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  • No mention of sharing, straight up says others suffer it aswell. Bill and Bob have a shared fate, an explosion goes of doing 1 lethal to both of them, Bill takes 1 lethal so Bob takes 1 lethal he also has 1 lethal because Bob takes 1 lethal, Bob takes 1 lethal from the explosion & 1 lethal from Bill taking 1 lethal. Both have 2 lethal damage? Both subjects taking damage from the same source at the same time make others suffer it also so its doubly messy. I understand that normally one subject would take damage and the other one gets it if they are far apart or whatever but im talking about...
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    Last edited by totalgit; Today, 05:37 AM.

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  • Assuming its possible to cast "Shared Fate" over an area (the text only mentions two subjects but says increasing scale is needed to remove the mage as one of them) if there are 3 people in the area and they all take one point of damage at the same time do they end up with 2 points of damage or 3? Im imagining an area shared fate hung with a single or multiple area damage spells that'll do a hell of a lot more via shared fate. Ofc its to be expected esp as at master level mages can just unmake things anyways its just something a starting Acanthus (F3, T2) could pull off thats intre...
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  • Gah i have alot of questions today but there is nothing stopping a mage using "Hung spell" and then hanging multiple (aoe) damage spells on it at the same time and being able to release them all at the same time right? Coupled with Fate attainment and warding gesture could this be used to create various stupid traps?

    What does it mean when it says it can trap up to its potency in spells? Does this mean it can hold 1 spell per potency or does the hung spell have to match its held spells in total potency?

    Ie: Potency 2 hung spell can hold 1 potency 5 aoe fireball...
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  • totalgit
    replied to Making money with magic
    You cant just walk up to a atm and push some buttons (without a valid card) for it to shower you in money. I just dont see what forces would be doing to make a atm machine spit out money at you. Using forces to control anything electronic and computers etc was used often in 1e im just not sure thats still relevant in 2e. I get that you could probably use forces to alter data on hard drives via EM fields or erase it via magnetism etc. I just think matter has now got alot of stuff for controlling machines now even electronic ones over forces.

    An easy example of what i mean is "Invisibility...
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  • totalgit
    replied to Making money with magic
    Id say Matter 1's remote control with the reach for complex objects covers ATM's. Forces isnt really the goto for controlling electrical devices anymore is it? Sure you can control the power inside it, heat n whatnot but hows that going to get a atm to spit cash out just from controling a force?...
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  • totalgit
    replied to Making money with magic
    Time 4 can sorta give money directly if you Rewrite History to rearrange your merits to resources 5 and buy stuff during its duration. Not quite sure the specifics of what happens when the spell ends? The money came from a alternate timeline so doesnt vanish?
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  • I wasnt complaining?...
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  • In 1e there wasnt a way to determine what an active spell was doing right? (or imbued item if i remember because my players complained about it constantly). You could look at it and work out what potency it was, what arcana was used, what the casters nimbus was blah blah but there wasnt a specific way to determine "this spell is a ban vs frogs" was there? You would see space + life was involved but that was it?

    This has changed in 2e via focused mage sight right? Mages can now use it to determine what the spell is supposed to do, i notice that there isnt a specific entry...
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    Last edited by totalgit; Yesterday, 07:00 PM.

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  • Its been in development for a very very long time. Some of the previews are 8? months old?...
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  • 1)Temporal Stutter them into the future, indefinite duration, have 1 sleepwalker hold the spell for each criminal.
    2) Teleport them into a pocket realm with no time, time wont pass for them and they will be frozen inside until the pocket realm is cancelled. No withstand vs teleporting somebody else, so arguably easier, plus you can fit more than one person in a big enough prison pocket realm. Getting them all out again (if they went in in different places) is another matter....
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    Last edited by totalgit; Yesterday, 07:05 PM.

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  • totalgit
    replied to Making money with magic
    Praxis and ES makes refilling mana trivial, whats the need for shifting sands and oblations?

    So Colocation and sympathy to any location with valuables means you can steal them at your leisure. You can pinch it, pawn it, pinch it from pawn shop, replace it. Only having to deal with a pawn shop thats in another state/country cos ya know Space.

    Matter 3's crucible can make things more valuable easily, get shit, make it worth more, sell it, profit.

    Forces 3 and platonic form can make stuff that looks non magical, which you can sell, profit.

    Most...
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  • totalgit
    replied to Dark Eras, Nagaraja
    Exactly, give somebody the legacy creation rules and they can convert any legacy that intrests them. It requires work on your own or reading another persons ideas. What i mean is having 10ish pages of fluff explaining x amount of new legacies i wont ever use and many that arnt intresting to me. I remember reading both Legacy books and i think i remember one or two i used in my own games. Now those books just sit on my shelf doing nothing, they dont even make it to the bathroom pile. The Nagaraja being squeezed into 3 pages and being relevant to the text is the way i hope future legacies are presented,...
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    Last edited by totalgit; 06-22-2017, 09:52 PM.

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  • totalgit
    replied to Dark Eras, Nagaraja
    Legacy creation rules are fine, if all examples comply with them. Personally dont want a whole book of legacies that might never even see play in my games. Maybe short statblock like write ups now and again but an entire book with pages of them in one book. Please no more....
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  • hmm, Aspirations and Obessions via fate knowing yep i can see that. Not to keen on using death to figure out whats missing, the whole point is that its missing, maybe unmaking absence using death 5 at tops?

    Unmaking a negative means creating something which is making. Using death unmaking to make something that is absent is abit iffy to me....
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  • totalgit
    replied to Dark Eras, Nagaraja
    Another case of fluff trumping mechanics?
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  • Yes this is just because 1e required +1 arcanum to affect other peeps. Its odd, technically if you have life 3 and are healing yourself you will use self-healing cos you can remove agg, but theres no reason why you couldnt use healing heart on yourself (it just requires touch which you can do to youself easily) but why would you unless you only have healing heart as a rote maybe?
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  • Why would you think you cant cast a spell on yourself? You can cast any spell on yourself even damage spells. I dont think you will find text saying it any other way, the only thing you might find is specific text that says you cant cast a spell on yourself as a exception but i cant remember ever seeing an example of that either....
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  • Also when travelling to the astral realms folk normally arrive first in their oneiros, then proceed to the Tenemos, whatever soul stones used to create the demesne have no say where you end up. While there might be "realms" in the temenos aligned with the arcana you wont arrive there by default just because a demenses soul stone is aligned....
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    Last edited by totalgit; 06-17-2017, 10:30 AM.

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  • Your using the pre-errata version on the book. You need to get the post-errata copy.


    Hmm it says in my book. So 3 dots is correct.

    Unlike in 1e Artifacts dont regenerate their own mana anymore.
    As for multi arcana spells, that all depends on the situation. Giving specific examples will be hard because it'll depend on the story. Just remember that 2e requires less "conjunctional" other arcana to do things ans go with the flow....
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    Last edited by totalgit; 06-17-2017, 02:26 AM.

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  • Very cool, hadnt thought of using conditions as Yantra's. Its not in the books though is it? I like it and would use it, just wanting to make sure its not one of the things ive missed in 2e..
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totalgit
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