Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Kelly Pedersen
    replied to Sorcery Workshop
    Oops, I misread. Apologies!



    You're right that an absolutely unlimited amount of food would probably be unbalanced at Celestial Circle. But here's a thought - you could make this the "hospitality and festival" spell in general. Have it only be castable on certain significant feast days (perhaps always the full moon, but other days in a month are possible, but not every day). When you cast it, you have to specify a group you're inviting to the feast, who are automatically made aware of the invitation if they're within a few hundred miles. Everyone who falls into...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Sorcery Workshop
    I do think that Food From the Aerial Table is actually a decent spell, due to the way it was open-ended and hypothetically capable of feeding as many people as you had motes for, in 10-person increments. That's a spell that could pretty easily end hunger, at least locally. I don't know how 3e would implement that, but I'd expect the open-endedness to stay. Anyway, though, I do feel there's room for other food-creating spells, so this is not inherently a bad idea.

    That said, I do feel that the effect of the spell you've got here is a bit too boring and mundane, especially for Celestial...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    It's important with sorcery, and the powers granted by it, to note that they do come with costs and drawbacks of their own. A supernatural power granted by a working isn't necessarily free to use - it can have costs in terms of motes, willpower, health levels, or other resources. Or, in the case of passive abilities like the "blood turns to scorpions" one, the potential for accidental dangerous activation exist. And sorcery in general is weird. The more you use it, I think, the more the sorcerer and her targets should change, in ways that tend to be unsettling and off-putting for most...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    Oh, this is certainly true. I'm not advocating that all immediate challenges be trivially solved, nor for all victories to be shorn of success. For the former, I do like to throw in at least one or two big conflicts per story - tough fights, difficult puzzles, etc. And for the latter, I do think that when the ST is thinking about consequences for PC actions, they should take care to include and emphasize positive consequences too. It certainly sucks if everything you do seems to just turn out to make things worse.

    What inspired all this, though, was habitableexoplanet saying they...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    One piece of advice I suggest for STing Exalted, but that is also very relevant to players, is not to worry so much about deriving narrative tension from whether you will accomplish your goals or not. You're Exalted, you are probably going to achieve most of what you set out to do. Instead, try to get narrative tension from the consequences of your success. The question is not "can I do this thing?", it's "given what will happen if I succeed, should I do this thing?" Ending slavery in your city frees the slaves - and now what happens when the economy needs to pay wages for...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    That's certainly fair! Note, though, that by no means all demons are going to have the same kind of narrative difficulties. An angyalkae, for instance, has a much less violent problem than a blood ape: if it stops harping, it dies. If you summon one, you'll need to deal with constant background harp music if you keep it nearby, or put it somewhere and not have it as handy. Hopping puppeteers are pretty much fine as long as there are absolutely no babies near the construction site you want them to work on. And so on. The key to demon summoning, both in- and out-of-character, is to be aware of the...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    I think the best way to approach both summoning and sorcerous workings in-game is as a set of tools with very clear benefits, but also very obvious drawbacks and penalties.

    Summoning is pretty easy to demonstrate - demons and elementals all have personalities and behavior quirks, and the process of binding them to your will doesn't eliminate those. If you bind a blood ape, you've got a big, beefy combatant who's unbreakably loyal to you, sure. But its still a hulking creature that terrifies mortals who see it, loves the smell and taste of blood, particularly cat blood, and really...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Your Headcanon
    Ships of the Realm traditionally have sails with stripes of two different alternating colors - one stripe is always black, representing, of course, black jade and water. The other color is set by longstanding tradition, and only sages and loremasters in these ignorant days connect those colors to the Maidens of Fate. Warships have red stripes, and the stripes are vertical. Ships meant to travel far, or any primarily involved in merchant work, are striped horizontally in yellow. Pleasure craft and other ships that belong to private citizens and have no other obvious colors are diagonally striped...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    Well, there's always the obvious, that it's tied to a talisman or some other kind of object, and having that stolen either makes all the sleep "come back", or just straight-up put the sorcerer into a coma until it's returned (though the latter effect is really too harsh, I feel, given it puts the sorcerer out of play until their friends help them. I'd save that for an NPC sorcerer).

    Other possibilities:
    • Not sleeping is offensive to spirits related to dreams. The sorcerer will periodically get bothered by such beings, either openly or subtly.
    • Similar to the first, but
    ...
    See more | Go to post

    Leave a comment:


  • Not in my version. I didn't look up the details before putting them in the game, but I was basically using the breakdown that the 2e book used. Even if I had looked it up, I would probably have still used the White Treatise as the sorcery book, and the Black Treatise for necromancy....
    See more | Go to post

    Leave a comment:


  • The way I run things, you do have to declare what you're trying to treat with Medicine. Sometimes, that's obvious - if your Dawn has just taken a daiklave strike to the chest, and is now trying to breathe through her ribcage instead of her throat, well, soaking the penalty for not completely diagnosing all the injuries in favor of just getting on with fixing the immediate problem makes sense. But if you just go ahead and treat the person with the hacking cough and fever without diagnosing them, you'll clear up the bad cold they had, sure... but they'll still die of the lung cancer they had in...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    I don't know of any canonical answer. How I'd handle it is that the victim could try to start their own grapple against their grappler. If they succeed, then both characters would suffer the penalties for being the victim of a grapple (the defense penalties wouldn't stack, though, as those apply to both grappler and grapple-e already). They'd each have their own rounds of control, and if one ran out before the other, it would mean that the person with rounds of control left would have taken control of the grapple. Most grapple actions would work the same. The one exception would be Restrain, where...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    In the book, this is unclear. My own feeling, though, is that the grapple gambit itself should inflict onslaught, but the stuff the grappler does to the grapple-e should not. Grappling is already pretty potent, and includes a Defense penalty. I'm inclined to think that onslaught would be overkill on top of all that.

    Also, your example has one error in it:



    The -3i doesn't hit until after the grappler has rolled their initiative to confirm the gambit.



    That's definitely how I'd rule it, yes. You get to put up reflexive defensive charms...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Your Headcanon
    While there are gods of various martial arts styles in Heaven - Sinuous Grace of Emerald, God of Snake Style; Hidden Knife, God of Ebon Shadow Style; The Nameless Golden Lady, Goddess of Righteous Devil Style; and so on - there is no overall God of Martial Arts. This is not because this is impossible. Indeed, creating such a position has been been proposed several times. However, the Sidereals have always argued, more or less as a block, that creating this position in the Celestial Bureaucracy is unnecessary (the various Martial Art Style gods currently answer to Lady Yi-An, Goddess of Interpersonal...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    In 3e, yes, you can. However, if the actual owner of the manse has the hearthstone, they count as present in it, which means they can sense the attempt to attune to it and block it if they want. See "Attuning to a Demesne or Manse" box, Exalted p. 161 for what being the owner of a manse means for attunement, and the Hearthstone merit, p. 162, for what holding a manse's hearthstone means....
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to Ask a question, get an answer
    The nephwrack's Materialize charm doesn't say it can't use it in the day, and the section on The Dead doesn't put any general restrictions on dead spirits using it only at night. So I'd allow it to materialize if it wanted to. Of course, most ghosts don't have Materialize, and if they don't, they won't be able to. Also note that even at night, a ghost is immaterial in Creation (unless they're in a shadowland). Ghosts that can materialize in Creation are noted (hungry ghosts, for example, can naturally materialize, but only at night, when they scent prey)....
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to How to tame your Dragon
    The social influence rules are an excellent point, and that is indeed how I'd do the initial taming. (What I suggested about the animal possibly freaking out even once it's tamed still stands, though.)

    Some other notes for social influence - I would actually say that all three social attributes could be used for most tasks, it just depends on how you stunt. Inspiring the initial emotion of calmness would be Appearance if you're just primarily trying to move slowly and peacefully, maintaining its interest without either spooking it or triggering its hunting instincts. Talking softly...
    See more | Go to post

    Leave a comment:


  • Not to mention, this is 3e, DBs aren't automatically "you will always lose against a Solar-tier Exalt, lol" anymore. Decea seems to be a reasonably experienced Dragonblood at this point - I'd peg her at at least Essence 2, if not 3. Miss now-formerly-known-as-Riene is going to be Essence 1. And if I read her attitude and such like, not likely to be a Dusk Caste, nor someone who would get mad combat skillz from the Abyssal Exaltation (if I had to guess, I'd peg her as a likely Moonshadow). So Decea and her allies might be able to just outfight her, if she shows up looking for vengean
    ...
    See more | Go to post

    Leave a comment:


  • Kelly Pedersen
    replied to How to tame your Dragon
    I'm not entirely sure there's supposed to be an option to tame animals as such. The way I read the training rules (I use the ones in "Latent and Magical Abilities" in the Antagonists chapter, pp. 554-555, which are slightly different than the ones in the Survival charms section), animals just have an inherent "wildness" level, indicating how trainable they are as a species, and that's pretty much unchangeable. A tyrant lizard is just always going to be harder to work with than a wolf, and far harder than a dog or horse, something humans have actively bred to be docile and tractable....
    See more | Go to post

    Leave a comment:


  • As of today, at least for Kickstarter backers. I don't know if it's out for the general public yet or not....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Kelly Pedersen
Kelly Pedersen
Member
Last Activity: Today, 02:49 AM
Joined: 12-05-2013
Location:
Working...
X