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  • Heh, admittedly I haven't read it myself, but I've sat through enough lectures on middle ages history that I know the stories and high points and how they're historically significant....
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  • Not to mention it wasn't until the fourth Lateran council that the church really even got heavily involved in marriage in 1215. Earlier than that people were just married wherever and would parade through the town/village ending at the church door. The priest could bless the union and possibly enter it into the records, but didn't preside over the ceremony like today. Chaucer's wife of bath says she had 5 husbands by the church's door and she was a noble and even her weddings weren't inside the church. Eleanor of Aquataine was remarried only months after her marriage to Louis was anulled....
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  • Well forms of scutage could be an interesting thing to utilize. Like clearly the Cappadocian's not going to fight for the local Baron/Prince, but they could provide intel or harass their enemies. Obligations to protect and aid your lessers would make for a lot of good plot-hooks. Or you could just go the whole courtly love route and elevate a woman to an unreachable pedastle, especially if she was say, the Prince's Lady....
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  • If you find a lady traveling by herself, you're obligated to accompany and protect her. If you find a lady under the protection of another knight, however, if you beat that knight you can do whatever you want with her. This is absolutely horrible, but it was in fact considered perfectly chivalric behavior.

    Buying your way out of military service is acceptable and was called scutage (shield money). It eventually would take over in the later middle ages and it became preferable for kings to just collect scutage and hire professional soldiers rather than having nobles that had been...
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  • So this is a great reason why you don't want to hear every conversation in a market.
    https://www.youtube.com/watch?v=sJ0s0KUUpxo&t=46s
    Lewis Black - If it weren't for my horse
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  • I personally don't think so. It just means when they're in an investigative mode they remember to activate it. You're searching the house, you need to remember to activate your heightened senses first. It's not something you typically leave on in a fight unless you have a means of compensating for it. To me this feels like I'm sticking to the little Side bar in Auspex in the V20 Dark Ages book under Auspex. I wasn't talking about just any normal fire, more like multiple houses burning down in a village. A torch or a camp fire isn't going to be enough to mess with it. I can't really speak...
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  • Ya, there is a combo power to compensate for it, if youv'e got it. In a highly stimulative encounter like a fight I could still see even one sense being heightened a problem. Sight, sound, smell and touch would probably be going crazy from the slightest brush of air against your clothes as you move back and forth or your oppenent rushes towards you. If it's quiet and calm, I could see Genious Loci being godlike, but if there's something crazy going on in the area it could easily overstimulate you, maybe those Saxons decided to torch some peasant hovels and the roaring fire is loud, bright and...
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  • DrHappyAngry
    replied to Dark Ages Settings...
    My way of thinking of this is that it's a technocracy design and retro futuristic fits, even if it's anachronistic. Of course Buck Rogers would fit, but a mainstream '60s futuristic view seems like what the Technocracy would have in the '30s, them being so far ahead....
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  • DrHappyAngry
    replied to Dark Ages Settings...
    Exactly. This is totally what I'm leaning for. Although the ship the ship the group rolls around in would have an interior that looked like '60s Star Trek and have reel to reel main frames. I would totally do this if I could get a large enough group together to run it proper....
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  • The issue with Auspex is you can't just leave it on all the time because of overstimulation. You can be blinded by a pair of headlights, deafened by a loud crash or gun shot (of course a gun shot in the real world could deafen most people at close range/indoors), or be completely confused by so much happening in a fight. Maybe I'm a hardass, but I make my players specifically activate heightened senses to get it's benefits and they frequently seem to forget.
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  • DrHappyAngry
    replied to Dark Ages Settings...
    So I had had this idea as a primarily mage game and I'm sure I'm not the first. 1930s joint Technocracy, Traditions and Vampires Axis vs Allies relic hunting. Obviously doing allies for the protaganists. It'd draw heavily on Indiana Jones, Lost World, The Hollow Earth, Kipling, Tarzan, Mysterious Cities of Gold, Casablanca, etc. Since there were groups in the traditions, technocracy and kindred that reached out to longtime enemies to defeat the axis or allies. It'd be about beating the Nazis to artifacts and allies in obscure places, including the hollow Earth. Just imagine a game where...
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  • Ya, I'm on the fence on that one, especially since watcher Salubri have both. On the one hand they need Auspex to find the hidden, on the other they need Obfuscate to remain undetected. I guess Damonion is the least necessary for them to serve their purpose, but then they don't feel like Baali without it. For my purposes it doesn't really matter since they're NPCs and old enough they could have learned the out of clan discipline anyways....
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  • I got into this in the Refrigerator Thoughts on Saulot thread, but here's what I've been doing in my current Dark Ages game. Obviously none of this is canonical. I also haven't really revealed that much of it to my group, yet.

    In the East Saulot split his Hun and P'o, so his P'o could go about doing good works, preaching Golconda and be a perfect being. His Hun was allowed to exist to do what was necessary, like found the Baali.

    The Baali actually have a purpose and that's to keep performing atrocities to keep the sleeping Children from waking up. It's performing...
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  • DrHappyAngry
    replied to Loathsome regnant
    While corporal punishment was commonplace pretty much everywhere until fairly recently, I think being forced to pick out the switch you'd be beaten with or given one as a gift would be more psychologically terrifying than just being lashed by itself like in a boarding school. It creates a much more impending sense of dread with a reminder punishment is always nearby. I guess maybe an old schoolmaster that keeps their paddle on display constantly would be kind of similar, but a little less extreme and personal....
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  • I'd think they'd develop a bit of tolerance to pain just because it would be shorter lived for them. They jump out of a third story window, land on concrete, break their legs, but are fully healed in seconds. The pain would be pretty extreme, but short lived and worth the risk if they needed to get away. A mortal wouldn't do it just because their legs would be permanently messed up and they'd be in pain for months by in game healing standards and probably for the rest of their life in the real world. The fact that permanent physical damage isn't as much of a threat to them would probably make...
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  • DrHappyAngry
    replied to Loathsome regnant
    You could take things a step further than what SparkeyG said and do what real cults have been known to do and have the cult leader bring the individual in question in front of the whole cult who gangs up on them and calls out all the flaws and weaknesses and how it's going to lead to damnation. Of course they all say they do this out of love to save them. The things they're criticized for could even blame things that were environmentally at fault but blame the individuals personality as the reason for their failings. Try to keep all the critiques to short phrases and reuse them a lot. There...
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  • That's why I said might be the origin. Most of them are pretty vague and perhaps the ones that branched from a clan might've originally been from a Caitiff descended from that clan. Totally up to the storyteller how they want to do this, but just a possibility to throw out there.

    Ya, Caitiff have had things bad all the time, even today, but were much worse off in earlier periods. At least in more modern times some anarchs are fine with having them around and the Sabbat at pays lip service to them by recognizing them as Panders. Most places they'd be killed on sight in earlier...
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  • That might actually be an origin for some bloodlines.

    I think that Caitiff had things much harder in earlier times. It's only relatively recently they're not killed on sight pretty much everywhere. You've got Elders who see them as a sign of Gehenna and anyone of higher generation seeing them as a target for diablerie nobody will give them trouble over. So even in the odd instance they came into existence in earlier times, their mortality rate would be pretty high. That's not to say there can't be any, but the few that might exist would be immensely good at either remaining unseen...
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  • DrHappyAngry
    replied to Dark Ages Settings...
    I ran a game in 5th Century BC Greece with Xenophon's Anabasis as the start. There's so much stuff happening in 5th Century Mediterranean. The interplay between city states, the Persian invasions, the Peloponnesian war, the Tyrants ruling Athens and the revolt against them and finally at the end of it, Xenophon's Anabasis. There's so much good material here with the city states jockying for position over each other and making and breaking alliances. It's the perfect hotbed of politics, factionalism, philosophy, religion and warfare.

    The Late 4th to 3rd Century BC could be another...
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  • The Ahrimans bloodline has the discipline Spritus. The Lhiannan's Ogham is also supposed to work through spirits, as well. Both bloodlines are really rare, though. I assume you're not talking about necromancy and ghosts.
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DrHappyAngry
DrHappyAngry
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