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  • EDIT : Now that I think about it, it's pointless to have this conversation with HeavyArms, so let's not waste the mods' time.
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    Last edited by Kalendeer; Yesterday, 06:18 PM.

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  • This document looks so cool, I am definitly reading this!...
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  • Kalendeer
    replied to V20 - experience rates
    You can limit the powercreep factor by reminding your players that attributes and skills should be raised as well. You may also allow them to buy some merits as well so everything doesn't go straight to disciplines.
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  • The problem I currently have with how the thread turned out it that :

    "Yeah, I tried to shame Jez, because Jez posted some shame worthy stuff. And yeah, I wanted to get a reply in after Jez said they were leaving. I've got every right to. "

    Earlier in the thread I said that I did not interact anymore with some people on Tumblr, who usually label their blog as SJW. The main reason why I do not interact with them is the bolded part: because shaming is a big part of their rethoric, and I do not believe any random stranger on the internet, who may not be from my...
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  • Kalendeer
    replied to V20 - experience rates
    Then it's a competition and the best players, with the characters who take the most risks, deserve to be rewarded because they play the game better.

    I'm a teacher and I would rather not turn the end of my games into an exam.

    And it's not "pity extra xp", it's a flat rate for everyone, including the ones who couldn't make it today because they work late, including the ones who fall asleep halfway during the game because they are sick tonight or had their biggest day at work but unfortunatly no other day was available, the ones who are just not into it because...
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  • Kalendeer
    replied to V20 - experience rates
    I've had problems before with this system with stable storytellers, and all of them were more than decent. The problem being that players who are less at ease, less talkative, or just less intelligent always get the lesser piece of the XP cake. Those players already get "punished" before they act less, giving them less XP feels like punishing them twice.

    And from my experience, the moment when the ST decides who the best player was is never a good one, despite me usually getting the bigger share of the cake. I don't do roleplay to enter a competition about who is the best...
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  • Some ideas:
    - Packs can actually be big. Perhaps this was a pack a 4 who decided to each embrace a kid, except the Ductus wanted two. Who know why they want to double their numbers, but they do, and since they are True Sabbat there's no way they will give creation rites until they know they chose the right ones.

    - Perhaps there are five packs in the city and they decided to create a new one out of scratch, and see where they get with some guidance from the enlightened ones, so each pack create a childer for the new team. Some of them may lose interest in the babies pretty quickly,...
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  • Not all Sabbat are shovelheads, some of them are embraced by vampires who actually want childers and are ready to educated them. So perhaps you can start with the characters being embraced by a Pack, with "nice" sires ready to educate them into the Sect and the culture of their own clans.
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  • Kalendeer
    replied to V20 - experience rates
    We use campaign xp so all characters have the same pool. This is because we have several ST and two groups of characters (Sabbat and Camarilla) played by the STs/Players. It would just seem unfair that the one who ST more than the others would get less xp That also allow us to have occasional players coming once in a while when their schedule allow them to join.

    As for Leandro's chart... this is exactly everything I hate, since half the xp depends on the ST's goodwill. Everytime a ST used that during our games, we ended up with pretty unfair results, and let us be honest, every...
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  • Kalendeer
    replied to V20 - experience rates
    I NEVER individualize the xp given, since I feel this is really unfair for players who are not as available as the other because of work/family and unfair for players with shy characters or who are shy themselves. Despite being one of the players who usually benefit from this system, I really have bad vibes about it and feels like it's good neither for the ST nor for their players....
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  • And that's how a thread dies, I suppose.
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  • In my games, clan culture differs a lot from place to place. Age is also a big factor.

    There are, basically, "sabbat no man's land" that are mostly full of very young vampires being idiots, barely knowing their clans, with no path and very low life expectancy. When they survive long enough they are usually educated a bit and included in the clan, but more often than not they die before they can acquire the culture.

    And then you have "old Sabbat" people, from prestigious, established lines, or stable domains with Caïnites who can keep lore, organize...
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  • The problem I have with this path is that it deals only with the relationship the character has with the gods, symbols and places associated with gods, while being a Roman is upholding far more values than this. Disrespecting one's father or mother is a great sin for Romans and Greeks both, cowardise is frowned upon, as is dishonnesty and lack of loyalty toward one's city. The scale simply ignores all crimes against social order and the family. Considering it's worse to kill your father than to disrespect the gods (or at least as grave), there should be something there.

    I am bothered...
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  • Except the Road of the Watchful Gods doesn't work as far as I am concerned for Roman characters as the emphasis is on things not necessarily associated with Romans, while other virtues that are central to romanity are excluded....
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  • It's not "permissive" to switch a sin for another. If you replace the thief thing by "not helping an innocent in need", in the WoD you are still going to roll as innocents get caught all the times in vampire problems.
    Of course, as a ST I wouldn't allow switching a sin for something that will never come up at all....
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  • About theft, it became problematic on our table because one of a the characters is a communist/anarchist who believes private propriety is a problem. He would not steal from the poor unless he really had to (= stealing a car to run away from great danger) but he saw no problem stealing from the very rich or from big companies because THEY are the problem. On the other hand he is very helpful to marginalized people and believes not doing so to be "sinful"... but this sin of helping weaker people is not on the humanity scale....
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  • No, I just have this one because on Tumblr, they are the only ones still using the SJW label for themselves. I am not actually the one who labelled them like that, I just took the label they use to complain with my friend when their drama flood my dash. I don't know if it's just the way it is in the fandom I am in or if it's different in other fandoms, but all of those who tagged their blog as SJW were usually toxic, hateful people.

    Honestly CTPhipps is a LOT more polite and mature that they are, so obviously not all SJW are like the tumblr mob....
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  • I feel you. My players KNOW that Saulot and Tremere are doing stuffs but I am still sooooooooo self conscious for their first meeting with Tremere and with playing Sha'ulat IRL and not just writing him on skype.

    And he looks like this:


    As you can see having bangs is OLD in clan salubri and he's like the less scary Ante ever....
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    Last edited by Kalendeer; 09-30-2018, 04:21 PM.

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  • Kalendeer
    replied to V5 - Occult or Streetwise?
    I would say either Streetwise or Politics if they are still here.
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  • The Malkavian Madness Network

    Once upon a time, five nerds in a city managed to create the first Internet ever. Abgal, Malkav, Inanna, Katpatuka and Sha'ulat were all gifted in Auspex and telepathy, and would keep mind links to communicate more easily and away from the many spies of the First City.

    The Network came at a low after the Deluge. Inanna had left the city to become Ishtar in far away lands while Abgal had changed into something alien and remote. But the Second Generation and Caïn were gone and Malkav created Childers to complete his vision, seers like and...
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Kalendeer
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