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  • I agree.

    I understand the claim of 1 success of Correspondence for "line of sight" as something that only applies as a requisite to use Correspondence itself, but not as implying that Correspondence it's necessary to cast every spell

    Examples:

    To send the sound of your magical song to someone that can't hear it (as per the example P.543 example) but that it's within your sensory range (maybe in another building, with soundproff glass?)...then you may want to add Correspondence, 1 success would be enough.

    To teleport yourself to someplace...
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  • Indeed.

    Now, I would like a "Dragon Heritage" Merit to be distinct from these conditions. Bygone Dragons of old could turn into human...so, it doesn't have to be impossible. It's arguably less wierd than being the descendant of a conceptual being of the High Umbra (and we have a Merit for those)
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  • Then the Sihde should be banal too...because, you know, elves, medieval fantasy, etc.

    Naa, I don't think so, dragons in the media inspire many creators (both young and old) into creating new epic fantasy stories. Kids then dream with dragons.
    I would think that the Dreaming feeds from this stuff.
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  • Aleph
    replied to Mythos Based Faction?
    Another lovecraftian font of Mage it's represented by those mages with the Demesne Background, Lucid Dreaming, or other dream-walkers. A Mage with Demesne can be the lord of his own persistent realm in the dream zone, which has a lot of reminiscences to certain Dreamer characters of the lovecraftian mythos (in particular the one that it's a beggar in the real life, but a powerful king in the Dream it's totally doable).
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  • I guess it is possible that they appear in future books...but I wouldn't bet it. HDYDT was the place to put that rules (the book that explains how to do things), since they didn't make it there, I don't think they will apeear in any future book .

    But there's a lot of stuff out there that hasn't rules. This is MAGE, you use the basic rules to craft new ones....
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  • In Mage there's something that's a bit like that, but it's not on the normal world.

    In the Digital Web (Internet realm), there's a place called the Spy's Demise, that it's a neutral ground in the Ascension War (if you start a fight, you're expelled). Not everyone can find it's way there, and it's clients are mostly mages (and mostly Technocrats and Virtual Adepts)...but anyone that can enter (like, say, the ocasional Glasswalker) it's welcomed to stay and talk to the customers. There's one human that managed to discover the place. You only need Virtual Reality gear, good directions...
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  • Mages can mask their presence among the billion magical occurrences that the Technocracy regularly does not regulate. Like random spiritual activity, vampires and ghouls, sorcerers, bursts of resonance due powerful emotions, urban legends coming true...etc.

    In the old NWO Convention book they talk about the kind of radars that Technocracy uses to detect magic, and how they only have personel to control the most egregious uses of magic...because the cities are so full of reality deviance (which it's not the same as reality deviants) that they just can't go everywhere each time a blip...
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    Last edited by Aleph; 05-21-2017, 09:34 PM.

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  • Aleph
    replied to Mythos Based Faction?
    Yes, while god-machine doesn't appear in the Mythos, there's a lot of potential for "cosmic horror" in that imaginary.

    Indeed. A few things I want to note:
    One of the known ways for mages to become Marauder (the others being a bad Awakening, and lots of Paradox) it's to do extended travels to the Deep Umbra. The most powerful Marauders come from there (like Medea, but really, if you've got what it takes to survive there enough time to go insane, and then come back, you're strong)

    Also, the most insane Marauders in exitsence, those whose Silence reached...
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    Last edited by Aleph; 05-21-2017, 07:26 PM.

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  • Aleph
    replied to Mythos Based Faction?
    While the K'llashaa Nephandi are all about summoning the great old ones...the less unsavory magic users of Lovecraft, like Henry Armitage (who uses magic powders against the Dunwich Horror, if I remember correctly), can be represented very well by Hermetics and other mystics (especially those with experience in fighting K'llashaa).

    While Mage tend to be very humanistic, that doesn't mean all mages are humanistic. Mad Scientists may believe the world was created by terrible aliens, Hermetics know about horrible spirits from the outer darkness, Verbena summon old Chthonic deities that...
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  • Yeah, the key here it's to be sure that putting you down isn't worth the effort.

    You're not fighting against a single enemy, but against an overaching organization that encompases more than the planet earth. What you're asking it's like "can my freehold survive a fight with the Garou Nation"...well, if the garou believe you're a treath on the level of the Storm Eater, then no, there's no way you can survive against them...but if you're not that treathening, then you're not fighting against the Garou Nation, but against a pack or two. Sure, they can ask for reinforces, but...
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    Last edited by Aleph; 05-21-2017, 04:39 AM.

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  • Fat Larry

    Well, better than WW is setting the bar too low, but I saw pretty bad stuff in Marvel and DC.

    Example: Wonder Woman in...Ukraine?...fighting the...russians?...and, when told that she was defending US interest, not those of the world, because of the FACT she wears US flag (please, don't say anything stupid to justify this, I know that Comics were supposed to be corny and patriotic back then, and anything you say to deny that she wears the american flag will just make it worse)...she does just what I told you not to do and tries to dismiss the issue saying something...
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    Last edited by Aleph; 05-19-2017, 07:42 PM.

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  • Belgeval It was nothing. Of course, M20 isn't very clear about a lot of stuff.

    Previous editions didn't alowed to have more than one Specialty per Skill. Science (and, sometimes, Academics) was the only exeption, and even then some ST demanded you to buy each Science sepparatedly (as if they were different skills, which isn't entirely untrue).

    The new system it's an advance of these simpler systems we had before and, while I think it's better, I can see how it may need aditional explanation-marking the "special" Skills somehow so everyone sees which is which,...
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  • Aleph
    replied to GM advice handling human souls
    If you don't think the soul will go away, you just need to place it "there". Personally, I think the disembodied soul it's going to go wherever souls go when the body die. To bind it to a place you will need, likely, Spirit (possibly Correspondence too, like when capturing spirits or wraiths in HDYDT inside a Ward...that can also be used to capture Mages that used Mind to leave their bodies and now're conveniently ephemeral...I would say that Demons probably can be "sealed" that way too). I don't think that it's necessary to bind the soul to the soil...but if you want, it may...
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    Last edited by Aleph; 05-19-2017, 01:18 PM.

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  • Aleph
    replied to GM advice handling human souls
    Sorry, but, in Mage, all living humans have Avatars....
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    Last edited by Aleph; 05-19-2017, 10:51 AM.

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  • Well, NO. Your reasoning only apply to the general Abilities that DEMAND to grab a Speciality at the moment of purchasing them (Like Science or Esoterica). Athletics, on the other hand, not only doesn't demand to choose a Speciality at the moment of purchasing it, but , RAW, you CAN'T choose a speciality in Athletics until you have 4 dots in it. Since characters can have 3, 2 or 1 in Athletics (they can't choose a Speciality at these levels), then obiously it can be used without a Speciality. Those skills that explicitly demand to choose a Speciality when you buy the first point, on the other...
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  • Agreed.

    You could make a functional Avery-like character being a trans sexual predator that hates men...if you were to make sure that she's a villanous character that doesn't represent trans people in general. Being a vampire isn't enough, being actually evil in fiction it's more than what you are or what you do.

    Writters have narrative tools to show an action as good or evil, that go beyond merely describing the action.. You can see this in fantasy and fiction very often:
    When a good paladin kills an orc, when the good US spy kills the bad nazi spy...the action...
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    Last edited by Aleph; 05-19-2017, 06:39 PM.

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  • Well, I wouldn't have changed the rules in such drastic ways, I would have focused in refining them, and into making a general rulebook about common stuff (like CoD rules for humans, weapons and stuff).

    Let's try to make the games more crossover friendly, without reducing it to the, let's say, homogeneity, of CoD. Having common rules being...well...common (and not like 20th where a Katana does different damages in each rulebook) it's a start. Balance isn't important, but keeping to the themes of the games is.

    Maybe what I'm saying it's that I WOULDN'T make a New WoD,...
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  • Aleph
    replied to Garou and Vampires
    It's like when any supernatural tries to conquer the world with magic. It's feasible in theory, but you are going to be stopped by one force or another.
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  • I guess this makes sense, a Ward against Spirits has to work on the other side of the Gauntlet, so it stands to reason that the rest also work that way.



    I think this makes sense, but in the Astral Plane it would be harder to do...most vampires can't become astral (neither can most mages, but still the numerical advantage of vampires get's reduced. Vampires lose most of their advantages here (no physical attributes, no gargoyles or neonates, no ghouls, you can't carry most of the stuff you need to cast rituals-mages only lose the potential to empower normies and can't...
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  • Why not? In that case, surely summoning a katana or a pair of guns inside your trenchcoat it's not only Coincident, but has a -1 to difficulty
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Aleph
Aleph
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