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  • That may be a little too old school. Maybe I'm wong but I was under the impression that Vampire had it's peak popularity arround 2nd ed and Revised.

    Also it sets a dangerous precedent: I mean, Imagine if they did that with M5 and tried to go back to Mage 1e! (I'm joking, I don't think they will be that suicidal )



    I'm no fan of V20. When it appeared I was among those who exclaimed: What they want me to buy the same books again! . M20 it's the only 20th edition I bought, and that's because...well..I'm a huge fan....but also because it dared to change...
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    Last edited by Aleph; Yesterday, 11:54 AM.

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  • Rather than try to compress the Traditions and ignore the Paradigm dividals, It would be better to say that each Tradition caters certain Practices. I.E: Hermetics are about High Ritual and Might Makes it Right. A "you need to have at least one of these Focuses to join" would suffice, no need to transform all Traditions in the Hollow Ones.

    Also I wouldn't recomend to downplay the Ascencion War - it gives players and ST stuff to do.

    Since we're talking about a WW5 product, I propose this idea. Traditions as Loresheets: "You've been Initiated in the misteries...
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  • What im trying to say it's that Masquerade's core it's composed by more than what vampires are.

    Vampires are defined by their Hunger, by their relationship with the Eldests, etc... by their Blood first and foremost

    But Vampire Stories aren't usually about being a vampire, but about vampires immersed in vampiric society, it's plots and ploys, it's myths...hence why you usually play in a city with more vampiric pressence than the coterie

    That's Masquerade. Among other things that Heavy Arms ilustrated

    And this IS the sour grapes thread...so yeah,...
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  • I'm not against the concept of Hunger, but it's true that you need more to justify it than in-universe data for a simple reason.

    It's a mechanic.

    There are more than one way to represent the eternal hunger, thus it's not enough to say that it does. It has to do in a way that's better.

    If it eats other themes that compose Masquerade's core, it's doing something wrong.
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  • Yes, but that doesn't quite prove that...



    ...because Vampire isn't an existential game.

    What vampires are, the core of their existence...is just one theme among many....
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  • While I don't think that the argument it's wrong per se, I do feel that it's stance on what exists and what doesn't exist it's rather limited.

    What if the setting it's an overaching work of fiction that extends beyond this work and was that way during years and years. It's not correct to say that you don't want to change it because you want to respect the setting?

    As an example:

    Tolkien Orcs pillage. When asked why my orcs are brutal killers when I know it's wrong. Why I can't make them act like ponies of My Little Ponie instead since that is nice? I think...
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    Last edited by Aleph; 09-21-2018, 02:24 PM.

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  • Yup, exactly that. CbN should be about Chicago specific things (for the people that would want to play there, or that want a prefab, or want to see an example of "city game", etc. I'm not amomg those people). I wouldn't mind if a Bloodline specific to that city (if there was such a thing) was included there. Playable Lasombra are something people will want to have regardless of what happens in Chicago.



    Well, if that's so then I might re-reconsider my options and opinions. But I'm going to play safe for now and wait. I got quite peeved at hearing that, it's...
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  • I've played both Vampire and various D&D editions, and for all it's "roll only when it's dramatic" shtick Vampire allways made you roll as many times as in D&D (maybe more, in D&D you never had to roll to defend), with more dice, and lacking the static values adding to the rolls that D&D always had (thus luck plays a bigger part).

    So you don't need to go all the way to D&D to find an example of a "dice heavy" game. You can look right into Vampire, older editions.

    Vampire was always rather "dice heavy" and that has been...
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    Last edited by Aleph; 09-19-2018, 11:34 AM.

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  • Funny how Tremere Wizards suddenly aren't a "D&D class" but Setites are because they have an "egyptian vive" - because we all know that's what D&D classes are - Or how you've never tired of the Claws Clan warriors, but when Tzimisce voivodes show up you scream "D&D class".

    As Monalfie says, I fail to see the causation here....
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  • Aleph
    replied to Fire slinging Magic in mage 20
    It may be worth to note that normal humans being pretty much screwed when faced with supernatural power it's a big staple of World of Darkness.

    What can a strong thug do when a Werewolf transforms into Crinos in his face? - most likely he won't have enough Willpower to act rationally, not that such would have made a lot of difference. What can a normal person do when a Vampire decides to employ the ol' "look into my eyes" Dominate? - other than rare Merits or super high willpower there's no much a human can do to resist a vampire. Blood bond only makes it creepier.
    ...
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    Last edited by Aleph; 09-18-2018, 10:13 PM.

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  • Aleph
    replied to Spirit Combat and Armor
    It would work...assuming it entered in the Umbra in the first place.

    Everything you bring to the other side of the veil with Spirit 3 works as well as your own body does, assuming it doesn't need to be connected to other stuff (your phone won't have signal without additional spells) and assuming local Paradigm isn't completely hostile to the concept.

    It's all part of what Spirit 3 does, your armor can soack spiritual claws for the same reason those spiritual claws can rend your flesh now: Note that they weren't able to harm you while you were on the material side of the...
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  • I think not. That they relate with the underworld, consort with Specters and that their Labyrints often connect with the Labyrint is pretty much stated in the books marin mentioned, and also passingly mentioned elsewhere (For instance, in Dark Reflections: Specters it's suggested that a Nephandy may be colluding with a Malfean - just like that, because of course they would). But it's not explicitly mentioned how they do so. This connection seems to be more of a narrative suggestion than anything else. But then, they tend to be experts in Entropy which helps at getting there and have no fear of...
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    Last edited by Aleph; 09-16-2018, 02:48 AM.

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  • Aleph
    replied to Can Magick Manipulate EXP?
    1° a caveat: Magick doesn't control the mechanics of the game but rather the mechanics of the game are used to reflect what the magick does: No magick controls "damage" : You control fire and the fire causes damage, you control the body of others and damage them tearing it's pattern. Damage mechanics reflect what you do. So, I agree with the others in that EXP isn't a thing in the universe that can be directly grabbed and twisted with magick.

    HOWEVER, I also agree with you that experience it's something that exists in game, and so does the Bible. Here's some food for tought:...
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    Last edited by Aleph; 09-16-2018, 01:43 AM.

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  • Nephandic Labyrinths it's how they call a reasonably potent Chantry (usually connected to the Umbra). A Labyrinth doesn't need to be connected in any way with the Underworld. But it is possible?...certainly it is. Nephandi are among the most knowledgeable sects about evil places and are known to summon specters (amomg other things). If any mage would make a portal to the Labyrinth in his Chantry, it would be a Nephandi (Malfean Nephandi probably preffer to build portals to Malfeas, but you can always have both I guess)...
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    Last edited by Aleph; 09-14-2018, 12:09 PM.

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  • Aleph
    replied to High generation Meths?
    As many as 9. But most won't have more than one....
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  • Aleph
    replied to About The Mad and The Fallen
    That's not what we see in Ascension first world end scenario. There Voormas is shown as trying to stop Armageddon, albeit in a very disturbing way that would likely calcify the universe in a state that's not death nor life....
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  • Aleph
    replied to About The Mad and The Fallen
    Indeed, and this it's partially the reason. If you see the laws of Traditions and Technocracy, Nephandism it's put in the same bag as propper Infernalism (as in, serving demons. Beating the crap out of them it's fully allowed. "Dealing" with them it's a slipery slope). And this isn't purely because of ignorance. If you think about it, it makes sense: Nephandi deal with every nasty thing in the universe with the objective of erasing the universe, that they don't make "pacts" it's very much a hairsplit - not from the pov of demons and infernalists, but certainly from the pov...
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    Last edited by Aleph; 09-13-2018, 12:17 PM.

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  • That. You absolutely want to know that all demons can build rituals to create custom effects that involve several Lores and that you have a system to create custom apocaliptic forms. I swear that book has things that should have been part of the Basic. And also has other goodies like artifact creation.

    The rest aren't so vital, but still I would recomend the ST guide, as it fleshes out things about the underworld and the role of demons....
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  • Aleph
    replied to Raising Attributes above 5
    Well, in the Book of the Wyrm it's stated that BSD dance the Black Spiral to get Rank. Each level or circle of the spiral allows a BSD to raise to the equivalent level of Rank by using a ritual (i.e you dance the 2nd circle to get Rank 2). Since the Black Spiral has 9 known circles, it's reasonable to say that there's at least 9 Ranks attainable by dancing trough it. There's one legendary BSD said to have reached the 9th circle: "Number Two".

    Oh, he's an Incarna now.

    Who knows?, maybe that's what happens when you somehow break past the 6th Rank....
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    Last edited by Aleph; 09-11-2018, 09:30 AM.

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  • Entropy 4 allows to erode living things (and in general affect patterns that are too "life-like" to be affected by Entropy 3, like vampires). Entropy 5 it's needed to erode ideas, toughts and other psychic or social constructs. As per M20 p.515, but any Basic should have that writteup in the Entropy section too.
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Aleph
Aleph
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Last Activity: Yesterday, 11:54 AM
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