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  • Dave Brookshaw
    replied to Soul Questions
    Two things.

    1) Soulless things (like soulless people, animals, buildings, even objects) can and do leave ghosts when destroyed.

    2) The Omphalamos is the Temenos Realm of Language, that being the trait separating humanity from all the other animals. It has been so since the Fall *at least* - early MtA books implied the pre-Exarch Atlanteans *built* it.
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  • Dave Brookshaw
    replied to 2e Signature Settings
    Geist is, it's in Development.
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  • If the best we can do is a game based on the writings of a racist hydrophobe, we're in bad fucking shape.

    (I *hate* Lovecraftian stuff)...
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  • Kindly stop pretending to be a mod.

    As to the general thrust of the thread - can't help you with crossovers; if you have werewolf pcs hunting storyteller character mages for god's sake dumb the mages down, same as if you're trying to run Hunter. Mummies can hold their own for a bit, Demons can until the mages realise their powers rip Demon's Cover to bits.

    If it's "relative to the rest of the Chronicles of Darkness," and you're worried about mages being too powerful (whatever that means) for the monsters and mysteries, remember - the Awakened deal with things...
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  • Resurrecting someone is a Death 5 spell for mages, but the lucky Lazarus comes back soulless. Fortunately, any mage capable of bringing back the dead can fix that, given a suitable donor.
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  • They get as much memory of the original person as a regular ghost does (that is, full of holes and prone to one-track-mindism). A ghost is, in detailed metaphysical terms, more of a negative image in ghost-Twilight of a person's psychic presence than a clone of their body, anyway. The mind's just as much part of them as their physical/ephemeral appearance is....
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Dave Brookshaw
Dave Brookshaw
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Last Activity: Today, 05:52 AM
Joined: 11-01-2013
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