Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Citing Monday Meeting Notes:

    'They Came From Beyond the Grave! – Backer PDF going out this week to backers.'

    We will read almost final version! ❤️
    See more | Go to post

    Leave a comment:


  • I run my VTT as Discord + Roll20 - as Discord is main platform ( and Roll20 is used mostly for battles ) , whole text, used abilities, etc. are on Discord channels to find. Now level of Momentum also.
    See more | Go to post
    Last edited by wyrdhamster; Today, 02:23 AM.

    Leave a comment:


  • wyrdhamster
    started a topic They Came From games Facebook group

    They Came From games Facebook group

    I started fan FB group for They Came From... RPGs gameline. Good rolls & DRAMA for you all in it! Great movies! 😎 https://www.facebook.com/groups/916327439281166
    See more | Go to post

  • wyrdhamster
    replied to They Came from Beyond the Grave!
    Archetypes in Beyond the Grave, from Scooby-Doo frenchise
    • Raconteur - Fred from Scooby-Doo
    • Dupe - Shagggy from Scooby-Doo
    • Hunter - do not have idea from Scooby-Doo
    • Professor - Velma from Scooby-Doo
    • Mystic - Daphne / if was wiccan / from Scooby-Doo
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    replied to [Sc 2E] Hit Location Generator
    After critic and talks with other GMs / SGs I'm throwing away idea. Much simpler is to clear Injuries / Difficulties / Conditions relations. Sooo, it would work like this...

    Injury levels higher Difficulty is ALWAYS penalising character. Irrelevant if character get’s in Head, Arm or Chest. Irrelevant also what she is doing. Injury is general higher Difficulty level for character, whatever if she is using Arm, Legs, etc. Hit location is pointed only for description and maybe Condition, if it’s at Maimed level. Momentum for attacker comes for character fighting on with Injured or...
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    replied to Honest Question - How does Scion 2e play?
    So beside me, on question answer also one of players that is Scion’ Storyguide in his own game. Marked respectively.

    3. Ok - Knacks, Boons and Purview Innate Powers. Not too much. ( I pointed players there are also Legendary Titles we did not touched in game. )

    4 & 6. Me: In Scion 2E corebook there is assumption that ‘gods are everywhere’, in open. It’s only outlined in books, without specific indications what these implications for the game world and even its history would have - and such a reconstruction would certainly have an impact on the whole World. Every...
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    replied to [Sc 2E] Hit Location Generator
    Was thinking on making Head hit easier Critical Hit Stunt - but it's needless complication. You get like +2 Difficulty to Hit for -2 Difficulty on Critical Hit Stunt.

    Double Critical Hit Stunt effect ( so +2 extra Injuries from CHS, instead of +1 ) would probably be too much? For getting 6s ( 4s for Critical Hit and 2s for Difficulty to Head ) you get 2 extra Injuries, not with 8s like you would need normally.
    See more | Go to post
    Last edited by wyrdhamster; 09-13-2021, 04:23 AM.

    Leave a comment:


  • wyrdhamster
    replied to [Sc 2E] Hit Location Generator
    Revision of Hit Locations:
    1-2. Leg
    3-4. Left Arm
    5-6. Right Arm
    7-9. Chest – Difficulties are higher to ALL actions
    10. Head – Damage type is upgraded – Bashing to Lethal,
    Lethal to Aggravated. SG call.

    Aiming - +1 Difficulty to attack particular body part. +2 Difficulty for head....
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    replied to [Sc 2E] Hit Location Generator
    Thought about it would be nice 'Critical Hit' effect, based on the location to hit only ( beside 'second Injury' Stunt with 4+ successes ) . Also, I really do not like too much Conditions in combat in my games - 'Condition bloat' is very really thing, especially as I run games using Virtual TableTop.

    But now thinking about it - I change Head effect to upgrading Injury level, from Bashing to Lethal, Lethal to Aggravated. Of course, it would be SG call if it's possible....
    See more | Go to post
    Last edited by wyrdhamster; 09-13-2021, 01:58 AM.

    Leave a comment:


  • wyrdhamster
    replied to [Sc 2E] Hit Location Generator
    Arms have much more location results as natural is targeting upper body parts. AND in combat, hitting arms is more important than legs, as on enemy the arms are using weapons, so you want enemy to stop using them.
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    replied to [Sc 2E] Hit Location Generator
    General hitting would be connected to rolling on the Generator. To aim for particular body part, you take Difficulty +1 ( +2 on Head) to making the attack.

    Also, I think about other, more balanced, generator list:

    1-2. Leg
    3-4. Left Arm
    5-6. Right Arm
    7-9. Chest – Difficulties are to ALL actions
    10. Head – Damage is automatic Aggravated, even if not normally
    See more | Go to post
    Last edited by wyrdhamster; 09-12-2021, 10:27 PM.

    Leave a comment:


  • wyrdhamster
    started a topic [Sc 2E] Hit Location Generator

    [Sc 2E] Hit Location Generator

    As I read Injuries rules in Origin book, it seems that Injury location is critical ( hehe ) for determining Difficulties to actions etc. For simplifying things, I just make Hit Location Generator, to determine where attack made Injury.

    To Determine Hit Location, roll 1d10
    1-2. Leg
    3-4. Left Arm
    5-6. Right Arm
    7-9. Chest – Difficulties are to ALL actions
    10. Head – Damage is automatic Aggravated, even if not normally
    See more | Go to post
    Last edited by wyrdhamster; 09-12-2021, 10:21 PM.

  • wyrdhamster
    replied to CoD monsters in Scion
    I enerally like to leave CoD monsters and their plats intact, more or less. So I want only to add Pantheons influence here and there. So Raz_Fox I like your ideas on classical societies of vampires, werewolves and mages. Surely would used most of your take - or even whole - of Atlantean Orders, vampires sounds spot on!

    Only werewolves I would disagree slightly - I would left Tribes and Firstborn as they are in WtF lore, more or less as 'Uratha Pantheon' - but your whole 'Artemis hunters' and other recreation would make great local Lodges material! Remember, even in WtF 2E corebook...
    See more | Go to post
    Last edited by wyrdhamster; 09-11-2021, 03:59 AM.

    Leave a comment:


  • wyrdhamster
    started a topic TC Anima Kickstarter

    TC Anima Kickstarter

    By Onyx Pathcast Episode 172: Inspiration And Tasty Bits, TC Anima Kickstarter will be after current one ( W20 The Apocalyptic Record ) so in 1 to 3 months from now! ( My educated guess, based on previous KS paterns of Onyx Path ). So Kickstarter topic is in order. 😎

    I remind you that TC Anima will be cyberpunk setting, set in 2080's, where characters will switch between real world and virtual fantasy MMO....
    See more | Go to post

  • wyrdhamster
    replied to A History of Table-Top RPGs
    As it's Onyx Path forum - you can also mention change of business with premier of Vampire: The Masquerade 1E - it was kind a revolution in hobby, where previous RPGs were mostly centered on missions and adventures, not the drama itself.

    Probably next big milestone would be Indie Games revolution of 2000-2010's, I guess?
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    replied to LGBT III thread
    RPG Publishers Worthy of Attention ( Red List )

    List of RPG publishers promoting so called ‘cultural Marxism’ or ‘woke’– so promoting various minorities in their games. In brackets, most famous their RPG franchises. Link for original document at the end of post.

    Arc Dream Publishing (Delta Green)

    ● Arcanist Press

    ● Brittania Games (Chivalry & Sorcery, Land of the Rising Sun for 5e D&D)

    ● BurningWheelHQ/Luke Crane (Burning Wheel, Torchbearer, Mouseguard)

    ● Coyote & Crow

    ● Evil...
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    replied to CoD monsters in Scion
    New Sorceres preview for Saints & Monsters still let run Mage Orders with them?

    By preview, Sorcerers are mortals who stole Purviews magic from Gods and Fate. They have a Legend stat! 😮
    There are 4 ways to become them:
    Invocation - They pretend to be a deity, but must be VERY convincing to Fate,
    Patronage - Patronage of a god or spirit come with more and more demanding sacrifices,
    Prohibition - By taking various vows, sorcerers take advantage of Fate itself, but must atone as they break it,
    Talisman - The Sorcerer binds his Legend to a Relic...
    See more | Go to post
    Last edited by wyrdhamster; 09-09-2021, 11:09 AM.

    Leave a comment:


  • wyrdhamster
    replied to Saints & Monsters preview
    From preview - Sorcerers are mortals who stole Purviews magic from Gods and Fate. They have a Legend stat! 😮
    There are 4 ways to become them:
    Invocation - They pretend to be a deity, but must be VERY convincing to Fate,
    Patronage - Patronage of a god or spirit come with more and more demanding sacrifices,
    Prohibition - By taking various vows, sorcerers take advantage of Fate itself, but must atone as they break it,
    Talisman - The Sorcerer binds his Legend to a Relic and draws power from it.
    http://theonyxpath.com/scion-saints-monsters-preview-4/
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    replied to [Fan] Matrix Storypath
    But without Anima, as it can take 2 years from now even? I got good feeling that for recreating most of Matrix stuff, Trinity core and Aberrant should be enough?
    See more | Go to post

    Leave a comment:


  • wyrdhamster
    started a topic [Fan] Matrix Storypath

    [Fan] Matrix Storypath

    Here we go again, with hype train! With Matrix 4 trailer my love for this franchise return to foreground. ( I'm old fanboy 😉 ) Decade ago I made fan addon/conversion of Matrix for nWoD / Chronicles of Darkness 1E - and I think it was still playable. Let's return to the idea, with Storypath rule engine then.

    Rules wise, conversion should be fairly easy. Most characters works like normal people from Trinity corebook. Redpills ( rebeliants ) in Matrix and Agents would use simpler Aberrant Mega Attributes - and maybe few simple powers.

    Anything more by you to point...
    See more | Go to post
    Last edited by wyrdhamster; 09-09-2021, 10:21 AM.
No activity results to display
Show More

Profile Sidebar

Collapse
wyrdhamster
wyrdhamster
Member
Last Activity: Today, 05:16 AM
Joined: 12-01-2013
Location: Lublin, Poland
Working...
X