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  • Possessed
    replied to What does Slow Aging 1 do?
    That or just fold it into Mega-Stamina. Honestly it is something that either never comes up in a chronicle or if the SG is planning century spanning chronicle in which case it is mandatory and becomes an xp tax or the SG just grants it for free....
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  • Just remember that the Mark of the Antitribu manifests on any Tremere who participates in Vaulderie, as long as he does not do so he has a chance of returning to the fold which naturally will require drinking from the cup and joining the Pyramid at the bottom rung.
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  • In 1st edition I used Quantum Deflection, from the Teragen book if I remember correctly, to replicated someone fast enough to catch bullets or even justnredirect them without them loosing their momentum. So I do think that as a valid space for Speedsters superspeed defense.
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  • Best powers for Ghouls/Revenants are those that cost no Blood to use.
    1. Daimoinon. Sense the Sin is just amazing, it is free to use and digs up all sorts of useful things to use in a social context.

    2. Animalism can be excellent for a creative player, both for information gathering and personal protection. When you befriend a few larger dogs for example they will come to your aid if your in need. Also never underestimate the distracting influence of even one bird doing attack dives let alone a full flock or murder.

    3. Dominate. Again it is free and even one word...
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  • Possessed
    replied to Scion Solo Adventures
    Personally I never got these solo play games. For me rpg’s have always been about social gatherings and joined storytelling, so much so infact that even online gaming feels akward as a thought.

    If I want a solo storytelling session with myself I either read a book or write a short story.

    I’m not saying solo gaming is badwrongfun, what I am saying is that I just dont get it. Something in the thought just doesn’t click with me.

    It is just one of those matters where YMMV considerably, for some it might be awesome and for some it just wont click.
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  • Possessed
    replied to More immortality rotes?
    In the old Technocracy: Progenitors book that is also part of the Technocracy Assembled - Volume One....
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  • Possessed
    replied to More immortality rotes?
    Technocratic old school rotes:
    Life 5 to clone a body and Mind 5 to transfer your mind into the new body. The Mind effect itself according to the old Progenitor book to transfer the mind from any distance but modern St’s may require adding Correspondence for that.

    From the same old book you also get:
    Nanotech Life Support (Matter 5, Forces 3, Mind 3, Prime 2 and Life 5)
    Prevents poisons, diseases, effects of aging, grants regeneration and stamina. The nanites can be destroyed by Entrophy 5/Matter 3 effect which is the downside.
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  • Possessed
    replied to Revenant Mage and Ghoul Merit
    Yeah the treatment of Ghoul/Revenant Mages has always been rather odd, considering the cost of Ghoul Merit itself and the fact that you cannuse low cost Merits to build a ”better” Ghoul Mage with all the same advantages and non of the downsides.

    The greatest advantages Ghoul Mages get?
    1) Slow (if Revenant) aging and fully stopped aging for salongin as you have a supply of Blood.

    Can be beaten by a 1 point Merit with no downsides.

    2) Access to Disciplines. Mostly 1st level only, physical only unless aside from Family Disciplines (Revenants) or Domitor...
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  • Possessed
    replied to Super villains!
    I agree that robbing banks is a bit silly, or plain stupid but then again even Novas may be stupid, but even that corporation sponsorship does not apply to all Novas. Sloppy Joe is unlikely, for example, to land a deal with any corporation.

    So while pretty robberies, or bank robberies, are pretty much a bad idea no matter what, cyber crime might work though, not all Novas have easy access to money and some may even be in worse conditions, moneywise, than they were before their eruption. This goes especially for inhuman Novas who aren’t blessed with social or intellectual Mega attributes...
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  • Bloodsucker: the Angst and more specifically its supplemental book Bloodsucker: the Batshit has those particular powers for their Sick Puppies Clique....
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  • Possessed
    replied to Revenant Mage and Ghoul Merit
    There are new rules for Revenant Mages in The Black Hand: A Guide to the Tal’Mahe’Ra that are way better than those in Blood Treachery. Though for some halfassed reason the rules, which are meant for a modern game, are compatible with Dark Ages: Mage but the conversion where necessary should be easy.

    Main things.
    1. You get the Revenant Family Weakness and their access to Disciplines and other normal Revenant qualities.
    2. The downside is that your Arete, or Foundation, is limited to your Humanity/Path rating -2.

    The number 2 is for Revenants only and...
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  • Possessed
    replied to New Ministry symbol
    It is also the symbol of the Mad God Leviathan in Armageddon RPG.
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  • This was what I was about to say.

    Seriously though, Vicissitude deals specifically with flesh, bones and viscera and will not affect clothes while Protean is more about supernatural shapeshifting, also like said Protean specifically calls out that it affects clothing and personal effects.



    Though there is a certain parody game about Vampires that has a power set that involves manipulation of clothing....
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  • Possessed
    replied to True Brujah
    @Kael03

    I know of the mutual bond between them but I doubt that a Bloodbond in itself would make someone jaded and unemotional.

    But like said it is just my personal option for the origins of the Trujah, I like options when it comes to these things.
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  • Possessed
    replied to True Brujah
    @Saga

    Description of Troile while in Carthage, CB:Baali, has given me a reason to suspect that he is infact the progenitor of the Trujah, blasphemy I know, as he is described as being unemotional and jaded to the point that he did not react to any of the blaphemies committing there. To me that sounds a good place for the Trujah Weakness to be born.

    Cannot remember if there are accounts that would confirm or deny such a theory but thought I’d mention it here.
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  • @Thrythlind

    Transcendence is the punishment mechanic, that is it is just renamed Permanent Taint after all. The Ascensions you speak of are a mechanic of reaching Quantum 10 at which point you become unplayable because you become part of a cosmic force or transcend this realm of being Etc.

    That is to say there are 2 ways to ascend in Aberrant 2nd ed, Transcendence 10 in which case you become unpalyable due to being incapable of understanding human emotions and becoming a transformed monster and there is Quantum 10 at which point you become so powerful that you are a...
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  • Wow, I actually seem to House rule fairly little in comparison....

    1. Metaplot is mostly out of the window, my cities have my npc’s in them but metaplot may otherwise inform the settings history in large lines, details will vary.

    2. Assamites will not in any mutation of my setting be part of Camarilla, unless the Tremere are given to them as a joining present (which is unlikely to happen at my table as I like the Tremere where they are). Also if playing after the rise of Ur-Shulgi the Assamites have either returned to the fold or at best only secretly follow Islam or...
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  • Possessed
    replied to True Brujah
    Personally I kinda like the Trujah, and think that Temporis (especially the latest versions) isn’t OP in terms of cost and effect untill the Elder levels but same is true of nearly all Disciplines.

    My greatest problem is that their Weakness is mechanically kindaboring even if I like it conceptually. I just think that being incapable of emotion, aside from those enforced by the Beast, should be seen in other things beside higher difficulty in Compassion/Conviction and an xp tax, rather more appropriate and immediate problems should include the difficulty of understanding the emotions,...
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  • Possessed
    replied to Gods without Pantheons
    I agree with Kyman201 in saying that not all Legends should be Gods, in fact most shouldn’t. If every legendary folk hero or dictator Etc. Is a God then being a God starts to loose its meaning and importance and players will start to take godhood for granted. Becoming a God should be a huge deal and it is better achieved if players think that even a Legend like Robin Hood did not make the cut, so then if one or more of them do achieve Godhood it will be all the more important occasion and cooler achievement.

    But like said your table your setting YMMV.
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  • Possessed
    replied to Super villains!
    In 1st edition you could start with any amount of Permanent Taint from a number of discounts and I don’t think that has changed. The quoted part can also be read as being able to take Nova traits cheaper and the cost being one Transcendence per one dot of a Nova trait. And that is more or less how I read it atleast. And like pointed out above this is what makes guys like Sloppy Joe possible and I wouldn’t want to loose that aspect of Aberrant.

    One of my more of a Villain type characters was a Doctor who erupted during a plane crash which he survived despite having been ripped...
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