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  • The current American culture seems less than ideal for the Technocracy, but not really great for the Traditions either. Part of this cultural shift is a backlash against universalism. Since the the Traditions existence depends on very different cultures getting along, this is bad news for them.
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  • Faradn
    replied to Mage Ambient Music Dump
    Therion, Symphonic metal with mythological themes:

    https://www.youtube.com/watch?v=JumFthubOEg
    https://www.youtube.com/watch?v=4aU3r_54_34
    https://www.youtube.com/watch?v=HRlKI9KZsQA
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  • Faradn
    replied to Initiates game.
    That's the idea! And hopefully their Foci will be more developed if they don't have to account for so many different abilities right at the beginning....
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  • Faradn
    replied to Mind control and spheres
    Interesting question. The conclusion I come to, oddly enough, is that with complete control, full puppetry, you wouldn't be able to control their magic. The Avatar after all is separate from the mind. But with less complete control--suggestions all the way up to series of commands--you can use Mind to compel a mage to use their magic to serve your will. Magic requires some measure of will from someone attached to a specific Avatar. Magic should become more challenging the less a mage is in control of his own mind. Having one's emotions moderately influenced would incur no penalty; a long string...
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  • Faradn
    replied to Initiates game.
    Thank you, that is very helpful.
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  • Faradn
    started a topic Initiates game.

    Initiates game.

    I was thinking about making my next Mage game one where they start out as Initiates--Arete of 1 or 2, 2ish Spheres with Sphere ranks no higher than 1, etc. I wanted to see if anyone here had done this before and if they could give me any advice. There is one player in particular who I could see being really resistant to starting out with less power than the default. Has anyone encountered that sort of reaction? How did you deal with it?
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  • Faradn
    replied to 1000 Mage Plots
    75) At low tide it emerges from the water: an antique spire of musical pipes uncannily preserved against the ravages of the sea. With the right knowledge, and investment of Quintessence, it imitates the song of sirens and calls to them. They will bring their summoner anything lost at sea if given an approximate location--for the price of a few lives sacrificed. PC's probably discover this artifact at the end of a trail of missing people.
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  • This might be a good place to start: http://www.miraclesofthesaints.com (Since Catholicism is a widespread modern religion I should mention I am neither endorsing nor belittling this website. It was just one of the first Google results I came across). From these examples it seems like a lot is possible, you just have to make sure the Foci are consistent with the paradigm. Add in some of the Jesus stuff and you have examples from every single Sphere. You can achieve a lot of Mind Effects Coincidentally just through charismatic preaching....
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  • With Life 2 you can get a nearby tree to grab or swipe at someone or cause insects to swarm. With Forces 2 you can paralyze someone by dynamically draining off their kinetic energy; normally the spontaneity of the body would make the success threshold pretty high there, but it is less so with the addition of Life 2.

    I would consider doing as much or more Entropy as Mind. Manipulating fate and fortune is classic witchery, especially when you're using fortune-associated foci like Tarot cards....
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  • Can't you still get Paradox from a botch in a sanctum? And don't two botches always cut short extended Arete rolls? I don't see how anyone gets 50 successes on an Effect.
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  • Faradn
    replied to Tradition-specific abilities.
    Thanks for the info so far guys.
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Faradn
Faradn
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Last Activity: Yesterday, 05:08 AM
Joined: 12-04-2013
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