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  • Offhand, here's some ways I could think up to make cleansing a shadowland more interesting:
    • The region is now supported by the sorcerer's life (this will pass on to the sorcerer's heir, if they ever have one). Injuries to the sorcerer's body will cause "wounds" in the land: plants dying in an area, canyons opening up for a major cut, etc.
    • The area is now so infused with life that it spontaneously generates elementals of appropriate types from natural phenomena, at a much higher rate than usual.
    • The sun's light is attracted to the region, making it extremely bright during the day
    ...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    That depends on what you mean by "sniper". If you mean just "someone who hides and attacks from long range", then you can absolutely play a sniper. What will happen is that your first few attacks will miss, but frighten, startle, or otherwise discomfit your enemies (that is, successful withering attacks), until you decide to use your built-up initiative to do a decisive attack, at which point the shot will hit home, and kill or seriously wound your target. All of this will be improved if you're sneaking about, because you'll be getting surprise attacks, thus getting more successes...
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  • Kelly Pedersen
    replied to Ask the Devs
    What about an effect that makes your Familiar so obviously a part of yourself, that people will allow it to go anywhere they'd allow you, and not really take notice of it? So, Zenith Zuri could stroll down a busy city street with a clawstrider behind her, and everyone would just smile and nod, since obviously that clawstrider is under control and not dangerous....
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  • Kelly Pedersen
    replied to [Dev Blog] The Lunar Exalted
    I think there's a couple ways to address this without making the Bronze Faction Sidereals look like total idiots (the explanations still involve some willful self-delusion, but hopefully not more than any other type of character could get into).

    First, you can assume that the Vision of Bronze was very high-level, showing the whole "Creation is greatly diminished but survives", but without showing much exact details, and the Sidereals just assumed that they'd always be in charge. The Vision could still be correct, but the Sids' assumption about who'd eventually be in command...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    Familiars are Quick Characters by default, so they have no separate Stealth or Dexterity to base things on, just a pool. I'd just apply the effects of any charms to that pool, and for things like dice limits, I'd base that on the Solar's own dice pools. That means that a more-stealthy Solar can make their familiar more sneaky than a less-stealthy Solar can, but I'm okay with that, since the intent of the charm does seem to be extending the Solar's own skill at sneaking to their familiar....
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  • Kelly Pedersen
    replied to Ask the Devs
    This question might be a spoiler for my current campaign, and one of my players reads this thread, so if you answer this one, could you please keep it in a spoiler block?

    I'm wondering whether an Alchemical Exalt would count as "human" for whether or not a 3e Lunar could take their form? If you don't know yet about 3e Alchemicals, or you do know but don't want to reveal any surprises, what about if you assume an Alchemical that basically fits the 2e paradigm? I.e., human soul in a constructed body, catalyzed by Autochthon's gift channelled through humans?"
    ...
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Kelly Pedersen
Kelly Pedersen
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