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  • Kelly Pedersen
    replied to Ask a question, get an answer
    The general answer to your question is probably "yes", because Exigents are all funky, and I don't think I'd want to rule out an Exigent who could share power temporarily, or pass it on permanently. However, I wouldn't allow either ability for Dragon-Blooded. Permanently passing on Exaltation goes against the themes of Terrestrial Exaltation, I feel, which include being Exalted from a young age, by an "accident of birth". If they can pass it on deliberately, that changes their whole dynamic. As for transferring power temporarily, I suppose I could see that for DBs on a kind...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    It could simply be a matter of coincidence - if a few more people happened to ask questions about the Hearteaters compared to the other ones, that could "snowball", since more information can easily lead to more interest and curiosity.

    However, if I had to guess at a reason for people to be more interested in the Hearteaters that isn't just chance, I'd guess it's because of the three, they're the only ones who seem to date back to the Primordial War, and to be empowered by a patron who was actually engaged with the Incarnae and to have some history there, rather than just...
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  • This is a tricky question! You don't want to give away too much information on a regular Read Intentions roll, because that tends to make charms rather redundant. On the other hand, you don't want to invalidate the actual skill of the PC, either. While (Solar) charms are, of course, supposed to represent skill too, I find that there's still some distinction in how it feels to just roll (Ability + Attribute), possibly with some Excellency dice, vs. explicitly activating a charm.

    All that said...



    If it was a defining moral principle, yes, I'd probably allow...
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  • Discovering intimacies is the job of the Read Intentions action (Exalted Core, p. 218). The important thing to note is that, while Read Intentions can generally pick out intimacies, it is limited (barring charms) to what can reasonably be determined. My rule of thumb is that the context of intimacies (e.g., "he loves someone" or "she has a Principle regarding moral behavior") is easier to determine than the target of a tie or exact definition of a principle, and that stronger intimacies are more likely to be potentially revealed in a scene than weaker ones. I assume defining...
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  • (Stamina) doses of venom per day isn't actually all that much, even if you regenerate one if you're out when you start a fight. I would very much have to consider the use of poisoning someone for a long time by using up basically all my doses with Octopus-and-Spider Barrage. Do I want to only have one dose ready if we get into a second fight in the same day? And, as I said, Adder Fang Method is 3 motes, yes, per attack. That adds up, especially when you're doing a bunch of attacks all at once....
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  • There's a couple of limiting factors on poison you might not be considering. First, bear in mind that poison only takes effect on a successful decisive hit. Obviously, this isn't a factor for Octopus-and-Spider Barrage, which is decisive, but it does mean that multiple withering attacks won't be laying poison down. Also, if you're hitting someone with multiple decisive attacks, it's probably good odds that you're really intending to just kill them, so the exact duration of the poison is actually not that relevant.

    Second, poison is a resource, whether it's something purchased with...
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  • Kelly Pedersen
    replied to Your Headcanon
    This is a headcanon I've been developing for the Great Curse, after reading some discussion of it on another forum.

    The Great Curse, at least in its manifestation for Solars and Lunars, largely doesn't play with the sufferer's emotions. Oh, it tweaks them somewhat, largely manifesting in "pushing" the target's strongest emotions to be just a little bit stronger. But it doesn't add any new emotions, or make the ones you have un-endurable, or anything. All the choices you make while in the throes of passion are still your own, and you can't ever say "The Great Curse made...
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  • Kelly Pedersen
    replied to Acid-Spitting Attack prerequisite
    My main objection, thematically, to doing this is that the charm currently chains off a bunch of poison-producing charms. To me, there's considerably more thematic connection between poison and acid then there is between poison and fire. If you wanted a "breathe fire" charm, I'd suggest using the same Stamina and Essence minimums, but making the prerequisite Storm-Swallowing Technique instead. That's got the same number of charms in the prerequisite tree, but I think the image of "powerful being taking a deep breath and inhaling a bunch of things" is a better launching pad...
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  • Kelly Pedersen
    replied to The atmosphere of Abyssal Exalted
    Definitely agree with this. 20% is probably the absolute maximum number of effects in any given Ability that I'd like to see be Underworld-only, and ideally less than that for most of them. And they should absolutely be effects that really do only work in the Underworld, not just stuff that other splats can do in Creation or wherever, and Abyssals, for some reason, can only pull off in the Underworld....
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  • Kelly Pedersen
    replied to The atmosphere of Abyssal Exalted
    Personally, I think there's probably room in the Abyssal charmset (especially with the generally-larger charmsets that all splats probably have in 3e) for some effects that work better, or even exclusively, in the Underworld. But they definitely shouldn't be a majority, or even a very large minority, nor concentrated in some Abilities but not others. Every Abyssal concept should be functional in both Creation and the Underworld, I think.

    For Nightmare-Carving Murmur, I kind of like the idea that Abyssals can use it on the Wyld, but only to generate blasted heaths, burning deserts,...
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  • Kelly Pedersen
    replied to Climate of Creation
    Basically, the same logic - during the summer in the North, the sun is making it hotter via the same mechanism as on Earth, its rays being more intense since it's further north, but also the Pole of Fire is pushing heat northwards since it's in its ascending period.

    I actually like that difference compared to Earth, because I think it makes large populations more plausible in the northen regions - the winters may be colder, but they're not longer, meaning a society that could grow/collect enough food to live through an Earth winter should be able to do much the same in Creation,...
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  • Kelly Pedersen
    replied to Climate of Creation
    Not in the books, no, but I'm pretty sure the devs said, at some point in the old Ask the Devs thread, that they thought the Sun moved north and south over the course of the year, as part of the general policy of "Creation more or less looks like Earth except as noted".



    Well, as I said, the North is kind of getting a double-whammy of cold during the winter - the Pole of Fire is at its lowest ebb at that point, and the Pole of Air is ascendant, and the Sun itself is further south as well, so its rays are less intense.

    Of course, mitigating against...
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  • Kelly Pedersen
    replied to Climate of Creation
    Climate in Creation is definitely going to be a bit trickier than on Earth. For one thing, there's effectively two heat sources - the Sun emits heat and all that, as it does on Earth, but also, the Elemental Pole of Fire pushes heat northwards as it ascends in the cycle of the poles. Another complicating factor is the Sun's course through the sky does actually move over the course of the year - it's further north in summer, and further south in winter.

    I think the combination of these factors is going to mean that the North has colder winters but warmer summers than equivalent areas...
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Kelly Pedersen
Kelly Pedersen
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