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  • Welcome to Mage. :P



    Oh, it's not *that* bad. I think there's a general consensus about what people dislikes from it (sphere taxes and the rules about vampires, mainly) and the rest it's kosher. For veterans it come as mostly obvious stuff (a lot of it was on previous suplements) with some cool ideas and a big amount of needless complications.

    That being said, it may help to understand a few things with it's examples and ideas.

    As for your dilema, I would point to Heavy Arms excelent answer

    Just to clarify, the "input"...
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    Last edited by Aleph; Today, 05:15 PM.

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  • tools/foci : If the ancients were able to craft these, you can be sure that modern people can do it too. Depending on how traditionalist you are, employing modern methods may be ok for you or not. If you don't like to use modern methods, there's astoundingly big subcultures that are all about crafting stuff using older methods (you can find videos about crafting stuff with bronze age technology on youtube). And most likely you're initiated in such a subculture or know someone who is, if you're a Dreamspeaker. You should be able to learn the necessary skills and get the materials to craft foci...
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    Last edited by Aleph; Today, 10:30 AM.

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  • Aleph
    replied to Bloodlines 2 Announced.
    It requires a global network of humans. Global crime it's a human business, that can be an asset to vampires but not an end in itself. Vampire sects are organized arround vampire business and vampirical ends.

    Such a network would be an asset for anyone, but it's one that all vampires (and other nightfolk) want to have, and thus nobody has it. To put it simply, "the multitude of Kindred of other Sects who find themselves relying on the criminal underworld" aren't going to owe you anything because they're going to infiltrate and manipulate your organizations much like they...
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    Last edited by Aleph; Today, 09:53 AM.

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  • 1ยบ Seeing the caster has nothing to do with Vulgarity. Vulgarity it's determined by the nature of the effect and the place where the Effect takes place.

    Attacking a Ghost with a spiritual fireball that exists and takes effect only in the Umbra it's going to be Coincident regardless if the caster it's on Earth or on the Umbra.

    For the same reason tossing fireballs to Earth from the Umbra it's going to be Vulgar, even when no one can see the source.



    Effects can't be retroactively Paradoxical.

    If it was adjudicated by the ST that the...
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    Last edited by Aleph; Yesterday, 01:52 PM.

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  • Aleph
    replied to V5 Humanity
    Mages rarely (if ever) have Practices and beliefs that aren't a reflection of mortal beliefs. The fact of the matter is that Humans *do* that sort of things and Mage just takes it as an example of Instrument.

    Ritual self-mutilation it's a big part of many human cultures. The only difference between mages doing ritual mutilation and humans doing the same it's that when Mages do it, they do get supernatural power.
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    Last edited by Aleph; 09-12-2019, 08:11 AM.

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  • Aleph
    replied to V5 Humanity
    My understanding it's that, no. If killing isn't against a tenet, it shouldn't give stains.

    The whole point of having a vague and open ended system was so one can craft the morality according with what's good for the story (and the table).So things like a war chronicle aren't a Humanity sink, unless you want them to be so.

    In general I would avoid misterious and unwritten rules punishing the players from 'nowhere'. I imagine most players would want to know what will cause their Humanity to drop in order to better avoid it.

    "Corruptions and deformations of...
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    Last edited by Aleph; 09-11-2019, 01:32 PM.

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  • Aleph
    replied to Garou and xenophobia
    That's a question of perspective.

    The Technocracy certainly has a "hunt and kill them whenever you can" politic, it's just that they can't right now. So do some Traditions and certain factions within.

    And with the others, I think that much of the so called tolerance it's just a consequence of being more individualistic (lacking a shared policy) or more carefree in general.
    Garou *care* about stuff. They're not a society of nihilistic bastards thinking on their self interest above their sacred mission (except when they are, se below). That's why they can't ignore...
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  • Aleph
    replied to Reworking Touchstones
    Indeed.

    Tenets are the general morality of "the setting". I.E: if you want to play a war you don't use a tenet that would punish killing enemies

    That's not what Paths are. Paths are much more contrarian, and this is evident in practice: Most games that involve Paths (Sabbat, Dark Age) don't have *one* Path that everyone agrees upon, but a variety (at least in my experience). A Path system needs to allow this.

    Hence why this proposed strategy of creating "monstrous Tenets" isn't going to work. I would rather have mostly "humane"...
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  • Aleph
    replied to Reworking Touchstones
    Ur-Shulgi the king of assasins...

    In the body of a disenfranchised vampire that left everything behind to immolate against the Antes...

    How it's that not a murderhobo?...
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  • Aleph
    replied to Reworking Touchstones
    Well, if you're a well entrenched and well financed murder-bourgeois, you may need a Path too. I think it all depends on what do you do in your basement. :P...
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  • Aleph
    replied to [V5] Homebrew Rules for Paths
    2. As an idea to model moral systems that place little value in, well, what humans think or do (which it's nearly all of them), I hate it. I.E. Human pathologists tend to be more interesting dead than alive for vampires on the Path of the Death (in my experience).

    3. It's plainly booring: There's so much non-human in the world (institutions, places artificial or natural, artifacts, other supernaturals like ghosts or demons) and yet you make it sound like you have to chose vampires (and either sire or childe). Why constrain the choice so much?

    All in all, I think it's...
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    Last edited by Aleph; 09-02-2019, 01:29 PM.

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  • Aleph
    replied to Reworking Touchstones
    V5 wanted to make humans important, and there's nothing wrong with that. More so, I don't think anyone really criticized having important people help to contain the Beast.

    The problem of V5 Touchstones that always, *always*, comes up it's the intermediary: Convictions.

    It's odd to have your personal moral code to depend on (unhealthy?) relationships.

    Hence I would propose to decouple Touchstones and Convictions. This will require to give Touchstones another way to relate to Humanity in a positive way (the negative way isn't entirely lost because you don't...
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    Last edited by Aleph; 09-02-2019, 09:49 AM.

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  • Often enough. They're a good challenge that players with a hefty amount of xp (almost Elder themselves) know they can't just go and beat without a plan, moments where fleeing it's the dominant strategy (and also over the top Vampions moments, of course)

    But I never play with canon Elders, so, ironically ***I*** wouldn't be bothered in the sligthest if Lucita and all the others would have vanished to kingdom come or were never mentioned again. That being said, I can see why others would be bothered.

    And *that's* where your question feels a little snide. Why, even if I...
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    Last edited by Aleph; 08-28-2019, 10:38 AM.

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  • Aleph
    replied to Revenant Mage and Ghoul Merit
    I'm taking a "game design" approach that englobes both mechanistic and non mechanistic approaches.

    Games have rules to help the narrative. A roleplayer doesn't really need any rule to play (as children prove all the time), but usually RPG have mechanics to guide the narration. That's the place mechanics have in my approach: They're the tools of a Storyteller.

    Within this context a good Storyteller can work with any set of rules no matter how devious in the same vein as a good chef can cook good food with any kitchen implements (perhaps even with none). That's...
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    Last edited by Aleph; 08-28-2019, 09:07 AM.

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  • I think that the critics feel that the last part was neglected. The Elders and the Sabbat weren't "ignored", they were put on a bus. They aren't in the platter anymore, and if you want them to be it's up to you to rebuild them in the new world.



    Because they did. You say so on your very post: "The Council of Seven has been a pain in the ass of every Tremere player since it's existence..., etc". Implying that you wanted to break those toys in the first place.

    It just happens that "every player" never really encompasses every player,...
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    Last edited by Aleph; 08-27-2019, 03:13 PM.

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  • The first minute of the first video it's like they were talking about the Week of Nigthmares ...
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  • Aleph
    replied to Is there a way to stop Voormas?
    It's something to note that Vormass likes to talk. He really likes to. In the end of the world, if characters talk to him, he will try to convince them of his masterplan (which implies explaining it, of course. That's the 90's cartoon villan we know and love ).

    He's also pretty good at it (and pretty good at twisting minds with magick - heck, according to some he did that to a whole vampire clan) ... so, it's by no means insta-win, but for a really good social wizard it may be the way to go.
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  • Aleph
    replied to On writing mage fiction
    The ST choses whatever he sees fit.
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  • Aleph
    replied to The greatest vampire in WOD
    Ur-Shulgi for BEST TROLL CHARACTER SHEET



    What makes you think that?

    DA: Mage talks about those that Hermetics call Hedgemages (p.135). And it's very explicit that what they do it's not the same as what mages do. It's specifically called out that some mortals practice magick outside the Foundation/Pillar system that lacks the mutability of what mages can do, and that mages lose the power to do this kind of magick the moment they get a Foundation....
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  • Aleph
    replied to On writing mage fiction
    Any form of magick can cause a Paradox Backlash if the spell Botches. Even Coincident stuff. Otherwise...



    By the usual rules, what happens in these cases it's that the mage incurs in the Domino Effect. This is a very subtle form of Paradox that makes the spell have a penalty that increases each time it's casted. Basically, the Effects are still Coincidental, but become harder and harder to cast (a +1 to the difficulty per each new casting). This increases the chance of Failing (the detective's methods would start to fail, his intuition would be less certere) and of Botching...
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    Last edited by Aleph; 08-23-2019, 08:31 AM.

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Aleph
Aleph
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