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  • My response to that would be the idea that the Skill bonus is part of what makes a rote distinct from an improvised spell in the first place, and part of its value. Sure, even without that, you'd still have the benefits of extra Reach and not leaving your Signature. But I still think it's part of the definition and the value.

    However, I'll admit that my reading is prejudiced by certain things informed by First Edition. In that game, rotes definitely needed the mudra to cast, innately used Skills in the casting pool, and were... kind of lame. My reading is based both on a perspective...
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  • If the mudras are the mnemonic techniques that allow the rote to be cast in a memorized form rather than read from a grimoire in the first place, how can it be possible to cast them without making use of the mnemonic?...
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  • Not specifically, but I note that all of the Action Yantras have some little exception. Concentration greatly limits what else the mage can do, Mantras can't be used reflexively, Mudras only work with their rotes (and rotes can't be cast without using their Mudras). I think it's all a counterbalancing thing for the fact that these are Yantras that get to be a lot more impromptu than things like environments or tools. Runes aren't quite as versatile as the other Actions, once a rune is inscribed it can only enhance the kind of spell it describes (and also adds a vulnerability that methods lack),...
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  • Isator Levi
    replied to Ask a question, get an answer 2
    Did Exalted Essence actually make it that the origin of the Spoken and identity of the Voice in the Trench was a dead Incarna?
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  • My copy shows them having a Bane of indestructible materials....
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  • I just find there's a difference between "what can a Practice do" and "what if I use the standards of a Practice as a basis for this other unrelated but similar thing being allowed", and a point at which it keeps being argued on past the point of several people saying "it doesn't really work like that" gets to be a bit much.

    As for other questions:

    I'm not really sure even if Dave said that multiple Shadow Names are permissible, using the Merit or otherwise, considering what the Storytelling chapter has to say about the subject. If I was...
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  • I think that trying to litigate this based on citations of possibly comparable precedents isn't really the right way to approach it.

    It's really just a matter of altering the parameters of another mage's spells or forcing them to experience Paradox by means other than being a Scelestus not being on the table for reasons of gameplay and setting. The Counterspell Attainment or being able to participate in a ritual to provide bonus casting dice don't figure into it.



    There are degrees of being Scelesti. Being able to Befoul your own spells (induce Paradox deliberately...
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  • Yeah, a base principle of the setting's metaphysics would be that something like Paradox doesn't fall under the jurisdiction of the Arcana.



    But it's a word that's still in the context of power forcing a mage to do something contrary to the oath.

    Like, the whole thing is predicated on an assumption that people are swearing to do things. I think any interpretation of how its clauses work need to emerge from that, not unusual edge cases.

    You get to Clash Wills against powers that would compel you to the inaction of not trying to act against your...
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  • Changing a spell's subject strikes me as being far from subtle.

    Conventional magic cannot alter the parameters of spells. It requires archmastery.

    I think Nasnasi or Baalim powers can at least wield Paradox to force a spell to experience Dissonance, but that only ever breaks it down....
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  • The creative thaumaturgy rules show how damage spells with long durations will periodically apply their Potency damage after intervals equal to the mage's ritual casting time. Make a Fraying spell last for a day, it will cause 3 bashing damage every 3 hours (if you're Gnosis 1).

    I'd say spells that do other forms of damage over time need to produce effects that would already cause that kind of damage, like how Forces can bring about a fire that harms over extended contact.
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  • Well it's not solely about that, but nor are those things incidental. I think the concerns of ethics in Wisdom aren't really abstract matters so much as a question of the attitude one cultivates in how they relate to other people from a position of power; the outcomes of use of power aren't just the domino effect but also how comfortable one is with using it to have licence over other people's lives. I'd say that's why losing Wisdom can give one an Obsession with dominating others and disable their capacity to empathise, and mages are going to look on that as a bad thing for reasons ranging from...
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  • Well for a start, I'm thinking that Prophecy establishes a reasonable standard for the limits of Patterning an alternate or hypothetical future, and it seems far smaller than the scope of a human life.

    And Psychic Genesis is sufficient to bring up a Rank 1 Goetia, 2 at a Reach, and if Goetia are anything like spirits and ghosts then the first two Ranks constitute a consciousness less sophisticated than that of a human.

    I think the best such a spell could produce would be a snapshot of a subject's one opinion on one topic (per Potency). You're not making somebody you can...
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  • I'll admit, the parameters for attaching spells to ones that call for Temporal Sympathy eludes me a bit, but it's in the Attainment description so I'm at least open to ideas for how it would work.

    Still,Prophecy as written wouldn't really provide a result like what has been asked for. It could provide insight into events that could happen to a subject out of the hypothetical scenario of still being alive (and only as many answers as the spell's Potency), but not model a person to the point of being able to converse with them. That to me sounds like Imperial Practice of Dynamics....
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  • Well, there are a lot of spells, and how much any given one of them can work within the limits of an imbued item will vary.

    If I'm a member of any Path other than Acanthus, and somebody hands me a coin that can answer questions about the future, I'm not turning it down even if getting it to work is a bit of a strain on two dice. Like, I'm not generally going to need to increase any of the factors, so I can just about get it going (maybe strain a bit with Willpower). Even if it wasn't given the Reach option to ask more sophisticated questions.

    "Well why doesn't the...
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  • Honestly, I think the first line of the Imbued Item Merit was just a slightly awkward way of saying that the object is carrying the spell but it's not based on it having an indefinite duration.

    I'm observing now that the parameters of Enhanced Item are a bit broader than they were in First Edition, where it referred to something that had specifically had Durability, Structure, or Tool Bonus improved. The reading of it in the current rendition would be that you could have an object that has, say, been made to have acidic properties with what it touches and that would be Enhanced, but...
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  • I think this is approaching the mechanics a bit too much in terms of existing literally within the setting. While it's likely that the kind of person with a three-dot Shadow Name needs to develop it over time, the dot rating is generally there for the benefit of representing characters who have been Awakened for a while.



    I guess that's technically correct, but I find it an odd way to put it. Things that show up prominently in the Temenos are there because of how prominent they are in a culture, and I think that origin point among people is the thing to...
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  • I'd address other points when I have a bit more ease, but I can start with a more direct one:



    I think the first principle with the Shadow Name Merit is that it should not mandate what name you take on from how much of a bonus you want to get.

    When I think about Shadow Names and the Merit, I often think of the illustration accompanying the Carnival Melancholy Legacy, that guy's costuming and posture. It makes me think about how the extent of the Merit doesn't really need to be based on the depth of the symbols so much as in how much one commits to the persona...
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    Last edited by Isator Levi; 01-07-2022, 07:39 AM.

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  • Well if these spells are being cast with only their reflexive Yantras, it may be their effects are weak. It's also a bit costly in Mana. It's a thing you could do, but I don't really see the advantage.



    Without being told how range works with Hung Spell, I'm inclined to think it leans towards requiring the appropriate range at the time the actual effect goes off; you can cast at Touch range in the absence of the target, but need contact or to throw the spell at the moment the suspension is ended.



    I think so. Awakened healing magic is fairly...
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  • Well, some of the metaphysics are concerned with the idea that representations of things are equivalent to them.

    I would say it can just be a matter of how even if you're providing the immediate sensory conception of your target's current state by touching them, the slot in the Imago that conceives of what your target is remains easier to form if focused on a smaller symbolic stand in. A photograph shrinks them down to an easier mental image of what the spell is going to target, whereas the actual subject has to be taken in with all its complexities; it relieves no mental space in...
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  • I did not.



    The Thorns show you where things came from and the varied options for where they're going. The Mists show you which things hold significance, the gravity that draw and bend events. It reads to me that Prime can let you observe these phenomena in terms of why they have that direction and importance, of how things begin and what gives them momentum....
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Isator Levi
Isator Levi
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