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  • Irked
    replied to Aura charms!
    True as far as it goes, but I basically never see action expenditures not matter during times when we actually track rounds (i.e., during a fight). Spending an action on anything that isn't hitting the other guy is a pretty huge deal; the only thing I've reliably seen players opt for is 5BS, and even that's not a guarantee.

    Actions before the fight starts are much more prone to DBZ power-up sequences - which could be true here as well, sure, but then you lose the possibility of cycling in and out of different Aura states over the course of the fight (which just seems like a super...
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  • Irked
    replied to Aura charms!
    This is really very cool. I'm hoping that entering the Aura state doesn't end up being something that costs an action, because that makes some of these benefits a bit underwhelming ("I can give up my Aura state to gain an action!"), but the concept as revealed so far has a lot of fun potential, and suggests a "feel" to Dragon-Blooded combat that's very different from a Solar's considerations. Looking forward to seeing more.
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  • Irked
    started a topic End of a long campaign: Some reflections

    End of a long campaign: Some reflections

    In fall 2014, I turned to my local student gaming club and made a pitch. "There's this game called Exalted," I said. "None of you have ever heard of it, but the new edition should be out any day now. When classes restart in spring, I'm going to run a campaign of it."

    The new edition wasn't out "any day now," as it turned out; it wouldn't be out for a year and a half. But enough information was out that we started an Ex3 campaign that spring anyway - a game that followed a total of four Solar Exalts as they explored the Age of Sorrows. The chronicle opened...
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  • Irked
    replied to Ask the Devs
    Huh. So, when popping Excellent Strike, I could opt not to add the +1succ? (If, let's say, I had a free full Excellency and would rather get the average 1.1 successes two more dice would give me.)

    Interesting....
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  • Irked
    replied to Craft as a competitive activity
    Seems like the biggest thing Craft needs - in any edition - is to be a game, where there's some kind of meaningful decisions to make. "This material is fighting back; what do I do?" would be an interesting way of approaching that question, with the right system.
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  • Thanks! Something something ten characters.
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  • So a follow-up question to help with expectation-setting, here: is it fair to say that Antagonists is primarily a fiction-resource, rather than a mechanics-resource? In other words, it sounds like most of the work is coming from folks on the fiction-writing side of the house rather than the gearheads; is your intent primarily to focus on "Here's a bunch of interesting story hook characters you can insert into your game," rather than, "Here's an example of how to stat out a new category of thing?"

    (I don't mean to belittle either of those options, because they can...
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  • So, it's... a microtransaction? I... hm.
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  • Irked
    replied to Ammunition Check survey
    We don't track ammo in any fashion. There's enough mental overhead as it is, and I can't really see us enjoying "Now you need to scrounge for ammo for the next couple of actions."
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  • Irked
    replied to Ask the Devs
    So, totally selfish question: my players are fighting a deathlord sometime in the next week-and-a-half - the capstone to a five-semester-long Ex3 game. I know the original plan was for Antagonists/Bestiary to make an appearance in April. Any chance that's still true, or, like, sneak-peakable?

    Definitely understand reasons to answer "No," but just thought I'd check.
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  • Irked
    replied to Dragon-Blooded Charm Previews
    Having opened with some critique, I do want to second the statement that it's cool to be able to see some idea of where DBs are going, and I really appreciate presenting some of the stuff (and even some systems!) here for public opinion. That's a cool thing.

    I'll also second that the cleaner language is a welcome change, and a good sign for DBs as a whole. This is, overall, pretty encouraging.

    It does seem like some of the problem with the Survival Charm is just the extreme vagueness as to what Survival can actually do, at what difficulty, with what degree of player input....
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  • Irked
    replied to Dragon-Blooded Charm Previews
    In at least this case, for the cost of the Charm you could have bought another 2+ dots of Lore and solved the problem for good.

    I hear what folks are saying, and maybe some of this comes down to the rules for What Survival Actually Does being... vague, bordering on nonexistent? About all we have is that a roll "is sufficient to take care of the necessities of life - food, water, shelter." Three successes is described as a difficulty "which might daunt even heroes," such as "plucking a gem from a nest of writhing serpents" and well above surgery in the...
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    Last edited by Irked; 04-25-2017, 11:48 AM.

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  • Irked
    replied to Dragon-Blooded Charm Previews
    Is it not? I would probably let a player say, "Hey, can I roll to find a lion's den here in the savannah?" which seems like it functionally comes to the same thing (i.e., if they succeed at a difficulty I set, then yes, suddenly lion dens - which basically are the "declare a fact" rules)....
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  • Irked
    replied to Why Craft Sucks & How I Fixed It
    So, Sanctaphrax can't actually post in this thread anymore (because he's been banned); you might try the forums over at Sufficient Velocity if you want a detailed answer.
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  • Irked
    replied to Dragon-Blooded Charm Previews
    Oh, cool, an anima Charm with a 1a cost. Don't remember offhand if we have any with a less-than-3a cost in the core.

    Is... is Wild-Wandering Forester's Charm actually doing anything? Like, that looks a lot like something you should be able to just do with Survival, i.e., "I'ma roll to find some useful fever-treating herbs that grow in the area, because I have Survival 3+." I'm kinda underwhelmed there.
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Irked
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