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  • Aleph
    replied to Supernatural Consors (retainers)
    Oh the signs should be fairly trivial to detect. 1 success at common sensory magick. To be able to interpret what those signs mean, on the other hand, would be rather difficult, and a matter of Lore.

    Mages would instantly know that the Revenant "it's not right", and with study and further successes they could pry why. Mages that know about vampires will think he's a Ghoul (much like a vampire with Auspex would) at first glance. Only mages that know about Revenants (Like Tal'mahe'Ra mages, for instance) would trully understand the signs....
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  • One also has to ponder if alternate time zones can even be considered real at all or it's just the Twilight Mirror Zone...

    Anycase, yeah, if the mages know how to see Paradox, how to see timelines, and how to see Realms outside their pericarp, it should be fairly obvious. Unless the nature of the Paradox-Realm resists such attempts. In Paradox Realms Paradox makes the rules and it's very strict at enforcing them - that's why mages can't just leave them and go home.

    That vampires jive well with the OoH after the Tremere fiasco begs an explanation. Perhaps in this reality...
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  • Aleph
    replied to Supernatural Consors (retainers)
    Some mages are also vampire hunters. An independent Ghoul that hunts vampires for blood could use the help of a mage. A Consor relationship it's easy to imagine between such a pair.
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  • Aleph
    replied to How do wonders work in M20?
    Tytalus mage (in public): Well, but that's very bad and Tremerish, you're going to face trial for this!

    Tytalus mage (in private): Very impressive. You have to teach me about those banes! . Do so and I will use my influence to get you off the hook in no time.
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  • Aleph
    replied to How do wonders work in M20?
    Fetish it's very much like a Talisman, but it can have powers you can't cast because it's empowered by a sepparate entity. That's a big deal, but it's balanced by having to bargain with spirits and/or having to beat it into submission....
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  • Aleph
    replied to Path of the Levinbolt Issues
    A terrible explanation, even out of game design (which was already pointed out). We have pointy metal bars, called lighting rods, and somehow ligthining nearly always manage to strike them - this seems to implicate that lightning, in spite of zigzaging, travels in a predictable fashion. If your magic can't duplicate that when you hurl the bolt antinaturally, shame on you.

    Also, Weather Control lightning bolt doesn't have such limitations, and has a neat 10 dice of damage.



    Powering random stuff with lightning tends to be a bad idea, does the power explicitly...
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    Last edited by Aleph; 05-15-2018, 03:54 PM.

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  • Matter 5 should be able to create a substance that "naturally" absorbs Quintessence, but Prime 3-4 should be enough to store extra Quintessence in a pattern....
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  • Aleph
    replied to How to Knock Out a Garou?
    I don't think so, Dominate comands you to do one task, but it doesn't help at succeeding at such task. Not all people can just fall asleep whenever they want, instantly. But the victim should at least try...

    And that may be all that you need: Dude closes his eyes and drops, you lift him - he's not asleep yet, but he's trying. Now, since you're interfering with his attempt to follow your command (hard to sleep when someone it's carrying you arround), maybe dude can attack you or release himself from your grip in order to drop prone and get comfy - I guess that's deserves a different...
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  • With that argument then the Nephandi could have co-opted the Disparate much more easily than the Traditions. Why? Because they're not only more lax and decentralized: By joining pagans and heathens/men and barbarians/etc...you get the idea, they're explicitly rebeling against principles that their Craft hold dear - in other words, a brewing opportunity for disonance and fragmentation that Nephandi can easily use to insinuate their own methods as novelty without calling much attention (What!, you don't accept desacration of temples - you're shaming me for my cultural beliefs!, I tought we were...
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    Last edited by Aleph; 05-10-2018, 10:44 AM.

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  • Aleph
    replied to How do you use Djinn?
    Besides, mages are supposed to be special snowflakes...



    The possession of a Djinn only requires the Rote - that's perfectly achievable by True Magick. Actually getting sure that the wish does what you intended requires a bargain process, and there the Taftani get a bonus, but that's all - the wish it's confered trough the spirit Charms (which can do about anything the ST allows)...
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  • Aleph
    replied to Correspondence In Combat
    Indeed, it's a new system that does need a lot of good faith, since you can potentially do everything with anything (no hard rules against that). However in no place it says that your most important instrument should be the most powerful or versatile (My Etherite has always special cameras on him, which he values a lot because he was/is a journalist, but hardly uses them for more than perception based stuff - which, granted, he uses a lot)

    And to think that you should purposely nerf the power of shedding your instruments it's as much metagaming as thinking purely on advantage - personally,...
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    Last edited by Aleph; 05-08-2018, 10:45 AM.

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  • Aleph
    replied to How do you use Djinn?
    Taftani have a Paradigm. They're makers of magical props: Flying carpets, cristal balls that explode on flame, and rings that can bind spirits. There's no "half thought out subsystem" about them.

    And they don't need to come with a Djinn - that's just part of their fluff. A player has good reasons to want one but it isn't mandatory

    As Saikou says, it's a Wonder - but it's not a Fetish it's a seal that uses Matter to reinforce the bottle so it becomes harder to break (you could refuse to use Matter, but better use a very hard bottle - if the bottle breaks, it's...
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    Last edited by Aleph; 05-08-2018, 09:59 AM.

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  • Aleph
    replied to What can and can't Entropy do?
    Those are all very reasonable reflections about the limits of Entropy. I would certainly reward the adding of Forces to any "May lightning strike you!" curse, but I wouldn't make it impossible with Entropy alone on a second thought.
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  • Aleph
    replied to Correspondence In Combat
    Or in other words - that I often use my want to melt faces doesn't mean I can't use my druidic monolith to do the same - it's just that carrying someone's face to my monolith it's a lot harder
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  • Aleph
    replied to Correspondence In Combat
    There's no such thing as an instrument you don't use to create useful effects. We're talking about essential aspects of your magick here, the Focus - if an instrument isn't important, you shouldn't have it as an instrument.
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  • Aleph
    replied to What can and can't Entropy do?
    The context implies that the OP wants to make a meteorite that's in outer space to fall on top of someone's chantry. You would say this it's NOT possible with Entropy alone just as you say that Entropy alone can't cause a lighting to hit a particular person that's not you?

    Keep in mind that being hit by a falling meteorite it's much more uncertain than being hit by a bolt of lightning...
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  • Aleph
    replied to What can and can't Entropy do?
    Mmmm...I'm not sure. Would you allow to "increase/decrease the odds of being struck by lightning in a storm" with pure Entropy? Because this sounds similar.

    I think this it's dangerously close to "entropy can do everything": What are the odds of space debris falling into this house?, What are the odds of raining today?, What are the odds of someone throwing a charged gun to the street right now in front of me?. Nearly everything it's "possible", but I would think that summoning a specific object out of chance (rather than a random curse or altering probabilities...
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    Last edited by Aleph; 05-07-2018, 02:11 PM.

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  • Aleph
    replied to Questions on Phylacteries
    Once Avatars are more than Quintessential batteries and become characters the real potential of an Avatar rating of 4-5 manifests. Such Avatar it's a powerful being on it's own right and may reward you if you follow it's agenda (just as he can fuck you if you don't).

    For instance, one could argue that if you haven't Avatar related Backgrounds with such a potent Avatar, it may very well be because the Avatar ain't sharing them with you. With the ST blessing, this opens the potential to buy things like Past Lives or Dreams after character gen (within a suitable story involving your...
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  • Well, Effect vs. Effect it's in the Countermagic section of Revised so it's reasonable to think it's Countermagic (albeit not the classic one). I should have been more clear. What I should have said it's that the only form of Countermagic that works reliably against non-mage magic in Revised it's Effect vs. Effect and that I preffer that rule (albeit I would be ok with savvy mages devising other ways to counter, after all mages can do anything).
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  • Aleph
    replied to Was Kemintiri Sire Really Set?
    It depends on your definition of proof.

    Setite religion contradicts pretty much every Vampire book. Theres basically no reason to think it's true other than: Setites say so (and spirits exist)

    But then, biblical story contradicts real story a lot more (like, say, the world being 5000-6000 years old when humans existed for billons of years ) and christians still believe it's true.

    In other words, proof?, what proof?. Obviously that 3rd gen Set isn't THE Set. It's just an imposter - lalala I'm not hearing.
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Aleph
Aleph
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Last Activity: Yesterday, 05:36 PM
Joined: 12-15-2013
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