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  • First, thanks NoFather, it was exactly what I meant. I came here to learn a bit about a MtC to maybe change my mind, on looking over it - and try to understand stuff from Dark Eras in context.

    So to regeneration - So no proper 'body chopping' of mummy - as it rises up to defend itself - and so 'taken as saints bones' theory looks shady on this.



    So Arisen can woke up more permanently outside of Sothic Turns? Like vampire Elders? 'I just go to Torpor for the next 50 years', not 2000 years hard limit?...
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  • Thanks, NoFather! I read the Damnation Cities few years back now and I understand general idea of it. But I ask on ST advice - I'm not Vampire ST, do not need to prepare whole NPC setting of Kindred, whole cloth.

    So I will rephrase my question - How many lowest number of prepared vampire NPCs I need to smoothly run particular Domain in background, for looking as society of city? Preparing whole diagramsof NPCs relations was one of the things that scared me from running Requiem in the first place.

    For now I undestand I need:
    1. Ruler - In my example, it's Prince...
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    Last edited by wyrdhamster; Today, 03:11 AM.

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  • wyrdhamster
    replied to How mummies rule the world?
    I mark this openly - I'm totally noob in area of M:tC gameline. I was disinterested in it's development when reading one of first first Dev Notes that will be based on ONLY Egyptian-like mythology mummies and not include Chinesses or American beliefs like beings - which I think was so very unNWOD design to previous lines that were much more multicultural.

    I got a gist here and there on forum, but I can have very large gaps in knowledge of gameline as I did not read MtC corebook and still is not interested enough in it to read it. So treat me, really, as baby first reading...
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    Last edited by wyrdhamster; Yesterday, 11:49 PM.

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  • wyrdhamster
    started a topic How many Kindred to run Domain?

    How many Kindred to run Domain?

    How many prepared vampire NPCs I need to smoothly run particular Domain? I do not ask here on how many char sheets I should prepare, but more as what amount of Kindred NPCs concepts is needed to run smoothly each city society, to easy take out all the characters I need to in each story. In other words - What are most needed 'jobs' in each vampire city to make it feel as 'living' community and not be stucked on all the 'Alice owns the Bob fealty, because Charles is...' kind of things.

    I run a Werewolf game in modern Uppsala open for crossovers. Players ( wrongly ) assumes that enemy...
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    Last edited by wyrdhamster; Yesterday, 11:23 PM.

  • wyrdhamster
    replied to How mummies rule the world?
    I do not believe it would work that way. 1/10th of Awakened mages has Space Arcanum letting them literally to teleport on other end of the Earth - and still Diamond Orders of wizards did not win the world, all that once. It's exactly why we have Nameless sorcerers and their Orders, all over the world, even now. Arisen mummies traveling to Scandinavia or Australia seems... unrealistic, from what I know....
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    Last edited by wyrdhamster; Yesterday, 04:10 PM.

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  • wyrdhamster
    replied to How mummies rule the world?
    And I'm interested how this works, to be fair. Maybe it convince me to the MtC gameline at large......
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  • wyrdhamster
    started a topic How mummies rule the world?

    How mummies rule the world?

    I generally do not like Mummy: The Cures as gameline, because of many gripes. One of them showed Seidmadr lately, writing about Scandinavian Witch Trials Dark Eras with mummies in it.



    It's my problem with Mummy: The Curse as gameline - HOW 'Egypt area only' ( previous Nameless Empire ) mummies are found around world? Maybe answer to this will change my attitude to look over this game more....
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  • It's my general problem with Mummy: The Curse as gameline - HOW 'Egypt area only' mummies are found around world? But I think it's problem to general Mummy's forum, so this will go there, in new topic I do....
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  • Well, about Eras choose to expand I'm... disappointed, mostly. I'm cheered by going with Mage Arthurian times in Tome of Pentacle, but rest...

    I will point the combos I like and those I don't, dwelling a bit on them:

    Pros:
    • Great War/Western Front - Geist/ Werewolf/ Promethean - looks great and fitting! The only Era expansion I do not have anything to add, in a good way.
    • Necropolis of Hawara – Promethean /Beast /Werewolf - looks unexpected. I like lines combo, only it does not in any way looks for me as 'Necropolis', not going with theme. But I still like looking
    ...
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    Last edited by wyrdhamster; 10-18-2017, 10:03 PM.

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  • tasti man LH, just see the Castelvania TV series - in this scene Dracula is there perfect Beast from your's Shard idea...

    ...
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  • Inguma will be great for all the Islamo- and Homophobic tension in Center and Western Europe - just saying as man living in Poland...

    I will also use Inguma extensively in Conquest of Paradise fan Dark Era - as people of future Spain and Portugal were very terrified of Muslims and Jews in their ranks. Original Spanish Inquisition was looking for Jews in first place, general heretics as second.
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    Last edited by wyrdhamster; 10-13-2017, 07:53 AM.

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  • The Other nicely can come up with Lovecraftian 'Innsmouth look', etc....
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  • Really, Magicians are likea show about MtAw players stuck later in Changeling Arcadia plotline.



    I was putting Quentin as Acanthus with Forces, as his main story is about... well, stories and fae creatures - and his Destiny. Elliot is clearly Obrimos, where Alice is probably Moros ( she is good in transmutations and later is dedicated to Death related studies )....
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  • But we can assume that Changeling 2E KS will be in around one month, yes?...
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  • wyrdhamster
    replied to NASA returns to the Moon!
    BUT Ban of 'must sleep under stars' do not seem as Ban to NASA ( and alike ) working wolves......
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  • wyrdhamster
    replied to NASA returns to the Moon!
    They would be mainly Iron Masters Lodge ( at least in modern times ), so 'wolves in sheep clothing' and all like those. In reality, from Mage persepctive. Iron Masters are like mix of Guardians of Veil mixed with Free Council.



    How would you represent those in Sacred Hunt benefits? 'Anything of terresertial origin or with Influance: Space'? Moon-Banished would be obvious Prey, what else?



    Maybe more like 'watching stars, each night'? NASA workers do not seem to sleep in nights....
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  • wyrdhamster
    replied to NASA returns to the Moon!
    Lodge of Astrologers? Lodge of Stars? Mainly run by Iron Masters with breath of Storm Lords, wanting to literally 'storm the heavens' ( and watch them when needing )? Maybe in previous centuries they tried to make biggest Moon Bridges - but with humans technology and landing on the moon in 1960s, they come to use space agencies? They are one of main Moon-Banished hunters groups in Tribes of Moon.

    Sacred Hunt: Sensing any being outside of Earth?

    Aspiration: Work to reach the Moon

    Blessing: ???

    Ban: To never forget about the Stars? Do not disrespect...
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  • wyrdhamster
    replied to NASA returns to the Moon!
    NASA - Secret headquarters for the Tribes of Moon space program! ...
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  • wyrdhamster
    replied to [2E] Idigam questions
    Coalesced Idigam is still spirit of specific concepts, don't it? So it should answer to the things that spirits of particular concepts - on their own terms - can answer on.

    Princess and gold can be nice Gathra ( bribes ) for Fear of Scales - but in the end, it's the Rite that is 'sending the call' for it. Going with that this particular Idigam was in the same location 1200 years later - it can go back to it. I think...
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  • wyrdhamster
    replied to NASA returns to the Moon!
    You still can meet Luna on Earth - she 'just' will come as Royal Avatar of her in Shadow Realm...
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wyrdhamster
wyrdhamster
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Last Activity: Today, 03:12 AM
Joined: 12-01-2013
Location: Lublin, Poland
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