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  • Hark
    replied to On Municipal Charms
    Solar mayor, sidereal advisors, lunar sheriff, running a metropolis sounds pretty fun to me.

    Synergy works pretty well in exalted, and Alchemicals have a habit of fitting in quite well as the infrastructure when doing teamwork.
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  • Hark
    replied to On Municipal Charms
    Given the habit of Exalted to to take on the role of King or other rulership positions I kinda feel it is a rather large leap to suggest that people won't be playing the game like Civilization. Further, it has been established that Collosi and Metropoli can deploy normal sized versions of themselves. An alchemical superhero running around a city that responds to their will sounds pretty cool to me.

    Manse rules may work as something like a quick patch, but for people playing the a game at the level where they would be a Metroplois it seems more likely than not that some aspects of...
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    Last edited by Hark; 07-19-2018, 05:19 AM.

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  • Yeah, that is how the gods were able to make the Exalted to fight/kill the primordials, by exploiting that edge case....
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  • The 'geas' was built into 2e Infernal charms. Unquestionable Yozi Authority, has the ability to make an Infernal immune to demons and gods. If you have Essence 10 it would apply to all demons and gods. At one point or another Neph explicitly stated that this charm, and others like it that all Primordials have, was the mechanism that prevented the Gods from harming the Primordials.
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Hark
Hark
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Last Activity: 07-19-2018, 03:43 PM
Joined: 11-01-2013
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