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  • Bunyip
    replied to Ask a Dev
    You’ll need to exercise some SG discretion on these cases. Firstly, Transmassion 2 doesn’t allow a ‘resistance roll’, it allows an attempt at the ‘roll away’ defense stunt. You’re not resisting the jump, you’re trying to get out of the teleporter’s range/grasp before the port takes place.

    Transmassion 4 doesn’t include this by default because the teleporter has to spend several rounds in intense concentration before the port occurs. So, if the unwilling ‘victim’ doesn’t want to be teleported they have sufficient time to just walk away, no ‘roll away’...
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  • Bunyip
    replied to Werewolf lifespan?
    High Primal Urge can throw a spanner in figuring lifespan, as the werewolf becomes more spirit-like. If Zud’nalu’s rare mutterings are to be believed (Shunned by the Moon, p.48) , it could be 800+ years.
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