Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • There is a common sense limitation that is seldom mentioned. Merits must be justified. A vampire that has spent their entire existence in a single city where, for example, the Circle and the Lance have been at war the entire time will not have status in the Circle and the Lance at the same time. There is no merit or trick to get around it. Sometimes a character just can't justify taking up a merit.
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to How paranoid are your mages?
    So basically, you play mages.


    I have an analogy to demonstrate where I would put mages. I live in a place where ants are common. I could spread ant killer around the yard regularly but I don't. I use ant killer when I see large mounds that appear to be spreading. I spray around the openings that lead into my house regularly. My home is free of ants which is what I want and I don't waste time or resources on pests that aren't bothering me.

    Mages seek out danger or else they would be sleepwalkers instead. I suspect a given mage has one method to provide general...
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to Signs of Sorcery Release date?
    Some of the books make it as they fall on the schedule. Some come out the next season. There have been specific reasons that caused certain books to get behind and lags in lines. Brookshaw seems smart enough to have drafting stages of books overlap with the stages that require more of his attention with other books. No reason to believe one book could delay another by more than a week. Have a little faith.
    See more | Go to post

    Leave a comment:


  • The rest of the story was requested by the editor because it was a bit harsh so I've read. Regardless, he was only granted his wish at the very end of the story. The comparison would be to the character not to the character's story, a marionette desperate to be a "real boy." Given the devotion of Promethean to become human, I think rubbing it in should be sufficiently insulting, also public perception would be they are being called a liar so bonus points. Of course, someone could try to take a positive spin on it, but the real problem would be the Promethean probably wouldn't know the...
    See more | Go to post

    Leave a comment:


  • In the revised version, he did. Originally, he was hung from a tree and died before his dream could come true for being a shit....
    See more | Go to post

    Leave a comment:


  • I'm a little surprised nobody mentioned it, but the cruelest insult I can think of for a Promethean would be Pinocchio, although I doubt many Prom-Dates would get it.
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to 'X-Men' as a minor template
    Well yes, that would be consistent with their intended purpose. A horror could be a deviant or a mutant....
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to 'X-Men' as a minor template
    I guess you could create a Supernatural Merit template but since the basic Mutation merit would appear to be nothing more than take a dot of any supernatural merit from a list the "template" would be meaningless. However going from what suggestions go with those rules, I would say you give 3 dots of supernatural merits to your mutant and 10 instead of 7 dots of merits if they are to be able to hang with a gameline character. Dread powers are an option but I don't believe they were balanced for such a purpose.
    See more | Go to post

    Leave a comment:


  • Wow. Why is the vitae taken first? I must have missed some obscure rule reference for that to be the case. Or maybe this is a literal reading of the feeding rules which might not have been written clearly. The pool of vitae mortals have is separate from the one a ghoul gains from kindred vitae. At a minimum, unless I have missed a rule somewhere, the mortal "vitae" should be drained before the ghoul's vitae pool for power usage.
    See more | Go to post
    Last edited by Diggs; 03-20-2017, 12:17 AM.

    Leave a comment:


  • Just how does a vampire feed on a ghoul's stored Vitae? Presumably, the ghoul would use it before being killed which is the only way I know a ghoul can be drained of Vitae by a vampire, drained dry. Ghouls lack an ability to give away Vitae. They are limited to using the Vitae internally. The rules say vampire and don't include ghouls as teachers, but if a vampire could actually drain Vitae from a ghoul it might be worth considering that disciplines can be learned if the ghoul has the knowledge. However, normally vampires are draining blood from ghouls which the vampire turns into Vitae.
    See more | Go to post

    Leave a comment:


  • This is really difficult since many of the things I can think of would violate the rules. I can come up with a few to call a werewolf once, just once.
    Fluffy, Chewie (as in Chewbacca), Shiteater, Moonbeam
    See more | Go to post

    Leave a comment:


  • Sunlight and fire deal damage from a mystical connection. I wouldn't exactly say vampires are more flammable as in they can catch fire and continue to burn without stimulus, but they certainly burn easier. Again that is mysticism rather than any physical properties. That was the last version I read of it. Red hot or molten metal being close enough to fire to have the same effect is house rule territory by necessity, too niche.
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to Poaching.
    Depends on whether or not the Sire is represented by a merit. A Mentor could use a social skill to convince the wronged party to forgive the fledgling which is probably more or less how it would go even if the sire is not represented with that merit. The sire would probably have to keep the fledgling at their haven while they negotiate a price for paying a poaching fine. There are few situations where a sire would have the clout to tell someone to forget the offense. When someone has a legit claim to feeding grounds they would have already convinced everyone to respect their authority after a...
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to Poaching.
    I think there may be confusion due to an older version of the rules. You actually can't decapitate someone outside of magic or a merit that specifically allows for decapitation. If using magic then the person might be able to survive because it is magic. For tilts, you can (it is optional) remove arms, legs, eyes, and ears by specifically targeted the body part and inflicted aggravated damage during the attack. Either way the body part would be permanently disabled. However, no distinction is made between an attack that always deals aggravated and an attack that is upgraded to aggravated due to...
    See more | Go to post

    Leave a comment:


  • It is difficult to ignite flesh because of water content and the fact that as soon as it burns it turns into carbon which is flame retardant. Burning flesh typically requires additional fuel or using exposure to flame or hot materials. I can verify that even at 500c flesh will not burn from brief exposure, but it is painful. Don't stick your hand in an industrial furnace, kids.
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to Mage Boons/Gifts
    Spy on an enemy, kill an enemy, or cover up for the vampire depending on what the mage can do.

    Reasons:
    1. always best to keep it simple when cashing in a favor
    2. not asking for much encourages secrecy which should be part of the favor, always
    3. nice way to assert superiority and let a mage know how little their life is worth to vampires
    See more | Go to post
    Last edited by Diggs; 03-17-2017, 06:03 PM.

    Leave a comment:


  • *cough* Beast *cough*

    Kickstarters are definitely case by case for now, and there should be no expectations until the book is finished or nearly so. Geist is scheduled to come out no earlier than October, it is "on the horizon"....
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to Firearm Strength Requirements
    You remember correctly, for Melee. What Size means is different depending on which chart you are looking at, although it is a slight difference only. I'm not aware of that working for Ranged, and my gut feeling is that doesn't make sense for rifles or bows, but I think that is left to discretion....
    See more | Go to post

    Leave a comment:


  • Diggs
    replied to Firearm Strength Requirements
    "Size: 1 = Can be fired one-handed;" -Bottom of the Ranged Weapon Chart

    All pistols are Size 1, so I don't see how anyone could not think they are intended to be used with one hand. Certainly doesn't stop someone from using two hands, but that would be grounds for a bonus on attack, to counter a low Strength perhaps.

    The other way to look at it is the Melee chart has all one-handed weapons unless the weapon has the two-handed tag. The two-handed tag means it is intended to be used with two hands, but one hand could be used without penalty by increases the Strength...
    See more | Go to post
    Last edited by Diggs; 03-16-2017, 02:01 PM.

    Leave a comment:


  • Diggs
    replied to Firearm Strength Requirements
    Check out the Size column for firearms. All pistols are intended as one-handed weapons according to Size. Since the penalty is slight, you could mitigate the penalty by using two hands if you wanted to create that rule. Average strength is 2. I think I'm of average strength and I would have some trouble using anything these rules would call a heavy pistol with one hand. I would not have any trouble with light pistols. So, I think you have the strength right but neglected Size in your thinking.
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Diggs
Member
Last Activity: Yesterday, 11:32 PM
Joined: 12-04-2013
Location:
Working...
X