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  • I found another bit of evidence I had previously overlooked! In the writeup for Baldaquin (Arms p. 94), it states that it was made in the Eight Directions Era, and that "centuries later", its owner passed it on to other Solars, "in service to the newly established Deliberative." I think that confirms my original feeling, that the Eight Directions Era was substantially before the Deliberative....
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  • Thanks very much!...
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  • I think they were called that, actually - according to the writeup for Nightmare Shard (Arms p. 60), it was used "as a weapon against "the Gentry of Autumn’s End, a court of raksha...". That seems like a pretty solid description to me.




    Hmm. Good catch, I had forgotten that was a thing that existed! I'd call that settled, except for the fact that the artifact that mentions the Clepsys Divergence is Kaijin, the suit of armor crafted by a Sidereal who was exploring the depths of the seas all the time. So even if it was already sunken, he could have...
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  • Personally, I'd guess that the distinction here isn't absolute power level, but rather the fact that Artifact 4s "typically create a unique power or playstyle for their wielder that redefines what they’re able to accomplish" (emphasis mine). In the case of Burning Branch, it heavily emphasizes a strategy of "use disarm gambits to take your enemies' weapons, possibly even destroying artifacts", and sort of secondarily, pushes you into War, what with Sweeping Firebrand Attack and Torch-in-Gloom Inspiration focusing on battle groups....
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  • ​Whoops, thanks for the correction!



    Yeah, I could see that.





    Good point, and thanks for the confirmation, Robert! To add to that, nothing actually says that the eras are necessarily non-overlapping, so that can mix these timelines up further. Well, just more grist for the ST's mill when it comes to making up weird history, I suppose. :-)




    True, it might just refer to the Snow Hunter's personal timeline. However, we don't really know that killing Galaech-Ma ended the Winter, either - it might...
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  • Kelly Pedersen
    started a topic A Timeline of the Eras in Arms of the Chosen

    A Timeline of the Eras in Arms of the Chosen

    So, after getting Arms of the Chosen, I've been seeing the various eras that artifacts are associated with, and I must say, I love the concept! They really give a sense of the long history of Creation, more than just the sort of four-part "Primordial War - First Age - Shogunate - Scarlet Empire" breakdown that 2e had. I particularly like the hints and suggestions about how they fit in together. Again, it gives a real sense that there's a history here, not just some vague ideas. Because I like them so much, I started trying to work out how they actually fit together, and what they show...
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    Last edited by Kelly Pedersen; 11-21-2017, 08:51 PM. Reason: Changed "Speakers" to "Spoken" in the Niobraran War section, to avoid spreading misinformation!

  • Kelly Pedersen
    replied to Ask the Devs
    Looking over the various creatures in the core book, I notice that Hardness has been applied to some, but not all of them. Do you guys have any sort of guidelines on what sort of "natural" creatures should get Hardness as well as soak? Or is it just a nebulous "yeah, that feels right" sort of thing?

    Edited to add: feel free to ignore me, armyofwhispers beat me to the question. :-)
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    Last edited by Kelly Pedersen; 11-17-2017, 03:36 PM.

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  • I mostly like this, but I'd make two changes. First, I would let it reduce Hardness, because not all Hardness is from artifacts - animals have hardness just from tough hide, for example. So I'd let it increase Overwhelming by +2, and treat Hardness as 1 less, but it can't reduce the Hardness of artifact armor or other magic, just "natural" Hardness.

    Also, I'd tweak the recharge. I'd make it require charging in a special location in an Alchemical Metropolis. If that's not available, a lesser essence core/hearthstone will make the first two rolls to see if it runs out automatically...
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  • You know, I'm actually thinking now - do all beamklaives need to be artifacts? If it's just a weapon tag, maybe Autochthonians do make laser weapons that mortals can wield! That could be kinda cool too. I think some balancing should still be required, like for instance requiring a "power cell" type thing that needs recharging (this could be replaced permanently by an Essence Core, but those are a lot rarer).



    It's from the corebook's discussion of First Age Artifice ("Craft and First Age Wonders", p. 243): "...the Solar Exalted combined artifice,...
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    Last edited by Kelly Pedersen; 11-17-2017, 11:56 AM.

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  • After reading the Rainwalker writeup, I pretty quickly conceived the idea of Miriam Scattering-Poppies, a mysterious woman who comes to town and shakes up people's lives, breaking old prejudices and leaving everybody with Intimacies to the principle "Life should be enjoyed". Either an Eclipse-caste, or a Serenity-caste Sidereal. Has an Ally who's the Exigent of the City Father of Lud's Keep, City of a Thousand Smokestacks.
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  • The book's pretty clear, though, that supernatural powers are a Celestial-tier thing, not Terrestrial. I think I'd guess that there's basically an unspoken caveat of "natural" on the mutations that Terrestrial-tier can give you - that is, they have to represent abilities or traits that some natural creature could have in Creation, without being empowered by essence or something. That's going to limit your lightning-bolt-shooting, for sure - since electric eels exist, you probably can use Terrestrial to give yourself some electrical generating capability, but it should be within natural...
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  • That's a 2nd Edition thing, not 3rd edition. I would be extremely cautious in assuming you can just port them over. If a "natural weapon" mutation merit appears in 3rd ed, I'd expect it to not involve shooting lightning at all. It will probably be more "I have a natural spike/dart/poison jet that I can fire once, then has to regrow". Duplicating a bolt of elemental energy is a bit too openly supernatural compared to most example mutations....
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  • Celestial 2. It's literally one of the examples: "Grant a supernatural power to one’s self or to a willing subject, such as a burning gaze..."....
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  • If the working was designed to make the abilities it granted non-obvious (which would raise the Ambition of the working, above the default for "add mutations to somebody"), then I'd treat them being non-obvious as part of the point, so low-finesse complications shouldn't subvert that. Glowing when they heal does that, I'd say, so I'd look for other things for low-finesse to do. Some suggestions:
    • Using the mutations involves burning a lot of energy, so whenever they get used, the person has to eat a huge meal and take a long nap afterwards.
    • The mutations aren't actually added to the
    ...
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  • Kelly Pedersen
    replied to Ask the Devs
    Thanks very much for the response, and the speed! 1 minute is darned good turnaround! :-)...
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  • Kelly Pedersen
    replied to Ask the Devs
    I have a question about what happens to your charms when you die. Does death end the duration of all charms you've got activated? Or do their durations continue? If the latter, do indefinite-duration charms continue forever? Would a Solar Survival specialist who had enhanced their familiar with a bunch of boosting charms, for example, leave behind a terrible beast that was permanently boosted beyond the bounds of normal animals, presumably until it was killed?
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  • Kelly Pedersen
    replied to Ask the Devs
    So, all this talk of the Niobaran War sparked a question for me - are humans "special" somehow when it comes to be Exalted, so that they're the only candidates no matter what type of Exaltation we're talking about? Or could the God of Terrifying Jungle Predators create an Exigent by exalting, say, a Raptok Dragon King?
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  • Kelly Pedersen
    replied to Ask the Devs
    This is pretty cool, thanks for giving us these details! A couple of follow-up questions this raises for me:

    First, does this arrangement also mean that the city father empowering the Exigent is also less diminished than they'd otherwise be? So a less-powerful city father might be able to sponsor an Exigent without completely destroying themselves, compared to another god of similar power but no "backing" from Wun Ja?

    Also, do any other powerful Celestial deities with multiple gods in their hierarchy have this sort of arrangement? I assume it's something others...
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  • Kelly Pedersen
    replied to Advice on sorcerous workings requests
    I was assuming the "powers" were effectively evocations and would be learned separately. If they aren't, they should be, I definitely agree with Kunoichi here....
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  • Kelly Pedersen
    replied to Advice on sorcerous workings requests
    The first one seems fine to me. "Grants a supernatural power to oneself" is right in the definition of Celestial Circle Ambition 2. Heck, the flight speed might even be too slow - compare it to Stormwind Rider, a Terrestrial Circle spell - that gives movement at 100 mph right at Essence 1, plus can carry others. The working doesn't require time to cast, of course, or a WP, but I definitely don't think that's enough to unbalance it.

    The second one, I'm a bit more skeptical of, mostly because of all the powers it gives. Having all of the vision types at once might be just...
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Kelly Pedersen
Kelly Pedersen
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