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  • Very much like how I run Diablerie. Possession should be for only when the victim's extremely powerful and strong willed and there's a huge gap in power between the victim and the diablerist. The fact is it's kind of a dick move to take away free will from the player. In small doeses of presence and dominate, that's fine, but just yanking someone's character away from them is harsh....
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  • I'd think wight's wouldn't be too common. Losing those last few dots of humanity isn't that easy and staying alive when you're so obviously monstrous to even other kindred is going to be difficult, at least outside of the Sabbat, which is what paths were for. They make a fun little side quest when you just need to throw the party a quick track and kill/capture quest, though. Staying alive as a wight can't be that easy, either. Someone breaches their haven during the day, or even worse the SWAT team, combined with both the Camarilla and Sabbat wanting them dead or to use them doesn't make for...
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  • I'm running a retro '91 Sabbat V20 game right now with a nomadic pack of neonates and 3/4 of the players have succeeded in Diablerie. I'm mostly using the rules from the V20 Black Hand book for Diablerie, with options for permanent discipline transferrrence, but only going to do a chance for possession if the victim were really powerful and strong willed. Under the V20 rules, you needed to accumulate 7 successes on an extended strength roll at difficulty 9, so that's the only reason one of the players has failed their Diablerie. None of them started lower than 11th Gen and most were 13th, so...
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  • There's also the Cappadocians and Nagarajah that have Necromancy in clan, so more precedence for sorcery being in clan. Personally I'd still give the Tremere in clan Sorcery from the beginning, since they were wizards and had a predisposition towards it. They weren't reinventing the wheel from scratch, so to speak, they were adapting what they knew to be fueled by blood rather than will. Tremere and his inner circle may have already had mental attributes above 5s (at least pre-V5), so being ungodly geniuses, it may not have taken as much time for them to adapt their magic. They also weren't...
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  • I think this comes down to how cynical you are (In my case very) and how tragic you want the WOD to be. My point was just in a single lifetime Candide and CunĂ©gonde had changed so much over the course of it, that they were no longer the people that had that bond of true love. Stretch that out over even more time and it'll tax even the strongest relationships. Once again, not saying it's impossible, but would be so difficult it'd be practically a myth....
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  • It might actually be a good idea to deal with the Tremere, considering how far off topic we've gotten in this thread. A lot of the discussion on blood magic would fit better there than in the thin blood thread....
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  • I knew this was going to come up.

    It's also capable of making someone survive the horrors of war, getting raped by Bulgars, being married off to a governor to insure their financial well being, survive being hunted by the inquisition, leave behind an advanced society where the buildings are made of gold, enslavement by the Turks just to finally be reunited and find the girl's looks are gone, then settle on a farm only to find that they've all been changed so much by what they've seen and endured to find the life dull and quarellsome.
    https://www.gutenberg.org/files/19942/19...
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  • I'm not entirely sure about that. I guess if you're talking fairy tale level true love happily ever after, it might, but that level of affection would be extremely hard to maintain when you have eternity stretching out before you and a beast inside. Like I said before, though, this is something I vaguely remember and can't recall where the hell I read it, so I could be off....
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  • I thought I saw in one of the old books it was mentioned that over time as their true love fades and is only held in place by the blood bond, it becomes a pale artificial imitation of the real thing. Eventually one or both of them might just get sick of it over the centuries. I have no clue where this came from, though.
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  • I've got to agree whole heartedly with this. Blood magic has always been a mix of force of will and rituals. The force of will piece has just been made too narrow with all the spontaneity taken out with switching paths into rituals. It seems really improbable the Tremere could have survived if all their abilities required loads of prep work and nothing but a few powers from the path of blood/quietus could be done on the fly. Hell it'd make more sense for some of the path of blood abilities to be ritualized than lure of flames and movement of the mind.

    Most of the style stuff came...
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  • No idea what the Nirvana quote has to do with anything. I do agree the styles of magic were awesome and make complete sense that there'd be different approaches to blood magic, although there's some overlap between them, like elements of Egyptian sorcery would have influenced or even been lifted directly into Hermetic styles of magic.

    I'm still perfectly fine with thin blood alchemy as it's written if they had a lot more variety in the traditional blood sorcery rather than it just being quietus and the path of blood merged + rituals. It really needs the variety of paths to deal...
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  • Ya, with how restricted Thaumaturgy and Necromancy have been so far it seems like Thin Blood Alchemy is way overboard. If Thaumaturgy and Necromancy had paths more like Revised/V20 I'd be all for the thin blood alchemy as it's written. And none of that only one ability per level stuff when considering different separate paths. If you've got a level 2 power of path of blood, it shouldn't prevent you from learning a power in a completely separate path. I haven't gotten to see cult of the blood gods, yet, so no idea if it addresses any of that. Maybe they'll fix it in the player's handbook....
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  • I always found it funny that everyone suspects the Setites when literally EVERYONE is up to something. I like using that against my players, they make great red herrings to throw them off the trail.
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  • The piracy theme fits well with the Lasombra idea that the strong take what they want from those weaker than they. This could be social or more tangible. In the Dark Ages it could be seizing a weak noble's holdings through manipulating the local nobility or church. Or it could just be a straight up physical strength like with the sea peoples or Barbary Corsairs just taking what they want through brute force and fast ships. Mix that with dark depths of the briny deep and it's a natural fit for the clan. There's still a social aspect to it, though, with having to recruit and maintain the respect...
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  • I was disheartened to learn that the chupacabra might just be someone scared from the movie Species. It's hard to think an urban legend like that was spawned by bad '90s CGI.
    http://www.bbc.com/earth/story/20161...ucking-monster
    Seems like good material for a nosferatu or Tzimisce, though. You could always play it up as that article was a coverup for the masquerade.
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  • I would think that the Anarchs would reign in creation to at least some extent, whether this means that the local Baron claims right of creation or the gangs keep their rivals in check. If they didn't it'd only be a matter of time until Bob the Brujah decides to create an undead army of night slaves blood bonded to him and take over. Next, somebody else does the same thing to counter Bob the Brujah. Before you know it, the vampire population is out of control, open warfare starts up, feeding gets sloppy, hunters and the FBI start showing up as the body count grows and it's a bad scene for everyone....
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  • Ya, I've been finding both approaches to be a hell of a lot of homework. I kind of expected the free form approach to be less homework intensive, but have been finding the world building to be just intensive as a heavily directed story. Hmm, I definitely like the idea of a story that keeps going regardless of their input. The group bypassed a lot of that last session by taking up an NPC on his offer to help them find their former Ductus, but next session they have to steal an Erciyes fragment from Cicatriz. If they hadn't accepted his side quest and taken his help they would have been competing...
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  • Do you prefer a directed story or more free form game?

    I got back into table top gaming a couple or so years ago after a period of not playing since the early 2000s. Since I got back into things, I've been changing my style as a storyteller from tightly controlled story to a more free form style and embracing player freedom. I had a player recently mention they had wanted more storyteller direction in a "What do you like and what do you not like?" conversation about the current game. Earlier games I was getting the impression that players were annoyed with my first modern attempt at running a game for creating too narrow of a story that...
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  • Asides from being embraced (which you basically get murdered) and early feedings and killings, it would at least be possible for not much else bad to have happened to a vampire. This could be a flaw in of itself, with the character not understanding how to deal with situations where things don't go their way.
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DrHappyAngry
DrHappyAngry
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