Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • When it's harder to keep and bear arms, it's harder to use silver bullets as an effective defense against werewolves, so I'd expect vampires, Pentex, and anyone else who has a reason to fear werewolves would take that into consideration when they're deciding whether to support weapons bans. For the same reasons, werewolves will probably be most likely to support stricter gun restrictions.

    Any territory where handguns or firearms in general are banned, and any known "gun free zone," is a place where all monsters will have less to fear from mortals.
    See more | Go to post

    Leave a comment:


  • Wilson
    replied to Social aspects of the game
    Yes werewolves have very deep and strong social urges, inherited both from their human and their wolf ancestry. It might be even harder for a wolf to live in solitude than for a human to be a hermit. That's much of why being a Ronin is such a terrible fate.

    I agree with the consensus above that the pack and sept tend to have stronger and more direct social influence on individuals than their tribal identity, but tribal identity is still relevant. The majority of most tribes probably believe all the other tribes are doing things wrong, and should learn the "right" way to...
    See more | Go to post

    Leave a comment:


  • I've got to say I love this idea as much as I love the original Lovecraft story! I'd definitely have the color feed on gnosis as its source of nourishment, almost like it's a vampire of spirit-energy. If I recall from the original story, it isn't necessarily evil, and seems to prefer not to consume or attack more sentient beings, but its need to feed causes decay and destruction to spread around it, so the Garou will definitely have to get rid of it. You might even like to give its presence secondary effects, such as fairy lights going out when they get close to it. I also like the idea...
    See more | Go to post

    Leave a comment:


  • Wilson
    replied to How to Knock Out a Garou?
    In W20, I believe Resist Toxin works like Scent of Running Water, in that you turn it on or off consciously, and then it passively stays in the state you have it in until you metaphorically flick the switch again. So for example if you get a werewolf so drunk he passes out, he will have had to turn off Resist Toxin to feel the effects of alcohol, and then won't be able to turn it back on until he's conscious again. If the werewolf is conscious, the gift turns on and off with a reflexive action, and does not take time in combat. I'm not sure about the other versions.

    As heinrich mentioned...
    See more | Go to post
    Last edited by Wilson; 05-11-2018, 02:01 PM.

    Leave a comment:


  • Also remember that, unless you have a certain gift that enables it, you can't see anything on the other side of the gauntlet, so you can't use a reflective surface that's only on the other side to enable your step sideways.
    See more | Go to post

    Leave a comment:


  • Heinrich, I definitely prefer the second interpretation as well, though you can step sideways into the umbra with one reflective surface and back into the physical realm with a totally different surface. And don't just think of mirrors and wet surfaces. In cities, any polished glass or metal, or even shiny plastic, could serve as a "reflective" surface to enable the meditation for stepping sideways. In the wilderness, a reflective crystal could serve a similar purpose, or a piece of metal, like a polished blade or jewelry.

    I also prefer to think of stepping sideways as something...
    See more | Go to post
    Last edited by Wilson; 04-30-2018, 08:20 PM.

    Leave a comment:


  • Getting to Fostern a year after the Rite of Passage, Adren a couple of years later, Athro within 5 years, and Elder within 10, in my humble opinion, is a very fast pace enjoyed only by the gifted and lucky. Even 2, 4, 8, and 16 years seems kinda fast at the higher ranks, but maybe that's just me expecting there to be very few Elders among the Garou nation, and not many Athro, with the simple majority of the Garou population reaching no higher than Fostern even if they reach the ripe old age of 30. 10-15 years as a Fostern might not be much fun for some players, but if you're going for realism,...
    See more | Go to post

    Leave a comment:


  • Wilson
    replied to Renown Stuff
    I expect it would be easier for a no-moon to avoid renown loss for lying than for other auspices, but it might also be much harder for a wyrm-tainted werewolf to get a favorable judgment from a Philodox. On the other hand, it's probably much easier to excuse lying in order to infiltrate a nest of wyrmspawn than for most other reasons. Having the blessing of her elders would also help her avoid renown loss.
    See more | Go to post

    Leave a comment:


  • You don't even have to consider the mulcher or high-altitude fall to be aggravated damage, mechanically. Being thrown into an industrial mulcher is simply being hit with hundreds of hard-to-soak lethal attacks per second, which would overwhelm your stamina many times over before you could react. The same could be said of the bashing or lethal damage caused by hitting the ground at terminal velocity: it could just be so much damage that even your best soak roll isn't enough to save you. Also the surface tension of water will make it hit you about as hard as concrete if you fall onto it at high...
    See more | Go to post

    Leave a comment:


  • Yes this is true in W20 as well.



    There are a bunch of significant though probably not game-breaking differences, like changes in the lists of abilities and gifts, as CeltSPZ mentioned above, changes in the flanking rules for combat, tweaks to the ways certain gifts work, changes in some rites and rite restrictions, etc. If you want your crossover Garou to be consistent with the W20 edition, or if you have a rules-lawyer at your table who won't be comfortable if they aren't "right", but you don't want to spend $100 on a big, pretty hardback book, have you considered...
    See more | Go to post

    Leave a comment:


  • Wilson
    replied to Sharing Gnosis
    The nice thing about Willpower is that, at least in W20, you regain a little in the morning after a decent night's sleep. It's slow, but at least it will come back without particular effort, other than a little rest....
    See more | Go to post

    Leave a comment:


  • So if you use it on Garou in fox frenzy, assuming you can get their attention, it would stop them in their tracks and keep them from continuing to flee?

    On the "gift of skunk," it's funny you say that, because the same character who has "Staredown" also has the "Odious Aroma" Bone-Gnawer gift, and she's a Ragabash. I'll be sure to make the suggestion to her player. ...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Wilson
Member
Last Activity: 05-11-2018, 04:43 PM
Joined: 07-20-2017
Location: Atlanta, GA, USA
Working...
X