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  • I imagine you also disagree with the books when they say 2 it's the "average" in WoD.



    Also you've got yourself the problem that there are 2 handed swords, that would indisputably be seen as greatswords by anyone that hasn't deeply pondered these rules, that don't weigh 6+ lbs.

    As per the 2-handed swords I mentioned, that typically weigth 4.4 lbs. Most people would think these are greatswords on first glance:



    More so if they know these swords were made to be used with two hands. Yet they need to not be greatswords to respect...
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    Last edited by Aleph; 01-17-2020, 08:05 AM.

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  • Maybe the 20lb was ceremonial, not intended to be used in battle at all.

    Claymores, according to google, typically weigh 5.5 lb. Here you have swords that demand 2 hands to use, and would be called Greatswords by pretty much anyone: https://en.wikipedia.org/wiki/Zweih%C3%A4nder . Typically weighs 4.4lb, but ceremonial versions may be a lot heavier.

    I have to agree that the requisite it's unneeded. It's not terribly realist to demand more than 2 Str in order to use it profficently over short periods of time (like most WoD battles are). Game wise, this is balanced by the...
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  • In the case of the small bird, it means...

    ...
    that the system was designed to represent human-ish beings, and will horribly crash if you try to apply it's mechanics "as they are" to anything else (canary lifting the same as weak human...)

    :P...
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    Last edited by Aleph; 01-13-2020, 08:30 AM.

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  • Aleph
    replied to Blending in Star Trek
    Call it whatever you want, it's still a being that enters squarely on the Spirit Sphere and can't be affected with Life or Matter (and most likely have Rage/Gnosis/Willpower/Essence as Traits). Nobody it's going to buy that it's made of "plasm" if the Spheres that affect masses of plasm on Earth don't affect it, but the Spheres that affect spirits on earth do (nor if they're the same in everything but name).

    Replace Spirit with DimSci if you want. It has minimal differences, really.



    Well, hopefully they do, because otherwise it seems that you need...
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    Last edited by Aleph; 01-07-2020, 08:58 AM.

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  • Yes, most likely.



    Depends on what do you call thought-forms.

    Maya it's the world of dreams, specificly. Everything thougth can exist there, but it would be in the form of dreams and visions.



    They may count as personalized Instruments.

    That would imply your Demesne resonates with your affinity Sphere....
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  • Aleph
    replied to Blending in Star Trek
    Back in 2e, the planets of the solar system *weren't* on the Deep Umbra (nor was the space surrounding them).

    A case can be made that space far outside the whole solar system was always the Deep Umbra (at least in Mage) because the Membrane was shown to be somewhere beyond the Solar System in the map. Infinite Tappestry and VE:Revised take that to heart, explicitly saying that before the Storm conventional space was bigger (up to Pluto at least)... However BoW explicitly left that into question, as ST discretion

    On the other hand, you were able to get into the Deep Umbra...
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    Last edited by Aleph; 01-06-2020, 08:48 AM.

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  • So.

    It seems that ther answer is: Yes.

    And M20 may not have taken in count these values to make their weapon table, for whatever reason. You may want to "upgrade" the values for either a different philosophy (fuck player's personal Procedures) or just to make the sci-fi weapons look better in M20 tables.

    ...

    Also there seems to be a heavy implication of normal weapons only working at "close range" when figthing between Voidships (even with Hardpoints). So maybe the idea was that the sci-fi weapons aren't stronger, just have...
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    Last edited by Aleph; 01-03-2020, 03:09 PM.

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  • Aleph
    replied to Vampires in the umbra
    If he's at the rank of Lord or above, that's most likely.
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  • Aleph
    replied to Vampires in the umbra
    Vampires can use all their powers in the Umbra normally.

    Within reason, of course, just like mages. Say, Vicissitude doesn't work on most spirits because most spirits aren't made of flesh but ephemera. Yet the vampire ain't going to have any problem about changing *himself* with the Discipline. You ain't going to Earth Meld in a place where the "soil" it's made of concepts or clouds...and so on

    A Realm *may* impose a penalty or a bonus on the difficulty of *some* powers as per ST discretion, because the laws of reality change on realms. This can happen to Garou...
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    Last edited by Aleph; 01-03-2020, 08:53 AM.

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  • Aleph
    replied to Blending in Star Trek
    In Mage material outer space's "default" Umbral reflection is the Horizon (Shamans can enter the Aetherial Realm instead), and the Deep Umbra it's also further away past the Membrane.

    What they changed in Mage Revised it's that Horizon coincides "spatially" with the Asteroid Belt, and outside the belt there's only (well, mostly) the Deep Umbra.

    My point was to think if this matters for Threat Null: I don't think it matters a lot.

    Mages were living on the spirit side of things anyway (Horizon Realms), and thus they would have been trapped...
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  • Aleph
    replied to Thoughts about Mage 5th
    XD.

    While this is essentialy true, it must be said that a good chunk of the academic comunity does believe that Derrida, with most of the post-modern, could have been a lot clearer in his books. See Noam Chomsky opinion on post-moderns



    When Mage started, it was a revolution. Alongside games like Ars Magica, it gave players the chance to create their own magic in a world where touching the rules so directly was frowned upon. This Paradigm shift necessitated new mechanics, and Mage was certainly breaking some conceptual ground by joining the effort.
    ...
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    Last edited by Aleph; 01-02-2020, 11:37 AM.

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  • Aleph
    replied to Thoughts about Mage 5th
    As per M20, the reports on the Traditions defeat was greatly exaggerated.

    People believe in miracles and magic hard enough that in some places what's Coincident shift.

    Also Sanctums count as zones, Chantries can count as zones, that old spooky house that's said to be haunted counts as a zone for spooky effects. And there are wild places on Earth with so little human presence that only Earthly Foundations count as "local Paradigm"...
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    Last edited by Aleph; 01-02-2020, 08:09 AM.

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  • Aleph
    replied to Thoughts about Mage 5th
    I see. My proposal was a bit more radical. Partially because I've already accepted that IF there's a M5 ruled by Paradox, it's most likely going to follow the trend and change a lot of stuff.

    Which, sure, if done poorly will prompt a huge backlash.

    Hence why I would be ok with having a traditional writer on board


    Oh, I completely misunderstood what you meant by Organization.

    Lack of a concrete goal for the Traditions was a problem Mage had since Revised...and one that M20, in my opinion, fixed a little but not enough.

    See:...
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    Last edited by Aleph; 12-30-2019, 02:18 PM.

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  • Aleph
    replied to Thoughts about Mage 5th
    Well, obviously you were unaware of Mage: ‚ÄčThe Ascension reputation as "that game that it's complicated to understand", "that game that it's for philosophers/learned people", etc...

    Mind you, I think this has to change...I don't think it's a virtue of Mage to be hard to understand. But M20 keeping this trend has 0 to do with Satyros writting. M20 it's a compilation, it has some good ideas and a fix thrown here and there but it retains 100% of what made MtA the "complicated" game of the WoD

    I think that if Satyros and other writers were given...
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    Last edited by Aleph; 12-30-2019, 12:25 PM.

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  • Aleph
    replied to Blending in Star Trek
    I don't think it's necessary for Mage to have the Space be the Umbra.

    It wasn't that way until Infinite Tapestry. A product of late Revised. An answer to the complains about making the Umbra to be "unreachable" (including "101 ways to pierce the Storm" + plots on the Umbra )...but still pretty much a product of Revised wanting to keep Earth and humans as the clear center of the universe

    Book of Worlds leaved the question open. And Mage being infamous for bringing actual physical aliens, explicitly as "not ephemera", in the antagonist section...
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    Last edited by Aleph; 12-30-2019, 08:45 AM.

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  • Aleph
    replied to Garou and xenophobia
    I agree to some extent. The problems werewolves have with vampires go further than "wilderness vs. cities", but they can certainly have the same goals on a small, more concrete, scale.

    BSD are enemies of both, Vampires are enemies of both (that is, "other vampires" are enemies of both, if you get what I mean), and surely there can be other coincidences (Gangrel protecting the same forest against the same Pentex subsidiary, albeit for unrelated reasons it's a classic)

    Garou, as a Nation have vampires as both "public enemy" and unholly abominations....
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    Last edited by Aleph; 12-27-2019, 11:53 AM.

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  • Aleph
    replied to Garou and xenophobia
    And now we're back to the whole: "but others (that have a different social structure, goals, and generally represent none of the core *themes* of WtA) don't hate vampires in exactly the same way"

    It IS truly astounding......
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  • Aleph
    replied to Garou and xenophobia


    That being said...

    I have to say that I fail to see why being partial with vampires (of all things) it's so villainous.

    I mean, most vampires are like a fusion between the worst of the Lannisters and the White Walkers. And those who are not, are still dangerous monsters at one bad day from killing everyone in their vecinity *all* the time.

    Generalizing, Garou aren't nice people. They're monsters, brutes and fanatics...

    ...but of all the things they did in their long history (and still do), killing vampires ain't THAT bad in my ...
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    Last edited by Aleph; 12-26-2019, 12:03 PM.

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  • Nope. Some stuff may have a reflection on the other side, but Werewolf has rules about seeing the real world from the Penumbra (and how doing so prevents them from seeing the Umbra at the same time, barring Gifts), and Mage seems to follow the same assumptions here

    Note that Werewolves have innate powers to see through the Gauntlet, mages and vampires don't.

    The Shadowlands, on the other hand, do seem to allow to see the physical world from the other side
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    Last edited by Aleph; 12-26-2019, 07:33 AM.

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  • The White Howlers already "been there, done that".

    It doesn't end well.



    Yes, they study the enemy and correctly assess that trying to blow up "destruction" it's a bit dumb.

    Then they retreat, kill the Nephandi that most likely suggested the attack, keep a close watch on anyone involved, and perhaps try to curb the Wyrm's influence in more sensible ways from now on



    I think the Wyrm largely approves all violent war declarations, and having to deal with blights and banes afterwards it's as natural...
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    Last edited by Aleph; 12-23-2019, 11:14 AM.

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Aleph
Aleph
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