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  • Nah, if Mage had had a kickstarter, we would have had rules for Scelesti, Tremere, and Mad Ones by now.
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  • Not Rose, but... We have a hard limit on how long a CofD corebook can be, because they're intended as working corebooks not prestige nostalgia editions like the WoD20 books. The longer a book gets, the more expensive it is for people to get a Print on Demand copy from Drivethru.

    Which is why CTL has a companion, and why you'll probably see "companion" type books from any kickstarters following this one; it's not that we want to be stingy, it's the economics of publishing. Add-on material getting added into the corebook makes life much harder for everyone.

    It...
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  • Dave Brookshaw
    replied to Pyramids
    No.



    Yes, this....
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  • So... Yeah. This is the result of Mage not having a line Developer at the time, and so two different versions of the Lower Depths both being mentioned in multiple books. There's the Inferno/Imperial Mysteries version, where it's pretty much just the Inferno, and there's the Summoners/Left Hand Path version, where it's strange alien worlds so far off comprehension and surviveability you can't go there.

    Along with "The Supernal World is what you see in Mage Sight", fixing that by declaring one a subset of the other was my first day's work as Developer....
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  • Dave Brookshaw
    replied to Pyramids
    The Sundering was thousands of years beforehand, and the Pangaeans were long gone. It's like blaming the Camarilla for the Industrial revolution.
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  • Dave Brookshaw
    replied to Pyramids
    Which is what Pyramids are, in the real world - an evolution of the mastaba tomb to make it reach into the sky.

    That they were almost all built in the long period where the Arisen weren't around was just a strange, happy coincidence. I signed on to Mummy's corebook after things like the number of Sothic turns had already been designed, but applying that map to real Egyptology is how you get Sothis Ascends pointing out all the many, many aspects of Egyptian life that must have fuck-all to do with Irem.
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  • Yes.

    ( )

    They're not ghosts. They use the ephemeral entity rules without being ghosts the same way Goetia, Angels, Abyssal entities and Supernal entities do, because the mechanical differences between them and ghosts can fit onto one page. They're much more at home in the Underworld than ghosts - even Kerberoi - are, but a cthonian in the living world is like a jellyfish in the Gobi Desert....
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  • Cthonic Gods are the maybe-imaginary maybe-anthropmorphized-features-of-the-Underworld offscreen things that 1e called Deathlords. If they exist, they don't have mechanics.
    Reapers and Cthonians are both within the bounds of the Storytelling system, and the game's expansion of the ghost rules covers both of them. They aren't the same thing, which I can't explain until Travis tells you what a Reaper is. But a Cthonian is what it's always been - one of the rare, powerful, Never-born, native entities of the Underworld, that kills ghosts with a simple touch but (fortunately) doesn't seem to...
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  • 1e Prime's phantasm-type illusions were replaced with 2e Primes' Green Lantern-style Platonic Form and Eidolon spells; you can still summon things, but they're not "illusions" so much as the Prime pattern of an object without the actual object.

    If you make one with conjunctional Forces, you can still make it look "natural", filling the illusionist niche....
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Dave Brookshaw
Dave Brookshaw
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Last Activity: 11-17-2017, 05:44 PM
Joined: 11-01-2013
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