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  • Faradn
    replied to Lvl 1 spheres effects ideas
    I used to think that Time 1 was the worst first-rank Sphere. After I gave it more thought, I think you can extrapolate or at least justify more abilities from Time 1 than the core books give. For instance:

    -Eidetic memory
    -Knowing exactly how old a thing or process is
    -If you've traveled to the past, knowing what changes to avoid that would change too much and cause more Paradox
    -Perfect timing is probably its most powerful use since it can enhance a lot of mundane abilities.
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  • The epic metal song Stargazer, by Rainbow. it's about a wizard who enslaves a bunch of people to build a tower to the stars so that he can climb to the top and then fly. Definitely captures the hubris of the Mythic Age.
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  • I'm not asking for praise, I'm happy with constructive criticism. Which is why I complimented the other post. See how you could have answered your own question here, if you hadn't made the unfounded assumption about my needing praise? [Edit: part of what I mean by "constructive" is that it actually added to the discussion. Disagreeing with the rote reliability of a cantankerous bot adds almost nothing.]


    If you're going to make the case that barely-related things cancel out, you actually have to make a case. you haven't actually done that, so the burden is on you here....
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    Last edited by Faradn; 11-04-2019, 07:26 PM.

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  • Thank you, Nosimplehiway, for your thorough and well thought-out response.


    Heavy Arms. In trying to justify your ridiculous Nosferatu comment you're doing one of the things you've done throughout--which I have already gone over--which is pretend that if what I'm saying doesn't apply in all instances or can be overcome with extra work or bonus points, it doesn't apply at all. As to points that are related, they still don't "cancel out." Related is not the same. Their combined effect (if you insist on framing it like that) is to change the dynamic in some way, which...
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    Last edited by Faradn; 11-03-2019, 03:51 PM.

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  • In your reply there are some reasonable points, and some conflicting assertions of fact (where we should probably both be citing sources).

    Then there's this:



    And this:




    Which are just nonsense. It strikes me that you're not trying to engage constructively with my post, but rather to systematically negate it in order to take me down a peg. I'm not upset really, but I find it strange that you think that's a good use of time....
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    Last edited by Faradn; 10-30-2019, 01:44 PM.

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  • We have as much CCTV now as in 1990 when V:tM first came out? Gentrification was as pervasive, crime rates as low? Ridesharing as common? What?


    It sounds like you agree that this is something vampires have to pay attention to.


    Vampires are bad. But yeah, in actual gameplay that particular badness should probably be de-emphasized.


    The basic technology existed in the 90's, but the speed of processing and size of databases have gotten much better. The Golden State Killer was caught in 2018 because of his relatives who submitted their DNA...
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    Last edited by Faradn; 10-29-2019, 02:46 AM. Reason: Formatting

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  • A silly yet thematically resonant Gurahl idea.

    A Gurahl who calls himself Smokey and eats people who start forest fires. That is all.
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  • Hunting in the 21st Century, disadvantages and advantages.

    Things have changed a lot in the last few decades. Unless one's gaming group wants to ignore these changes because it's the World of Darkness, a lot of them are significant for vampires trying to hunt.

    First, the negative ones (if you're a vampire):

    -Social media, GPS, ID scanning at bars, and CCTV make people far more trackable to law enforcement.

    -Law enforcement has DNA evidence and computerized crime databases.

    -Parents are very protective of children and adolescents and supervise them more than previously.

    -Adults and children...
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    Last edited by Faradn; 10-28-2019, 06:18 PM.

  • Faradn
    replied to Questions for things in mage
    "Fiction is real" encompasses more than just a few World of Darkness Splats--in Mage terms it likely speaks to a character's connection to the High Umbra. If you're not familiar, that is a sort of astral realm of ideas made manifest. You can in fact find representations of any and all fiction in the Umbra, in some form or another. They may not be discretely separated like blu-ray box sets, the elements of all these stories might be blended together in realms with similar themes. It depends on how the ST wants to run the Umbra, which you probably want to talk to them about.
    ...
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  • Faradn
    replied to Rituals and their usage
    @Ambrosia-- It could be the editions I'm most familiar with, but I was pretty sure that pattern bleed was caused by raising attributes in general, and you get permadox for going outside those limits. Also, to my knowledge, complete transformation into other consensus-friendly creatures causes neither pattern bleed nor permadox, but carries the risk of you forgetting what you are supposed to be and not changing back.
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Faradn
Faradn
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Last Activity: 11-12-2019, 07:24 PM
Joined: 12-04-2013
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