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Dig the concept generally, definitely fills a unique design niche. How should the Scar interact with Addictive Variation? That seems like one place where things might get wonky....
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With Immunity 1, a character can resist the Poisoned Tilt, but it's not until Immunity 2 that a Deviant may gain full protection against poisons; what are some good in-setting justifications for this, and what is the best way to portray the distinction when it matters (besides more in-depth poison rules)?
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Tipping the Hourglass and Acceleration both more or less cover that angle, at least from a more abstracted point of view. For long-term pondering, there's Blink of an Eye, or potentially a new, lower-level spell that reduces the intervals for extended actions.
Outside that, if you wanted to represent the subject's brain processing information and sensory input faster, I think there's probably justification for representing such as a Time Perfecting spell that increases the subject's Wits....
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Yes, the spell only affects the subject's next roll. However, I will note that the text is ambiguous on whether its effect is Lasting (such as Knit, which is to say the spell ends as soon as it's cast unless Advanced Duration is applied), or if the spell has a normal Duration (in which case even after its power is used, the spell would still technically be active until dismissed or its timer runs out)....
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Do Ceremonies that affect ghosts work on geists as well?
Also, while scanning over the list of Ceremonies to make sure my question made sense, another arose: If a casting of Forge Anchor is contested by the subject, does the celebrant still subtract the ghost's Rank from their dice pool?
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