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  • Faradn
    replied to So about that prep thing.
    Aleph, I believe you'd only need Life 2 to lock the Forces 2 shield effect. I'm basing this off (among other things) the Common Magical Effects entry for invisibility. If invisibility only requires Life 2 to lock, it would make sense for a shield to work the same way.
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  • A little OT but it's always bothered me that Bonus Point cost and Experience cost are in accord for everything except Arete. XP cost for Spheres and Arete are both x8, and yet Sphere dots are 7 Bonus Points while Arete is 4. It creates an incentive for every single player to spend 8 of their Bonus Points on Arete, because they won't get that deal again. My houserule is everyone starts with 2 Arete rather than 1, and if they want to raise it to 3 they have to spend 7 Bonus Points.
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    Last edited by Faradn; 05-21-2019, 10:50 AM.

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  • Ah, I see Chad, you're running a mixed game. That's always hard. Remember though that not all vampires take Celerity, so it's not uncommon even in a pure Vampire game for some players to get more participation in combat than others. Three ways I can think of to address this. One, make combat faster in real time, using whatever methods you can to discourage players from spending too much time armchair quarterbacking their own characters. I mean this semi-literally: it's a bad sign when players feel comfortable enough in an action scene to lean back in their chair. Second, emphasize to your Mage...
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  • Looked at broadly, Mages are already the most powerful playable splat--they don't need to also take on werewolves in fair combat. Nearly all vamps couldn't do that. Most Changelings couldn't take most Vampires. Wraiths are all invisible and intangible, have 10 health levels, and don't take wound penalties. The splats are different. The splats are supposed to be different.

    Anyway I like the idea of alternate ways to get extra actions. My thoughts on how that might work:

    -Life 2 alone could get you one extra action (or one extra action per turn if you get an extra success...
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    Last edited by Faradn; 05-20-2019, 01:37 PM.

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  • Mages can have strange beliefs, but what distinguishes the beliefs of a Tradition Mage from those of a Marauder is that the beliefs have some kind of philosophical, spiritual, or pseudo-scientific grounding. The only way I could see a non-Marauder with this belief is if this space federation exists in some way. Maybe this Mage spent a lot of time trapped in some space opera-themed section of the Umbra, but didn't quite lose his free will for some reason.

    [Edit: spelling.]
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    Last edited by Faradn; 05-20-2019, 03:10 PM.

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Faradn
Faradn
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Last Activity: 05-30-2019, 04:43 PM
Joined: 12-04-2013
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