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  • Aleph
    replied to game line compatibility
    While using silver that way it's pretty much "the fireball for werewolves", and I DO recommend it in such a scenario, there are a few complications that make this a less that ideal situation for the mage:

    1º Tool: You need to either have surpassed your Instrument in Forces (not doable by technomancers) or have another instrument to do that, otherwise penalties skyrocket and it may even be impossible to cast
    2º Vulgar magick: You're casting at difficulty 6-7 with 3 dice, ideally. Not bad but you need 2 sucesses to get 6 levels with Forces, I would spend a Willpower...
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  • Aleph
    replied to game line compatibility
    What an amazing use of non sequitur:

    You post starts with an analogy with D&D that isn't very fitting since Garou aren't "impaired" by Crinos to do magic-they don't put points in Crinos. Proving that Werewolves are bad at magic or social stuff would require a different kind of explanation. One that takes in count what a magically capable or a social capable werewolf can do vis a vis what other splats can do.

    Then you go to prove that a non combat Werewolf it's Soldier level, which you fail to do as you need to assume high willpower or a supernatural afiliation,...
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    Last edited by Aleph; 10-20-2017, 01:59 PM.

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  • Aleph
    replied to game line compatibility
    To be fair. Your example received the answers than it did because it sucks: You're giving Arete 3 and armor (8 freebies expended, + Resources) to the mage, special weapons (with Resources + the necessary balck market connections) to the vampire. You didn't do the same for the Garou (just Crinos). What you show it's far from what the average combat build Werewolf PC can do: Having a Totem it's a social custom, no pack would be without one, and 3 Gifts (from which you given zero) are mandatory. The Garou that you presented it's below the exaple characters of the Basic (that include Fetishes), while...
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    Last edited by Aleph; 10-20-2017, 01:11 PM.

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  • 300 years it's nothing in human history. Also, in Mage, Order of Reason existed for more than 300 years: You could easily say that they fostered this Paradigm.


    Well, the value of experience vs models. The types of experience and models that count as valid. Individual experience vs comunal experience. Also the amount and type of proof that transforms something into objective knowledge. The importance of repeatable experiments.

    I lack the knowledge to make a clear and complete explanation without doing actual research, but I will try with examples: Think about Bacon's...
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    Last edited by Aleph; 10-20-2017, 11:59 AM.

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  • Aleph
    replied to Questions about Union Policy
    In the old days they did, nowdays they do not do this. It's a policy about "sleepers controling the world". More to the point, however, it was ludicrous and unnecessary: Technocrats made the modern world, Democracy was tested in a Horizon Realm before released to the masses and tested against other forms of political power. Why would them compromise their own social experiment?. If they NEED to change president they can do that, they're always close to the president, but that would imply that the president it's doing something that goes against Technocratic agenda, and that shouldn't...
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  • Kuhn's Paradigm theory goes past that, however. Science as you know it wasn't a thing before people like Newton, and Bacon before him, formalized the scientific method. The base building blocks of the scientific method weren't the same when Pithagoras had his mathematician cult that revered numbers, nor when Plato teached those theories. Priorities were different back then and the scale of value that allows you to measure "truth" wasn't the same.
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  • Agreed

    In DA the church started to form a weak Consensus in Europe that made some powerful Hermetic spells harder to perform. Seeing that, Tremere thought that "magic was dying", and jumped to vampirism. Mages don't know everything (not that they will admit such a thing)

    In Cruzade it's stated that mages started experiencing the Consensus as "my magic it's easier at this side of the mountain, why is that?". Of course, there's quite a jump from that discovery to "peasants define reality"...
    Mages probably related this phenomenon of magic...
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  • This isn't a flaw of you get into the conspiration mindset:

    Why people decided to believe in science when it didn't work?, because the Order of Reason convinced them science works. That's what the Time Table it's for, you can prepare people to accept your stuff. Technocrats will prove their weapons work even if that means having their peronel shoting you with them until you believe they work.

    Why magic wasn't quite that replicable?, because mages were greedy and hoarded their power. When "Paradigm" states mages have the supernatural power to heal, you need to...
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    Last edited by Aleph; 10-19-2017, 12:57 PM.

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  • Agreed.

    It would be interesting, however, to think what could happen if these vampires tried to purgue "the infernalism" in Pentex. Since pentex it's "a leading tool of the wyrm", if vampires aren't going to change Pentex vile practices, it may as well be that the evil spirits would try to reinsert themselves in power possesing or influencing the vampires and their minions in places of authority. Which would be contrary to the effort of purguing said evil spirits....
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    Last edited by Aleph; 10-19-2017, 11:06 AM.

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  • Think of it like a conspiracy. After all, this is WoD. Lesser beings may believe their shit work, that what they do it's magic or science or milacre, but the enlightened "know" it's all the same, whatever that may be, that the enlightened shape the world arround them and so do the unenlightened albeit they don't know it. What sets mages against each other it's not so much their Paradigm (albeit this, too, can be a factor) as the kind of world they want to build. After all, the founders of the Technocracy were Hermetic, they totally believed in magic....
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    Last edited by Aleph; 10-19-2017, 09:58 AM.

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  • Aleph
    replied to Rick and Morty
    Well, you could use Masters of the Art creation rules fo a significantly more capable Rick, but it's true that most Ricks don't show high level stuff other than the portal gun (then again, we don't see a lot about them). It's also true that Ricks tend to solve everything with rayguns, or running, all of which would be impaired by low Physical.

    Now, Aging it's a Defect and thus, as all Defects, it's an optional rule (Merits/Defects are an optional rule, any ST can switch that option off if it doesn't serve a purpose, and nothing breaks). Having that in mind, I would allow not having...
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    Last edited by Aleph; 10-18-2017, 02:47 PM.

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  • The Technocracy it's like the Illuminati. Most of their members are humans and don't know what they're doing, but the "inner circles" do know
    Now, I think that even lowly Arete 1 Enlightened should already be part of a hidden enough circle to believe that the Consensus shapes reality. The Guide of the Techncoracy does say that the low level Technocracts don't believe to be doing "magick" (that what they do and what Traditionalists do it's different), but that isn't the same as to say that they don't know about the fluid nature of reality. The fear of Traditions returning...
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    Last edited by Aleph; 10-18-2017, 02:14 PM.

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  • Aleph
    replied to game line compatibility
    Mechanically speaking mages and werewolves are opposite. Ironically, this means they complement each other. Mages are bad at everything werewolves are good, and vice versa. Problems that would require werewolves to make deals with potent spirits in order to surpass (like the Tremere Wards that are on rage lately) are easier to solve for mages, and enemies that would be hard for mages to face without a lot of preparation or wonders (like your regular vampire combat build) can be dealt with just Crinos form and a few gifts.

    I think that the key to solve the mechanical disparity it's...
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  • That's a bit bizarre, so you would ask someone with Dexterity/Strength 1 to roll in order to "stand up" or "walk"?, do you really think that if the optional rule of automatic sucesses isn't in place then you need to roll to breath?.

    I wouldn't, the book doesn't say that if you've too little of a reserve you can fail at standing up, the book doesn't state to be aplying the automatic successes rule when you walk. It just say "you suceed". I think it's reasonable to think that there are things that don't need a roll.

    I also think that the idea...
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    Last edited by Aleph; 10-17-2017, 04:35 PM.

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  • Aleph
    replied to Rick and Morty
    Thoughts:

    Morty count as an "ally", but I'm not sure of morty's sister, I think most Ricks don't travel with her (taking by the amount of morty in the Citadel of Ricks).

    Who are the Contacts? because the other two family members are more relatives/antagonists than contacts (they will cause trouble and won't provide useful information most of the time). I think that contacts shal be gained while your Rick starts medling with the universe, these will be the outlaws and bizarre folk that Rick often asociates with.

    Don't make starting Rick so much aged....
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    Last edited by Aleph; 10-17-2017, 11:39 AM.

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  • Aleph
    replied to Drunked or drugged witness
    Yeah. It would be Vulgar Without Witnesses.

    I think there's one very specific exception: If you cast a perception altering magic on a Sleeper (like a spell to see the Umbra) it's Vulgar, but it could be Coincidental if the person it's heavily drugged. Same as would happen if you shared perceptions with another mage or a supernatural being. If the drug it's so potent that the guy wouldn't count as Witness, then showing a mental image that only that guy can see wouldn't be Vulgar because the only possible witness it's the one person that doesn't count at Witness (other people can't...
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  • Aleph
    replied to Surprise morality
    Indeed. But I'm curiopus why while you think that "people value between animals with a bias based upon many aspects", you think that the cuteness argument doesn't apply within the more broad area of living beings, an area that includes insects and plants (both of which tend to be treated with much less empathy than animals for some reason that may as well be that one).



    Intelligence it's hard to define, upon recently it was said animals hadn't intelligence because it was defined as logic-mathematical skill. More recently we have a broarder understanding of ...
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    Last edited by Aleph; 10-13-2017, 10:17 AM.

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  • Aleph
    replied to Time Magic/Paradox Question
    But Paradox spirits won't bother you as long as you abuse inside your Sanctum and your abuse isn't against the Constants/Foundations. Wrinkle only cares if you abuse Time in a way that breaks Reality, which this particular working shouldn't be doing.

    The thing that I find interesting about "time entities", it's that these entities of the time stream could go outside that logic, picking an interest on your doings in spite of you not breaking any of Reality's rules that mages know so well. They allow to throw an unexpected consequence that has nothing to do with Paradox and...
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  • Aleph
    replied to Time Magic/Paradox Question
    I always liked the idea that there were *entities* in the time stream that can interfere with time travelers. This was implied in Time 5 writeup, but never explored. I think that a lasting time distortion attracting the atention of said beings would be interesting.

    Someone may actually try to repeat the experiment in order to meet these things, after all, mystics often do isolation to start "hallucinating" just like that. To meet with terrifying *things* it's the stuff of the shaman. Somebody's "product of the mind" may be the sacred spirits of someone else's,...
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    Last edited by Aleph; 10-12-2017, 09:50 AM.

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  • Aleph
    replied to Technocrats vs Faustian Demons?
    Indeed, I tought the same.

    Anycase, if they're like Taftani (and in Taftani no man's land) then Technocrats may as well do nothing. Just look to the other side and be sure the problem doesn't go out of the empty quadrant.
    The demons may have more to worry about the Taftani, they're reeealy good at blowing things up (so good that they kicked the Technocracy out of their territory) and at dealing with demons. Think that they descend from King Solomon school of magick, Demon has a thing or two to say about dealing with Solomon (something about a number of Earthbounds trapped in...
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    Last edited by Aleph; 10-12-2017, 09:34 AM.

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Aleph
Aleph
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Last Activity: 10-20-2017, 02:35 PM
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