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  • Excellent point on it being Mega-Speed, not Mega-Acceleration. Maybe some sort of sprint check, similar to page 81 of the Core, when you start and maybe to stop from full speed.

    Going from 0 to bullet-time is almost closer to a Restricted tagged Teleport.

    I'm re-examining all of my assumptions. I may not have critically read the powers at play here just saw "Mega-Speed" and immediately assumed "Buy This and it will be exactly like The Flash" (didn't help that I am currently watching the most recent season on Netflix).
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    Last edited by MoroseMorgan; Yesterday, 01:39 PM.

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  • Link-

    http://forum.theonyxpath.com/forum/m...25#post1326825


    edit to contribute a bit more: Mega-Stamina is just your health and fitness turned up to superhuman levels. Durability (the Mega-Edge), Dense Flesh, and Regeneration take it in more fantastic directions.
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    Last edited by MoroseMorgan; Yesterday, 12:11 PM.

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  • While I agree that "get's Dramatic Scale Equal to Mega-Speed while running" makes sense, there isn't a rule for it anywhere, other than golden rule. Even then, how is that arbitrated? Do you have to have moved at least 2 rangebands on your turn and not take cover?

    Also, Dramatic Scale on defense is kinda stronk. Even if you aren't at the 3 up untouchable mark, 4 enhancement on Defense is really strong as that is probably an easy Roll Away, which is why I like your suggestion of only getting your Scale difference in Enhancement, so instead of getting 4 for being 2 up, you...
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  • MoroseMorgan
    replied to Scion Solo Adventures
    Will probably snag later to see what it has to say, but I've done this a few times though. It really is a different experience than playing with others though, as the difference of perspective and decision making always injects an element of surprise.
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  • This. I mean, you would need to anyways to be able to buy it later, but never hurts to have a reminder.

    Probably a good idea to write down the rules for the first dot or two of powers you plan to get or will Max Out for later, so that you don't need to flip around the book in play....
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    Last edited by MoroseMorgan; 08-15-2019, 01:38 PM.

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  • MoroseMorgan
    replied to What Breaks If......
    You also lose out on Clashes. The strategy of timing your Decisive Attacks etc.
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  • You don't need Boost for the dig down deep beyond limits power, there is already Maxing Out. Those dots could then be moved over to Durability or Quantum Field to get some actual Brick-ness, as Mega-Stam doesn't add scale to defense. Durability 4 is where you become immune to small arms fire. Regeneration might also be good for when something actually does break through your defenses.

    In the Appendix there is a sample called Tank which would be a good guideline, just sub in Fly where you'd like.

    edit:
    Another point re: Maxing out. Since you roll Quantum for it,...
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    Last edited by MoroseMorgan; 08-12-2019, 02:48 PM.

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  • MoroseMorgan
    replied to Mega-Dexterity and combat
    Good catch. Even when someone rolls defense they use it to buy stunts which boost their static value.

    I still hope we get some guidance on if/when speed scale applies to offense/defense....
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  • MoroseMorgan
    replied to Super villains!
    Holy hell, I hadn't crunched the numbers yet to realize you can start the game with Transcendence 8. That's fantastic, insane, and fantastically insane....
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  • How about a break from the hard hitting questions?

    Are you playing in any TC games right now, and if so, what is your character?

    If you aren't, do you have a favorite character from a previous game?
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  • MoroseMorgan
    replied to TC: Aberrant Kickstarter
    Maybe it was because I had just watched an episode of Legends of Tomorrow where they had to zip back and forth futilely attempting to keep something from happening in history, but I read the part about Max "allowing" Mal's experiment, and by extension the Aberrant War, being more about him resigning to a particular series of events. He also might not necessarily know this timeline will end up with the Aberrant war, but he knows he can't stop Mal from trying, so he is just letting it play out.
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  • When using a Mixed Action of multiple attacks, can you attack the same target multiple times? If so, are stunts purchased once per target, or once per attack?
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  • There is a supplement for Aeon coming out that, if I recall correctly, will have some expanded rules for hardtech implants as well as more Biotech. There is also a planned book (after Adventure! most likely) that takes place in between Aberrant and Aeon with lots of cybertech and whatnot.

    Also re:costs, you don't always have to personally bankroll your equipment. Paths can give you access to equipment you couldn't afford yourself....
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  • I like that it takes broader geopolitics into account, and gives attention to parts of the world that don't always get focus in RPGs.

    The combination of Maxing Out, Quantum Instability, Flux, Transformations, and Transcendance really make your powers feel alive and growing. It isn't just spending XP or resource management, your powers are almost like a second character in the story.

    I like that it is more linked to the greater Continuum, because each game gives me inspiration for the other.

    Although heaps of dice can be fun, Scale lets me play human and super-human...
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  • It doesn't let you sub, just a way for Dex to contribute to defense....
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  • Only problem with that is when you start stepping outside of Nova v Nova play. It was my initial fear about the mega-attributes that was assuaged once I saw they had specific applications.
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  • MoroseMorgan
    replied to TC: Aberrant Kickstarter
    There is an Antagonist power in Aeon for the Abbies to make sub-Aberrants, most of the antagonist powers have some counterpart in the Aberrant book, but it is probably something fairly high Quantum/Transcendence so not necessarily something they can do in the early Nova age.

    edit: could you maybe do it with Transformation and some Tags. Probably also something similar to the caveat to Healing where it corrupts the target.
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  • MoroseMorgan
    replied to TC: Aberrant Kickstarter
    It also makes Civil War 2 kinda awkward.
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  • Yeah, it has a flexibility, and expectation for you to play fast and loose, rule of cool/fun, but there is still an objective baseline set of assumptions and rules. They aren't totally binding, but they are there. It is really all in that blog post.

    If the SG is having to award subjective scale for every action of your power, there really should be an objective rule.

    Again, I like the prospect of this ruling, but I'm also curious how this shakes out against the rest of the prescribed parts of the system.

    I know that a common sense SG could rule this applicability,...
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  • Understandable, but I'm not seeing that listed as a benefit in Core or anywhere else. I'm seeing where speed scale gives you extra rangebands of movement, and how it applies to chases, but nothing for Attack/Defense.

    I'm with you on the theory, it definitely seems like something it should do, I'm just looking for the text support.
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MoroseMorgan
MoroseMorgan
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