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  • Five Eyes
    replied to Locking Force effects
    That's a...far more permissive reading than I would arrive at.

    I'm not certain why the energy emanated would be directional. Are you starting with a lightning gun, such that you have a thing that fires your desired energy at a target? Otherwise, turning, say, the electricity from a battery into superheated plasma is going to fill your battery and gun with plasma, which will then move around and react with stuff around it like superheated plasma does. You'd need a container capable of safely holding it, even if you intend to point the open end at someone else. Even then, you'd need...
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  • Five Eyes
    replied to Locking Force effects
    You're casting a spell that does a handful of things:

    1.) Takes some form of forces produced by a battery or other source, X, and converts it into energy of form Y.
    2.) Increases the magnitude of energy Y, if battery X's output is insufficient to produce dangerous levels of Y.
    3.) Directs energy Y++ towards your target.
    4.) If the magnitude of Y++ is sufficient that its blowback would damage you, or your device, or Battery X, keep that from happening.

    That's all manageable with Forces, but the successes required may be an issue:

    1b.) The...
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  • Five Eyes
    replied to Locking Force effects
    Without double-checking the locking rules, I'd envision such effects would be things like:

    NWO, Mind locked to Forces: "The lighting in this interrogation room is specially calibrated to render suspects subdued and cooperative."

    Ecstatic, Life locked to Forces: "Anyone that hears our gig will feel refreshed and relaxed."

    Void Engineer, Matter locked to Forces: "Firearms will not function within the artificial gravity well of our station, to avoid cowboy soldiers causing a hull breach."



    I don't think...
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  • This is about two more dead dogs than is Wise to be storing in your fridge, I think....
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  • Five Eyes
    replied to Mage: Constantinople
    Good luck, Zennis!

    I've been running a DA game in Constantinople (post Fourth Crusade, though) for about four years now. Not purely Mage, though. In terms of Mage stuff I've used and suggestions I'd have:
    =========================================

    Well, my number one suggestion is actually "Pray you don't have a historian in your party."

    My fiance is a Byzantist and so I don't get to just make stuff up as often.

    As a more serious warning, if your players know more about a region or historical period, they'll tend to come up with...
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  • Five Eyes
    replied to Mantling Ephmeral entities
    Death/Mind might allow a living mage to carry and harness a Memory (or draw one out of a ghost) that provides some Skills. Something analogous might work to pull appropriate Skills out of spirits or goetia.

    Death alone might be enough to create an ectoplasmic "shroud" that could be worn and would reflect the appearance of a cooperative or Fettered ghost. As a reach for that, you might allow the mage to extrude ectoplasmic props that the ghost would reasonably have as part of its panoply - the badge of a cop, for instance.

    Goetia don't have a (semi)material substance...
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  • The second dot of Courtoisie's Fighting Style - am I correct in reading the effect as "pick one of these", or do people allow multiple swaps?

    I know the equivalent Spina Disc gave you a menu and one swap per success, but that'd be pretty substantial for a single Merit benefit.
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Five Eyes
Five Eyes
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