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  • Aleph
    replied to Is the Syndicate evil?
    I don't get it, why solving the problem of scarcity it's self sacrificial?

    I mean, it sounds good, but remember that this it's the Convention that explicitly doesn't believe in equality (there's an entire rectangle abut that, plus that's why they believe the Craftmasons had to be eradicated).

    They AREN'T about giving up their power and status (if that's what you tought), they just want merit to be the sole factor deciding who it's at the top and who at the bottom (you don't get to be poor because your birth place, but because you're not a gifted individual).
    ...
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    Last edited by Aleph; Today, 10:48 AM.

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  • Aleph
    replied to Fearless Vampire Hunters


    Now I have the image of a group of deranged hunter nuns that capture male vampires, keeping them inside their crypts to milk them of blood...

    Why nuns?...have you read The Monk (the old piece of gothic literature)?. It HAS to be nuns. Nuns are scary....
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  • Aleph
    replied to Is the Syndicate evil?
    This thing varies. Overwork can be found in all parts of the world, and, in some circumstances, it does increase proffit to work people to the death, even in the long run, like in mining (a highly unhealthy profession that doesn't require much capacitation)...Sweat-shops are rather common in many countries, and they ain't going to go away, and they don't cause as much rebelion as one would think. You could also extrapolate the high suicide rate that you find in highly productive and overworked countries,like Japan, and say that an excess of Syndicate greed/influence can produce that effect...Of...
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    Last edited by Aleph; Yesterday, 03:46 PM.

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  • Aleph
    replied to Questions...
    Life 3, Spirit 3, Prime 2, in my opinion, makes you a great support caster. You can heal aggravated (you need to spend Quint to do this, but prime allows to collect it a bit easier), enchant weapons so they're both awakened and do aggravated (and then give them to your group), summon spirits, increase or decrease the value of the Gauntlet, cast anty-magick fields (ask your ST if these can work against supers), re-direct magical attacks with countermagick (admitedly, it's hard to do). You can sense supernaturals with Spirit 1 (Aura perception) or Prime 1, or both

    Remember that you...
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    Last edited by Aleph; 03-24-2017, 01:12 PM.

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  • As an idea. Since Orphans aren't usually so limited (although it's not impossible, I guess), you could make this "condition" of psychics a new variation of the Sleepwalker Defect. 1 point of Sleepwalker let's you build a mage that can't use vulgar magick, and may or may not count as a sleeper when watching it. A variation could allow you to use magick regardless of coincidence, but only of certain limmited types that, your mage believes, are determied by a special conditioning, biological mutation or training (aka. Pyrokinesis). Dependant on how restrictive you want to make it, it could...
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  • Aleph
    replied to Embrace Mortals with numina
    Yes, I agree in that there's a difference, however, I can't believe, from a philosophical standpoint, than Faith implies to have less certainty than faith in what you believe.
    Or, in other sense, that, in game, people like Moses can't possibly have Faith, only faith at best, because they're too close with God



    Yeah. If you're a Mage and hafe Faith...then what are you doing when you use a cross to expel a vampire? are you using TF or TM?. You can do both, and mechanically it's very different, but IOC there's no way to distinguish, not even for the character...
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  • Aleph
    replied to Questions...
    What books? M20?, Revised?, you include things like the ST: Handbook crossover rules...all of this it's very relevant.

    Small town, surprisingly full of supers (wonder how/if the Masquerade holds)...wana get rid of the supernaturals/ protect against them...

    Ideas:

    You probably want Prime. Low level Prime allows to detect supernaturals and their powers, get extra quintessence, make everything do aggravated damage (always useful vs supernaturals), direct damage, creation of charms, transforming (and countering, if you go by the ST: Handbook) supernatural energies....
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    Last edited by Aleph; 03-23-2017, 03:24 PM.

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  • Aleph
    replied to Embrace Mortals with numina
    You don't need to believe in spirits as you believe in God/s. Just like you can believe in angels and demons, you can believe that there's the spirit world, and conciliate it's existence with God. It's complicated, but you would be surprised of how complicated can be the beliefs of some sects, especially if they're syncretist. And it's true that you will have to do stuff for the nation that enter's on conflict with your belief, however, that's where you can build dramatic tension...just like when vampires are forced to do stuff that contradicts their faith to survive

    See the Ashirra...
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    Last edited by Aleph; 03-23-2017, 02:25 PM.

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  • Aleph
    replied to Questions...
    These kind of questions may be better for your Storyteller, as what's "optimal" depends on the kind of story. For instance, if the ST wants to create a realistic setting and explore the social interactions between the splats, then going Rambo with your magick might not be the best idea...

    On the other hand, makin a super cautios social manipulator isn't going to help you if vampires star appearing like the "random encounters" of a videogame.

    The style of game influences starategy, but in mage this it's multiplied by the fact that the rules demand...
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  • Aleph
    replied to Embrace Mortals with numina
    All Garou believe in Gaia. Now True Faith it's supposed to be rare. Garou usually don't have it.

    But Garou do all kind of sacrifices to Gaia, they always seem certain that it exist...what does make this particular werewolf holier than most?, what does have one to do to have TF in Gaia that isn't already covered by stuff like "being a good gaian werebeast and trying to gain Rank"?.

    I agree in that there's something in True Faith that it's thematically "not good" with Werewolf...But then, the same happens with Mage. I fell that being able to shape...
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  • Aleph
    replied to Embrace Mortals with numina
    I would say you can have Faith in Gaia, the same way a Mage Infernalist can have Faith in the Devil (yes, this is a thing). It's uncommon, but happens

    In any case, having Faith in Gaia would be something that probably should be earned after the change...unless your character was somehow well versed on Garou religion

    Also, I'm not so sure that it's categorically impossible to have faith in the Christian God because you've turned to Werewolf. True Faith it's not the kind of things that goes away when contended with some reasoning and proof...granted, the transformation...
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  • Aleph
    replied to Is the Syndicate evil?
    True.

    Also, Mages are individuals first and foremost. I don't think that the Syndicate members that profit from drugs or other brands of crime have the most clean or sane morals in the WoD, even if they insist that they're sending individual people to the worst fates imaginable "for the good of the many".

    Heck, they have a Primal Utility rote that basically it's used to exploit your employes, "slave labor style", to suck the Quintessence of their bodies. In theory, you can even overwork them to death, if you want (of course, this could be seen as a...
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  • Aleph
    replied to Legendary Garou
    I agree 100%

    Also, Rank is not really commensurable with Spheres nor with Arete (and the latter aren't commensurable either). Rank seems somewhat akin to a social background, hanvig Rank 6 it's being a legend among spirits and Garou alike. Correct me if I'm wrong, but Rank doesn't represent magical power. Gifts represent this. If Rank 7 Gifts existed, a Rank 1 werewolf could learn them if the spirits want to teach her (the spirits ain't going to want, but that's besides the point, the point it's that the "power scaling" doesn't work like Vampire or Mage)

    This...
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    Last edited by Aleph; 03-22-2017, 11:26 AM.

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  • This would be my objection too...



    I grant that Potence adds enough "magical physics" to not be hurt by your own superstrength, but I don't grant Potence users the skill to add invulnerability to the things they're touching. Sometimes, I may consider to break a wood bat, if I determine that you have hit too hard with it (adding reasons for Potence users to wield strong weapons). Potence users can control the strength output, to not break everything they touch (In a sense, normal Strenght 5 people can do this too, but vampires have better control, as they need...
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  • Very True

    I too think a blanket shouldn't be repository of True Faith...it's seems kinda silly...True Faith it's not some random belief, but something that requires the dedication to one or several higher powers.

    Then again, True Faith aways had a Christian feel about it. In allowing all other beliefs to be Faith without changing or re-defining the mechanics, it's almost guaranteed to cause some sillyness, eventually. The blanket thing it's just the most extreme example of that I've ever heard (by far)




    Agreed, the blanket thing actually...
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  • I think what you want it's not that different from removing or altering Werewolf Gifts. After all, Gifts become ingrained to the spirit of the werewolf, as it's forms are. This task it's supposed to take some really powerful mojo that nothing below an Incarna should be able to do.

    If this it's the case, I would think that permanently changing the nature of a werecreature ain't no simple feat. But superior powers of the cosmos, like some of the Incarna that serve the Wyrm, should have some ways to hack into the natural forms of the Werewolves, as few things are supposed to be beyond...
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  • I think they're in the Basic, near to the end, but don't remember exactly where.
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  • Aleph
    replied to Nostradamus Jam and Iced Chi
    What if the tea leaves are cultivated with some oriental alchemical process that transfers the chi of the leaves to the infusion?. Specialized tea houses tend to have weird teas that have been cultivated under special conditions to get the "effect"....
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  • In Wraith there are rituals to protect against Wraith that mortals can use with nothing but their willpower.
    Anyone can summon Demon demons with the right ritual. Mortal mystic magic it's a thing in WoD even without getting in Sorcery Paths.

    The thing one can't prove so easily it's that this "mundane magic" works because the Consensus says so. Kindred of the Ebony Kingdom doesn't say if this magic works only in traditional places of Africa, it never says that this rituals are going to stop working if you send the "mage" to a place that doesn't share african...
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  • That's what the BSD want you to believe...they also want you to believe they are corrupted werewolves, but nothing it's further to the truth. In truth, BSD it's a Blood Line of vampires that fool the Garou into fighting each other and the Wyrm. This it's because GArou were created by Lilith to fiight vampires, and while it's impossible to divert them entirely from this purpose, because Lilit power it's too much, the True BSD did the next best thing and cursed the Wyrm to smell like vampires so the Garou would turn their attention to the Umbra and igniting the war that would consume the Nation....
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Aleph
Aleph
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Last Activity: Today, 10:55 AM
Joined: 12-15-2013
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