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  • So we need simple Numina/Dread Power that gives Withstand base on Resistance instead of Rank and we are golden... ( Having in mind like Size 50 for those Titans. )
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  • And Withstand in Ephemerals on Unmaking and Attack spells are - Rank or Resistance?...
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  • Sleeping/meditation on the site of Iris - it's overlaid with Iris-crop circle itself....
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  • Dammit! Too easy then. Oh, well, some Endowment to 'check active spells' will be enough to bypass it.



    I dunno - would not Banishers in ranks of Sleepers lead to VERY unstable mob of Sleepers? Banishers spells lead to falling Integrity just the same as normal mages...



    I have no problem with that - if their conscience and Wisdom handel this... I mean, they are Double Adepts and Masters - there are not really many things that can stop them. So it's damn time they Wisdom will slip more and more and we see how future Messiahs of Magic become...
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    Last edited by wyrdhamster; Today, 06:49 AM.

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  • Could Colossus Dread Power solve this with adding Resistance as Armor to Entity? Like, I assume players would need each time to cast as Potency of spell >> Enitity's Resistance, yes?...
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  • wyrdhamster
    started a topic [2E] Twilight and Irises

    [2E] Twilight and Irises

    Interaction between Twilight and various Irises are unclear for me. For example, I may have players in my next game jumping to Death Twilight or Spirit Twilight and trying to use Synesi ( Astral Iris ) - would it be possible from being Twilight then?

    To ease discussion - 2E corebook quote:...
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  • I'm now just starting doing exactly what nofather is saying in my own Forsaken chronicle - it's even based on the same idea Summerian chronicle in Forsaken Chronicler's Guide - it's just be based on Wolf and Raven Dark Era, i.e. Viking period. I will run two related Packs across centuries, one in modern Swedish Uppsala, and one in circa 800 Uppsala. If you are interested in to some details over period or setting, I encourage to read this Scandinavian Werewolf topic.

    I plan to run this game as semi-Open Table model - that means that we try to play in constant players rooster,...
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  • Hmm, I do not know on this. It was my interpretation from rules that you cannot 'touch' Iris in Twillight. But it's somehow niche example that should be answered, in seperate topic....
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  • wyrdhamster
    replied to Lex Magica Gold Laws
    They do not need to - 'Golden Law' says they need to. Also, SL believs in Atlantean Royality, Blood of Dragon - easily our 'Troll Law' can point to.



    If we have PreFall Archmasters, it's moot point. For me 'PreFall Secret Realm of Magic' works as Temple of Time Before by ( loose ) definition, whatever in Archmasters souls or not.



    We do not talk here about Guardians - it's entirely other thing and other discussion. We talk here about Golden Laws and their uncovering for Silver Ladders....
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  • Okay, mages will jump into Twilight. Now they won't go to the Astral Realm Iris they want to be in. They must be in Material world to use Astral mind-portal they are after....
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  • wyrdhamster
    replied to Lex Magica Gold Laws
    I just got possible idea/question - What if Archmasters would be trolling Silver Ladder? If their Chantires are Temples of Time Before, Archmasters just need to point 'Chosen One (Hieromagus) should rule the humans' as Law inscribed in their Temple and Silver Ladder should follow it, does it not? Connected topic to this - How to extract possible Golden Law from the Temple that is in deep Astral?
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  • Basiclly, cause Knights know they are after witches ( from communicate first group send before capturing ) they have SOME ways to prepare themselves.

    Incognito Presence do not make you invisible - it makes you unnoticeable. You still are registered, you just look like 'that guy in the street'. And what look like witches does not important. See probable dialog:
    '<From chopper> Sir, we are on location of call for backup. On hill there are only six... nobodies. Some sort of bumms.
    <Answer of commander> Shoot on sight! They must be witches!'

    ...
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  • Thinking about running army as Violence Group from Hurt Locker - but then, stats of Violence Groups are too low for professional military units, I think.
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    Last edited by wyrdhamster; Today, 02:23 AM.

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  • My standard Witch Hunting 'tactics' - make Conspiracy agents with Endowments ( i.e. Sleepwalkers ) commanders of unit to use their supernatural powers. And all the rest are Sleepers to make Paradox rolls for mages and aggrevate them to 9 or 8 Again.



    Intrigiuing, will think about using those, thanks.



    PCs just take most of KoSG agents in region - 2-3 of rest will be on Helicopters. More of them would be too much a streach in 'middle of nowhere' in Britain. As to Helicopters - I written already. If players will take Helicopters full of...
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  • Thinking about it - 'corruption' of choppers engines, leading to it's crash, can be easily solution to sorceres problems. But then they will kill 20-30 people in one action - so almost surely will hit their Wisdom scores. Even this scenario I like. ‚Äč



    Knights with soldiers ( first group, now hostages ) were send to precise location my mages looks for. Military have direct location coordinates. PCs can make hostages, for example, invisible, but it will only makes matter worse - as 'choppers group' ( second one ) will not see people they were looking for, but only...
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  • Better yet -> Azathoth = Azoth !!!...
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  • Basically, Aggravated damage can kill you in one swipe, if not attended just in this very moment - all arms, legs, eyes or organ loses, they left Bleeding that can easily end with your grave. Lethal are all those cuts and broken bones by which you will live, now, but few more and it's look like more and more as Reaper is for yea...
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  • And? What's bad with that? Technically, 1E Skinchangers already are 'sorta Wolf-Blooded', by the way 2E Werewolf defines Wolf-Blooded...
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    Last edited by wyrdhamster; Yesterday, 10:41 AM.

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  • [2E] Changing Breeds and Skinchangers relations

    So idea for topic struck me when I was looking over Dark Eras stuff - How Skinchangers would relate to Changing Breeds in 2E Werewolf line?

    My answer: Skinchangers are to Changing Breeds, like Wolf-Blooded are to Uratha!

    Remember that many Skinchangers powers are basiclly 2E Wolf-Blooded Tells, only changed to work for other animal Breeds.

    And antagonists relations between Skinchangers and Changing Breeds could be like Wolf-Blooded to Uratha - some of Skinchangers become mortal Hunters or 'con-mans' of Breeds.
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  • wyrdhamster
    replied to [2E] How to run the army?
    Gnosis circa 6, Arcana 4-5. Army can have any defense a Knight of Saint George can provide. Plus few of my own fan ideas - like 'Mage Armor pricing bullets'.
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wyrdhamster
wyrdhamster
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Last Activity: Today, 08:01 AM
Joined: 12-01-2013
Location: Lublin, Poland
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