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  • Hark
    replied to Creations got no particularly useful talent
    Slightly off topic but I recall having a conversation concerning 2e rules in which an Alchemical using Piston-Driven Megaton Hammer to have sex with a Jadeborn using some of their own chams, to produce an infinite mote reactor. Seems like a fitting pair to hang out with the Useless Circle.
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  • Hark
    replied to Creations got no particularly useful talent
    Sounds like Linguistics supernal to me, but maybe I'm missing something. Though, if you took Wyld Shaping Lore does a whole different kind of thing....
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  • Hark
    replied to Creations got no particularly useful talent
    Awareness supernal with heavy investment in integrity. Sits atop a mountain meditating and observing the world from a distance. Sure he can hear and smell you fart from across Creation, but he isn't going to do anything about it. His quest is enlightenment and observing the world in a detached manner as he does is a critical part of his meditations.

    I actually considered playing that character until I realised how little the character would end up doing.
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  • Hark
    replied to Lore In Your Games, or, Gurus Gone Wyld…
    Not quite what I had in mind, but interesting idea.

    I was thinking more along the lines of, "Jimmy, did you know that the lions inhabiting this region can change colour much like a chameleon, and have venomous claws? Scholars believe it may have been the result of a Wyld incursion centuries ago."

    Or, "Hey Jimmy, did you know the local skunk population is special? One of the Anathema from before the Great Usurpation cross-bred them with foxes to give them a more pleasant appearance and then altered their scent glands to produce a pleasant aromatic musk....
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  • Hark
    replied to Lore In Your Games, or, Gurus Gone Wyld…
    I've never actually been a player. Because of that I'm personally inclined to build a combat monster just so that I can revel in the power. If I also make that crazy character good at Lore I would introduce facts to make fights more dangerous and interesting. Maybe some facts about the terrain, or even give monsters new and dangerous attacks.

    Everyone knows that Cthulhu is the high priest of his religion, what most people don't know is that when he goes into battle he wears a gigantic suit of power armor.
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    Last edited by Hark; 04-20-2018, 06:11 AM.

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  • Hark
    replied to Lore In Your Games, or, Gurus Gone Wyld…
    My players have never even attempted it. They seem to be stuck in traditional rpg setup where lore is dumped on the players by the ST. Even when I specifically point it out as an option they tend say "Huh, that's cool," and promptly forget about it.
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  • Hark
    replied to Settlement Building? How would you do it...?
    CRM, from Masters of Jade, is should handle this just fine. It's resolution gets quite small allowing for play at almost any level. It's been a long time since I've looked at it, but I know for a fact that it handles things on the scale of a neighborhood, and I'm pretty sure it goes smaller.

    Mandate of Heaven is what came before and was pretty much useless.
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  • Hark
    replied to Settlement Building? How would you do it...?
    Settlement builing is basically the exact kind of thing CRM is designed to do. So not hard to do at all.
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  • As I said before, it's in her stat block which should be as objective as Exalted get on anything....
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  • Lore has always said that DBs tend to spend much longer at lower Essence Levels as they are generally more focused on my worldly things than spiritual enlightenment. Since Ex3 has removed the ability to focus specifically on raising Essence this helps to simulate that ensuring that more XP is spend on lower Essence more worldly things.
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  • It was in her writeup in Return of the Scarlet Empress. My comment while general also was specifically addressing other's comments that CSS might be accomplished with an Artifact. Given an artifact already exists that would be the base you work from.

    Personally, I would find CSS for a DB to be incredibly disruptive, and anything less than the Mantle would be out of the question. I think Akuma can get CSS too, so again, something on that scale fine....
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  • As far as I know this has been an issue with pretty much every game White Wolf has eve published. How do you make it fun to have a Vampire, a Werewolf, and a Mage in the same group in world of Darkness?
    The reality is these games are very rarely designed for Mixed parties, and Exalted is no different. You can do it, but its pretty much do it at your own risk....
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  • The only DB with CCS was the Scarlet Empress because she has the Mantle of Brigid which allows its wearer to access one level greater of sorcery among other things.
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  • Hark
    replied to Ask the Devs
    So are we not going to have Defense-From-Anathema Method in Dragon-Blooded Integrity?
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  • Influence is definitely the way to go for Reputation. Political influence comes with reputation. People know you and what what you got, they are willing to do stuff for what you have to offer, thus political influence. Or even don't want what what you got and will do things for you to avoid getting what you got, like a Diaklave to the head.
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  • This discussion really runs the risk of entering Racing to Essence 5 territory. Though I kinda expected this to become a thing way back when Devs first said that DBs wouldn't be getting Supernal Abilities.

    I get that the current setup fits with the setting, but players are gonna want their cool high Essence charms now rather than later.
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  • I kind of find the idea of players being expected to memorize charms ridiculous. 20 plus years of rpg experience tells me that all players are terrible at it, be it D&D spells, Exalted charms, or anything else similar.

    At this point I pretty much require players have the rules for their charms on hand in something like a charm card or a block on a spreadsheet, something better than paging through the book....
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  • Lore has always stated that DBs spend a long time at lower Essence Levels. This does a good job of illustrating and enforcing that that.

    If you don't like how long it takes you can increase XP awards too. It's pretty common for STs to award 10 xp per session so that players can afford to buy a charm each session and thus feel real growth for their characters.
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  • I'm starting a DB School game as soon as we have enough from the kickstarter and my players are all ready. As for Sids I'm not so sure that I could convince my players to play a standard Sid and so a newly Exalted Ronin is probably all that would ever see player use in my games.

    Beyond that as a ST I have NPCs play by the same rules as players, so a tool to build characters at the level I need them would be great.

    Also Outcaste DBs
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    Last edited by Hark; 04-10-2018, 11:59 AM.

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  • I definitely run both sort of games. Unless I have something special planned I tend to default to newly Exalted.
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Hark
Hark
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Last Activity: Today, 07:12 AM
Joined: 11-01-2013
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