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  • Jakondite
    replied to Other Atavism Ideas?
    On the one hand, I'm kind of with ajf115 on the statement that they aren't really something I'd see as an Atavism. On the other, I really like the idea of expanded natural Beast traits. I'd love to see little expansions of this on all beast's innate powers, particularly Family Resemblance and Passing Resemblance. However, because an Atavism is an expression of what a Beast's Horror is, these may be better as Merits than as Atavisms or Nightmares....
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  • I might be thinking of damnation city too. *tries to remember* Anyways, one of the books had locations that were rated 1-5 that granted equipment bonuses for a particular skill because of all the tools it had for that skill within it. Something rated 5 in medicine might be a well off hospital with all the tools to perform surgery or what have you. A place dedicated to persuasion might always be filled with a particular scent, be well kept, and inviting - and always seem to have the perfect mood music while you talk to a person. A place tied to the occult might have a ritual circle and be set atop...
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  • God where do I even begin? I don't think I could make a character -without- Prime. It's like... well, yeah the swiss army knife of the Arcana is a good analogy. 2e Prime is a bit different from 1e Prime so I'm not as well versed in selling it as I was - but here we go.

    Prime is at the core of magic itself. By itself, it is probably not a very interesting concept because it seems like it is a religious tool more than anything else. In fact, the Arcana actually expresses that without other Arcana it is fairly empty. I personally kind of look at it like... coding? Most people using computers...
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  • And make the Storyteller pay for it. :P

    Anyways, on a more serious note - you could have your haven tied to a particular merit and grant bonuses for that merit while at the haven? Similar to how wolf did territory in 1e. Bonuses to computers for a hacker tend to be good - or, if say you had bonuses to persuasion I could see a vampire literally -bringing- people to their haven (for all the dangers that has). Or you could make Haven and safe place the same merit for vampires, and tie to to like... feeding grounds or something....
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  • Is the mage permitting the use of his body, or is the spirit possessing him without the will of the mage? The reason I ask, is because if the mage is the willing participant, he can utilize shielding spells to keep his mind conscious when his body is possessed by another's will - among other things. Utilizing such a spell, I would grant no penalties to spellcasting from things like grappling and other things. Now - I totally understand they are -already- possessed, but I figured I'd mention it just in case for your player (as if it's a case of 'I didn't take precautions' there is a lesson to be...
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  • In my opinion, utilizing the Outward and Inner Eye would effectively allow the blind caster to have a perfect spatial awareness... which basically just means that in combat they don't need to roll in order to figure out where a person is, because the spell will allow for that. I do not believe this would grant the user of the spell sight, however. Instead, it would focus on the other aspect of the spell - sound. The user would be able to take the sounds a person makes - breathing, stepping, etc - and would be able to achieve a perfect sense of spatial relation between themselves and that sound....
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  • I think the point that Satchel is trying to make, is that though the Veil of Moment's does pause the clock of your lifespan for it's duration, it isn't so much immortality as it is prolonging life - as whenever the spell is not active, your clock is still ticking.

    In my opinion, at that particular level, it's a moot point until you reach the point where your walking around for thousands of years.However - this is still not a good form of immortality compared to some of the others. A better alternative than say, the tremere's lichdom, but as was pointed out - if you're a tremere for...
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  • Alright so - as a person who started off as a Masquerade player and moved to Requiem, this is my perspective on things - it depends on your creativity as a person. Well, not exactly - it depends on your -need- for creativity, versus your need for structure.

    In my experience, there has never been a concept in Masquerade that I could not replicate in Requiem, or improve upon. The world is, in my opinion, far more dynamic in nature. This could be due to the people that I had the experience of playing with, but I've found my creativity a lot less strained trying to make a concept for...
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  • Jakondite
    replied to Humanity Is Overrated
    Well, to be fair - they lack a soul, and therefore should have the soulless condition. One of the aspects of that is a flipped virtue and vice - though, I will confess that the word 'perfect' was the wrong descriptor to use for a blanket description of ghosts - or really anything in truth, when applied to consciousness....
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  • Jakondite
    replied to Humanity Is Overrated
    As individuals? No, not really. In most cases, the alteration from human to monster tends to be a personal change - and often times, a personal improvement - though often at the expense of others. As a race though? As a species? Barring mages as you said (because for all intents and purposes, mages are humans with godlike power at their fingertips), none of the other groups hold the same capacity for change and adaption. Humanity as a species is malleable and everchanging, which makes them threatening. Dealing with the race of mortals in the year 2017 is not the same battle dealing with them in...
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    Last edited by Jakondite; 07-03-2017, 01:48 AM.

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  • Jakondite
    replied to Humanity Is Overrated
    Huh. Didn't know that. Interesting! I'm not familiar with those, I'll admit. I'll need to take a look at them to form an opinion - where can I find them?

    Also, is there any reference to what happens when one utilizes time on a naturally occurring ghost? Such as when you use postcognition on one for events of before their death, or even rewrite history? I feel like whether or not that worked could actually make or break this particular discussion.

    At the moment, my current theory is that the most likely Truth of a ghost can be found by utilizing the whole 5-parts-of-a-soul-deal...
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    Last edited by Jakondite; 07-02-2017, 01:49 PM.

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  • Jakondite
    replied to Humanity Is Overrated
    No? Because that was one of the options suggested on mage's perceptions of what a ghost might be - everything that makes them 'them'. Your right - the ghost does not have your body. The statement that it does not have your destiny, however, is a speculation made under the assumption that it is not you. And as far as concerns, death does tend to alter them, change them, or remove them - ghost or no ghost.

    It's very easy to make blanket statements that something is not a continuation of something else. I clearly remember a case where people brought up how vampires might not actually...
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    Last edited by Jakondite; 07-02-2017, 05:40 AM.

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  • I will confess, resonance has always been a little bit tricky for me as well. The reason that it's tricky is because it's not really a mechanical element, and it's not really defined well as a narrative element. Examples of usage is not really something they go into where I've read. So - allow me to clear this up and try to help define it for you. Keep in mind - this is my inferance, and it may not end up the same as other's perceptions.

    Resonance, from what I've been able to infer, is a 'quality', usually applied to an entity - any entity really, be it an object, person, spell, or...
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  • Jakondite
    replied to Humanity Is Overrated
    You know I wanted to reply to this with something intellectual and thought provoking. All I can think of is "exactly."

    I think it's really vampire that focuses a lot on the whole 'humans must be feared' thing. Werewolf suggests they should be feared, but not for their ability to kill wolves so much as the damage they can have on the hisil....
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  • Jakondite
    replied to Humanity Is Overrated
    No - your liver donation is not you. However, your liver also does not have all your memories, your personality, everything that makes you you. It also does not leave your body and develop consciousness to be it's own entity. Your liver donation is better compared to the soul than to what a ghost is. Now - if you took your mind and had a transplant, and then questioned whether or not that mind was you or not, or if the transplant resulted in a wholly different person - that might be a better comparison here.

    When you die, your soul leaves your body (to go elsewhere or to dissipate)...
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  • Jakondite
    replied to Humanity Is Overrated
    Except the very first statements defining what ghosts are in most of the books.





    See its things like this that make me wonder if we're debating or agreeing here. Because that's part of my point - a fetch never was human. It's an animate construction made from faerie dross and a piece of that person (not necessarily their shadow, but sometimes). It's made -from- a human and from faerie, sure - but never was one. A ghost on the other hand -was- human. So far, no one has bothered to point out where it suggests anything besides the fact that a ghost is not what...
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    Last edited by Jakondite; 06-30-2017, 08:21 PM.

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  • Jakondite
    replied to Humanity Is Overrated
    Right. But that -doesn't- in any way suggest that the sad ghost of Isaac Donahue was not in fact Isaac Donahue at one point. If it wasn't, it was someone - otherwise it would have never been human. If a ghost was just a psuedo-copy of a person rather than the actual person, it'd fall more closely in line with a fetch - which is a pseudo-copy of a person, and qualifies as 'Descended from the dark mother' because of the fact that it was -never human to begin with-, no matter how human-like it may seem.



    This is possible. The only problem of course is this still implies...
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    Last edited by Jakondite; 06-30-2017, 06:21 PM.

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  • Jakondite
    replied to Humanity Is Overrated
    The problem is - and I already pointed this out in response to that - is that at least one book (Beast) actually puts evidence to the fact that ghosts -have- been human. If they were not the same entities as the humans that spawn them, that would mean that they were never in fact human to begin with. The other books don't really seem to imply this kind of a difference between the people who die and their ghosts.

    The problem with the evidence of resurrection or of using magic to create ghosts is... first, resurrection doesn't actually express what it does to ghosts if a ghost is created....
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  • Well, the hottest/largest flames seem to do is what... 6L per turn? So I might argue that, naturally occurring, nothing would - however is something was indeed hot enough and not supernatural that it would inflict aggravated damage instead of lethal damage, it would also be so hot that merely approaching it would be like walking through an inferno, inflicting so much lethal damage to the character in question that they'd likely be dead and cremated well before they had the opportunity to ever touch the object in question.
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  • Jakondite
    replied to Humanity Is Overrated
    In the case of making a ghost though, it specifically says the ghost is not the person. Your not making that person's ghost - your just creating something based off of them at that point. If I used life magic to make a person that was in every way another person, that would not be the person either. With resurrection, I can't really make a case since the only resurrection ability I know is Deny the Reaper and it doesn't actually say that a person's ghosts persists (or touch upon ghosts at all).

    As far as I can tell, mage only says that ghosts are not the souls of the dead and argue...
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Jakondite
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