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  • Kelly Pedersen
    replied to Ask a question, get an answer
    The benefit of the charm is a significant bonus to instilling negative ties towards the subject (double 8s is a decent bonus), automatically including instilling a negative tie towards a group the target belongs to (so you can make people hate his nation/House/political party as well as him individually), and costing more wp to resist than usual (minimum 2 when you get the charm, up to 3). And on top of all that, anyone affected is now better at spreading the rumor. All of that together is a pretty potent combination, I'd say....
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    It creates an environmental hazard along the steed's path. That can be useful for controlling the battlefield. Say, for instance, that the DB rushes an opponent who's fighting alongside an ally. If the opponent moves away, the DB's reflexive movement from the rush kicks in and she moves along with them, and can use Trail-Blazing Dragon Steed to leave fire behind her. Now, if that ally wants to move to Close range with the DB and his friend who moved away, the ST can say "in order to move to that location, you'll have to move through the fire". If they're not good at resisting fire, they...
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  • There's at least one example in 3e of a whole culture of DBs allying with Lunars (New Dakuo, Lunars p. 107). So there's precedent.



    I think it's important to remember that the Dragon-Bloodeds' general attitude towards Anathema wasn't set by the Realm. Rather, it dates back to the Shogunate, which did rule much more of Creation in total than the Realm does today (even if it might have been more politically divided than the Realm is). And part of that cultural legacy is the Wyld Hunt - Dragon-Blooded who have never seen the Realm or met an Immaculate monk still think of...
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  • I don't know about a consensus. But I would allow multiple workings to stack. The trick there is that every working would have its own weirdness, so you'd get compounding effects there. Of course, conversely, stacking workings might well be the only way to do everything you want to do in the first place, because workings do need to consider the "how", not just the "what" of their mechanics. Even if it would be balanced to put 30 dots of mutations onto a single person with just a Terrestrial 2 working, you'd probably have to work very hard to explain to me, as the ST, what kind...
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  • What exactly do you mean by "skills"? A clearer explanation of that might help us help you.
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  • One thing to remember when designing Ability charms is that the Abilities aren't necessarily totally exclusive in the tasks they allow people to do. Take navigating, for example - by default, it's a Survival roll. But someone with Sail can also navigate across the sea. And no matter which Ability you've got, those techniques aren't suddenly going to get forgotten when you're not in the wilderness or not standing on the deck of a ship. Someone with Survival can use it to navigate while they're sailing a ship, and someone with Sail can use it to navigate while trekking on foot through the desert...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    We know it will be called "Cthonic". It sounds like it will be basically pretty similar mechanically (it will allow you to take charms and upgrades as if your Essence was 5 for that Ability). However, we have been told that the Castes will have somewhat different Ability spreads for their Castes than their Solar counterparts. The only example I know of is that Dusks will be getting Ride as a potential Caste Ability.



    You're probably thinking of http://nishkriya.com/, which scraped the Ask the Devs threads and recorded all the dev answers. Sadly, its maintainer...
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  • Kelly Pedersen
    replied to Ask the Devs v2
    I have a question about clashes and parrying. Is a clash considered different from parrying an attack? Can a clash apply to attacks that are not considered parryable? For example, if a Solar Brawler throws an Incarnated Fury Attack (which is both unblockable and undodgeable), can the Lunar she's battling clash with Weapon-Trapping Body Dominion, absorbing the force of the blow and trapping the Solar's fist if the Lunar rolls better than her on the clash?
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  • Incidentally, this is something I hope that 3e basically drops. The whole idea that the Contagion/Crusade, and a variety of other bad stuff that hit Creation was all something the Sidereals didn't foresee is, as far as I know, all from 2e, which introduced the whole "outside Fate" mechanic and made large swathes of the standard antagonists in the setting immune to Sidereal powers. I think it was largely because 2e was very in love with forced irony: "Oh, look the splat designated as the best prophets and seers have failed to predict this, HOW IRONIC <Alanis Morissette plays>"....
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  • Kelly Pedersen
    replied to Martial Arts Merit Cost
    You've hit the nail on the head with the comparison to Artifact 4, I think. If you bought a 4-dot artifact, you could expect to buy evocations for it (up to 15 of them, by the rules in Arms of the Chosen), which significantly improve your character's performance, but are vulnerable to being removed if someone manages to steal the artifact. With Martial Artist, you can buy hypothetically unlimited number of martial arts charms, each style requires you to spend some XP on the Ability for the style, but the charms can be potentially comboed together, and nobody can really take away your ability to...
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  • Kelly Pedersen
    replied to Shore Up the Aura-p
    Heh, whoops, didn't think to check Heirs before making the suggestion.




    Yeah, that's about what I was thinking. You could even pull it down to Essence 1 if you said that only one target of the disengage had to deal with difficult terrain (the one who rolled fewest successes, for instance), and made it only apply to everyone as an Essence 2 upgrade....
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  • Heh. Still kinda goes to your point, if even the sigs aren't distinctively one faction or another to the point where I got two out of three wrong. And looking over May Blossom and Black Ice Shadow, it seems that May's a solid Gold, and Black Ice is an independent by default. So even the signatures were 80% Gold or Independent. Bronze really didn't get much there....
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  • Kelly Pedersen
    replied to Shore Up the Aura-p
    For Earth in Dodge, I'd look at disengage and take cover enhancers, since those are the only rolls you regularly make on your turn with Dodge. At Essence 1 or 2, I could see a dodge charm that let you disengage with someone and left the space between you covered with spikes and shards of rock, making it difficult terrain if you succeed on the disengage and they try to follow you. Another Earth-based disengage effect might be to literally sink into the ground, preventing anyone from moving towards you unless they could also move through the earth. That one would be powerful enough that I can't...
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  • Well, I was just re-reading the 2e Sids book, so this is slightly skewed, but before doing that, I think I could have remembered Anys Syn as the martial arts master (though I might not have remembered her name). And I would have remembered the signature Sids, of whom I'm pretty sure Shepard of the North Star and Iron Siaka were solid Bronzes, and Crimson Banner Executioner was a waffling Bronze.

    In 3e, incidentally, I really hope they keep Nazri around, the 2e head of the Independent faction. As one of the notable POCs in the leadership of the Sidereals, I'd hate to lose him. I don't...
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  • Kelly Pedersen
    replied to Dragon Kings and 3e
    In 2e, they couldn't, and I don't expect that to change in 3e. Generally speaking, to Exalt someone, you need them to have a human soul. Dragon Kings and other non-human races have souls, but they're not human ones, they're metaphysically different. (3e has referenced a type of Exalt, the Spoken, who used to exist in the First Age, and were the Chosen of the Voice in the Trench, a submarine god of some sort. They weren't human, and apparently there can be no more Spoken, because the non-human race that existed that their Exaltations were compatible with has been entirely wiped out.)...
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  • Kelly Pedersen
    replied to Master Builder (new Charm)
    I'm not actually sure this charm needs to exist - I think that by the wording of Thousand-Forge Hands, it already speeds up mundane Superior craft projects. Thousand-Forge Hands doesn't specify it only works on artifacts, and the description of what it reduces the time to (6 - Essence) weeks for, "all else", certainly suggests it applies. Personally, I feel that completing a Superior mundane project in no more than 4 weeks is already plenty fast.
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    I don't believe the numbers on Solars or Lunars have been stated in any books (Dragon-Blooded, of course, have the "Terrestrial Census" sidebar already mentioned). So it's basically forum posts and other sources, yeah. Maybe Crucible of Legend, the Storyteller's Guide, will have some? I don't know....
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    Solars are "around 300" (well, these days, it's more like "around 150, and around 100 Abyssals and around 50 Infernals"), Lunars are "around 400", and we haven't got any numbers on the Sidereals yet. I would expect they'll still be "around 100", though, and wouldn't be surprised if they were the one splat that kept more firm numbers.

    The Dragon-Blooded numbers, by the way, aren't actually all that precise. The "A Terrestrial Census" sidebar gives numbers, but specifies that it's approximate....
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    These haven't been answered in 3e, so this is subject to change, but the answers as of 2e were:
    - There were exactly 20 Sidereals of each Caste.
    - The Sidereal exaltations were as imperishable as the others, each made from a great destiny that would never come to pass. Sidereals could have memories of their previous Exaltations, just like Solars, Lunars, etc. could....
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  • I like the Bronze/Gold divide, but I like my version of it, which is not quite how it's been presented. Basically, I see the Bronze Faction as representing pragmatism, while the Gold Faction represents idealism. I think these were first codified as names during the Great Prophecy/Usurpation, but basically represent divisions that have always been in the Sidereals, and probably always will be. The Bronze Faction thinks that the best approach for planning Destiny and setting Heaven's agenda is the safe route, that has the greatest chance of success, where success is defined as "Creation survives"....
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Kelly Pedersen
Kelly Pedersen
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Last Activity: Today, 04:08 PM
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