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  • Lys
    replied to [Flaw] What's your Dark secret ?
    The image of a well-bred lady presented by Lucretia de Montegriffo is a lie, a mask behind which hides a woman who once was little more than a common whore, with a pedigree that starts and ends at a street gutter in Genoa. Her home was the street, her family the other urchins, her education the cruel hands of lustful men. Not content with her lot in life, she used her beauty and wiles to lie, cheat, seduce, manipulate, and murder her way up the social ladder. As a mortal she made it to well off courtesan, as a vampire she's made it to proper noble. Lucretia wears her aristocratic privilege like...
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    Last edited by Lys; 03-18-2017, 08:41 PM.

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  • Lys
    replied to Level 6 Powers for Players
    Elder Disciplines are all over the place in terms of power, so you really have to judge them on an individual basis. There's very few that are actually game breakingly strong, to the point that i can't think of any right now that aren't like Rank 8 or 9. The real problem is that while a lot of Elder Disciplines are powerful and fun, many others are underpowered and underwhelming, and a handful barely do anything you can't already do with Rank 1-5.

    For example, let's take Dominate 6 in V20: Obedience lets you Dominate people through direct skin contact instead of eye contact. Given...
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  • Lys
    replied to Rules for healing humans?
    Feeding a point of vitae to someone makes them into a ghoul, and ghouls can spend one blood point to heal one level of lethal or bashing damage. If all the blood is spent the ghoul reverts to human. This makes using vampire blood to heal humans a simple process of feeding them the blood, and then walking them through the process channelling the vitae into their injuries. If they're unconscious then their body tends to do this on its own. Ghouls can also regenerate lost body parts. It costs a Willpower point, a variable number of blood points (1 for fingers or eyes, two for hands feet and forelimbs,...
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  • The Latin Emperors tended to favour the Palace of Bukoleon to the south of the Great Palace complex, which makes the Blachernae Palace a somewhat inconvenient location for controlling the imperial household. A better site would be the Great Palace itself, as its location makes it easy to exert direct influence over both the Latin Quarter and the imperial household, and it's already been modified for vampiric habitation by the Trinity.

    Also because i feel like bragging. While my coterie in my Constantinople by Night game will do its utmost to prevent the events of Bitter Crusade from...
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    Last edited by Lys; 03-06-2017, 09:25 PM.

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  • If you want to run a post-Crusade game, then Constantinople by Night is no longer a particularly useful resource. Most of the major characters either die or leave the city after the Crusade, and the Trinity system is abolished, so right there huge parts of the book just aren't relevant any more. If you want to push the Crusade to a latter date, you wind up messing up the course of history in that part of the world in all manner of unpredictable ways. You can do whatever you want as an ST, but it's probably much easier to run the game in 1197 than it is to try and make Constantinople by Night fit...
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  • Keep in mind that you don't have to stick with one rate of XP game for the whole game. So you can be generous starting out, and once you feel the characters have filled out enough, you can dial it back down. Also one good thing to do in games with few players is to let the characters acquire useful allies. Have some NPCs whose goals align with the players and are willing to work with them. That can help with gaps in their skillset.
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  • Lys
    replied to Elder Games
    UV lights are not sunlight, so of course they don't work either. What i remember is that if a Mage tries conjuring sunlight, it won't actually hurt a vampire, because it's not from the actual sun. The same way that if you have a lamp that projects the exact same spectrum of electromagnetic radiation as the sun, it won't hurt a vampire either. Thinking with portals is, admittedly, a potential way to get around this....
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  • Lys
    replied to Elder Games
    Magically conjured sunlight doesn't actually hurt vampires, far as i know. It has to be the real thing from the actual sun. Magical fire on the other hand......
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  • Lys
    replied to Alternate rules on Celerity
    In my experience it's the other way around. The stronger combat is an option, the more tempting it is to use it as a solution to all your problems. In order for violence to be a last resort, combat needs to be risky, dangerous, and unpredictable. If Celerity is so strong it turns its user into an invincible blender, then combat becomes a much less risky proportion, and therefore and much more attractive. So balancing Celerity is key to not having a combat heavy game.

    In the Dark Ages game i played, we tended to avoid violent solutions to problems unless we had an overwhelming advantage,...
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  • Lys
    replied to Alternate rules on Celerity
    Anything that increases your action economy is always going to be very strong in any game system, unless it has some particularly severe trade-offs. That said Timecrafter, you are correct that the root of the problem is more the core multiple action rules, which Celerity merely aggravates. That's why any good Celerity fix needs to address those rules first, and Celerity itself second. This also makes it easier to adjust the balance between characters that have Celerity and those that do not, since it gives you more axes on which to do so. Below are the rules that i came up with and my group refined...
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Lys
Lys
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Joined: 12-01-2013
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