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  • Faradn
    replied to Players who hate Seekings
    The criticism that makes the most sense to me is that it can look like the ST is claiming more authority of the character than the player has, through the device of the Avatar. I like what PazuzuAxelf and other shave suggested, where the player and ST discuss it ahead of time. That way it doesn't seem like a test where you don't know the rules. I don't really like the idea of it being a pass/fail thing--but I'm okay with it having consequences in the way the character's magic manifests. Maybe even mechanical effects where certain effects become harder and others become easier, as the paradigm...
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  • Faradn
    started a topic Players who hate Seekings

    Players who hate Seekings

    Have any of you had players who angrily resisted the entire concept of Seekings? Have any of you been that player? I think Seekings are fantastic, but I have discovered that some people do not share my view. Apparently navel-gazing, random symbolism, and squooshy metaphysical exploration are not for everyone--not even everyone who otherwise likes Mage.

    For those of you who hate Seekings, could they be approached in a different way that would make you at least tolerate them? For those of you who have had players complain about Seekings, how have you dealt with it? Did you change your...
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  • Faradn
    replied to Gravity and Forces
    People seem to forget a lot that although mystic paradigms have roots in the past, most practitioners have a modern frame of reference. Really basic stuff like gravity would probably be incorporated into modern mystics' paradigms.
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    Last edited by Faradn; 08-04-2017, 12:39 AM.

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  • It might be cool if he did his Meditation with the help of a Brain/Computer Interface. This gives more variety of description to a Focus which tends to resist descriptions. Also maybe he could do computer programming as a kind of ritual prayer, to whatever entities he believes programmed our reality--higher-dimension beings, future humans, spontaneously self-generated AI, etc. Reality Hacking is more of a mystic paradigm than a technomantic one. The heart of mysticism is the belief that the material world is an illusion. You really want to flesh out what he thinks are the nature and causes of...
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  • Faradn
    replied to Gravity and Forces
    Pretty sure things tending to fall down is part of everyone's paradigm, even where there is not formal understanding of it. I'm just saying that more than minor manipulations of it make sense as a MAJOR force.
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  • Faradn
    started a topic Gravity and Forces

    Gravity and Forces

    Maybe it's just my reading, but Embracing the Earth Mother (2E page 299) seems to indicate that you can't control gravity until at least Forces 4, even when targeting an individual That has always seemed odd to me. But it has occurred to me that complete control over gravity's effect on objects with Forces 2 would allow powerful Prime-free telekinesis quite early, simply by redirecting gravity. But I don't like the idea that you can't do anything with Gravity at Forces 2 or 3. Uses I would find acceptable:

    -Reducing or increasing gravity's effect on an object up to 50%. This would...
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  • Faradn
    replied to Sleeper witnesses.
    You are correct. It was just the way I had conceptualized it without really thinking about it....
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  • I don't mind the toughness of Vampire characters, because it's less about combat and more about hunting prey. And that presents interesting challenges not so much in the physically overpowering, but in the masquerade aspect. Living among your prey and not getting found out. The monstrous aspect of werewolves seems more abstract to me, but I'm sure that's just personal taste.

    I think a lot of people in developed countries take global warming seriously, especially if they live on a coastal city. I was referring specifically to the plummeting biodiversity caused by human activities,...
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  • I never had much desire to play Werewolf, mainly because the emphasis on combat is so high. Games with a lot of combat are paradoxically boring to me, because characters have to be so resilient that individual combats feel low-stakes. I like that in Hunters Hunted (What is this HtR you speak of) and Mage you can get gunned down by a basic security guard in a couple turns.

    But Werewolf's heavy-handed environmentalism is actually a selling point for me. It treats the Holocene Extinction as a true apocalypse--which I find fascinating because it is so easy to dismiss from a civilized...
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    Last edited by Faradn; 07-22-2017, 03:54 AM.

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Faradn
Faradn
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Last Activity: 08-18-2017, 12:32 AM
Joined: 12-04-2013
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