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  • O sure. You can use as many instruments as you feel appropiate, but it wouldn't count as a Rote if you change the Instrument. Rotes have fixed instruments (that means you may be fast-casting if you do it in a fight)
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  • W/O darkvision that would be more like Vampires stumbling clumsily into dark houses. Vampires with flashlights create horror?, I don't think so....
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  • XD, perhaps. Verbena feed from the myths and fantasy that inspired Conan...they would want such feats and stories to be feasible.

    But remember that, as much as they want, the Technocracy can't use all their StarTrek+ level technology. If the Verbena were in their place, they shouldn't be able to pull all the epic fantasy shit they would want, nor entirely avoid a rise of technology....
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  • Aleph
    replied to Forces objects/constructs
    That's a lot easier, success wise. I would say that 2+ successes (2 being the minimum to affect the outside world) should be enough, unless you need/want to add some into duration. You're out of Illusion rules, and usually the "form" it's free. A case could be made to require more successes if the form it's more complex, though....
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  • Don't see why not.



    Not quite, there's no advantage of using more than one Instrument unless you put a "special" instrument into the mix (specialized, unique, surpassed, or any combination). If you have a specialized instrument that's not unique and a unique instrument, you could combine them for a casting to get a -2. Otherwise it has no advantage.

    Also something to keep in mind: If you use those instruments for a spell, the ST could feel encouraged to ask for the same instruments when you cast it again (mandatory for a Rote). Hence you wouldn't...
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  • Verbena had the Ascencion War won in their time, those Old Times where the Old Faith forged weapons in dragon's fire. If you want to see Verbena ascendant (and, perhaps, tyranical) one hasn't to look further than the ancient empires. Aztecs would be a very good model, but even Romans (with their Hermetic influence) are the kind of civilization that can be built upon the old faiths.

    A world where they control the Consensus it's a world filled with gods, supernatural creatures and magical bloodlines. Dragons, unicorns and the rest of bygones exist and thrive, Verbena wouldn't have it...
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    Last edited by Aleph; Today, 09:26 AM.

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  • The bonus it's for actually using the instrument you dropped, not for casting a spell that normally would need that instrument with another instrument. He would gain the -1 if he actually uses a gem. That's a -2 if that gem was Unique, and the maximum of -3 if it's also Specialized.



    As a powergaming choice, it's not a great choice. There are safer ways to get bonuses. It's not the worst choice ever, though: The item has to be something you can loose, but it doesn't need to be easy to break and mages can be pretty good finding stuff....
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  • Aleph
    replied to Forces objects/constructs
    Well, Matter wouldn't require energy to keep it after the initial creation, for starters.

    Taking and transmuting energy from the environment risks to cause unwanted colateral effects (imagine arcs of energy jumping from plugs, winds blowing, sounds booming and/or dimming...the energy has to travel from where it comes before or after being transmuted), and Quintessence may grow in trees sometimes, but it's never ubiquitous.

    And about the successes, it would require a ton if the "divide successes" rule it's in place. If it isn't then it's easier, but even then...
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    Last edited by Aleph; Today, 08:06 AM.

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  • Aleph
    replied to PC vs the consensus
    Can't say I have, but it sure sounds like Mage.

    In M20 there's Crazy Wisdom Practice which it's very "Diogenes", as it's all about challenging society's preconceptions.

    All mages tend to do a thing or two to change the consensus, however, as a main goal changing the consensus it's a very "social manipulation" thing to do. It signifies that you care about what other people thinks (and want to change it). In Mage this has been mostly achieved by shadowy illuminaty conspiracies. It's the speciality of the Technocracy in general and the NWO in particular...
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  • Aleph
    replied to Forces objects/constructs
    Personally, I like durability/structure rules and think that would be a good ocassion to use it. Arete successes could provide 2 dots each to divide between both in any way you want (structure needs to be at least one). This would allow to create fields that are very solid but break instantly if you overpower them, while others can be more "plastic" in their composition to withstand more.

    While Forces has the disadvantage of needing a constant energy supply to keep the field in place, I would argue that they should be able to auto-repair durability damage as long as they...
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  • Tidbit: Mage: The Ascencion Order of Hermes is not a real life spiritual tradition, but hermeticism/hermetism IS a real life spiritual practice
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  • Aleph
    replied to Choosing Tradition
    Strange totally calls from higher beings. This aspect was minimized in the movies but it's a central theme on the comics.

    However, it's important to note that Ritual magick does not need to call for higher beings, merely to a higher powers. And it's only "higher" in the sense that it controls the physical world, it doesn't need to be in a higher "place". Angels and elementals are a real life example, the stars are other real life example (they aren't Umbrood nor creatures of any kind). Different methaphisics have different "esoteric forces" to conjure....
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    Last edited by Aleph; 03-21-2019, 09:16 AM.

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  • Aleph
    replied to Parlor Trick Examples
    "hidden pocket" or "nothing under my sleeve" (Mind 3 / Matter 2).

    Whenever you put clothes with pockets you can choose one. This pocket (and only this pocket) has a locked Mind 3 obfuscating effect that hiddes the pocket itself (and any small trinket you hide there up to the size of a cigarette box, more or less), giving onlookers the impresion that there's nothing to be seen there.

    This Trick doesn't fool electronic devices and doesn't work if someone sees you introducing something on the pocket (or if the character it's too careless). Also, it wouldn't...
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  • Aleph
    replied to Choosing Tradition
    Well, I mentioned that mostly because Hermetics aren't the only High Ritual mages.

    In the case of Hermetics, their rituals force the powers of the universe to comply by appealing to primordial sacred laws that put humans in charge of the universe. That's what "Will" means to them and that's why it's capitalized. It's not just being headstrong. Let's not ignore the rich mystic background in the first two chapters of the book.



    Pretty much that. Hermetic praxis includes knowing how the cosmos works, what forces need to be cajoled and pushed with your...
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    Last edited by Aleph; 03-20-2019, 03:09 PM.

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  • Aleph
    replied to Choosing Tradition
    It's true that a High Ritual mage it's going to have a High Ritual lifestile. This shouldn't be odd for someone that thinks gods and other mystical forces are real and care about what you do. Someone like that will most likely have odd behaviors to be on the good side of these occult forces.

    That doesn't mean, however, that he needs to have trinkets to make rituals. There are lot's of trinketless rituals: fasting, praying every day, avoiding bad gestures at certain moments of the day and doing specific gestures at other moments, repeating mantras for hours, meditating on tought forms...
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  • Aleph
    replied to Choosing Tradition
    Mostly meaning.

    A martial artist hand gesture channels the power of your body/mind - channeling Chi, for instance. A high ritual hand gesture channels cosmic power - channeling the power of an Angel, for instance....
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  • O yes, it does add to your point. It's said that such that Flaw it's common in constructs. Depending on how common it may increase the percentage a lot or a little, but it's always an increase.



    Yeah, you're right. The mechanic could be used to represent both things....
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  • I was under the impresion that constructs weren't explicitly built with Flaws, but that these were something that "happened" (albeit the player chooses Flaws to decrease the cost, I don't think the Mage it's calculating these -"mmm, what if I add a Curse to my sword to pay less...". It doesn't sould very natural)...
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    Last edited by Aleph; 03-19-2019, 12:22 PM.

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  • Aleph
    replied to Mage Concept
    Focus it's divided in 3 parts.

    Paradigm it's "just" how you think the world works in order to empower your magick. This is very broad and thus almost any Paradigm could be incorporated into Metal. It's more of a question of *why* your music it's powerful.

    As some examples I think may be appropiate:

    Everything’s an Illusion, Prison, or a Mistake. If this is the case then your music somehow "breaks trough" the prision allowing you to transcend it's limitations and impose new or different laws over the universe.

    Everything is...
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  • XD that's true. Albeit we don't have exact numbers, it's certain that constructs Awaken more often than humans...if only because constructs are way rarer than humans and yet it isn't unheard off.

    Perhaps being involved in the Awakened world helps one to Awaken......
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Aleph
Aleph
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