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  • Aberrant first, because the system worked, mostly. And the setting was pretty good, metaplot and lack of cohesion aside.

    Then adventure, a good setting with great mechanical ideas, such as Dramatic Editing. It was a little overcomplicated, though.

    Trinity last, the setting idea was good. But there is one thing I hate in games, and it was that it hid secrets from the storyteller, which forced him to buy several books to learn about them piecemeal - while having to run the game based on these secrets. The psionic system was also too limited, the powers were very lackluster...
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  • pcontop
    replied to Blessed Isle Lunars
    Well, she could have dove familiars with First Among Beasts to coordinate 'attacks' less important parties. Perhaps the lunar doesn't even have to go to all parties to disrupt them, after all.




    'Common' and Artifact don't come so close together, even for DBs. Or even, Artifact and Inexpensive.



    These things can be coordinated with a good enough war roll. See this documentary:

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  • pcontop
    replied to Blessed Isle Lunars
    A dove Lunar with animal control charms could sabotage all Dynastic open-air events. The economic downturn of having every dynast ordering Collar of Dawn's Cleansing Lights would be noticeable.
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pcontop
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