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  • Well, heading into final projects and finals for the semester, so I won't be able to devote all that much time to this. However, 150 in a day is a very solid start, and the project is still open for anyone to contribute if they want.
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  • At this point I'm calling it a night. Updated a lot of info based on the content in MoEP: Dragon-Blooded and have the number of Dynasts up to almost 150. If anybody wants to continue where I left off it was MoEP: Dragon-Blooded page 45 with House Sesus.

    If anyone can think of any useful fields to add it would be welcome. I'm currently using "Name" "Source" "Description" "Aspect" "House" and "Location"
    Pipe dream for this project may include a map featuring the Locations one might expect to find given DB's and their...
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  • Well up over 130 Names. Lots of details need filling in as most the names are from 1e Sources and my collection is pretty light on the 1e books. Maybe somebody else with the books can go through and fill out details they can find. For now I'm going to take a break then get back to combing through books that I have.
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  • The 3e Core rule book was significantly less helpful than expected. 2e Core has lots of interesting characters though.

    Edit: Added link to spread sheet in OP.
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    Last edited by Hark; 04-24-2017, 01:45 PM.

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  • Hark
    started a topic Compiling a List of Canon Dynasitic Dragon-Blooded

    Compiling a List of Canon Dynasitic Dragon-Blooded

    So in anticipation of the upcoming Dragon-Blooded book. I'd decided that I want to do something I've never done before and run a Real Civil War game. I anticipate a lot of others do the same.

    I run my games exclusively in a Sandbox fashion, and have been playing way to many hours of Crusader Kings 2, so I thought it would be cool put together list of canon Dynasts and what we know about them. Maybe throw together some family trees etc. Realizing this is a massive undertaking, I don't actually know that much about the inner workings of the Realm, and a lot of others would likely be...
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    Last edited by Hark; 04-24-2017, 01:44 PM.

  • I'm pretty sure enough people in Creation literally crap themselves upon hearing her name that she would seriously consider keeping it. She'd demand a bunch of grandiose titles to try and sound even more terrifying than her mother, but I think she'd keep her name....
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  • Hark
    replied to Neph discussion thread
    The former devs had been very specificly critical of the style of charm writing that Neph used. They never made specific mention of Neph, but certainly of his style as what they wanted to avoid in 3e....
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  • Hark
    replied to How would a sorcerer-king protect his palace?
    Rooms and corridors that tend to exit in to publicly accessible parts of the palace if the person isn't authorized to be in the restricted parts of the palace.

    Actually, just make all the doors inside and leading to restricted parts of the palace only open to public places unless the person opening the door has the authority to access the restricted area.
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  • Hark
    replied to Neph discussion thread
    It's a known issue. It remains to be seen if 3e will continue to embrace natural language....
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  • Hark
    replied to Neph discussion thread
    I'm pretty sure his charm writing style was among the reasons he didn't continue on to 3e. His style was highly technical and mechanically rigorous which could take up make the text of some charms quite long. 3e shifted away fro the technical writing style went with plain English and dropped a lot of the rigor. The idea being that it made the charms easier to read, saved word count, and you didn't need the rigor because you can actually trust players to not abuse the charms....
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  • Hark
    replied to Neph discussion thread
    As an old AD&D player I can say that I don't agree with you on a single point. The point of stating the primordials or the Unconquered Sun was never so you could 'lol smash' them. It provided you with the tools to interact with them. Exalted is a game in which social interaction is a mechanically defined action as well. If you want to talk to god you need his stats as much as you need them to 'lol smash' him.

    Another point is that these were not stat blocks of the Epic Level Handbook variety. Despite all of it's flaws Dreams of the First Age had a lesson on Exalted that I don't...
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  • Hark
    replied to Neph discussion thread
    I'm fairly confident that he didn't do much in terms of writing fluff bits. He communicated his fluff through the mechanics he wrote. Not that he was against said dooms. He promised to one day write the charm SWLiHN used at the end of the Primordial war. Obviously he never got the chance to do it....
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  • Hark
    replied to Neph discussion thread
    Well an asteroid is going to destroy the Earth someday, and if we somehow avoid that fate it will still be swallowed up as the sun grows into a Red Giant. You're looking the "Oblivion will destroy Creation," doom, and it again does nothing to harm the setting as it exists in the far distant future. No threat to Creation ever was on the scale of Asteroid destroys the world next week. The threats were all calibrated to be on a time scale that their resolution was compatible with good storytelling....
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  • Hark
    replied to Neph discussion thread
    I'll use something from real life to provide some context.

    Does your life and everything you care about suddenly lose its relevance just because it seems that we may well be on the brink of WWIII?

    The way I see it, all of that small stuff matters a whole heck of a lot more because of those cosmic threats. If you want to play small stuff go right ahead. Some of the thousands of other Exalted in Creation can take care of cosmic problems the Guild doesn't actually care they will keep going on ruining people's lives and Creation needs your characters stop them so that Creation...
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  • Hark
    replied to Neph discussion thread
    Indeed, I never understood the argument that having the cosmic scale invalidated all the lower level stuff. I always felt that the lower level stuff were an essential part of the story at all levels of play. Neph didn't build a game about crushing cosmic entities, he built a game about playing on all levels from mortal on the streets to punching God in the face....
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  • Hark
    replied to Neph discussion thread
    That was always important to me. The story of Exalted begins with winning a war with the Primordials, the game needs to follow through with that promise....
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  • Hark
    replied to Neph discussion thread
    Neph had a very long history of very positive interactions with the community. The other thread showed there are still people that think highly of him, I'm still getting new likes every day in that thread despite it being locked.

    Neph may have left on bad terms but it wasn't with the community if he did....
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  • Hark
    started a topic Neph discussion thread

    Neph discussion thread

    Since the thread in while we were discussing Neph was lock I decided that Neph deserves his own thread.

    I'll get this thread started.

    For those that don't know, Neph was one of if not the most prominent authors of 2e Exalted. He helped to write the Core Rulebook, gave us Abyssals and Infernals, stated the Incarnae, and started the Ink Monkeys blog among many other accomplishments. He was also largely responsible for bring the Exalted back from the brink of extinction with his efforts in Infernals and later products. He is noted for his talent in writing clear and functional...
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  • Hark
    replied to Martial Arts House Rule (PEACH)
    Sounds significantly better that the rules as written.
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  • Hark
    replied to Does Martial Arts always descend from Brawl?
    It's been a while so I could be wrong, but I could have sworn that Brawl explicitly does not work with Martial Arts....
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Hark
Hark
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