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  • Probably not fix one, but it could put them on the right path. Most BSD have committed multiple sins, and given the difficulty of that roll I doubt they could take them all. If the Mummy was to absorb the sin of dancing the spiral however, it would free the Garou to realize everything else they have done wrong. They would have the right mind to leave the tribe, seek out Erebus, and eventually they may be able to rejoin Gaian society.
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  • It shouldn't have worked, Spirit Snare affects 100% spirits not 50/50 otherwise it would affect Garou and other breed as well. Changelings are functionally the same as Possessed or the Changing Breeds. So if it doesn't work on them it shouldn't work on a Changeling.
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  • Derzhuzad
    replied to Changing the tribe
    Yes, but you lose all rank and potentially lose some of your gifts depending on the storyteller. There is a rite for renouncing your Tribe and then you go through the initiation rite for the new tribe.
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  • I use the Bygone Bestiary for most rules pertaining to animals. It was a one shot source book on mythical and mundane animals for use in multiples splats. It introduces Bears with strength 5-7 as base stats so going above 5 is accepted.

    One thing you have to keep in mind is that their strength rating is used mostly for figuring out how much damage they do in combat. The average weight most sources say an elephant can lift 650 lbs unassisted under strength 5 but with help (example given was they tied a leather cord around logs for the elephant to bite) they were able to lift up to...
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  • Truthfully I never thought I would ever have reason to use that site again, I am glad it was helpful....
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  • I didn't read anything that specifically said. Most likely its what i said above. The original source of their magic was probably corrupted. Its kind of like how some rites can be used and they don't give you taint right away, but the more you use them the more tainted you become. I'll reread the Bubasti section again later to see if gives any more clues....
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  • * Calm Before the Flames: The Salamander accepts fire as his ally and no longer needs to check for Rotschreck in it's presence.
    ** Heat Warp: By expending a blood point the Salamander may cause heat to radiate from his body and warp his location, subtracting one die from all ranged actions against him. This last for one scene.
    *** Fists of Fire: The salamander may cause his hands to sizzle and cause aggravated wounds for one turn by spending a blood point. Any vampire hit by such and attack must check for rotschreck and anyone hit will bear a black hand print until all damage is...
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  • I just read through the merit, it doesn't say anything about Wyrm Taint under the merit description. Is the text you are referring to somewhere else in the book?

    *EDIT* I think I found what you are talking about. Bubasti Cat Magic leaves them slightly tainted after they reach the second rank of any path. This doesn't mean that all Cat Magic leaves them tainted. There impending taint is Thematic to the tribes dire circumstances in Khem and where they learned their magic from was probably less then reputable....
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    Last edited by Derzhuzad; 08-01-2017, 06:17 AM.

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  • Low/Dark are the same places in Werewolf cosmology. Space is the High Umbra or Astral Reaches.

    I have never read that and without context from where you read it, its hard to understand exactly how that would happen.
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  • I remember that in the rite that allows them to cross into the dark umbra, it originally called out the Furies as one of the the other tribes that is known for having such a rite besides the Striders. I was just making a point that not just the Striders are known for going into the dark umbra and returning untainted....
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  • No, if that were so then more Black Fury and Silent Striders would smell of the wyrm. Both are known for having rites to enter the underworld. There are are also gifts that come from spirits of death & decay; Territory that belongs to the pure Wyrm. I do believe that are gifts, or there were gifts that Garou could learn from Wraiths or other spirits of the Dark Umbra. This is why I don't like Sense Wyrm as a gift. It doesn't actually help you to sense the Wyrm, it helps you to sense Corruption, the essence of the Traitic Wyrm....
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  • Probably not "hate the wyrm" more "I am here to cleanse the dark imbalance". lol
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  • Depending on what you take as cannon, that is only partially true. The Silent Striders have 1 ancestor, who just happens to be a mummy. The Striders are very well aware of the Mummies and there used to be text describe an alliance between them in Egypt. There are not very many mummies though and the highest concentration of them in is Egypt, so the other tribes probably have little to no experience with them. Those that have probably mistook them for sorcerers or mages. The Mummy really wouldn't feel inclined to correct the ignorant Werewolf either, as they aren't known for being very underst...
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  • Derzhuzad
    replied to Alternate Strider Curse
    The strider's curse is too vast. The complexity of what the curse does to them is beyond anything described in any of the systems and it spans many generations beyond when the curse was cast. There is no example of such power being demonstrated in any of the existing material. It would require something of the mythical 10th level to accomplish what Set did, the kind of power only the 3rd generation and lower can muster in game terms. Its the kind of Darkness that not even the tribes Totem can aid in rectifying otherwise it would have....
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  • Derzhuzad
    replied to Hiding the Wyrm stench
    Rank 5 - Mask Taint. You can find the system under the subsection for Skin Dancer gifts....
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  • Its 9 dice. You always add the modifier from the form you are currently in unless a gift states otherwise....
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  • What exactly is your question?...
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Derzhuzad
Derzhuzad
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