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  • Kelly Pedersen
    replied to Mortals in 3e
    Another way to handle "Lunars fight the Guild" (or many other mortal organizations, really), is to remember that the protagonists aren't really fighting a single person, even a very rich and powerful one. Rather, they're fighting an institution, and that is considerably harder. It's not nearly so easy to destroy it by killing a single person, or even a lot of people. If they kill one Guild caravan, well, what of it? The Guild takes losses into account in their plans, they'll send another one. If they kill every caravan, well, the destination is probably still profitable, the Guild will...
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  • Kelly Pedersen
    replied to Lunars Kickstarter - February 12th
    Not to rain on your parade, but no, Lunar Limit is separate, and still called that as far as I know. "Essence fever" is a term used for most Exalted, it represents that tendency of new Exalts to go out and get things done, trample jeweled thrones beneath their sandled feet, shakes the pillars of Heaven, etc. It's referenced in the Core book as something most Exalts of all types go through (pp. 35-36)....
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  • Kelly Pedersen
    replied to Ask the Devs
    As always, thanks for the fast response! And for the general effort to make Exalted as inclusive as possible!...
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  • Kelly Pedersen
    replied to Ask the Devs
    I've been reading the Lunars preview, and first I wanted to say, super-good job so far! I'm loving what we've got, and am eagerly awaiting the next bits!

    I did have a question about the Shahan-yans: it seems to me that Rukhsara-Who-Remembers is pretty clearly intended as trans. My question is, is Leviathan also supposed to be trans? The line in his writeup, "...his form was the purest expression of his masculine ideal, seven feet tall and rippling with muscle — a far cry from the form he was born to." makes me think so, but it could also be read as just saying he was a...
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  • I don't think this is inherently a bad idea, but as others have already said, it needs some careful watching to avoid serious problems. Here's some suggestions for tweaking it:

    I'd put a lower limit on Resolve for these purposes (that is, the threshold would "the higher of Resolve or [x]"). I like 3 for the bound, personally, as it's what I would consider "professional level" for it (that is, someone with Wits 2, Integrity 2, and an applicable speciality). However, I could see an argument for 5 or even 6, as representing "mortal best". That means that,...
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  • If that. I could see doing one per week. I'd throw in some Survival rolls as well, to keep on course. To make those more meaningful, I'd recommend they not be "if you pass, you're on course, if you fail, you're lost". Rather, set the base difficulty and say that result is "on course within a reasonable margin of error" (perhaps 20% of the estimated time), and then let failure increase that margin, and success decrease it. So, navigating from from Brightwork to the easternmost island in the Skullstone Archipelago, about 500 miles, might require a difficulty 3 (Intelligence +...
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  • I haven't run a game in the West yet in 3e, so some of your questions I can't help with, or at least don't have direct experience with them as they apply to the West. I'll do what I can, though!

    First, "what makes the West interesting" - this, of course, is a huge question with lots of possible answers. For me, though, the answer kind of hinges on two elements: first, the possibility of "contained" stories is stronger there than pretty much anywhere else in Creation. What I mean by that is that, due to the inherent difficulty of mortal travel and communication,...
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  • Kelly Pedersen
    replied to Orgnization Composition
    There are several merits that can be involved with having a military group at your command, so it's useful to go over them and explain what they provide, and their relative pluses and minuses for the character and ST:

    Allies are potent individuals - each Ally merit you buy is a different person. Being an Ally means they'll take actions in the story independently of any military force they're associated with. If you buy officers with this merit, they'll stand out from the mass of people they're in charge of, be able to take command actions in combat, and have their own individual motivations,...
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  • This isn't really a question of "biological plausibility", though. This is a question of "what do words mean?". If the authors wrote "gills" but intended it to mean "able to hold their breath for a long time", that's just bad writing, because "gills" has a widely accepted meaning, and if you don't specify otherwise, that's what people are going to assume. If I write "this bird flies using its wings from tree to tree", it would be a failure of communication on my part if I actually meant "this mammal glides from tree to tree on flaps...
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  • Gills are a physical structure that allow a creature to extract oxygen from water. If the bears were like whales, and needed to surface periodically, I'd expect the description to talk about their ability to hold their breath for long periods instead. The bears can have the ability to breathe underwater indefinitely without the desire to live there permanently....
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  • The benthic knifetooth's description mentions having gills, and, in fact, so does the northern ursidae's. One could argue that the benthic knifetooth and other purely water-breathing creatures only have the 0-dot version of the Gills merit, and thus don't need to have it on their sheet. But the ursidae is explicitly capable of breathing both out of and in water, so that's the 3-dot version of Gills for sure. On the third hand, I'm not sure any of the creature write-ups in the Core book mention "common" merits that the animal would logically have, just merits that are somehow unusual...
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  • Kelly Pedersen
    replied to Lunars Kickstarter - February 12th
    Of course, you have to make your own decisions about how to spend your money. However, the Dragon-Blooded Kickstarter stated when they expected to deliver the product. From the FAQ for the DB Kickstarter: "The estimated delivery date listed on your Reward Tier indicates expected fulfillment for Dragon-Blooded: What Fire Has Wrought. For the PDF, it is expected to be delivered to all backers by February 2019. For the deluxe hardcover edition, it is expected to be delivered to all backers who have correctly confirmed their shipping address by December 2019. If the projects are completed before...
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  • My first thought would be "do they have any intimacies towards one another?" If the PCs actually like one another, or have other strong emotional connections, you can justify one going along with the others without necessarily having that fit their personal goals. People join each other for personal reasons all the time.

    Besides purely personal reasons, is there any way to link the scholar's goals to the others? You mentioned the scholar is trying to get into the alchemy seminary, while the scoundrels are engaging in jewel theft. Could the seminary ask for some rare gem...
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  • I don't think crebain were "fantasy crows" in the sense of having magic powers or anything. I think "crebain" is just a local name for the type of corvid that lived where Saruman called them up from.




    Well, one thing that should probably be specified is that familiars in flocks, herds, etc. aren't valid targets for the Solar familiar-enhancing charms. Binding an army of ravens and then hitting them all with Saga Beast Virtue would get gross....
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  • I like it, it definitely fills a niche. One suggestion, in line with the "turn every raven into a spy" idea, would be to allow extra powers for casters with an essence pool, a la Wood Dragon's Claws, to allow binding a whole group of animals at once, and treating them as a single familiar for purposes of numbers, but the caster has to treat them as a unit. So Twilight Saruman can bind a Size 5 group of crebain, but he has to give them one order, "Search the land for the Fellowship", and can't send them off one-by-one on different missions.
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  • Kelly Pedersen
    replied to Evocations vs Charms
    I'd say to stop there and question that assumption. The themes of each magical material are one source of evocations, but not the only one. An artifact's history and general nature are both just as important sources for evocation ideas. For example, check out the Frost-Thorn Knuckles in Arms of the Chosen. They're moonsilver, but a lot of their evocations are based around ice and general survival in cold climates, neither of which are really noted as moonsilver themes. But they work, because of the artifact's nature and history, which involve magical ice and hunting in arctic terrain, and the...
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  • I don't think shortening the treatment is supportable from the text, and the next charm in the tree, Plague-Banishing Incitation, is the one that lets you immediately remove a disease, so giving that to Ailment-Rectifying Method would make PBI pretty redundant.

    Personally, I don't find the "remember the dice you rolled" element of Ailment-Rectifying Method to be too onerous, but that's because, when it's come up for a bunch of minor NPCs, I've just relied heavily on average rolls. I just asked the Solar doctor how much essence she was willing to spend on each roll for things...
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  • I'd still require the assistants to take care of people, but I wouldn't require any more effort than the physician would normally have to put in. In the case of syphilis, I'd probably make an exception to the normal treating disease rules and say it only requires an hour of attention a week or so, and the application of some kind of antibiotic agent, over the interval. So that's about the level of effort a Solar doctor's assistant would have to make to maintain Ailment-Rectifying Method's effectiveness for syphilis as well....
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  • The key difference, I think, is in the time required. Regular rolls to treat diseases require the doctor to spend an hour treating a given patient every day of the interval. Ailment Rectifying Method, on the other hand, only requires a single hour, at any time during the interval, and can then be maintained by assistants. That means that without Ailment-Rectifying Method, a doctor can treat at absolute most 24 patients at a time (by literally devoting every single hour to one of them), and more realistically, probably only 8 or 10. Whereas a Solar physician can treat that many patients every ...
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  • Kelly Pedersen
    replied to Reproducing the Unreproducable
    I think the "ongoing clash" idea works pretty well for both "beam struggles" and stuff like duels. However, I'd like to see some mechanical incentive, both for participants in such clashes to engage with them, and to have other people leave them alone. Therefore, a couple of ideas for house rules for that.

    1) If you were in a clash last turn, you can waive the init cost to delay your action, as long as you again clash with the same target (if you choose to do something else, you must pay the init cost).

    2) Every round you clash someone, as long as...
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Kelly Pedersen
Kelly Pedersen
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