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  • Agreed.

    w/o entering in Avatar manipulation or psychopomps (that could make this stuff into a technique), I would chalk this as similar as how Hermetic "study hermeticism" method seems to work to Awaken people, but the ratio of failure it's still way too high to prove to others that it actually *does* work.

    If Hermetics get this "bonus", why not others? Verbena could have discovered that magical families seem to have a higher "Awakening ratio", but it would still be far from exact science, and not a big enough thing as to prove anything to...
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  • The Verbena certainly do believe that magick runs (or at least that it *can* run) in the blood...but there's no proof of that, and most mage groups don't think this is the case
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  • Aleph
    replied to Creating Talismans...
    Primium it's not a Wonder, though. It's more like a Trinket, you do it with Matter 5 power to create new materials.

    That being said, discovering and creating an array of different "magical materials" to create a complex item that's more Talisman than Trinket seems hard/convoluted enough as to not steal the thunder of the Technocracy, and cool enough that I could consider it a substitution for Will....
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  • Aleph
    replied to ArchPillars? Dark Age Archmages
    Yes, they're older than the Batini.



    They should have, I think. But DA it's a short line and they weren't mentioned, not that I remember at least. Some old Archmasters of Ascencion would have been alive in the DA era, but I can't tell if they were Archmasters already, nor if they would aknowledge belonging to a Fellowship.

    Medea probably would count as that for the Old Faith

    If any of the founders of the OoH was alive back then, he/she would likely have that rank, but I think they died or vanished into the other worlds before the 13th century....
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  • Taking in count how Mage works mechanically.

    Rituals were always the "power source" of mages: This is true for all editions (except, perhaps, 1e - that hasn't very clear ritual rules), and the only limit was and is Paradox and the amount of effects a mage can juggle. Under M20 rules, where the number of non-permanent effects a mage has hanging rarely causes a penalty, an ooooold Archmaster like Vormass, that no longer cares about being perceived by others as a walking magical nuke, could have 100 Coincidental effects casted on himself, with 50+ successes each for no penatly,...
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    Last edited by Aleph; 03-25-2020, 09:26 AM.

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  • Aleph
    replied to Strange New Tremere
    Indeed, it forced the ST to be an ass and deny players a lot of Paths outside of the Core on the grounds that "they are rare" or "the pyramid doesn't let you to have that Path", to keep sanity. And just because ST has tools to forbbide something, doesn't mean that it isn't OP.

    Core paths like Lure of the Flames weren't terribly bad - I mean, Lure was a strong path but also did just one thing. And it was one thing that other vampires weren't able to do (except Baali) - it had it's own turf. The problem it's when thaum becomes "my in-clan Discipline it's all...
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    Last edited by Aleph; 03-19-2020, 11:14 AM.

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  • Food and water. Spirits are tricky to eat, and it saves food summoners to have to waste energy on food.

    Tass. It's generally useful and Spirits sometimes will trade favors for it.

    A spirit ally or two.

    Amulets or other rituals to protect the travelers against known dangers (as defined by the ST) could be useful.
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  • In theory with very permissive tenets that you can reliably fulfill all the time, you could be better w/o any Touchstone (killing the mandatory one) - that way you don't need to uphold any Conviction and don't need to worry about a human. The less permisive are the cronicle tenets, the more Convictions you would want.

    Convictions main advantage it's to allow exceptions for the tenets. You should have broad Convictions for things you feel you will need or want to do outside of the Tenets. And because Convictions are also tenets, they shouldn't be too demanding to fulfill

    ...
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    Last edited by Aleph; 03-16-2020, 12:03 PM.

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  • It's a neat idea to give even relatively inexperienced vampires that "horror story" level of strength, that was always kinda lacking in Vampire.

    Rousing/expending blood gives extra power, but requires a certain effort. And thus isn't, in my opinion, enough to transmit that "vampires are uncannily strong for their body type" vive. Perhaps Stamina isn't so necessary, since in V5 they halve most damage (making vampires twice as hard as humans already). But Str could use an improvement....
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  • Personally, I don't feel a lot of need to add Sphere levels just to add "extra strenght" to magick.

    In general, the number of successes determines the strength of the magick, and that it's a function of Arete. I can see why some would want ArchMages to do the same with less effort (as MotA Forces 6 trully adds nothing to the concept of Forces, it's just a "multiplier"), but I just can't call that a "Sphere level".

    Spheres are "spheres of influence". And while it's not entirely correct to say levels don't add power, each level always...
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  • I think it's 8...
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  • Both VE and Etherites Revised mentions them. BUT, both make very major distinctions between traveling to an Everett Volume and what Time 5 does.

    Traveling to an Everett Volume requires more magic(k) than just Time 5. You need Entropy 4 at least. More importantly, it causes less Paradox than using Time 5:


    Which strongly implies that *arch* Time Travel has *more practical benefits* changing history at the cost of epic Paradoxes

    That's not to say that the current timeline necessarily can be changed with Time 5 in M20.

    Since Revised Time 5...
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    Last edited by Aleph; 03-12-2020, 11:43 AM.

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  • Yup.

    Before that was a function of lvl 6 Life. Which kinda made sense with how the Sphere was built (affecting yourself first, others the next level).

    But w/o lvl 6 Spheres, it was a gross limitation for the supposedly "limitless" potential of magic(k). Since M20 wanted to get rid of ArchSpheres it makes a lot of sense to fold that into the 5th level...
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  • I think VtM was never characterized by having fast character creation. The idea was to have detailed characters. Sessions dedicated to create the pc and flesh out their background weren't unheard of.



    While chargen it's more balanced, some parts of V5 character creation still seem to have this characteristic. For instance, in these forums there were long, and quite interesting, threads about how to min/max by choosing this or that Predator Type.

    I think one *can* make mistakes about XP efficient decisions in V5...and these may well count double, if played...
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    Last edited by Aleph; 03-11-2020, 04:43 PM.

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  • Aleph
    replied to A Chantry in the Middle Umbra
    In theory, Horizon Realms protect from disembodiment because they're linked to Earth by earthly Nodes that provides the Realm with earthly Ressonance.

    As your Chantry receives influx from 3 Earthly Nodes, it shouldn't have any problem with this.
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  • Indeed, "typo" it's most likely the wrong word.



    Yeah, I'm mostly of the same opinion.

    I like a lot of the new concepts MotA brought on the table for high level mages, but certainly the Archsphere layout up to 10 it's flawed. The effects they offer and the system they give for them it's often so closed, contained and complete that some feel more like "super Rotes" than actual Spheres of influence....
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  • Aleph
    replied to Garou vs Kindred?
    I was under the impression that Majesty could be resisted by expending a WP point...
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  • Aleph
    replied to V5 - Lupine power level
    I agree that Garou claws do not need to cause Agg, but it's necessary to point out how Agg. it's not what it used to be - and it's not because "Agg it's super special". It is, in some ways, more mundane than before. Like, humans suffer Agg from almost anything. A knife does Agg.

    Agg it's no longer "mystical damage from supernatural sources", but rather related to the nature of the target. Garou Claws, apparently, aren't special against the undead flesh of vampires w/o the benefit of other powers (albeit they can still shred them w/o problem). The same claws can...
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    Last edited by Aleph; 03-09-2020, 11:11 AM.

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  • Aleph
    replied to V5 - Lupine power level
    Very much. In the moment of the "First Change" we have a literal teenager or a young adult (Garou have their First Change arround those ages) that has just transformed and hasn't been trained by the Nation yet. Hardly an average....
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  • That's what Vampire ST handbook says - it's very much part of crossoverland.

    For Vampire, it makes a lota sense to have ArchMages with Spheres going to 6+ levels, as Vampire measures (and compares) powers in a scale from 1 to 10



    It depends on what do you want Mages to be able to do. While Mage does sell magic(k) as being able to do everything, it never says it needs to be easy.

    If you just want ArchMages to get more "bang" for their successes, that could easily be modeled by giving special powers to Arete at the 6+ levels. Like to...
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    Last edited by Aleph; 03-09-2020, 09:02 AM.

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Aleph
Aleph
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Last Activity: 03-27-2020, 08:15 AM
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