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  • Well, this answers it... Athors recognized this as a mistake, kinda. What Udja-sen CAN do it's to recover Sekhem even when reduced to 0 (and to share), this is a very potent skill if you want to play outside the Web of Faith, as they can get out of Semektet as easy as watching the sunrise (one day of Semektet ain't that bad).

    It doesn't seem like they can get more than the maximum Sekhem, but they may still be able to get as much as their total, which makes them a living batery compensated by the fact that using this power will hurt them....
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    Last edited by Aleph; Today, 01:01 PM.

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  • Aleph
    replied to Lost Errata
    lastlostboy Thanks a lot for the links, one actually answers an existential question I had a few weeks ago, when I was meditating about playing a Mummy:
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  • To build a Chantry? Are they close to abundant blood sources?, because otherwise It may be better to just buy a sturdy house and fill it with Wards and cellars. You're going to want Wards no matter what because they can offer protection against threats that may not be impaired by mundane tech, like spirits or incorporeal vampires....
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  • Indeed. So you lost the chantry?...well, let's build another with our incredible vampiric Resources!. One that ain't going to be attacked by Lupines AND Mages!. Then let's watch how lupines and mages kill each other for the "ley line". If mages get weakened enough we could even go for the survivors and ghoul them, and now we have mage ghouls that can use True Magick and would recive a substantial bonus on Thaumaturgy when Embraced (which won't happen until I'm of enough rank to not feel treathened by such "extra edge").

    Of course, that's unless you're actually...
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    Last edited by Aleph; Today, 10:16 AM.

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  • Well, Changeling fans may not like mages being that important...but it's an interesting way to see things from the perspective of a character of that house. Making Changelings Great Again may as well be the long therm goal for a Merinita character.
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  • Aleph
    replied to Pyrokenesis question
    I can't know for certain in this case: I need to know what rule are you using, and from what book.

    I imagine that, if this is True Magick and not Sorcery, you first give yourself pyrokinetic skills through a normal Arete roll, and then (now that a fire has been made subject to your will) you use willpower to attack with it.
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  • Aleph
    replied to Pyrokenesis question
    It's fast as to take effect in one turn.

    An opponent needs to dodge whatever successes you used to make your "attack roll". In revised this was Dextrety + Occult, if you used willpower to attack, it's willpower.
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  • I thought it was odd that almost nothing of what comprises the metaphysics of Mage it's ever mentioned in Vampire...but then I realized this never happens. But, for real, if Nodes are a thing Tremere should have a way to tap onto them. Because, why leave a potential resource untapped?

    At the very least the Tass generated can be used as bargaining chip. Since mages are besiegin your chantry, making this fight a battle in two fronts...it would be a good idea to make a deal with them. You will both reduce the danger of one front and get help with the defenses of your chantry against...
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  • My current character it's a sort of detective with a lot of perception based effects, and Contacts within the police...So, yeah, taking the phone and tip off the police seems like a plan

    I could Mind 2 the courier's toughts and get an idea of where the smugglers are, when they're going to meet, how they look. In order to give my contacts a better tip.
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  • All Garou can increase their attributes to a level that's high even for vampiric standards + resist Aggravated (probably better than Fortitude if Physical Attributes are primary) + cause high amounts of aggravated damage + have an effective Celerity + they can raise themselves from the death once. And they can do all that without expend a single xp/freebie, and without preparation. This is no small feat, but also reveals Garou confort zone.

    You don't fight Garou directly, not because it's impossible (with the right Disciplines and silver), but because it's their confort zone, if you...
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  • Aleph
    replied to Nephandi
    Indeed. Voormas, one of the evilest mages out there and the most iconic villan of Mage isn't a Nephandi.

    If you had enough with your mage faction, you can always go rogue. Fuck the Traditions/Technocracy! , I'm not standing their bullshit anymore!. Rogue mages have left their faction and function outside the system. Usually, they're supposed to be regarded as betrayers and punished, but the reality of mage's life it's that the Traditions usually haven't resources to pursue every deserter, and concentrate only in the worst ones....
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  • Aleph
    replied to Nephandi
    Ideas about what?
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  • I have one: Thaumaturgy and at least half of the other blood magic share all the same Paths and Rituals, thus they're the same. Different approach, same power. You cannot say "Aha!, I have Thaumaturgy a rare and unique power, you will never expect what my rituals can do!" when Assamites can either use or develop the same Path/Rituals. Just see how "surprised" was Ur-Shulgi when he awoke and found his clan under a Thaumaturgical curse, he was so surprised by the " unknown powers" of the Coucil of Seven's curse that he obliterated it effortlessly.

    Koldun...
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    Last edited by Aleph; 08-14-2017, 09:29 AM.

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  • I wonder...New York has a smaller area than many volcanic eruptions, and Tzimi being of flesh and bone it's likely lighter than a city, but the problem it's to make him break the atmosphere and in one piece to boot. I think the eruption would likely turn him to ash and disperse his body trough the atmosphere, which won't kill him, but would effectively remove Tzimi from the Gehena party, giving other Antes time to win. Alternatively you could create a breach in earth's crust wide enough to hurl Tzimisce to the moltern center of earth where he's going to spend eternity being turned into ash (or...
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  • And he has been failing misserably at that!, if we take in count the amount of schools of Blood Magic, the fact that every clan has Matusalems with Thaum-like powers, Independent clans have entire factions with it, there are also high level practicioners within every sect that isn't the Camarilla, and the fact that Tzimisce has, likely, Koldunism at 10 thanks to Kupala....
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  • Isn't there a Lasombra Elder ritual that envelops wide areas in a black portal to a world devoid of flesh and elements?...because if that isn't capable of consuming a city wide area I'm sure Lasombra has something that can...Ya know, the god that fused himself with the primordial darkness that existed before creation to become even more powerful, that one...
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  • Aleph
    replied to Players who hate Seekings
    I feel your argument, and have a proposed solution. Outward Seekings.

    Much like Gilgamesh seeking immortality or Heracles seeking redemption, much like field scientists, you have to DO stuff, real stuff, to learn and follow your path to Ascencion.

    I can imagine practices where you don't get to decide "I'm ready" and then go on a introspective sequence where you get more enlightened. Many paths have to be followed constantly, the showing of enlightenment being something that happens somewhere along the road without a clear-cut aesop about personal growing: "The...
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    Last edited by Aleph; 08-12-2017, 02:52 PM.

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  • Aleph
    replied to The Problem with Flexible Magick
    Ambrosia

    ‚ÄčI see your point, but, at the same time I feel that the number of successes you need should depend on how epic it's what you're doing.

    Sphere level does not determine this: What's more epic, Summoning a God or transforming someone into a pig?, because the first one can be done with Spirit 2.
    Corr 3 used in conjunction can do pretty epic stuff, arguably greater and more impressive than merely turning into an animal.

    20 successes it's supposed to be "a Godlike Feat" in the basic rules, it should be something grand and epic.Revised...
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    Last edited by Aleph; 08-11-2017, 12:51 PM.

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  • Aleph
    replied to The Problem with Flexible Magick
    That rule it's from M20.




    Yeah, you can roll a number of times equal to your Willpower plus Arete, but I wasn't clear enough: You can roll that much, but that doesn't mean that you will be able to roll once per turn. There's a time gap between rolls in ritual casting. If the ritual needs 5 successes or less you can roll once per turn. If the ritual needs 10 successes you can roll only once per hour. If the ritual needs more than 10 successes it's a Great Work, and you can roll only once per each 5 hours...thus, if you plan to roll16 times with a Cult, it will be...
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    Last edited by Aleph; 08-11-2017, 12:21 PM.

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  • Aleph
    replied to The Problem with Flexible Magick
    The Basics of Revised and M20 have rules about the number of successes you can gather in a ritual, it's related to the amount of Arete, Archmages have high amounts of Arete, thus can do long rituals....
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    Last edited by Aleph; 08-11-2017, 11:51 AM.

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Aleph
Aleph
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