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  • Aiden
    replied to TC: Aberrant Kickstarter
    Fair enough. However, there are quantifiable difficulties in forming bonds with humans as your Transcendence increases. That suggests there's something going on there....
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  • Aiden
    replied to TC: Aberrant Kickstarter
    Transformations can also create a neurological distance that qualifies....
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  • Aiden
    replied to TC: Aberrant Kickstarter
    Let's wait until we see what Maxing Out actually looks like before we jump to conclusions about how often you would likely use it....
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  • Aiden
    replied to TC: Aberrant Kickstarter
    I mean, not necessarily? You're overestimating the likelihood of botches and the volume of rolls they'd typically make, in my opinion.
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  • Aiden
    replied to Core Final is ready for Download
    Okay, I hate to be the guy to keep pointing out problems, but this Skill Trick on page 46:

    "Shoot to Injure: The character is trained to incapacitate, but not kill, his target. When the character would otherwise inflict an Injury Condition on his target with a gunshot, the player can spend a point of Momentum to immediately cause the target to be Taken Out. The target does not gain any Injury Conditions, though cannot act again in the combat."

    Does anyone else think this might be a little busted? Suddenly you're taken out, from a single damaging attack. Did...
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  • Aiden
    replied to Core Final is ready for Download
    So, I'm noticing a problem with the final version: It's still giving me conflicting information on if you start with a Skill Trick or not. Page 45 is saying under Skill Tricks: "Characters begin the game with one Skill Trick in a Skill rated 3 or higher."

    But page 37 says: "Characters do not start with Skill Tricks."
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