Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • In my 1e campaign the PC's travelled into the astral to visit a Aeon to ask for help. Got to do the tour of the astral right up to the shores of the abyss and the aeon towers. It was a long campaign so they also got a tour of the underworld and spent time in the hedge and shadowlands too. I tried very hard to make each place feel different, and because travelling in the temenos is via association etc once the players understood it they had great fun with it....
    See more | Go to post
    Last edited by totalgit; Today, 07:01 PM.

    Leave a comment:


  • Since web-weavers max is only strong, id say it falls into the category of something that probably should work with patterning but doesnt. The strongest you can braid/improve sympathy is a Strong connection. Connected either has to be natural or created using space 5. Fate technically creates the familiar condition and that leads to a connected connection naturally....
    See more | Go to post
    Last edited by totalgit; Today, 01:12 AM.

    Leave a comment:


  • Dont see why not assuming having the temportal sympathy for the point of divergence then for the duration of the spell the targets entire history has been to be that other template if possible.

    I would keep the "cannot change the if born/made as the template" part and only allow templates one can become/transform to during their lives....
    See more | Go to post
    Last edited by totalgit; 10-19-2017, 09:45 AM.

    Leave a comment:


  • totalgit
    replied to System Complexity
    There is a reason Dave Brookshaw says that the mage lexicon is a spread sheet so i can understand peoples confusion of its terms.
    No spell can ever be really be called permanent, i think sticking to the proper term "indefinite duration" makes things much easier. Even spells safely released only last till dispelled.



    In 1e imbued items were either two types: persistent or contingent (ie: always active or needed a trigger). 2e imbued items for the time being seems to have lost these terms and made it hard to mimic persistent effects.

    One can...
    See more | Go to post
    Last edited by totalgit; Yesterday, 01:51 AM.

    Leave a comment:


  • totalgit
    replied to System Complexity
    How often do you use down n dirty casting? Is it something you use alot?
    See more | Go to post

    Leave a comment:


  • While there is evidence of the mudra yantras cap of 5 and no other examples of any other yantra over +5, there isnt actually any text that states no single non mudra yantra can be over +5 is there? It doesnt bother be either way but we might yet get a yantra over 5 somewhere down the line unless somebody can actually find the text that says otherwise....
    See more | Go to post

    Leave a comment:


  • totalgit
    replied to System Complexity
    This is actually a good point, and is actually what i as a St struggle the most with in 2e, trying to describe things seen under mage sight without refering to a "acid trip" every time and also making up mysteries opacity etc and coming up with bits of info for each layer. It was also a minor gripe my players had in 1e (the whole mage sight spells, and system in general) and they seem to go to great lenths to not bother using it eve going so far as to (try) getting npc's to do it for them....
    See more | Go to post
    Last edited by totalgit; 10-15-2017, 05:14 AM.

    Leave a comment:


  • totalgit
    replied to System Complexity
    Once the basics were explained, the defaults known, the tables handy, notes about what yantras they usually have etc it was quite easy for my players to just compile dice pools and remove 2 dice per spell factor and then work out what they used it on. Something easy about having 10 dice in front of you and removing 8 and then deciding where those 4 steps went. They never really had a problem with reach, once they knew how much they have for free it wasnt a problem to decide where to put it and to then decide if they need to over reach.

    They were 1e players but i think that actually...
    See more | Go to post

    Leave a comment:


  • You take 1 bashing. Iron skin isnt giving you armour vs a lethal attack and only downgrades any lethal you get if you spent a willpower. It doesnt negate or downgrade the 1 bashing from shock....
    See more | Go to post

    Leave a comment:


  • The way its worded is sounds like the max bonus is from the actual skill is +5 plus if its a order skill you get +1 for total +6 (ie the skill being +6 wont make it +7 etc)



    Different sentences. Skill up to +5 then if order skill +1?...
    See more | Go to post

    Leave a comment:


  • The third book was also mentioned, The Fallen World(s) or sommat, about mages and the other realms?...
    See more | Go to post

    Leave a comment:


  • Honestly, waiting x years for a rehash of stuff already in print is not what i want OPP peeps to spend time and money on. I'd rather they focus on other stuff. Maybe a sidebar here and there pointing out a difference but whole new books? Nah,

    tldr, what Axelgear said ...
    See more | Go to post

    Leave a comment:


  • Considering different things do agg to different splats then i would say no. The difference is mearly how hard it is to heal. Fire is lethal to humans but agg to vampires, being burnt is equally painful its just effort needed to heal and lethality that is different....
    See more | Go to post

    Leave a comment:


  • totalgit
    replied to Understanding the magic
    Also be aware that each yantra bonus after the first you use (up to your gnosis limit) adds 1 turn of casting to a spell when using reach to shorten it to one turn. So use 3 yantras and your spell takes 3 turns to cast if you use 1 reach for casting time but for base ritual casting it doesnt matter.

    Remember also that total Yantra's bonus is +5 but that is after taking into account penalties for spellfactors. You can take -6 for spell factors and have +11 from 5 yantra's and the total bonus is +5.

    You can also get +1 bonus up to 5 for each ritual casting time (based on...
    See more | Go to post

    Leave a comment:


  • totalgit
    replied to Understanding the magic
    With an Arcana of 5 your base primary potency spell has a potency of 5 and with duration as primary a duration of 10 turns (1 year with reach with advanced).

    Remember you can use a reach to swap primary factors. Most of the time i wont be important but sometimes if a spell has primary of duration but you just want more potency and dont require the base duration then its sometimes worthwhile swapping the factors rather than taking alot of penalties....
    See more | Go to post

    Leave a comment:


  • It doesnt mention it under counterspell but does the spell being countered gain bonus dice from advanced duration + potency? I assume it does since it refers to the clash of wills rules and that they are just not repeating text to save space?...
    See more | Go to post

    Leave a comment:


  • Slighty more helpful that Satchel:



    Some discussion about needing all 5 subtle Arcana and then this:

    ...
    See more | Go to post
    Last edited by totalgit; 10-03-2017, 12:55 AM.

    Leave a comment:


  • The human says "WTF?".

    The description says that it is that chainsaw in the example so yes it vanishes from the hardware store and appears with you. Though the exceptional success says it becomes the ideal one, so something must happen to it during transit?

    Speaking of deep pockets. Can you deep pocket items other people have on them? Like take guns of people pointing them at you? Or does the item have to be on its own & unused?...
    See more | Go to post
    Last edited by totalgit; 10-02-2017, 02:47 PM.

    Leave a comment:


  • totalgit
    replied to Improvised Spell Web App
    For other-arcana Gnosis max's i assume?

    But i found a error, it wont let you set arcana to 5 if set to not highest as it says Gnosis 6 max non-highest arcana is 4, when its 5...
    See more | Go to post

    Leave a comment:


  • totalgit
    replied to Improvised Spell Web App
    I like it, good to see errors fixed quickly. Personally id prefer less pages, Maybe just 1 Slider for total Yantra bonus' with the option of writing text for them if needed?...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
totalgit
totalgit
Member
Last Activity: Today, 10:03 PM
Joined: 12-05-2013
Location:
Working...
X