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  • My process is more or less as follows:

    1) Decide the dot level of the artifact. This will inform the breadth and themes of the evocations. Remember the guidelines from Arms of the Chosen: 3 dots gives you an artifact that enhances your skill and allows supernatural effects, but usually dependent on your skill; 4 dots generally creates a whole playstyle or mechanic that a character can be built around; 5 dots is story-shaking power that bends the narrative to center around them, at least part of the time; and NA-rated ones can break normal setting rules and deliver vast power.
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  • Kelly Pedersen
    replied to Interpreting Canon Demons.
    Depends on what you mean by "valid".

    If you mean "is this possible at all", then, yeah. Lots of things in Exalted are possible. The specifically proposed method, though, of using neomah, probably won't work for a couple of reasons. First, as others have pointed out, neomah make babies, not full-grown adults. So you're going to have to raise them to adulthood (which will be more difficult than typical children, as I'll get into in the next point). More critically, though, neomah aren't genetic engineers as we picture them in science fiction. They make children using...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    You can't have just Craft (Artifacts), the system requires you to have another "mundane" Craft Ability to base it off of. So, assuming that's Craft (Weapons) or Craft (Armor), you get silver craft xp by completing basic projects that meet at least one of the three craft goals. With Craft (Weapons), for example, you could make a knife or an axe or a cheap sword (I'd rate all of those as basic projects). Let's say you're in a village that's about to get attacked by an invading army, and you're trying to help defend it. Each weapon you make probably supports your goal, since it's helping...
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  • Not a whole lot, really. But there's really not a whole lot to cover necromancy in general in 3e yet, and Lunars basically get what there is of it. Essentially, all we have officially for necromancy is the sidebar "Lunars and Necromancy" on p. 310 of Fangs At The Gate. That lays out how necromancy is going to be treated: like sorcery, but without spells that heal or support life, and with the ability to summon and bind ghosts and create zombies. Spells are just sorcery spells re-skinned, mostly.

    Lunars can reach the second circle of necromancy in this edition, meaning that...
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  • Something to bear in mind with questions like this is that there really isn't going to be one "right answer" that can be established. Saying "people will behave in this manner for sure!" goes against both reality (where people have free will, and can choose paths other than the most likely one), and good setting design (where you want enough freedom and flexibility in the world building that every chronicle can have a slightly different answer).

    So, pretty much every possibility between the two extremes of "the Great Houses are still fighting each other even...
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  • I can see them now, they both look cool!...
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  • Neither of these are visible, to me at least. You appear to have attached them as images uploaded to the Onyx Path forums server, and I'm not sure that's actually something ordinary users of the forums can do (despite it being an option listed). I'd suggest hosting them on an image-sharing site of some kind and then putting in links to those copies in your post....
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    If they're someone with an Intimacy against Anathema, or towards something like the Immaculate Philosophy, or someone with a clear interest in not allowing Anathema to flourish, like most Realm and many Threshold Dragon-blooded, yes, probably. But there are plenty of places in Creation where none of those necessarily apply, so it's going to depend on where you are....
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  • Kelly Pedersen
    replied to Give Me Your -5 Penalties
    I dunno, I can imagine a situation like that in Exalted pretty easily: you're visiting a queen's palace, having a nice bath, when suddenly... NINJAS! You fight them off, of course, but in the course of bantering with them, one reveals the evil plot - the Grand Vizier is going to poison the queen's ceremonial mead glass that she will drink at the solstice celebration being held right now. So once you kill the ninja assassins, you have to rush naked and covered in the blood of your assailants into the queen's court, to make your wild accusations against the Grand Vizier and beg the queen to violate...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    Those are all guidelines I tend to use, yeah. Additionally, I try to remember that the average person is only going to recover 1 point of wp every day (from having a good sleep), and thus probably won't want to exert the mental effort that spending a wp represents more than once a day - anything more will lead to exhaustion over the course of a few days. So when it comes to an NPC spending a wp, I generally ask myself "is this likely the most stressful/extreme thing this person is likely to encounter today?" Because if it's not, they probably won't spend the wp here, instead banking...
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  • In my own game, I had a greater Solar demesne show up. I never gave it a name, but it resonated with the Sun's themes of excellence. If you slept or meditated in it, you'd have dreams/visions of yourself doing various activities, which acted like training, cutting training times as though you had a teacher. It only worked for one Ability per character at a time, but I let the players pick which Ability would get trained. For mortals, it basically accelerated their training to near-Exalted levels, so a person could learn the basics of whatever Ability it was training them in in only weeks.
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Kelly Pedersen
Kelly Pedersen
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