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  • Aleph
    replied to Paradox Only Around Sleepers
    Since it would require less resources to go arround casting Vulgar stuff, mages ain't going to figth for those resources. This is mostly chantries/sanctums/reality zones/mythic threads/excursions to the Umbra/etc. Sanctums in particular don't have reason to exist. The constant figth against Paradox defines much of Mage logistics. It makes mages protective of their nests, to to speak. Much of the politics of mage become less existential if you can just buy a flat and do whatever you want there.

    As you note, players ain't going to be thinking that much about how to cast their spells...
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  • Only roll Arete Forces damage.

    That's to simplify stuff, and to avoid damage getting too high. Most of the time Forces it's going to do much more damage than a regular attack.
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  • Aleph
    replied to New Horizon
    They've already started. VE had a "new COP" before the Storm subsided (courtesy of Senex allowing them to use Euthanatoi prized Shallowing, Ravana's Navel).

    It takes seriously strong magick, but there are seriously strong mages out there
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  • Aleph
    replied to Mage Advice - Dark Ages
    Or you can have the very cheap (but very rare) Unaging Merit, justify it in a way that doesn't involve regular Magic(k) , and that little conundrum it's solved.
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  • Aleph
    replied to The Humankind VS The Supernatural?
    I think the point of Prometheas it's still valid. Camarilla should feed it's members, if not by one scheme, by several.

    Just like criminals need to do money laundry, the camarilla needs to have several methods to get "clean" blood. Otherwise you're accepting loose threads consuming the same amount of blood, and the proposal would be to just trust on the "social responsability" of vampires (a people known for their fits of rage and moodiness)

    Bonus points because it's both a service that provides a reason for vampires to want to belong to the Camarilla,...
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    Last edited by Aleph; 09-12-2020, 01:08 PM.

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  • Aleph
    replied to Mage Advice - Dark Ages
    You cannot really balance mages that way. There's no equivalence point because the powers of these two splats work too differently. Sometimes a starting mage character with standard rules migth have more poweer than a 5th gen, sometimes a 13th gen will have more power than a Master...it depends. It really *does* depend on how the powers are used. while this is true for every character, it's more so with Mages that have the swiss knife of TM against the more blunt hammer of static powers

    Many would argue that, given prep and a clever build, a starting character of mage can be as OP...
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    Last edited by Aleph; 09-11-2020, 09:24 PM.

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  • Astral Umbra angels are stated in Book of Worlds
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  • Aleph
    replied to The Humankind VS The Supernatural?
    The Consensus it's not a zero sum game. It has a reach, and exceptions. I find Reality Zones easy to understand, Mythic Threads not so much. Still I think I can explain:

    People's beliefs around the world are not homogenous, and neither it's the Consensus. A Reality Zone means local beliefs are taken in count - A buddhist levitation raises less eyebrows in an Indian buddhist temple than in your typical occidental street - I don't know why this would make less sense than saying that if an X unspecified number of people world wide believe in something then X happens.

    In...
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    Last edited by Aleph; 09-08-2020, 10:32 AM.

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  • Aleph
    replied to The Humankind VS The Supernatural?
    And on the topic:

    I think that the supernatural element may be much more powerful than humanity, but also (as described by the books) has an even greater tendency to shoot itself in the foot.

    Like, I don't see Antediluvians raising to keep the kine under their control, to usher an age of vampire supremacy. I see them ignoring humanity (they have all the "deep end" mojo they need to never be discovered if they don't want to) except to use them as weapons in the Jihad. They actually might act in defense of humanity against vampires, if stuff goes extreme - simply...
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    Last edited by Aleph; 09-07-2020, 01:36 AM.

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  • Aleph
    replied to The Humankind VS The Supernatural?
    The Masquerade was already a very, very, hard swallow pre 21th century. Books even aknowledged this sometimes, I think. I remeber to read in a WoD book a disclaimer about the supernatural not being real saying something among the lines "this is fiction, if these existed we would know already"

    Then again, in our world lot's of dedicated people believe that the supernatural exists, and even more absurd stuff, and that they have proof. It shouldn't be such a strain on purposeful suspension of disbelief to think "this it's like our world, but all the conspiranoid wankiness...
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    Last edited by Aleph; 09-07-2020, 01:03 AM.

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  • Aleph
    replied to Caine is probably dead!
    I guess this Thread was sponsored by the Camarilla ...
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  • True that. Still the fact it's that the gameline really could use a ST and Player's book. These were always the two important ones, that with the core made the full set every table had to have (and at least the ST book should have rules to flesh out migthy Elders)
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  • Aleph
    replied to Crossover
    Prob. I just read too much into the "Losing Religion" sidebar of HDYDT.

    On the other hand, If you're curious about the "similar" system I mentioned: That's on the ST: Handbook of Revised. Under Echoes: An alternative system of Paradox and Resonance.
    It's frankly, an ugly system. It has no real rules, and yet manages to be very convoluted. The mage has to juggle 6 "paths" at the same time (3 actually, the other 3 are for when you slide below 0 in one). Day it's bassically Humanity (or so says the book, well, it says it's "similar" to Vampire's...
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    Last edited by Aleph; 08-28-2020, 04:39 PM.

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  • Here. Have this thread from the days of yore, when the Civil War was a novelty. It has very interesting points:

    http://forum.theonyxpath.com/forum/m...atic-civil-war
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  • Aleph
    replied to Using Mythic Lands
    Ehhh...my gut feeling would be to make that Arch stuff.

    But acording to Cruzade core (the part when they talk about creating humans, I think it's in Life 5) you can create a body with a human soul by adding Spirit 5 to the mix. So I think it could be feasible to do that with Spirit 5.
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  • Aleph
    replied to Crossover
    I tought I had seen it in the Basic. But I can't find it, so I was wrong. Odd, because I had tougth that to be a particularly bizarre thing to have.

    Maybe I got confused with what's in HTDT about breaking belief (that sends vampires into Frenzy).
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  • Aleph
    replied to Using Mythic Lands
    *Spirit 4. Assuming an unwilling spirit that would need to be chained to the body. I don't think Mind would be necessary.

    Usually the spirit powers would, indeed, manifest on the new form - that's actually one of the reasons mages do this kind of stuff (allowing oneself to be possessed by a spirit it's as traditional magic as it gets).
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  • Aleph
    replied to Crossover
    And here's why Humanity hurts the themes of Mage (unless, perhaps you give them Paths/Roads). Low Humanity isn't just "being more mage than human"...it comes with the assumption that the character it's a moral failure. Comparing low humanity mages with serial killers easily influenced by evil, and high humanity mages with Saints, would do an extreme disservice to Mage characters becuase the game assumes their alternate moralities are every bit as valid as that of the Consensus.
    Saying "if your mage doesn't follow consensual morality, your mage it's less human and should be...
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    Last edited by Aleph; 08-26-2020, 03:28 PM.

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  • Aleph
    replied to Crossover
    Humanity tenets would clash with the morals of several traditions/crafts. You might want to consider giving Traditions their own Path/Roads to avoid this.

    Fon once, this is a problem V5 doesn't have - but V5's Humanity it's clearly something humans don't have (as it's mechanically alien - "low humanity" preventing the enjoyment of sex and all that)...
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  • Aleph
    replied to Crossover
    I would keep it simple.

    Because cWoD splats already don't mesh well together, there's 0 support to mesh then with V5, and adding nWoD splats has it's own book that's also not intended to be used with V5 - If you go to the deep end with only a basic understanding, you will only get entangled with a web of unhelpful rules and theme contradictions. You will be much better served, I think, by taking the genral ideas you and your players want to interpret from the games, and placing then on a mechanics/metaplot framework created by yourself (prob. it would be better to establish the foundation...
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Aleph
Aleph
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Last Activity: 09-20-2020, 10:53 PM
Joined: 12-15-2013
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