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  • There's a couple things I'd point out here.

    First, if the question is "how do DB generals survive in general", remember that Stealth-focused Solars, or even Exalts in general, are not common. First, even now that the Jade Prison is open and all the Solars are loose in the world again, there's only ~300 of them (counting the Abyssals and Infernals in that group). So right there, the odds of running into one is quite low, given there are hundreds of millions of people in Creation. Of those ~300, only one-fifth are Night Castes (again, or the equivalent Abysall/Infernal versions),...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    I'd treat ground vehicles as using Ride, and use the rules for mounts, yes. For charging, I'd suggest allowing a new technique, "Charging". This would require the user to move one range band toward the enemy, and come into Close range, before making either a withering or decisive attack. If you hit, add the mount's speed bonus to damage for withering, or half that (round down) for decisive, and in either case, the victim is knocked prone as well....
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    I don't know if this will be the case in 3e, but in 2nd Edition, it was a relic of the First Age, a gigantic canal. It draws water from the White Sea in the north and uses magic to desalinate the water, which then flows south to join the Yanaze River....
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    Well, one thing to consider would be some of the aquatic arthropods - a water strider, for example, literally walks on water. What could be more magical than that? Or a fisher spider!...
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  • The ST is looking over the player's characters:

    "Ok, let's see. Tim, you're the Zenith, huh? Good amount of Presence, Performance, and Lore here. Intelligence 5 and Perception 4, okay. That flaw should be fun when you get near a tavern, heh heh."

    "Chris, you're the Dawn? Wow, Wits 4, Intelligence 3 - kinda playing against type, but I can see it. Brawl 5, very nice, Lore 3 with a military background, okay. You've got a bunch of Archery, I see, but a Major Principle of "I hate ranged weapons"? Okay, interesting character trait."

    ...
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  • Kelly Pedersen
    replied to Solars in the Imperial City
    See, when you say this, it's a warning sign to me. I think that an important skill, when you're running a game, is, when your players are doing something you think is obviously stupid, to stop and ask yourself "why are they doing something stupid, and is it because I haven't given them enough information?". It's important to remember that the Storyteller will pretty much always have more information than the players do - even if they've read all the setting material extensively, your version of the setting may well be different. Furthermore, you're the channel that all in-character knowledge...
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  • Kelly Pedersen
    replied to Solars in the Imperial City
    A question - are your players all completely new to Exalted? I don't think all players should be, like, immersed in 100% of the lore, but this sounds to me like stuff that even people who are vaguely familiar with the setting might be aware of.

    Again, I'd strongly suggest chatting with your players before they get to the Imperial City, and make sure they're all on the same page here. It's fine if the players are aware this is likely to be much harder than the characters expect, and think that's part of the fun. But if it's the players who don't realize this, and are surprised when...
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  • Kelly Pedersen
    replied to Solars in the Imperial City
    Well, for trouble on the way, they're trying to sail across about 1300 miles of water on a fishing boat. That's basically like sailing from the west coast of Ireland all the way to the south tip of Greenland, or only about 25% shorter than the distance between Ireland and Newfoundland. So, it's a very long sea voyage, in a ship that I'd guess isn't very large - I would not generally assume that a "fishing boat" is very big. So the whole range of ocean encounters is available: great storms, sea monsters, pirates, and so on.

    Once they reach the Imperial City, things get even...
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    The book says "Any damage the battle group inflicts against a target that has fallen into Initiative Crash ... is instead applied directly to the target’s Health Track as bashing or lethal damage". I've interpreted that to mean that any extra damage that would take you below 0 init would be turned into damage instead, because you're in crash immediately when you hit 0 init. So, by that interpretation, you'd be at 0 init and 3 damage. However, I don't know if that's ever been clarified by the devs or anyone, so you might want to ask them....
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  • Kelly Pedersen
    replied to Ask the Devs
    Yet another Lunar shapeshifting question (if you're sick of these, I apologize. :-) ). If a Lunar takes the form of someone with a prosthetic of some sort - say, a wooden leg, or a glass eye - does the stolen form get the prosthetic "naturally"? Do they have to use something like 2e's Changing Plumage Mastery to duplicate it? Or do they just have to do their best to make a reasonable facsimile themselves?

    I assume, if the answer is either of the first two, that an artifact prosthetic (like Arete from Arms of the Chosen, for instance) would perhaps have its visual appearance...
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  • I'd definitely call this Terrestrial, with the precise amount of ice produced determining the exact ambition. If it was enough to keep just one person in chilled drinks all day, or a small party to each have one drink, that's 1. If it were enough to keep a small party in chilled drinks all day, that's Ambition 2. And if it's enough to keep a small community in chilled drinks all day, that's Ambition 3. In particular, the quantity you'd need to seriously make money selling ice would probably need to be Ambition 3, I think....
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  • Kelly Pedersen
    replied to Ask a question, get an answer
    Not in any of the current stuff we have for 3e. I wouldn't take that as an absolute ban on such effects, though - I know the Devs have mentioned that they would probably put sorcery-affecting charms and such into a hypothetical sorcery book, and I would suspect those would include ways to shorten working intervals, at least for workings of a circle below what you can accomplish by default....
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Kelly Pedersen
Kelly Pedersen
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