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  • Irked
    replied to Dragon-Blooded Charm Previews
    Having opened with some critique, I do want to second the statement that it's cool to be able to see some idea of where DBs are going, and I really appreciate presenting some of the stuff (and even some systems!) here for public opinion. That's a cool thing.

    I'll also second that the cleaner language is a welcome change, and a good sign for DBs as a whole. This is, overall, pretty encouraging.

    It does seem like some of the problem with the Survival Charm is just the extreme vagueness as to what Survival can actually do, at what difficulty, with what degree of player input....
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  • Irked
    replied to Dragon-Blooded Charm Previews
    In at least this case, for the cost of the Charm you could have bought another 2+ dots of Lore and solved the problem for good.

    I hear what folks are saying, and maybe some of this comes down to the rules for What Survival Actually Does being... vague, bordering on nonexistent? About all we have is that a roll "is sufficient to take care of the necessities of life - food, water, shelter." Three successes is described as a difficulty "which might daunt even heroes," such as "plucking a gem from a nest of writhing serpents" and well above surgery in the...
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    Last edited by Irked; 04-25-2017, 11:48 AM.

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  • Irked
    replied to Dragon-Blooded Charm Previews
    Is it not? I would probably let a player say, "Hey, can I roll to find a lion's den here in the savannah?" which seems like it functionally comes to the same thing (i.e., if they succeed at a difficulty I set, then yes, suddenly lion dens - which basically are the "declare a fact" rules)....
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  • Irked
    replied to Why Craft Sucks & How I Fixed It
    So, Sanctaphrax can't actually post in this thread anymore (because he's been banned); you might try the forums over at Sufficient Velocity if you want a detailed answer.
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  • Irked
    replied to Dragon-Blooded Charm Previews
    Oh, cool, an anima Charm with a 1a cost. Don't remember offhand if we have any with a less-than-3a cost in the core.

    Is... is Wild-Wandering Forester's Charm actually doing anything? Like, that looks a lot like something you should be able to just do with Survival, i.e., "I'ma roll to find some useful fever-treating herbs that grow in the area, because I have Survival 3+." I'm kinda underwhelmed there.
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  • Irked
    replied to Arms of the Chosen Preview
    This is very cool - bits of Nox and Akemi Homura. It just looks like it would be tremendous fun to stunt off of, while providing a mechanically sound and clear effect. No balance thoughts yet, but concept-wise, I really like this; I can see a legendary Exalted thief, in an endless cycle of impossible heists whose secret purpose is to keep his mortal paramour alive.
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  • Irked
    replied to Neph discussion thread
    So I have no percentage in trying to criticize you as a person, here - just the line you're quoting. It sounds like I expressed that badly; I'm sorry.


    Right, but remark stands: in the present, it doesn't fit with the rest of the game. Either that one line is not true, or Infernals don't exist; in that light, I don't think we can use it as grounds to deny the possibility of side deals.

    I mean, the books are begging for side-deals. AnubisXY mentioned Ligier, but many of the 3CD write-ups have "Make me a bargain" hooks. Adorjan had half-human kids. Kimbery...
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    Last edited by Irked; 04-16-2017, 04:09 PM.

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  • Sure. The short version is, we want Lunars to change shapes. This is, if not the core feature of the Lunar experience, at least a core feature. We want it to happen. So why do they do that - more narrowly, for the sake of this conversation, why do they do it in combat?

    Is it because, when they take the form of an animal, they get its stats? Because that's... not actually so great; most of the accuracy die pools for critters in the core book are pretty unimpressive. Sure, a t-rex has all kinds of neat tricks if it can hit you, but that's a might big "if."

    Is...
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  • Irked
    replied to Neph discussion thread
    I mean, the GSPs are sitting right there, in exactly the same book that defines 2e akuma. I don't know who wrote in the bit you're citing, but it clearly doesn't reflect the game's much larger statement about what the Yozis are and are not willing to do....
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  • Irked
    replied to Neph discussion thread
    I think, following in this same vein, that's one of the reasons why you can either have "akumaization leaves you your free will" or "akumaization is a path to game-breaking hax," but not both.

    Namely: Exalted is primarily intended to be played at the table, and it's primarily meant to be played as a group of the Exalted. Exalted Akuma, under the rules we actually have, are at least in potential heinously broken in the context of that play: they take two Charmsets that were never meant to go together and slam 'em into one character. That's not a fun play experience...
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  • Irked
    replied to Neph discussion thread
    I would hypothesize - and all we really have at this point is hypothesis - that in a post-GSP world where "akuma" just means "investitured demon-blood," there's not a lot of need to maintain the "will-less finger-puppet of the Yozis" part. But again, we have a potpourri of at least three different people's ideas in the 2e implementation; it's very plausible there's some conflicting narrative logic in there somewhere that we can't readily pin down the ancestry of.

    Regardless, if everything right up to the line of literally selling off your personal agency...
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  • Sorry mine wasn't quite what your player was looking for - but good hunting to you!

    For whatever it's worth, my experience was that deciding how you want shapeshifting to integrate is going to affect a lot of the rest of your design - even if you don't make it central, they way mine did, you have to decide how it fits in and balances with other things.
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  • Irked
    replied to Neph discussion thread
    I think in a pretty real sense it had - I remember Holden saying at the time that they weren't authorized to do errata on deathlords, which meant their attempts to fix them were limited to firing bandages at them out of a cannon.

    ***

    Okay, so, speaking of Neph and cool mechanical fixes he did: so, sometime around the middle of the line, CoTD: West came out with stats for Dukantha, the big Lintha akuma of Kimbery. Whoever wrote him up, in typical WW NPC style, gave him a mix of over- and under-powered stats, including a bunch of random (and, as I recall, kind of broken)...
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  • Irked
    replied to Neph discussion thread
    So, I mean, I'm the "you" that's used the words you quoted above. Lemme respond just a little bit.

    You're absolutely right that there's nothing particularly new in statting up god-level opponents. I think it's kind of a misread to interpret what I was saying as, "Whaaaaaaat? You can stat big things? Mind. Blown." Because, yes, of course you can; I don't think that was a revelation to anyone. But the reason this was significant for Exalted, for me, was twofold

    First, D&D doesn't sell itself as "The game about a bunch of guys who can punch the...
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    Last edited by Irked; 04-12-2017, 10:27 PM.

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  • Irked
    replied to Neph discussion thread
    I don't... think... the Thousand Doomy Dooms are Neph's doing? Like, did he write in the doomfleet? Because yeah, "In five years the doomfleet kills everything" was dumb.


    So I think there's something of a misunderstanding that comes in these conversations, where it's seen that the motive of players with my sort of a mindset is to end up fighting Primordials. I tried to head that off in my last post, but let me dig into that a bit more:

    I have played Exalted since '04. I have never run or played a fight with a Primordial. Or an Incarna. Or, for that matter,...
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    Last edited by Irked; 04-12-2017, 06:47 AM.

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  • Irked
    replied to Neph discussion thread
    Which doesn't mean "Your game should be Primordial War 2.0" - but if you can't see how your character could ever be like the guy who did the things in prehistory, then all of that "Legendary hero born again!" stuff is just cheap heat.

    The game promises you can stand up to the giants in the playground. Actually seeing those giants, and seeing that they were giants in ways that "+20 to AC and BAB" don't convey, and seeing that the promise was still true, was beautiful....
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    Last edited by Irked; 04-11-2017, 12:27 PM.

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  • Irked
    replied to Neph discussion thread
    Mostly said my piece in the other thread, but: in his interactions with the forum, Neph was polite, respectful, and about as great of a PR guy as you could possibly want. When he wrote mechanics, he was the first and only person to actually follow through on the game's promise that yes, there were cosmic-level entities out there, and no, you didn't need to automatically hand in your character sheet when you decided to punch one in the face. That's still a feat of game design I haven't seen replicated anywhere else.

    He was the biggest mechanical talent the game has had, and maybe still...
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  • Irked
    replied to Ask the Devs
    That's fair - thanks!...
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  • Irked
    replied to Tomb of Dreams is out to Backers
    Looks good! I'm a little bit sorry not to have much opportunity to use it at the moment. Looks paced well, introduces a number of Creation's themes, and I really like that it doesn't try to dictate a strict linear course of events - "if-this-then-that" is good for Exalted.

    One of Tomb 2e's biggest problems was that there was waaaaaaaaay too much to do - this looks like a much more appropriate one-shot.
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  • Irked
    replied to Ask the Devs
    So maybe a related question: do you foresee doing any errata to the corebook anywhere in the foreseeable future? I'm sure there's a lot on your plate right now, but do you think it's likely there will be more-generally-documented adjustments anywhere?

    (This is more a curiosity than a 2e-style desperate-burning-need, if that makes sense.)...
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Irked
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