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  • Faradn
    replied to Various Mage Houserules
    I think the way they did this (and a lot of other things) is an artefact of Vampire being the first WoD gameline. It's not uncommon for a vampire to dwell in a sewer or a literal hole in the wall, but humans tend to have more needs....
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    Last edited by Faradn; Yesterday, 03:35 PM.

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  • Dividing a Thing from Itself (cleaving things with Correspondence)

    If I remember right, you need conjunctional Life to, say, teleport someone's spleen with Correspondence. I'm of the mind that Effects should be decoupled as much as possible, and more things should be possible without conjunction than are suggested in the book. But there does seem to be a good metaphysical reason why dividing solid objects or creatures with Correspondence should at least be hard. Correspondence ranges are based on closeness of association. Things that are physically part of other things are especially, perhaps uniquely close. But to satisfy game metaphysics and game balance, all...
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    Last edited by Faradn; 04-16-2019, 11:56 PM.

  • Those TVTropes pages are good resources, thanks for sharing.
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  • I agree with your Neo example, he always gets talked about like the most generic hero but they definitely hint that more was going on with him from the beginning.

    I wasn't really thinking about superhero movies. I kind of see what you're saying there, I mean T'Challa is an actual king. But I'm not sure we get enough of an idea of these characters' thoughts and philosophies (at least in the movies) for them to be great examples either. They generally seem to be a better fit for Exalted than Mage, but I'd have to give it more thought.
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  • On-the-spot magic already gives an edge in combat. A starting character can throw fireballs at people if the situation calls for it, it's just not guaranteed to work every time. Rembember that a starting D&D wizard can kill maybe one to three goblins a day with magic, in a game that is far more combat-based. A Mage mage can also do smaller Coincidental stuff that's really effective, like making the bullet propellant in someone's gun inert, or enhancing their own attacks for a scene with Correspondence 1 or Entropy 2.

    Also I don't agree that ritual magic can't help you in situations...
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    Last edited by Faradn; 03-30-2019, 08:09 PM.

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  • Faradn
    started a topic Four levels of Paradigm

    Four levels of Paradigm

    The following may be obvious, but I don't think it gets explicitly talked about this way very often. Too much emphasis tends to be placed on Tradition Paradigm or Tradition subgroup paradigm.

    It helps to talk about Paradigm as kind of step pyramid with layers of increasing specificity. A lot of the following only applies to Tradition mages.

    At the base level is Purple Paradigm. Some sense that magic is partly based on belief is necessary for Tradition Mages to cooperate without being shaken to their core every time they see their comrades do magic.

    Next is...
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  • Faradn
    started a topic The downside of fiction inspiration.

    The downside of fiction inspiration.

    Media in the fictional inspiration thread, or found in the world by chance, can be good resources for Mage games. But it's a good idea for players and storytellers to think about how popular media can give the wrong expectations for a Mage chronicle. Spectacle-driven media that explicitly deal with magic are often the worst influences, because the way they show magic tends to conflict terribly with the style that emerges from Mage's magic rules. It took me a long time to get past the fact that the number of successes required for a lot of Mage effects is too high to reliably achieve for a starting...
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  • This is a great idea. Fiasco's character generation method is both fast and robust and is good for augmenting other systems. Thanks for doing this, I will likely use it.
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Faradn
Faradn
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