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  • I'm on the fence about radiation. Since the draining effect only lasts for a scene, and the werewolf would suffer radiation poisoning in the process, it's probably not too big a deal; on the other hand, that could lead to Shenanigans that I'm overlooking if the pack, say, breaks into a nuclear reactor (if I do allow it, I'd also I'm realizing need to note whether or not the user is radioactive himself during the Facet's duration).

    I've already made a note in my revised drafts that the Facet is ineffective against the Geryo Strain. Other Contagion stuff probably follows suit, though...
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  • espritdecalmar
    started a topic [Shadow Gift] Gift of Coral

    [Shadow Gift] Gift of Coral

    Although many Uratha don't realize it, coral spirits possess a vital link to Luna, scintillating with Essence under the light of her full gaze. Perhaps this is why werewolves on occasion, when hunting through Shadow reefs, find the stinging branches of these colorful and silent entities carving their Gift into the Forsaken's body on their own accord. Maybe it's a call for help for their endangered Flesh-counterparts; maybe it's something like reverse-gathra, payment up front for a service expected of the Uratha some day.

    Hydra’s Curse (Cunning)

    The werewolf’s claws...
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  • The release of the backer PDF has kicked my mind back into creative gear. I've got a few ideas I'm tinkering with (as well as going back to rebalance some older stuff to make sure it still jives with the game's final draft), but here's a Deviation I cooked up this morning. It's meant to be like a Standard Deviation, but for Variations instead of Scars (which is to say I guess it's like Aura or Defensive and should be assumed to be available to any Variation that qualifies).

    Delay

    Directed-Only

    +1 Magnitude:
    When Directing the Variation, the Deviant can opt...
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  • Powerful Trinkets Fueled With Human Suffering That You Can Wear

    Merry Christmas. Merry belated Christmas. I was hoping to have this up on the day itself, but then Christmas went a little sideways this year, so here we are and here's my first draft of a thing I've been working on for public scrutiny and/or consumption. It still, as you can see, needs a name. Or maybe the name got eaten by something. Maybe like the thing it represents, the concept itself got soaked too long in the Ocean.

    Well, anyway, [] are a special kind of Memento, uncommon and valuable, whose deathly power modifies the effects of one of the bearer’s Haunts. Despite their utility,...
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  • Solid stuff all around. It's always cool to see these sorts of things in practice. I'll be keeping a keen eye out when you get to the example Beast, as I have a theory that that Seeming has the potential to swing wildly during navigation, considering their Blessing and Curse.
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  • That reminds me that this probably won't see a completed form until the finalized version of the corebook, since I think a few things hinge on what Relentless Variation ends up looking like.

    I haven't found anything that breaks horribly so far. I've been considering adding in a limitation that the Deviant can only exchange for Scars of the same type (Controlled/Involuntary/Persistent), since the current model, similar to Mimicry, encourages having a bunch of low-Magnitude Persistent Scars (although instead of suppressing them outright, the Remade instead swaps them out for something...
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  • The Pack mentions a rumor about certain mummies being unable to enter the Shadow. Is that a direct reference to something? I know the Arisen only have limited access to the Underworld, but I can't recall any mention of their potential interactions with the Hisil.
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  • Can the Totem's Wrath Facet only be used on a werewolf's own totem?
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espritdecalmar
espritdecalmar
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