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  • So it's basically like in the United States, if one's slave is discovered to be somebody that was actually free, with corroborating documentation?

    ​At least, that was the impression I got from 12 Years a Slave; that part of why Benedict Cumberbatch's character won't hear anything of Solomon Northup being a freeman is because he's still making payments for him, and when Solomon walks off with his friend carrying his identity papers, Michael Fassbender's character gets no compensation.



    ​Hmm, I was wondering about the question of whether a Dynast would wan...
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  • Okay, Dragon Blooded Sail. Gonna try and go back to that attitude of skipping over many that provide basic enhancements, and focus on the ones with distinct effects and implications. That being said, just noting how the Excellency, Fine Passage-Negotiating Style, adds successes and rerolls 6s.

    The first couple, Storm-Outrunning Technique and Ocean-Darting Manuever, are in that mould of providing some enhancements to certain kinds of Sail roll. Where it starts to get interesting is with Dragon Mariner Attitude, their own version of a power to represent general experience and style...
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  • ​Well, from my perspective, it's what I've been doing, so long as I count a day as meaning between the time I wake up and go to sleep. If one mentally adjusts their own time displays to GMP, it will be evident that I've written a number of these at around four or five in the morning.

    ​It's just that, because there's sixteen, it would mean either getting it done in five days with one of them covering four, or what I've ultimately decided on, where it's a day longer and one gets one Ability.

    ​Bah, Performance and Ride were denser than I might have expected, I think...
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  • Hmm, I am left with a dilemma; shall I look over one more Ability today, or give myself a bit of a break and do an even three a day over the weekend, leaving me done a day ahead of the last preview?
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  • Ah, good; with the latest update, we've got a full roster of pictures of the signature characters.

    ​I already said what I like about Righteous River, and I think all of the designs are pretty good, but for the moment I'll limit myself to Left Hand Chalima. What I like in her is how she's a more stocky, rounded looking woman, especially as a subversion of what I would often expect in a Fire Aspect. Also her overcoat looks nice, and I like how her firewand is sufficiently stylized to make it look more impressive to me than a flintlock pistol, without being over the top....
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  • I was thinking about how an Abin Sur kind of narrative, in which a hero dies and, in their last moment, seeks out a worthy successor to bestow the mantle upon, might be more fitting as a form that the rare Exigent that can actually persist through multiple lives might work. But then I considered the possibility that one form that the process of using the Exigence could take might be the divine flame being bestowed on a god that acts as a more proactive, heroic guardian or punisher of evil type, that will take the form of Exaltation and find the successor in that manner in the event that the god...
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  • ​I understand that the word means thousand cherry blossoms, but the reference to Artifacts specifically suggests to me that it's a reference I'm not getting....
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  • Oh jeez, how does one choose?

    ​For a start, I like Warrant of Divine Safety; it's evocative of its Ability in a unique manner, has a potential for some very fun elemental displays, and I find it to have a particularly nice sense of how being Dragon Blooded entails a kind of natural command of elements, how the air leaps to serving your needs in that instance. On a practical level, it also feels like a very strong story enabler.

    ​I'll probably come back later to relate some of my favourites in all of the Abilities, or at least most of them.
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  • ​Heyheyheyhey; there's no need for that. Salagimsim is new here, and they continuously ask questions with sincere inquisitiveness. We ought to answer such questions in kind, in a spirit of encouragement and positivity....
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  • The last few cascades have been rather dense, owing to being related to combat or social influence, so I’m hoping that Ride will be comparatively relaxed.

    The Excellency lets one add successes and lets the user’s mount ignore a point of mobility penalty from their barding. Then there’s immediately an Air Charm in Heaven-Racing Leap, allowing one’s mount to make a gravity-defying bound to automatically jump one range band forward, or use 10s to reroll failures on a movement roll including jumps, with Air Aura allowing one to leap vertically so long as they have something to...
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  • ​You do raise an interesting question. For the idea of Plentimon specifically, while my first impulse would be that he would offer the stakes of Exaltation to somebody that he's already Chosen in the first place, and to succeed at such is a kind of audition, I'm also suddenly thinking that it wouldn't be out of character for him to accept the challenge of just about anybody, and allow chance, skill and intuition to decide whether or not they are worthy of that power, or at least entitled to it. To Plentimon, these are not casual things; he places significant stock on the importance of games...
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  • Heh, speculation on what the Sail Charms will consist of:

    ​Mostly stuff to sink other people's ships, and sabotage floatation devices for the survivors.
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  • I’ve actually been a bit interested to see what Resistance might get, since it’s an Ability where one might expected to find forms of bodily transformation, or at least wreathing oneself in elemental substance.

    Of course to start is Ox-Body Technique, which doesn’t actually have an element, since it’s never even really supposed to be a Charm even by the standards of “Charms aren’t things”; it’s a representation of the hardiness of the bodies of the Exalted. It functions on the same principle as the Solar one, where the exact benefit depends on Stamina, improving as...
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  • ​They can be more powerful because they're made with the added help of the Unconquered Sun. I think a strong argument can be made that none of the Celestial Exalted are more powerful than their patrons, and the Terrestrial Exalted definitely aren't.

    ​That being said, I imagine that it can be better to think of scenarios, not where there's some kind of oncoming threat that the god will fall to anyway but the humans might survive, but what might effectively motivate a small god to make that appeal to the Sun and be willing to take on the risk, or the certainty, that their existence...
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  • That's not really how gods work; after all, the majority of them in the setting won't be worshipped.

    ​This is also the kind of scenario that is definitely going to entail going on the black market to steal the Exigence intended for somebody else; the Unconquered Sun is probably not going to be moved by your pleas for somebody to build up your base of delicious prayer.

    ​As for Salagimsim's question, the Underworld can also do the trick. Possibly in the hands of a god that is repulsed by the deathly Essence in principle; they see the omens indicating that a shadowland...
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  • Okay, hopefully Presence will be less dense than Performance was.

    Excellency Glowing Coal Radiance lets one buy automatic successes and roll extra dice for every 10 on their roll. Then there’s Eternally Argumentative Flame to reduce or eliminate penalties for flurrying Presence or Socialize influence rolls. And Unbearable Taunt Technique is another power to effectively provoke somebody to hostility, which can also be deployed in combat to make somebody focus on attacking the user specifically, and penalizes their Initiative if they resist.

    Burning Dragon Mien provides...
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  • Isator Levi
    replied to How to weaken a defining Intimacy?
    ​Yeah, I'm not going to run with that interpretation, because it takes the variety and complexity of the social system and turns it into a crude joke, so I hate it.

    ​At the very least, there needs to be some context or setup that would lead the person you're speaking to to buy that ultimatum....
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  • Now, to see what they can do with Performance. Like with the Solars, it’s divided into paths of application.

    The Universal Charms start with the Excellency, Audience-Enthusing Display, letting one add successes and eliminating the penalty for targeting several people with social influence. That’s followed by Hidden Petal Aria, which allows one to hide a short, but potentially influential, message within a performance, that is conveyed to a select individual and presents a difficulty of the user’s Manipulation or Performance to magical attempts to pick up on it.

    ...
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  • ​My biggest objection is really just... if it's going to just hit two people and split the Initiative between them, then fine, just say that. Don't couch it in algebra that has such a minor gradient that it's basically meaningless. That was what disappointed me the most; that it was written so indirectly that it seemed as though it was a more impressive effect until I actually looked closely at it and realised that the resulting numbers were minor and with basically no variation....
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  • Okay, going to see if I can’t hash out Occult before turning in.

    Hidden Secrets Whisper is the Excellency, and can use 10s on the dice roll to reroll non-1s. But the cascade goes very quickly into an interesting (and non-Air) effect with Soul-Fire Cremation Technique. It’s basically a slightly weaker version of one of the Zenith anima powers, allowing one to perform a funerary rite to rapidly make a corpse combust, and ensure that its lower soul won’t turn into a hungry ghost, although it doesn’t work on the bodies of Exalted. It also provides some relief to the deceased’s...
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Isator Levi
Isator Levi
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