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  • Aleph
    replied to Mage 5 and a new vision
    That.

    To me V5 feels a lot like shoving the Masquerade Metaplot into a Requiem style setting-I don't like that. M5 should play like Mage.

    I could be OK with A LOT of changes in the mechanics as long as they don't depart from the core concepts of the game-Rote rules would be nice, I wouldn't mind mechanical compatibility between the lines, Spheres and Paradox have been changed before-as long as they do respect the core concepts of the game I'm fine with it....
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  • For Mage we have this thread:
    http://forum.theonyxpath.com/forum/m...-the-ascension
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  • Well, you used to need Fae realm to affect them, if I remember correctly, so it makes sense.



    So mortals can't remember because Banality prevents them from seeing things outside what they believe. However supernatural belief tends to be a bit more complicated than that: For instance, Splats doesn't count as witnesses in Mage regardless of their beliefs. Only the very rare "sleepwalker" count as witnesses-for other mages or beings, it would seem that they believe in the impossible at some subconscious level because the belief system of the supernatural or her...
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    Last edited by Aleph; 12-07-2017, 12:06 PM.

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  • Aleph
    replied to Question about Nephandi
    Indeed, but in the context of this question:

    A Nephandus can be as subtle or blatant as she wants to avoid Paradox . There's no restriction other than her Paradigm, which it's whatever Paradigm she had before falling. That Paradigm more than her "faction" it's what determines which kind of effect she summons.

    Hence, if you face the Nephandi in their lairs of evil where they summon the eldrich abominatons (probably a Sanctum) you may eat more tentacles than out in the street. Much like with any other mage.
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  • Aleph
    replied to Paganism/Polytheism in Vampire
    WoD games, especially Vampire and Demon, were created with Abrahamic ideas in mind. However, Noddism has a very small part in a vampire story: Usually you don't have to face Caine, Lilit or the Angelical Host, most stories aren't Gehena stories. Heck, if you're Camarilla you're not supposed to believe in Noddism. I think that Vampire doesn't relly on that christian line a whole lot (outside a few cosmological issues). Most of the time you can play circles arround Noddism.

    Faith, RAW, works for both Christians and not Christians. The God of someone it's the spirit, probably demon,...
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    Last edited by Aleph; 12-05-2017, 02:08 PM.

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  • Aleph
    replied to Vampires in Space?
    However, that doesn't need to be because UV (or the other radiations that the sun emits). After all, it's still the light of our Sun that's getting reflected by the moon....
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  • Aleph
    replied to Mind magic is seriously hard
    If you're seriously going that route you may want to look Merits/Defects that affect difficulty.

    Another one that I didn't think off, but may be very good depending on the concept: Skills helping Magick. If you have a skill based Instrument, and you roll with that, you could get from -1 to -3 to diff. If your magick works trough things like eloquence, logic or seduction it may even beneffit from not being noticeable (don't get to "dodge" with Willpower, maybe not even the +3 penalty to "force you act against your will")-never speak with a Mind mage.
    ...
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    Last edited by Aleph; 11-30-2017, 12:55 PM.

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  • Aleph
    replied to Vampires in Space?
    Another one: The curse is symbolical. Vampires are night creatures. Other stars light won't affect the vampire, but once a vampire has stablished in a planet the Curse "mutates" (like in Black Hand book whan vampires try to use True Magick to cheat the Curse transforming sunlight into moonlight), and the closest star becomes the new sun.
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  • Aleph
    replied to Mind magic is seriously hard
    As Heavy Arms stated, you can use Mind 1/2 for a number of empowerments that aren't evident and are easy to pull off. Increasing Wits it's one.
    You can also use Mind to gain mental prowess, like "multitasking" (which can be represented by lowering the difficulty of multiple actions), or increased concentration.
    With Life 2 and Mind 1 you should be able to increase your coordination for easy attacks.
    With Mind 2-3 you should be able to read other people's mind to discover how will they attack and thus gain several bonuses. While the diff for this would be affected by...
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    Last edited by Aleph; 11-29-2017, 10:25 AM.

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  • None really. I may think that a lot of rules of DtF need improving, but they're as compatible with vampire as they can be. You even have "virtues".

    Torment it's mechanically similar to Humaity, but inversed. You may use it that way, I guess.

    You MAY want to consider that True Faith doesn't exist in DtF as a Merit/Numina-you will have to decide how this thing will relate to Demon, if it exists.



    Demons don't react well to faith based offenses either. Think about what demons suffer in holly ground when their Torment it's relatively high,...
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    Last edited by Aleph; 11-28-2017, 03:39 PM.

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  • You stated that Vukodlak's goal is: "to acquire so much power that he can challenge the Antedeluvians directly and consume them all, thus allowing their descendants to rule the earth unopposed with no threat of Gehenna looming over their heads". That ISN'T compatible with Saulot being the Demon King of the 6th age nor with Shaitan awakening the Children....
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    Last edited by Aleph; 11-28-2017, 11:53 AM.

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  • For instance. The Abyss of Werewolf certainly isn't depicted as a place of nothingness, but if you go down trough that Abyss you reach a point of sensory deprivation-and then you can go further down. No one, not even a Celestine-level being can go to the bottom and return, so you can argue that either the Lasombra or the Demon Abyss can be accessed from there. Demons haven't escaped trough the Middle Umbra but that may be because the phenomena that craked the doors of Hell don't happened there, there the Wards are more or less intact (making it notably easier to get in than to get out).
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    Last edited by Aleph; 11-28-2017, 11:39 AM.

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  • That's the deal with them.

    However, I seem to remember that one thing that happened when Ravnos started to fight the Kuei was that they opened a door to (at least one) Hell, among other Umbra-scapes (Werewolves in the area had to fend against hordes of Banes because the elders had opened doors to the realms of dreams, devils and the dead, or something like that). Nukes proved to be more effective.


    There's a lot of games that play in post apocalyptic scenarios. It just happens that WoD isn't like that yet.

    The tautological observation has a purpose:...
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  • Having immunity it's more "heavy", rules wise, than not having immunity. Or so I think.

    Generally, you assume that a fireball will affect everyone that's not stated to be immune to fire, because that's how fire works. You don't need to specify that "fire works on prodigals"
    Thus, not stating that a power works on a specific type of creature doesn't mean that it doesn't.

    Then again, in WoD, "mortal" usually means "normal human". There's a lot of powers of every splat that work only on "mortals". If prodigals are...
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  • Yeah, but the Baali, with all their Infernalism, haven't won the Jyhad yet. They fought at the Baali war and weren't able to take the Second City when their mojo was "bleeding edge". Shaitan may still be able to end the world, but has failed several times before, with all and his infermal might.



    History has shown that this never ends well for the Metuselah , exept maybe with Troile. Maybe. I don't like my Antediluvians to be sitting ducks, they have survived a lot of time after all.



    If he isn't dead, we can't really know if sucking...
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    Last edited by Aleph; 11-24-2017, 03:21 PM.

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  • The Technocracy made the current consensus, and they're very happy about it. Of course, it's still a work in progress.


    Well, it could be argued that if vampires weren't constantly abusing of their subordinates that Anarch Revolution wouldn't have been so widely spread. And if Elders hadn't ignored the treath of the Inquisition using it as a tool to burn their rebelious childer (and other enemies), then they wouldn't have exposed themselves to it....
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  • The thing with the Jhyad it's that everyone it's trying to best the other, and this implies to get power from anywhere you can. The Antediluvians may have a lot of vampiric might, but that's not necessarily the only thing they have. For instance:
    Rumor says that Tzimisce made a pact with Kupala, that's pretty much Infernalism right there, and while certain forms of Koldunic Sorcery it's the evident effect, no one knows if that's the extent of what they agreed upon.
    Saulot wanted to be the "demon emperor" according to rumor, and it's also said that he sired the Baali, that's...
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    Last edited by Aleph; 11-24-2017, 10:50 AM.

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  • That's very true. :P
    ‚Äč
    Although, in my opinion, Choristers seem more attuned with the High Umbra angelics and demonics, probably missing many Weaver-related phenomena. Not that they aren't related, but concentrating in different "layers" of Reality(tm) may be what prevents Chorus from being full of Drones. It may be an interesting issue for a Kinfolk Chorister that's deliberately trying to "get" the cosmology of their cousins to use it with her magick-discovering Weaver influence in religion would be almost natural if the Chorister focuses that way....
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  • But the scenary it's your friend...

    It's not a bad time to remember the good old times of revised where a Sanctum didn't work like this: "once the effect is done, and it is taken outside, there is no paradox attributed to it".
    In Revised when you cast an effect in a Sanctum that would otherwise be vulgar, you can't take the effect out of the Sanctum because such effect vanishes from Unbelief at the moment you went out. You needed to cast your effect as Vulgar to make it work outside. Or so was implied in the Guide to the Traditions. Now, that was a good ruling, I think,...
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  • It's feasible. You get 5 extra successes each roll using the Cult (if maxed), With that much backup you can get there in less than 10 rolls. I would think that you can do 8-9 rolls without botching with low difficulties, a little luck, and Willpower. Of course, that's still a lot of effort....
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Aleph
Aleph
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Last Activity: Yesterday, 10:34 AM
Joined: 12-15-2013
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