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  • It's not a game term at all, at least not in the sense of being a word with a specific meaning in Exalted rules. Rather, it's a slightly-obscure term meaning "of, relating to, or occurring at the bottom of a body of water" (usually an ocean). A "benthic predator", for example, would be one that primarily hunted creatures in the deep sea, near the bottom....
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    "Extra successes", in 3e, pretty much always means the number of successes past the difficulty of the roll. In the case of an attack, it means the number of successes that exceed your target's Defense value. Note that Gore is a decisive attack, and normally, decisive attacks add none of your attack successes to damage (unlike withering attacks), so adding all your extra successes is actually pretty nice....
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  • Kelly Pedersen
    replied to Playtesting proccess.
    Just as a clarification, I meant all three of these as combat scenarios. The "social stealth" one still involves fighting, it's just fighting where you have to conceal who you are (as opposed to where you are, as in the "combat stealth" scenario.

    That said, all of your suggestions are very good ones as well, and should certainly be tested against as well....
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  • Kelly Pedersen
    replied to Playtesting proccess.
    I'd say there are three broad classes of potential combat situations to consider. First is what I'd call "open combat". In these situations, the characters are free to cut loose - flare anima, use their charms freely, that sort of thing.

    The second category is "combat stealth". In these scenarios, the characters know they're opponents, but don't necessarily know where each other are. Avoiding big flares of essence and breaking stealth will be helpful, but once battle is joined, charms can generally be used, as long as they don't create too much of a scene.
    ...
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  • Yeah, E3 has pretty much done away with the idea of "enlightened mortals" who have mote pools. But don't despair, there's still plenty of cool powers you can give them! There are numerous appropriate merits, especially supernatural ones (pp. 158-167 of the core book) that can be used to make an appropriate "racial template". Also don't forget that there are numerous other merits in the Antagonists section, applied to individual creatures. If you want to use those for characters, you'll have to figure out a dot rating for them, but that's doable. Among the merits, consider Thaumaturgist...
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  • I think I'd put this at Celestial 2. It seems comparable to "Grant a supernatural power to oneself", particularly if you've already paid merit dots for the base effect. Finesse shouldn't change the stats, in my opinion - the working's ambition should be evaluated based on what you want, and Finesse would then adjust how that's accomplished. Everything you're asking for qualifies for Ambition 2, so you'd get it whether you had Finesse 1 or 5.

    What Finesse might affect is other elements, like what you have to do to maintain the working (with lower Finesse, perhaps you have...
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  • Kelly Pedersen
    replied to Ask the Devs
    Ah, so it is! Thanks for clarifying, and apologies for not reading closely enough. ...
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  • Kelly Pedersen
    replied to Ask the Devs
    I'd like a clarification on Legendary Size. The list of benefits in Arms of the Chosen (p. 142) seems to be the most comprehensive list of the benefits it provides. One of the benefits in that list, the one about grappling, however, seems to include a benefit that's not really referenced anywhere else - the ability to not only be immune to grapples from non-magically-enhanced smaller characters, but also the ability for their grapples to be unresisted. My question is, is that benefit (unresistable grapples) intended to apply to all Legendary Size creatures? Or is it specific to the warstrider...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    Yeah, this is good advice. Don't be afraid to remind your players of what they can do.

    Other suggestions:

    1) Make sure your players understand that you're willing to let them co-create the setting. This includes both telling them so, and being lenient about what sort of details you allow them to roll to introduce facts on, both difficulty-wise and in what you outright veto. Say, for example, the party is entering a small nation in the Hundred Kingdoms. If the Lore-specialist decides to roll to introduce a fact that the state is a mercantile republic, with a lot of stuff...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    Well, "making it up on the fly" pretty much is the point of introducing facts - the whole idea is that the player gets a bit of narrative control to introduce something to the setting (subject to GM veto). So, for example, say the party is crossing the mountain range between the southwest jungles and the Dreaming Sea, heading for Volivat. The Lore-expert with a specialization in "Geography" could roll to introduce a fact by saying "I've read descriptions of this area in my texts, and there should be a pass near here that comes out close to our destination". If they're...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    I'd say it varies from elemental to elemental. In general, elementals are more physical than gods, so they're more likely to need to consume something. But for some elementals (like vaktri), that could be a matter of "must bask in the strange radiance of certain crystals found beneath the earth every day", more than "must have a hotdog every six hours".

    I'd note that of the elementals in the 3e core book, two out of the four, garda birds and greenmaws, are noted as eating, though in the case of the garda birds, it's specified that it's "only" morning...
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  • Kelly Pedersen
    replied to Ask the Devs
    So, Sea's Verdict in the DB book is super-cool - the origin story is badass as hell, and I love the fact that it has its own anima banner. I just had one question regarding that: is the anima banner a Dragonblooded anima banner? Does it have anima flux at bonfire? Or is it a more generic one?
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  • This may not be possible, though. I think it's quite possible to say that creating an Exaltation involves a permanent diminishment of the entity fuelling the process, one they can never "recover" from. Based on some of the things Holden and John said about Exaltations, in fact, the reason for this that it's not actually a "reduction" at all - rather, the process of creating an Exaltation partitions off a part of the god's power and essence forever, but they're still a part of that god - if the god happens to grow in power after that, the Exaltations they've created might grow...
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Kelly Pedersen
Kelly Pedersen
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