Vampire has developed years of lore and so the question becomes, 'what type of game do you and your friends want to play?'

    Are you going to deal with the theme of struggling to remain human while you are a monster, a major theme when vampire was first presented? Will this be a game about the Jyhad and lots of PC political moves? Will this be a game of 'superheroes with fangs?'

    Then, how powerful...
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  • baakyocalder
    replied to M20 Question
    Given that vulgar is only 1 paradox for either flavor unless you botch in Mage 20, the real difference between going vulgar without witnesses and going vulgar with witnesses will be the difficulty.

    Gifts are explained in M20 Book of Secrets as being different from Spheres (page 271) and there is a reference back to Mage 20 (page 546) on Nightfolk countermagic. That being said, rituals practiced by another supernatural group might inspire a Mage's rituals.
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  • The 'avoid conflict' version might be better labeled as Risk Manager.
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  • Given that all Conventions have central committees of old masters, I'd figure that the Void Engineers send whomever makes sense for the meeting. Void Engineers are explorers at heart and while some explorers are good at team-building, others stink at it. PR teams are different from those who personally interact with other decision makers.

    What needs to be achieved at the meeting and who is attending? That would be my starting point for who communicates.
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  • baakyocalder
    replied to World of Darkness and the World
    Sacramento, California. This is the state capital of California. We used to have major air force bases, but those were privatized in the early 1990s after a round of Cold War base closures. The economy has never really recovered in that range, despite efforts to grow our technology base. Essentially, we are a hinterland of San Francisco and the Bay Area, though we do have a lot of health care, education and government jobs. Rental unit construction has been limited, almost as much as Detroit's and Detroit is seen as a bad city. Exacerbating that rental market has been restriction on building...
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  • In the real world, you'd for U.S. entities that are not-for-profits, they'd have to file a form 990 tax return. This is a tax return for not-for-profits and while they pay no tax, it does provide some financial reporting information like revenues and names of officers. If any U.S. entity receives substantial federal grant funding, $750,000 or more I last time I checked, then they must file an audit report in compliance with the Single Audit Act. While these reports can be less than honest in their presentation, there would be evidence of some basic information on various not-for-profits.
    ...
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  • And rules #2 and #3 of the Mage campaign are:
    #2. Powell's is neutral ground (holy ground, Highlander, but the youngest player completely missed the reference).
    #3. Do not go into properly signed 'staff only' areas of Powell's lest you be eaten. Essentially, the Glass Walkers will tear up any interlopers. Since lots of different people come through Powell's you got to make sure the signs are right--Glass Walker wards make it pretty clear 'don't go there,' whereas a regular sign might have been put there by anyone....
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  • Powell's is an asylum for everyone in my Mage game--vampires, mages, werewolves and kithain. No one wants to break the peace, but the PCs may go a different route. I have the Glass Walkers holding it as a cairn, about a level 2 cairrn.
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  • baakyocalder
    replied to M20 Question
    For the first question, look at Reality Zones. In Reality Zones, vulgar is different based on the beliefs of others. Sanctum allows the user's paradigm to be coincidental in the Sanctum, which might allow coincidental magical use by another supernatural if they share the paradigm. Keep in mind that only mages have to worry about Paradox--werewolves and vampires and other supernaturals use different magic rules.

    The Domino Effect is the rule about where repeated magic that was coincidental becomes vulgar. Think of this as doing something improbable too many times. For example, an...
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  • I'd be worried about the dream if it was a frequent dream. In my experience, though are dreams don't correlate 1:1 with things on our mind we are working through, if something is really bothering me or I really desire something, I'm more likely to dream about it. So, when I've had jobs I hate and was struggling at, I had more dreams about unpleasant things at work.

    Since family is often on your mind, they may be a stand in for others you were thinking of. If you're sleeping all right, don't worry about it. Now, if you have a cool dream, that might even be something to bring into...
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  • When using a game setting, I like to see the take on the geography and how things fit in, even if I make my own tweaks. So, one of my favorite settings is the Kingdoms of Kalamar setting, which is primarily for D&D. It has that level of detail where you can start to see potential drama, has great maps and great plot hooks and while full of interesting NPCs, makes the player characters the protagonists of the story.

    I attended college in Portland many years ago, so I've been there and will be using the internet to fill out some of the areas I don't know and that have changed since...
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  • Thanks for the information-the map list is for Los Angeles but gives me some ideas on where to put things in Portland once I get some maps. Sounds like I just go with my gut and story needs given the lacunas in information.

    Good luck on your game in Seattle! We did some activity there in a GURPS Mage game where one character was a trickster, maybe even a pooka. The Space Needle we kept calling the Space Noodle because one of the players called it that. I made the Space Noodle, er Space Needle a Void Engineer Construct, so that the pooka got to prank them. . .

    You'll...
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baakyocalder
baakyocalder
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