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  • pcontop
    replied to Ask a Dev
    It does, thank you. But I will have to make two questions/clarifications:

    - What is it rolled to make the attack pool on each round, Psi + Mode? Is this attack roll reflexive or use an action?
    - Mixed actions work by allocating successes between the actions. How would changing the type of an effect work in a mixed action? One success per effect changed?...
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    If you are saying that orichalcum is better than other materials for solars, then the system fails completely in representing that....
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    That's a statistic misapprehension. This perceived advantage disappears if you take into consideration artifact level and type (armor, weapon, etc).

    For instance:
    Armor Ess 3

    Orichalcum
    Baldaqin: 7
    Heartsbalm: 6
    avg: 6.5

    Starmetal
    Kaijin: 6
    avg: 6

    Jade:
    Midnight Thorn: 8
    avg: 8

    Winner: Jade!...
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    The other materials already have other exalts that are meaningfully tied to them. Orichalcum does not....
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    Yes, solars are resonant with orichalcum AND every other magic material. There is no particular reason for them to take on the MM as their own. And as such, orichalcum artifacts are bound to be rare, even on solar tombs.



    Well, I don't know if you want to make it just one artifact of all of that (that's tonally messy). You could use orichalcum, but you also could use:
    - Leash Monstruosities: White Jade (Gorgon), Moonsilver (Karvara).
    - Beat people with the power of friendship: Red Jade (Heartsong).
    - Revert a River's Course: Black Jade, White Jade, Starmetal,...
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    Nice in theory, but this is nowhere defined in the rules as they are. There is no intrinsic benefit to Orichalcum. This fluff was probably before they decided to make solars resonant with everything, as from what I heard it was a late-stage decision....
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    Blaque:

    Orichalcum as just being the snobbery elitist does not look like a good idea.

    Let' take it easy. I constructed an argument on why Orichalcum is not the Power MM, with examples. What is your issue with that?

    As everybody knows, Solars get the same benefit from resonance from every MM in the same manner. So they don't 'lose the resonance' with not using Orichalcum, as you implied. In fact, this seems to be part of the problem.
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    Blaque:
    But every MM is as resonant as Orichalcum for a solar. So I don't get your point.

    My question about artifacts is more diagetic - in-world. But, since there are more non-orichalcum artifacts than orichalcum ones, we see more solars with non-orichalcum artifacts than other splats with their splat-specific MM - it's all the same for the solar players. What correlates with my point with solars in-game not having an incentive of creating Orichalcum artifacts - it's all the same for them.

    Kelly:
    But then, a solar artifact would have more power, but less...
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    In parts:

    - autXautY:
    The satrapies pay their tributes in jade. The fact that this is most viable shows how 'common' jade is. If the other magic materials are not orders of magnitude more scarce than Jade, then there is no scarcity of them whatsoever. I would say that have orichalcum as an 'over-supplied' magical material is somewhat demeaning to the MM, anyway. :-)

    - Kelly:
    I would say that strength and excellency have more to do with the artifact level than materials (unless you are saying that orichalcum artifacts are more powerful than their rating describes)....
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  • pcontop
    replied to Orichalcum: The Orphan Magical Material
    Well, jade is orders of magnitude easier to get than the other MM. It's so much more available that it can be used as global coinage on the strongest economy of the world. There is no 'lack of jade' to take solars to use orichalcum, which is really rare. And soulsteel also had no exalted host users.
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  • pcontop
    started a topic Orichalcum: The Orphan Magical Material

    Orichalcum: The Orphan Magical Material

    Four of the five magical materials are the better material for a kind of exalted or supernatural being.

    Jade is for the DBs
    Moonsilver is for the Lunars
    Starmetal is for the Sidereals
    Soulsteel is for the ghosts, and later for the abyssals.

    Orichalcum is the odd man out. Solars can resonate with this magic material, but it has no intrinsic advantages for them.

    I propose that each type of exalted will prefer much more to use the magical materials they are resonant with, to create their artifacts - it makes no sense to create for them artifacts...
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  • pcontop
    replied to Niobraran: What Do We Know?
    You know, when I hear about the Spoken becoming Legendary size and not leaving the depths (implying they becoming sessile), I think of something similar to the Alchemicals, who can grow gigantic and become cities. There could be something in them not being 'found' by the other exalted, as the spires in which they lived were actually them. Maybe they would become beings of living coral, somewhere in their development....
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  • pcontop
    replied to Ask a Dev
    Sorry, but I couldn't find an answer to this. Could you help me with the above question?...
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  • pcontop
    replied to Exalted: Arena
    This still needs rulings to be made on dice-tricks for damage rolls. I'm thinking, without any test whatsoever, to make it something like:

    - a flat +1 damage for effects that re-roll Xs.
    - +1/+3 for double 9s-7s.

    These are not sexy bonuses, but they are quick and dirty.

    Other thoughts:

    - Poison is going to be deadly in this system, but maybe that's not a bad thing. Nowadays, poison is good for the penalties, but not that deadly otherwise.
    - Environment Damage will be very deadly. But then again, using the environment against your...
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pcontop
pcontop
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