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  • Look, anything that can qualify as a sleepwalker in M:tAw terms is Kin and it can include other things too.
    My earlier comment that hunters that are perceived as monsters by other hunters might count has more to do with the themes and mechanics of Vigil than a strict reading of Beast.
    Heck, I've had some games where stigmatics and VASCU hunters don't count because of the God-Machine. Teleinformics isn't even officially connected to the G-M! YMMV applies a lot with crossovers. I am okay with that, especially in Beast. Family is a personal matter after all.

    Furthermore,...
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  • As far as I know, yes it exactly like an incarnate scion....
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  • Okay Paradim; I guess the logical extension of that is why*? What is the motivation of a sacred beast what kind of actions do they take?
    This isn't intended as preachy 'play it in different ways' thing. If that is an archetype you want to explore, then the question of why some Begotten are divine beasts or sacred guardians rather than consequence enforcers or nightmare monsters needs to be addressed.

    *Why does the Beast take on that role? Not...why explore that idea. My phrasing is poor. Go home Eco, you're tired.
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    Last edited by FallenEco; 07-06-2020, 04:43 AM.

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  • Someday, we have got to track down and compile all your rants on Beast, ArcaneArts.
    Still in order to approach the actual topic, I would like some acknowledgement from...certain parties, that in-universe one of the reasons for the culture of Lessons is as a coping mechanism. That 'Lessons-as-rationalization' is a thing and that it is ok to portray that in a healthy and unhealthy light.

    To quote a character I once had
    "Mother's own blessed beasts don't teach others because she demands it, but rather to give themselves a purpose beyond just life. She doesn't want you...
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  • Is it rude to ask for an example of each new type?
    Especially the ones with weird creation requirements. I need some help visualizing how people interact with some of these.
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  • It was merely suggested, never confirmed. And the text only mentions Heracles by name. Achilles was just another 'hero' trained by the mythological Cheiron.
    Mind you, nothing stops Slashers from being Heroes.
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  • Personally I prefer the old plot hook from the original Slasher book and how the Cheiron Group doesn't go after Slashers because of they learned all they needed from Achilles, Herakles, etc, back in the day.
    But you do you....
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  • FallenEco
    replied to Mythos
    A large part of me thinks the Great Old Ones should be modelled/treated as Titans in Scion. They seem to tick all the appropriate boxes for it. I can't really picture them as a traditional pantheon.
    The Elder Gods illicit more complex thoughts and feelings.

    So I could, in theory see it play out as two rival pantheons, I'd rather have the Great Old Ones as a Titanmachy that the Elder Gods struggle to contain.
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  • FallenEco
    replied to Prelacy
    8/10 in Onyx Path published works. (Nemesis appears in DE2 in the piracy chapter...as one of the four major ministries of the Seers)
    The Psychopomp and The Ruin are needed to complete the set.
    The Gate...is a separate matter.
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  • As noted above, Slashers are considered Kin in the same way ghosts are.
    I do find it interesting that some Hunters are by default, depending on on their Endowments. it does make sense but I find it amusing the play around with expectations in the grey area. AkD and TF:V should not be considered Kin by their splat alone...but if enough other Hunters believes that they don't count as human for the Code...
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  • FallenEco
    replied to Exigent KS?
    Onyx Path has a Kickstarter running at the moment (Legendlore, which is excellent) but I don't remember if they announced the next one.
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  • FallenEco
    replied to Commoner "Houses"
    I'd argue there were more than a few such commoner groups that had the same kind of power and influence of Banner Houses prior to the Resurgence....
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  • ...Think the Storypath game engine can be used to run Star Trek. So yes it can be done.
    But I hesitate to try and combine the lore.

    Putting aside the internal inconsistencies with the Star Trek's own cannon, there are a large number of errors that arise trying to bolt the two together. Ironically the broadstrokes are surprisingly close in places. The Aberrant War can replace the Eugenics War, as an example (though there is a thirty year difference) or WW3. Heck, Aeon itself is set only a little before Star Trek Enterprise is set. So you can treat it as a prequel of sorts...
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  • To be fair, if is a legitimate concern. But it breaks down in-universe because of the pre-existing setting conceits. As ArcaneArts said, what is stopping the same thing happening to the neonates in Vampire? Not the RAW.
    Of course the idea that the Begotten are ignorant of the possibility is more than a tad silly in and of itself. They are at least somewhat aware of it and can take precautions.
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  • To be fair, absent the real world (issues? trauma?) implications, the debate would make good story fodder for a Beast game. I even mentioned this briefly in my big rant post as an example (the werewolf reject you being their Kin but you know it, what do you do?) But this is why we talk to our players about what is appropriate content for play and what should be avoided. Consent, lines, veils, etc.

    On topic, I do like how the Family Dinner kinship ability muddies the whole 'Satiety as Morality/Monstrosity' thing. As mentioned, a Begotten is most 'human at high Satiety but has to do...
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  • FallenEco
    replied to The Orpheus Device
    Link is dead now too.
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  • Eh, I'm of the opinion that G-d Machine just annoys or antagonises certain "Rank 5+" entities. Not just the Dark Mother (or Astral Beings as a whole), but the Principle and the Gentry* too. The Unchained are just collateral damage in this regard. When 'Anti-Kinship' triggers (because these demons** DO get something special), it is because the Horror recognises them not as Kin butas a foreign invading enemy to THEIR territory. I imagine a similar process in reverse if the Unchained win the dice roll, as hardwired divine protocols trigger, forcing the demon into certain reactions.
    ...
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  • Not bought it yet, but looking forward to it. Seems to be hitting a narrative niche I associated with the Formanians.
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  • See, I like that. Logical, punishing but not a 'game over'. Very clever....
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  • I enjoyed it. Due to a lack of capitalization or other punctuation, I did need to read carefully when the books or movies were mentioned, just so my brain reconsiged them as titles and not part of a sentence.

    I am a little concerned about the Backmasking rite...where is the drawback? The bit where you can't just spam these out forever and NEVER need to feed/hunt again?

    Rites* don't solve problems, just let you exchange one for another.

    *Well, Obcasus rites aren't supposed to anyway.
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FallenEco
FallenEco
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