Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Aleph
    replied to One Sphere
    Agreed, Mind and Entropy are solid choices.

    I would chose Entropy:

    You can always use luck, there's almost no situation in life where luck isn't something one would want to have. When you can literally see where "fortune" it's going to be, and being able to shift that course, it's easy to never make a wrong choice in life. As the level increases you start becoming able to affect the fate of your stuff, yourself and others. ​​

    Winning in the Casino to get easy money it's only the most crude way to manifest this, luck can help making the rigth...
    See more | Go to post
    Last edited by Aleph; 11-15-2019, 08:57 AM.

    Leave a comment:


  • Aleph
    replied to Book Of The Fallen - Discussion
    Well, judiging by your spoilers, I guess that depends on your definition of new. Other than, perhaps, the party horses (that could have been arround since forever, idk) all of them sounded fairly new to me. "The Renaissance" was yesterday compared with the babilonic (or older) origins claimed by some of the three "most known" factions. The Infernalists are arguably the younger of the three(christian outlook), and where here centuries before the Sorcerers Crusade. It kinda makes sense to talk about them as "newer-age" factions from their pov....
    See more | Go to post

    Leave a comment:


  • Aleph
    replied to Lvl 1 spheres effects ideas
    The way I envisioned this, it would tingle when the snake it's about to bite.

    But I could see it either way, depending on how the magick it's described/worded.

    All have pros and cons: On one hand, reacting when a snake tries to bite may be too late for most normal people (esp. if you're not seeing the snake, but sensing a "tingle" or otherwise vague input). On the other hand, the more "breadth" you allow your senses to have, the more false positives they will catch.
    It does seem that having supernatural reflexes would go well with this kind of...
    See more | Go to post

    Leave a comment:


  • Well, I heard that the Society of Leopold was lifting their prohibitions about Theurgy...so, did that already happen?. Theurges most likely means Sorcerers, but mages are right down that alley.

    One could think it was a serious oversight, if they don't wanted mortals knowing humans can do magic...but then, while the Technocracy strongly prohibited the Practice of Vulgar Faith, it's also stated to have a lot of christian mages in it's ranks, so...maybe not so much of an oversight?

    I'm open to the idea, if Parawolf chooses to go there, but also intrigued about how they would...
    See more | Go to post

    Leave a comment:


  • Aleph
    replied to Lvl 1 spheres effects ideas
    How do your magick determine what it's capable of harming you w/o knowing how resistant you are? Life can connect the dots between the forces and your health, otherwise you would have to connect them by yourself somehow



    Yes....
    See more | Go to post

    Leave a comment:


  • Aleph
    replied to Lvl 1 spheres effects ideas
    2 reasons.

    1º Because you want to automagically filter the Forces patterns that would be able to harm you, Life takes care of that *you* element for you. Otherwise you would need to be sensing the intensity of all incoming Forces and judging them by yourself.

    Now, there's a bajillon of Forces coming your way at every second (from the air movements to teluric vibrations, normally invisible radiations, and a big amount of etc.), the human mind isn't made to be hypersensitive to all of that all the time. Doing so would cause one hell of a sensory overload unlesss you can...
    See more | Go to post
    Last edited by Aleph; 11-11-2019, 09:22 AM.

    Leave a comment:


  • Aleph
    replied to Lvl 1 spheres effects ideas
    Indeed, to need some sort of "projection" Sphere to do this would make a lot of sense.

    I don't know why Satyros decided not to make it like that by default. Maybe it was a nod to some previous material allowing it...
    See more | Go to post
    Last edited by Aleph; 11-09-2019, 05:09 PM.

    Leave a comment:


  • Aleph
    replied to Lvl 1 spheres effects ideas
    That's squarely on the realm of Entropy.

    I DO think you could do something approaching a spider sense with those 3 + Correspondence 1. The general idea would be to have your magick pasively scanning stuff and detecting energies, vectors of Force, so to speak, from the ambience, stuff, and people that would be able to hurt you, filtering those that come close so you sense only these (note that you wouldn't know for certain that these "vectors" are going to hurt you w/o Entropy or Time 2). It should require a number of successes to do all that, and Correspondence it's necessary...
    See more | Go to post
    Last edited by Aleph; 11-09-2019, 02:39 AM.

    Leave a comment:


  • To add to that, if one wants to insert a character within a living story, it's good for it to make sense. Reality doesn't need to be coherent, but fiction does because that helps to make it immersive...

    Everyone here seems agree that Bell's canon "situation" it's kinda odd (more or less). The problem it's that the fiction doesn't.

    The fiction treats dealing with Bell as mediator, and the Camarilla not wanting his head on a platter as something everyone would think reasonable

    If there were vampires complaining about "how odd that Bell wasn't...
    See more | Go to post
    Last edited by Aleph; 11-08-2019, 03:59 PM.

    Leave a comment:


  • Ok, so, the descicion to make a general statement (that would also have to be made in-character, btw, the Inner Circle exists in game) it's too much important to take of the PC hands...

    If we go to that: what about the desicion about stating that Hardestat is dead and the Brujah have no longer a seat within the Camarilla? No PC can be involved.
    Or blowing up Viena and recreating the Tremere organizadion? No PC can be involved
    Or the Fall of London that PC can play but explicitly can't avoid?

    Or the whole of the Metaplot?

    Literally everything present...
    See more | Go to post
    Last edited by Aleph; 11-08-2019, 03:23 PM.

    Leave a comment:


  • As fas as I can tell, nobody was arguing about solving anything off stage. All that was said it's that it was a very poor writting choice *not* to have a death sentence on Bell's head (and, worse, having him as intermediary with the Camarilla).

    You can have the PC doing everything on your list if Bell has a price on his head too, more so: Some items become easier portray. I.E: a bunch of Camarilla PC going after Bell it's a lot easier to organize if he has been declared enemy of the sect than with him being a valuable asset as mediator. Meanwhile, the Inner Circle could be covering...
    See more | Go to post

    Leave a comment:


  • Aleph
    replied to Lvl 1 spheres effects ideas
    *Much like with Life 1 you can sense the target characteristics (assuming a living target), Forces 1 allows to sense the properties of energies. For instance: By watching the Forces released by a weapon you could (with the correct Knowledges) estimate how much damage the weapon does.

    *Movement it's cinetic energy, so you could also use Forces 1 to "sense movement" in the area, and to judge how fast or how slow it is.

    One interesting thing about lvl 1 Spheres it's that you can *share* your senses too. It takes more than one success, and it's Vulgar when doing...
    See more | Go to post
    Last edited by Aleph; 11-08-2019, 11:09 AM.

    Leave a comment:


  • As Dwight (and I, previously) mentioned, Vulgarity it's not going to be your friend when you get inside the Construct. And one can't really count on Botches on a fight, they're not that frequent, and depending on several factors the effect may not be powerful enough to matter right away. This is true for all combat, sure the Potence 5 vampire may Botch the attack and end causing problems to himself, but don't count on it.



    Well, that looks a lot better than going solo.

    In a very general sense, if you bring numbers what ruins your day it's "area of effect"...
    See more | Go to post
    Last edited by Aleph; 11-08-2019, 09:57 AM.

    Leave a comment:


  • Those are like 200-400 combat turns. Start practicing to do it in 5' :P

    Or don't, any place worth protecting should have an armory with some Primium bullets and special sunglesses. You can sign the papers afterwards.

    Still you have to be alive to *get* there, and that's when one really starts appreciating Correspondence......
    See more | Go to post
    Last edited by Aleph; 11-07-2019, 03:06 PM.

    Leave a comment:


  • Yep.

    It *needs* to be stressed out that "only" VE having DimSci by no means imply that only VE are dangerous. Technocrats are developers, industrials...well...technocrats. VE "produce" a kind of tech that can be used to counter ghosts. After that, "anyone" (with special training) can use it. Including normal humans and other Convention agents. Not to mention that they can build autonomous defense system do not even need to be used.

    That being said, it's pretty much stated that gadgets are still valuable. And VE gadgets are rarer than most....
    See more | Go to post
    Last edited by Aleph; 11-07-2019, 11:36 AM.

    Leave a comment:


  • Shakanaka

    1º Let's cleanse some misconceptions:



    Yes. Always


    They can and do use Vulgar magick, but will try not to. They have no more limitations here than Traditionalists, but it won't look good on their reports. Especially if it's in front of witnesses, "masquerade breaches" are as serious deal within the Technocracy as within the Camarilla

    The thing is: Vulgar magick may not be Vulgar inside a Construct/Chantry because it most likely counts as a Reality Zone (and even if it *was* Vulgar, it likely won't be...
    See more | Go to post
    Last edited by Aleph; 11-07-2019, 10:15 AM.

    Leave a comment:


  • The way I do this, they can coincide, but the bonus does not overlap.

    That is, if you apply Specialty to a roll you gain one extra success for each 10 of that roll regardless of the amount of Specialties you have that could apply to that roll. Because specialties can be very broad they may apply to several rolls, it's not rare to have two that could apply to a single one. But there's no additional advantage.

    This is a very average RPG practice to avoid spamming bonus sources (D&D 5 and Proficiency come to mind), and I'm pretty sure it's the RAW for Mage (but I would...
    See more | Go to post
    Last edited by Aleph; 11-06-2019, 01:41 PM.

    Leave a comment:


  • Aleph
    replied to The strangest aspect of oWoD
    *


    And ALL of that it's pure Vampire Mytology. Outside Vampire (and, to some extent, Mage) Lilith has 0 relevance.

    Unless you think "vampire lore about the WoD it's right" to begin with, you can't possibly think Garou come from Lilith because that's only suggested in Vampire, the only splat that treats her as really important or even real (other than some of those, as you say, "self-deluded" mages) - and that shows bias for Vampire lore over the rest of the WoD Lore.

    Now, to have bias it's understandable. WoD was never consistent...
    See more | Go to post
    Last edited by Aleph; 11-05-2019, 09:34 AM.

    Leave a comment:


  • Aleph
    replied to Starting Mage vs Vampire
    IF the ST says that grabbing the Pattern of the target it's needed for the Effect as described then we're done.

    Life 3/Matter 2-3 would be the least we would need to add to do it. Because "vampires" are a pattern of Life/Matter combined (neither one nor the other), and one needs Life 3 to affect others in any way. Advantage being that's now completely undodgeable, armor won't block it (arguaby not even natural armor), and Prime/Quintessence may not be needed because we can fuel the effect with the vampire (if using Matter 3).

    This is a bit iffy, though. One...
    See more | Go to post
    Last edited by Aleph; 11-01-2019, 04:00 PM.

    Leave a comment:


  • Aleph
    replied to Starting Mage vs Vampire
    Oh, well.

    I think that weaving the correct instrument /practice one could make a case for those rules to be applied.

    For instance, a witch cursing *you* of all people (in a way that's evidently refering tou you, like, saying your name) it's not something that can be "evaded" by any logic or reason. It would be like trying to "dodge" an argument or an accusation (which can be done, but it's hardly a function of "Athletics").

    So, you curse the vampire to catch fire. "I curse thee, vile vampire, to burn with the fires of hell!"...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Aleph
Aleph
Member
Last Activity: 11-15-2019, 08:58 AM
Joined: 12-15-2013
Location:
Working...
X